...Analyzing Messages COMM/470 June 11, 2012 Jose Lepervanche Analyzing Messages With the modernization of communication, there are different dialogues in which people can compose messages. These dialogues have certain components that show the importance of the message and try to communicate that importance in an effective way. The wording, sending, and receiving of a message affects the comprehension, and the direct response to the message. This analysis will examine three messages and provide information on the context of the sender’s information. Then evaluate the affect content, media, and technology has on feedback. Analyzing Three Messages The first message (Appendix A) is from the United States Department of Education. The purpose of this message is to inform the recipient to reapply for financial aid. The technology and environment in which this message takes place is via e-mail, which is an appropriate manner. The purpose of e-mail gives the recipient the most efficient way to complete the reapplication process. The message provides a link allowing easy access the government website and gives directions needed to complete the process. There was no noise related to the message it was direct with specific instructions. The message requested no feedback through email, but it did give directions to frequently asked question, if questions occur. The second message (Appendix B) is from Iliff School of Theology. This message was a reply from a request for information...
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...Mark Piehl 2-17-11 Significant object essay for a grade Pokemon Cards As a child growing up I was completely infatuated with collecting Pokémon cards. The cardboard scent and the ripping sound of the reflective plastic package really got me excited like a little kid on Christmas day. I was always on the look out for the special holographic cards, which meant this particular card was rare. I had piles and piles of these cards that really aren’t worth anything now a days stuffed in a vans cardboard box under my bed hidden by a fluffy pillow because I thought one of my friends would try to sabotage my collection. Everyday of the week I would try to hustle my mom for four dollars so I could feed my unstoppable habit of buying more Pokémon cards. My old heavyset neighbor who wore small round rim glasses would trade cards with me back and fourth, unfortunately he usually never wanted to trade with me because he always had better cards. This bothered me to the core; he only did not have two of the rarest cards out in the market at the time, Charzard holographic and the Mew. The Charzard card resembles an orange fiery dinosaur that destroys anything that crosses its path within a few seconds. The Mew looks like a small pink alien with big bright yellow eyes that can magically cast spells on the enemy. Every card has a blue wave on the back of it with a red and white pokey ball that resembles the home of where the Pokémon evolve. The mere sight of this gave me a chill down my skinny...
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...“Cartoons on Children” As for the beginning, I would like to recall your childhood memories. When you were a kid, do you like to watch cartoons? Is anyone in this room interested in Dragon Ball or Sailor Moon? I still remember, when I was in primary school, the Dragon Ball and Sailor Moon will be on air every Saturday and Sunday, at 9 am. So today, I'm not going to talk further about dragon ball or Sailor Moon, but I want to share about the adverse effects of cartoons on children. Typically, children begin watching cartoons on television at an early age of six months, and by the age two or three years, children become excited viewers. This has become an acute problem because too many children are watching too much television and the shows that they are watching, even if they are cartoons, have become violent and addictive. Unfortunately, children watch the cartoons on television and they see material that is not appropriate for their age of group. The Children who watch too much cartoons on television are more likely to have behavioral problems, along with brain and eye injuries and increase risks in child safety. The first effect is behavioral problems. Some cartoons, even the main character in the cartoon show shows a bad behavior. They always watch the cartoons characters and trying to act like the cartoons. Not only the actions, but the children will also follow the behavior showed by the cartoons. Why am I saying this? It is because it has happened to my little cousin, which...
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...Electric Pokemon Design Pages! Brand new! These are some of the original design pages for Zekrom and Shimama featuring drawings by Ken Sugimori himself! These were exclusives in the "Pokemon Pia" magazine released on Sept. 10th, 2010. Click for bigger images. Electric Pokemon Reference Sheets (settei)! These are your generic "settei", reference sheets that are handed out to animators when one of these Pokemon is to show up in the anime! I hope to one day own all of the Electric Pokemon settei. Not a bad start, is it? Some Pokemon have seperate reference pages, which I have included below. Any pages that are photocopied anime shots of a Pokemon attacking are animator's references for drawing specific attacks (even if it is not the Pokemon in the image attacking)! (i apologize for the poor quality of raikou-bot!) i'm missing reference sheets of: flaaffy, magnezone, magneton (movie 11 settei lot would do it! :D) the six rotoms if you ever see these around, do let me know! Gym Battle AG40 Storyboard! ポケモンAG アニメ40話 絵コンテ I own a complete 122 page storyboard for AG Episode #40, the Gym Battle with Wattson! A storyboard is a very rough, quickly drawn "image script" for the episode. I plan to scan all of the pages.... eventually! Until then, patience, and a teaser! Height Charts! Some height comparison charts from a few anime episodes that starred some adorable Electric Pokemon! Click for bigger sizes. And from the Legend of Thunder, Raikou's movie! I apologize...
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...Interesting Desert 4.17 The Petalburg Gym 4.18 The Ocean Path 4.19 The Abandoned Ship 4.20 The Rest Of The Road 4.21 The New Mauvile 4.22 The Harsh Routes 118 & 119 4.23 The Weather Institute 4.24 The Rest Of Route 119 4.25 The Confusing Fortree City 4.26 Route 120 & 121 4.27 Lilycove City 4.28 Mt. Pyre 4.29 Route 123 4.30 Team Magma's Hideout 4.31 The Team Aqua Hideout 4.32 The Ocean Route 124 4.33 The Psychic Mossdeep City 4.34 The Space Center 4.35 The Water Routes (1) 4.36 Underwater Hideout 4.37 Saving.. The Pokemon World! 4.38 The Wanted Rayquaza 4.39 Sootoplis Gym At Last! 4.40 The Path To Victory Road 4.41 Victory Road 4.42 The Elite Four NEW! 4.43 The End? NEW! 4.44 The S.S Anne Trip NEW! 4.45 The Battle Frontier (UNCOMPLETED!) 5. FAQ 6. Pokedex 7. Contact Information 8. Credit & Thanks ------------------------------------------------------------------------------ 1 Introduction...
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...EV training and breeding Pokemon has been a staple of the franchise for years. In Pokemon X and Y, some mechanics of breeding and EV training were made easier for those patient trainers who wanted to breed the perfect EV/Egg/Hidden Ability Pokemon. In Pokemon Omega Ruby and Alpha Sapphire, EV training was made even easier than its predecessor and it will make for a much more fulfilling job when you train your perfect Pokemon. From the basics, to special moves and items to help you along the way, EV training in Pokemon Omega Ruby and Alpha Sapphire is not as much a chore as it used to be. And while breeding is a part of customizing your ‘perfect’ Pokemon -- we’ll get to Breeding in ORAS later -- this guide will deal with EV Training in ORAS exclusively. Also, it will be silly of us to mention EV training with mentioning the Super Training. It hasn't changed since X and Y and you should definitely complete that before doing this. So how exactly does Pokemon Omega Ruby and Alpha Sapphire make it easier to EV train your Pokemon? Let’s take a look. Basics Let’s start with the basics of EV training. As many veteran trainers know, every Pokemon is allowed 510 Effort Value points that will go into their overall stats. These points are based on what Pokemon you defeat. Each Pokemon in ORAS has a specific amount in a given stat their EV points go toward. For example: A Wingull gives 1 Speed point. Each stat is allotted 252 EV points to max out a Pokemon’s potential in...
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...Fashion and Fads Fashions and fads have been around for as long as anyone can remember. Everyone has their own sense of style, and that changes over time to something new and exciting. The definition of fashion was described as a social pattern favored by a large number of people. With beautiful women walking along the red carpet in their red chiffon that cost them thousands of dollars and average people walking around in denim jeans bargaining for their outfits where does the line of fashion get drawn? Women and men go to Wal-Mart, Target, TJ Maxx, JC Penny, etc to get good deals on pants, shirts, suits, and dresses that are in for the season but not available financially. When stars have seen their outfits hit the shelves of discount stores they move on to something more expensive, desirable, and unnecessary. Denim jeans used to be worn by hard laboring workers and then moved on to being worn by the stars of Hollywood. But, if an average person wore an outfit worn by a star they’d move on to finding something new. Where does the line get drawn between frivolous and necessary? As times have changed women and men’s clothes have changed pushing the envelope of what is appropriate and what is just flat out provocative. Before MTV and other scandalous television shows became popular women and men dressed to impress and covered their skin to be taken seriously in their career and towards their peers. With fashion of bonnets, three piece suits, and full length dresses this...
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...“Cartoons on Children” As for the beginning, I would like to recall your childhood memories. When you were a kid, do you like to watch cartoons? Is anyone in this room interested in Dragon Ball or Sailor Moon? I still remember, when I was in primary school, the Dragon Ball and Sailor Moon will be on air every Saturday and Sunday, at 9 am. So today, I'm not going to talk further about dragon ball or Sailor Moon, but I want to share about the adverse effects of cartoons on children. Typically, children begin watching cartoons on television at an early age of six months, and by the age two or three years, children become excited viewers. This has become an acute problem because too many children are watching too much television and the shows that they are watching, even if they are cartoons, have become violent and addictive. Unfortunately, children watch the cartoons on television and they see material that is not appropriate for their age of group. The Children who watch too much cartoons on television are more likely to have behavioral problems, along with brain and eye injuries and increase risks in child safety. The first effect is behavioral problems. Some cartoons, even the main character in the cartoon show shows a bad behavior. They always watch the cartoons characters and trying to act like the cartoons. Not only the actions, but the children will also follow the behavior showed by the cartoons. Why am I saying this? It is because it has happened to my little cousin, which...
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...Shifting Sentences. Change the following First, Second and Third Person Point of View to a Formal Academic Writing with a Formal tone. Journal 1(15/1/2013) Oh yea! My dad bought me a new handphone, Sony Xperia SL! He said it was a present for my SPM result, although it was a bit late, it is ok as long as I get a new phone! Lastly, it is equipped with 12-megapixel camera and the pictures captured are extremely clear! Thanks dad for giving me such a nice present! Sample: Smart phone is an essential item to people nowadays. Giving smart phones to someone or somebody as a present would be the best thing to do. People tend to give presents to someone that they love, especially to those who have achieved a better result in the examination. Sony Xperia SL, for instance, is a very stylish phone with android smartphone system. It runs by Dual-core 1.7 GHz processor and with Android OS, version 4.0.4 (Ice Cream Sandwich). It has 4.3 inches large LED-backlit LCD, capacitive touchscreen and 32 GB storage. Journal 2(16/1/2013) On 11/1/2013, I attended my first class of Basic Composition. On that day, I was late for class as we had to attend a talk by Mr Kalai and a meeting for committees. I went to class at around 3p.m. and found that the lecturer for Basic Composition subject was actually Miss Felicia, who taught us the subject of General Psychology last semester. She was still very kind even though she gave us a lot of homework such as writing journals, writing introductions for...
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... and is best known for his creation of sound and music in the Pokémon franchise of games. The first term that comes to my mind when referring to the work of Junichi Masuda is “nostalgia.” I think back to playing “Pokémon Gold” with my best friend Jack when we were younger. After a long adventure, accompanied by inspiring, adventurous, and sometimes creepy ominous tracks, you reach the Pokémon league, the final challenge for a Pokémon trainer. Standing before your final challenge the track “Pokémon League Theme” produced by Mr. Masuda himself plays in the background. Starting off slow with two notes alternating, slowly and ominously, the sounds build. The track grows in volume and intensity before leveling off and methodically repeating in the background. The reason this is so effective in capturing the mood of the scenario, and who Masuda himself is a genius in regards to sound design is how important the music is to this particular scene. Subtle examples such as this one may go undetected by the average gamer, but attempting to imagine the final hurdle in the amazing Pokémon games without these tracks in the background is simply impossible. Another trait that I admire in Junichi Masuda is his creative ability to adapt his music to the different worlds created all within the Pokémon universe. To date, six Pokémon regions have been created all with different cultural elements that make them distinct. In Pokémon X and Y, released in 2013, the art and character designs take...
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...CheatCodes.com has all the official Super Smash Bros. Melee GameCube cheats to unlock everything. If you know of any that we don't have, please let us know. All published and official codes as of Sunday October 20, 2013 for Super Smash Bros. Melee are shown below. CheatCodes Samus' Extended Grappling Beam Submitted by: SuperSaiyan314 Pick Samus and push the Z button repeatedly. While pushing the Z button, move the Control Panel Up and Down over and over. After a few seconds, try your Grappling Beam (Z) and it should twice as long! When using your Grappling Beam, hold L to home in the nearest opponent and push Z again to grab hold of them. This extended Grappling Beam stops when you die. 0 Comments Character Happiness Submitted by: Pikachu93 If you want to do cool moves then listen up. On the D-pad, the one next to the C-stick, press up. Your character will wave or move in a special way. 0 Comments Extra Long Grab With Samus Submitted by: Camp065 Hold Z and start pressing up and down on the D- pad. Next, start tapping Z while pressing up and down on the D-pad. This will make your grab longer. It won't grab automatically so you have to press A to grab. If you hold L while doing the grab, it will make the grab heat seeking. 0 Comments Peach's Tiara Attack Submitted by: 195 When you are facing you're opponent face to face, jump forward and push the A button. When you're in the air, push start. Push the Y or X button to see yourself closer. When you see yourself...
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...pokemon * Prime * Sign in or Register * Top of Form Bottom of Form IGN's Best of January Winners * Game Highlights * Create Wiki * Review * Videos * Images * All Articles Pokemon Emerald Version - Gameshark Codes List ========================================================== ========================================================== POKEMON EMERALD US VERSION GAMESHARK CODES FAQ (Version 3) ========================================================== ========================================================== ================= TABLE OF CONTENTS ================= Section 1:Version Updates Section 2:Master Code (Gameshark) Section 3:Wild Pokemon Modifier Section 4:Wild Pokemon Level Modifier Section 5:Wild Pokemon Nature And Gender Modifier Section 6:Wild Pokemon Modifier Second Part Section 7:Wrap Codes Section 8:TM Modifier Section 9:Buy Any Item Section 10:General Codes Section 10:Note From The Author Section 10:Thanks ==================================================== ========================= SECTION 1:VERSION UPDATES ========================= ---------- Version 2 ---------- Added Complete Wild Pokemon Modifier with Gender and Nature Modifier Added TM Modifier ---------- Version 3 ---------- