...role-playing games with simulated violence, the child’s mind will be corrupted with violent thoughts and those thoughts will cause violent actions. However, this is inaccurate because role-playing games with simulated violence are diverting. These role-playing games with simulated violence are diverting because they can cause healthy bonds between two (or more) people in the community, they show school is a safe place, and they develop and require kids to learn and practice skills that are extremely significant to the real world. To begin with, role-playing games with simulated violence are diverting because they can cause healthy bonds between two people in the community. An article titled “High-Jinks: Shoot-Out” reports about an event when St Ann’s private high school participated in a...
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...Name: Institution: Analytical Essay on Game-Playing Game studies involve the practical analysis and studying of a game, its subculture, players, as well as, its wider culture from variety of various academic viewpoints. Games are played as source of entertainment and hobby. However, the analysis of how it works to achieve this is important. Games are analyzed using concepts from anthropology, sociology, psychology and literature. This paper aims at providing a detailed cogent analysis of video games as a game preferred by many, especially kids. The essay will also answer some obvious questions such as how the game is played, how the players interact with the game, how the players interact with one another and the relationship of the game to real life. Virtually, all video games are defined by their various limitations. Like any other games, the most open video games have incentives and boundaries that help in directing the actions of the player. The boundaries are the essential rules defining the game. Rules aid in the provision of the objectives and structure dictating the basic form or nature of the game and ensuring the provision of policies regarding minor issues within the game’s framework. The other important element of the game is for each player to have a given degree of control within the limitation of the game dictated by the game’s formative reset. The rules must be agreed upon by all the people participating in the game. A balance of boundaries and freedom serves...
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...Online Media and Role-Playing Games The evolution of video games has come a long way from the medieval days of Atari’s Pong circa early 1970s to the vastly interactive world of the Internet today. Early video games presented the player with one-dimensional problems, for example, Pong simulated Ping-Pong; the players only objective was to hit the rectangle back and forth. Eventually video games transformed into Role-Playing Games, which were multi-dimensional and allowed the player(s) to immerse themselves completely in a fantasy world. The new RPGs allowed the player to problem-solve, strategize, work within a community, and use cognitive skills. According to Squidoo, (2011), RPG’s consist of “a storyline, which usually evolves an epic battle between the forces of good and evil, with the player’s characters fighting on the good side to avert an apocalypse” (What Are Role Playing Games? para.2). A recent trend in video games has immerged into MMORPG, which is an acronym for Massively Multi-Player Online Game. An ideal example is World of Warcraft in which the player is introduced into a new realm of reality. World of Warcraft was first released in November 2004; it currently holds the most subscribed MMORPG title and the Guinness Book of World Records for the most popular MMORPG. WoW crosses age and gender demographics, it helps create communities that involve players, writers, artists, and animation programmers. For example the players are integral in the creation...
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...anymore why computer games are extensive. It becomes a natural part of growing up for players most especially to the so-called gamers who are mostly students. They play computer games for leisure and fun. Gamers are able to learn how to socialize and compete with others through online gaming. For them, it is more than just a play because they are able to create a fantasy world wherein they have their own character and could escape from reality. Hence, it turns into a real and growing problem since not only the adults are affected but kids as well who know how to play computer games. The enjoyments they get from playing these games develop into addiction which they hardly noticed that they are spending much time on computers. It is patent that computer games are affecting the behavior of a student/gamer. They become loner. Others lose interests in studying and would prefer to play online games rather than do their homework or projects. In result, they would fail and worst, decide to stop schooling. There could be a lot of effects of playing online computer games to students. It brings psychological impact to a student/gamer. Moreover, computer games affect not only mentally but also physically because gamers became sleepless. They would stay awake for 24 hours just to keep on playing and would even skip meals because they’re attention revolve in the games they’re playing. Those effects only implies that playing online computer games will only destruct...
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...supposed to write an academic essay on video games. Kevin is an avid gamer. He logs about 4-6 hours playing video games each day. He plays with other online gamers around the world. He intends to assert that playing video games can be good for brain development. He also wants to recommend a certain amount of game playing time per day in order to aid that development. His claim will be: “Playing video games is beneficial to brain development.” He already anticipates that some parents will be against his claim. In order to validate it, he will be backing it up with reliable sources. He will be including a list of these sources at the end...
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...Assignment 2 Planning and Playing a Game https://homeworklance.com/downloads/assignment-2-planning-and-playing-a-game/ • Learn how individuals contribute to teamwork • Experience some of the features of group work and teamwork • Understand what managers and organizational developers do to transform • groups into teams • Articulate the tangible benefits (both quantitative and qualitative) of • high-performing teams • Finish with an interest in learning more about these concepts and • techniques to apply what you learn Background: For this assignment, you will plan and play a game with your family or friends, or at work based on the idea of the classic prisoner’s dilemma. If you have had a class on game theory, you will be well aware of this concept. It forms the basis of many TV game shows. The prisoner’s dilemma was illustrated in Truman Capote’s book, “In Cold Blood” concerning the 1959 robbery of a Kansas farmhouse by Perry Smith and Dick Hickock, who murdered their victims in order to eliminate the witnesses. After the men were captured, the police interrogated them separately. To get a confession, the police offered the men a reduced sentence for cooperating. Failure to cooperate would result in a death penalty charge for both. In the prisoner’s dilemma, if both parties cooperate they are mildly punished; if one betrays another, one is severely punished while the other goes free; and if both betray one-another, both are moderately punished. Can you think of...
