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Part B Creative Design Questions

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Part B Creative Design Questions
1. What are the top three things that make a single player game stand out to you? A) FUN. This may be obvious but the most important part about a good game is whether is fun to play or not. To me, a fun game is game that has mechanics that work together to create interesting dynamics, and has a level design that properly challenges the player in the use of those mechanics.
B) VARIED. One of the things that define a good single player game, or any game for that matter, is how the game’s systems prevent stagnation and repetitiveness. If a player is going to spend many hours playing a game the experience must keep evolving and demanding the attention of the player in different ways. When a game becomes repetitive a player will lose all interest and the game will fail.
C) IMMERSIVE. The ability to create an experience that’s immersive. By this I mean how the game’s mechanics work in conjunction with the visual style, the music, and the story to create a cohesive experience. A good game can have solid mechanics, but a great game will try to mix that with other areas.
2. What single player games have exceptional player or AI systems and what makes them so great? I think that all Zelda games have great player systems. The success of the Zelda formula, in the realm of player systems at …show more content…
For example, the fact that Snake, in the Metal Gear games, is a great international spy is echoed by all the systems of the game, and not just the exposition that is given to us in cutscenes. We can go even one step further; there are games that tell stories in a way that can be only understood within the context of a game. For example, we know that the boss Psychomantis in Metal Gear Solid is a powerful psychic because he can make the controller rumble with his powers. No other medium could represent that in a way like

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