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...Do you consider playing video games as a sport? Gamers dedicate most of their time training and practicing to try to be the best. Some even go all the way and make a full time activity to hope one day they become a professional gamer. Have you ever thought of getting payed for playing video games? Professionals earn huge salaries for playing in competitive gaming tournaments. I believe that playing video games should be considered a sport. There are many reason why gaming should be considered a sport, one of them is the competition. When the professional players compete against each other in tournaments, they compete in huge arenas. Each team have their own fans. People travel just to see their favorite team compete, and the arenas fill up...
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...EN1320 Composition | The Effects of Playing Video Games | Stimulating Minds | | Sean Rock | 2/26/2013 | The positive and negative effects associated with playing video games. | Contrary to popular beliefs, being active in the gaming world, with moderation, can enhance behavioral skills. Throughout the years there have been numerous studies to try to prove that gaming was either beneficial or harmful to children and later to adults. There are skills that can be advanced with the right exposure and restraint to video games. There are some risks involved with lifelong gaming. As adults there are long term damages and ill-effects that can occur. One of the major points in this argument of whether video gaming is favorable is the exposure to violence. The effects overall prove that controlled game play can enhance the players’ lives. Playing video games at a young age has its downfalls and rewards. Research has shown that children who participate in playing video games have to undertake unique activities. This includes increasing their hand-eye coordination and pushing players to improve their coordination skills. (Matthew Anton http://www.linkedin.com/profile/view?id=67460656&trk=tab_pro Webmaster / Internet Marketer). Parents should require a limited play time with video games because the threat of addiction is very real. Excessive game play can lead to anti-social behavior and lack of face-to-face interaction. Though this is a growing hazard, there are...
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...Online Role-Playing Games (MMORPGs) XXXXXX X XXXX Prof. XXX X XXXXXXX Human Computer Interaction May 5 2005 There are major differences when playing chess in person to playing chess in cyberspace. Playing massively multiplayer online role-playing games (MMORPGs) can become very addictive to the user especially if they are playing from home. Playing chess face-to-face with another person (called OTB, Over the Board) you get a sense of competition where there is tension in the air. I would say the first and most obvious thing that you could have happened playing online chess that would never happen playing face-to-face is losing your Internet connection. Whether you just made your first move our ready to call checkmate once your Internet connection has been severed it is unlikely you can recall that game. With two individual computers connected to the game server, any one of the three could lose connection at any time. Another, thing that you would not have in a face-to-face chess game would be a lot of conversation. In an online chess game you and your opponent have the ability to communicate by text or by voice while playing the game. To further expand on this point of conversation during the game, some opponents use the conversation to taunt and ridicule their opponent. They do this in an effort to distract you hoping you will make a mistake that they can capitalize on. If you are playing a serious...
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...William Brummell Case 3 Playing The Numbers Game!! Question #2 Jay is right, they should include a common size statement (vertical analysis) in the report. This analysis will allow Jay and Jack to compare common size income statement analysis is stating every line item on the income statement as a percentage of sales and the balance sheet in comparing everything to total assets. Since there is more than one year of financial data, you can compare income statements to see your financial progress. This type of analysis will let you see how the revenues and the spending on different types of expenses change from one year to the next. In addition it will allow you to compare two different companies of different sizes. It also allows you to benchmark the company with it rivals. This helps create forecast as to where the company will be in the next coming years. Income Statement Plastichem Inc. Every year sales has increased 2001 to 2002 sales increased by 123.1 million dollars 2002 to 2003 sales increased by 41.6 million dollars 2003 to 2004 sales increased by a staggering 3.7 million dollars which shows that sales started to become slow and stagnate Cost of Sales 2001 to 2002 COS decreased by 1.65% 2002 to 2003 COS decreased by less than 1 percent (.64%) 2003 to 2004 COS increased by 11.88% from this data we see that the COS has decreased as a result of sales declining in the last few years. Gross Operating Profits 2001 to 2002 GOP increased by 1.65% 2002 to 2003 GOP increased...
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...the children today tend to choose staying at home playing computer games or any other gadgets instead of playing outside, making friends with other children and exercise their mind and body which is very helpful to their health. One of the main reasons why students are attracted to computers is because of computer games. Modern technology is now very accessible to people especially students, they can easily go to computer shops near the school to play and most of them spend the whole time with it and forgot their responsibilities as a student which is one of the disadvantages of playing video games. There are also good things that a student can benefit in playing computer games because there is also other types of video games that are educational which can help them enlighten their minds, discover new knowledge,improve their thinking skills, stuffs that they think it never existed and experience new things that they have never encountered in their entire life. Educational computer games can enhance students’ motivation to learn, but only depends on how they play. Some students get hooked on to playing computer games so much so that they tend to lose interest in other more important things like studies. Some of them who don’t have any knowledge about computer games before are now addicted to it because they are easily affected by peer pressures and also because of ignorance which tends them to play games they have never experienced before. In this matter...
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...Balingasag, Misamis Oriental Basic Education Department School Year 2013-2014 TERM PAPER “An analysis on the advantages and disadvantages of playing computer games or online gaming” August 19, 2013 Presented by: Rey Pahunang Presented to: Ms. Michelle Odchigue Introduction Playing game is a natural part of growing up. It is one way that person can learn to socialize and compete. Computer and online games , in most instances are no more dangerous than other games that people plays. But sometimes computer and online games become more than just play. They become an addiction and when they become in addiction teenagers psychological and physical well being may be in danger. Addiction to computer and online games is a real and growing problem. It affects both kids and adults specially teenagers. Often the most addictive games are the online multi-player game they include role playing and endless of achievements and an IM or a chat function. Groups of players play and chats online, creating a fantasy world that provides an escape from real life. Kids can get caught up in this fantasy world to the exclusion of their real life responsibilities. Playing online games is an innocent hobby that can become a pathological behavioral problem, in which playing games becomes more important than other aspects of life. Addicted teenagers spend hours on the computer to the exclusion of other activities. They lose interest in their school...
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...What’s the Right Age to Stop Playing Cooking Games? With the release of more compelling games comes the upsurge of online gamers. Sometimes it makes me ponder, where is this all heading? Will the online gaming obsession ever fade? And what age is considered too old when it comes to gaming? Let’s face it, despite the fact that online gaming is taking over the world; we still have innumerable questions in our heads, questions resulting from curiosity and annoyance. Annoyance if you’re a parent waiting for a miracle to make your kids stop their gaming addiction and curiosity if you’re waiting for the downfall of online gaming (which is still not happening, ever!). Is there such an age when you can nonchalantly blurt out that you have given up on gaming and have moved on to better worthwhile activities? Or is this just wishful thinking? Kids these days are hooked on online games but most girl gamers are cooking games enthusiasts. And from the looks of it, they’re not putting gaming to a halt. Putting an end to gaming addictions depends on one’s lifestyle and passions and the kind of games that they’re playing. Sometime in your life when you’re old and gray, you may have to place gaming in the back shelf. Not because you want to, but because you need to. At that point in your life, there may be tons of things to do rather than sit down and face the computer all day. When you get older, you have less luxury to enjoy everything that you want to do. You’ll have less and less free time...
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...A GAME WORTHWHILE PLAYING DENISE C. MERCADO ABSTRACT This study examined the effects of extracurricular activities intellectually, academically, physically, and socially. The goal is to show that these activities had a positive impact on students/adolescents. This had been done by searching different reference materials that would be essential for the study. Upon examining and reading all research materials, it becomes clear that extracurricular activities are really helpful for students’ betterment. This research highlights how such activities become so important for students /adolescents like me. Extracurricular Activities have several effects on students’ inter-personal, academic performance and educational attainment, physical, and social development, which make it to be important. The increasing importance of extracurricular activities is evidenced by a number of very definite facts: the amount of space given to the discussion of them in educational journal and magazines; the number of studies and experiments that are being made; the appearance of books in this field ( as what I saw when I searched for reference materials); the inclusion of extracurricular activities in the regular schedule of the school; the allowance of teacher’s time for directing them; and the equipments that is provided for them . However, how can these extracurricular activities affect students to be so important like this? Extracurricular Activities Greatly Help on Students’ Inter-personal Development...
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...the study The question in this research: Is playing computer games affect the student’s study habits? But then choosing only a specific title which is, “Effects of playing NBA2k Series to basketball athletes”, (how this affect their play in real basketball games). Basically the concern is when these athletes play NBA2k, seeing the moves of the players in that games and applying these specific moves or strategies to the way the athletes play basketball. This could also be applied in other sports like FIFA games. Statement of the problem Computer games are growing fast today. We all see that children are mimicking some games into their real life situations in either good or bad way. One example could be the game “ The Sims” in which people use their imaginations in building their dream houses in the game and maybe some may copy the blueprint of the structure and put it into reality. Will the game NBA2k be like the game Sims that athletes may use the play style of the players in that game in applying it to their play style on the way they play their games? Significance of the study The research is for the athletes who play basketball and for the people who are interested to learn playing this sport, by applying what they learn from the game. This might help the athletes improve their skills and strategies in their actual games. Assumption of the research The expected result of the research is that: playing the game NBA2k really helps athletes improve their play...
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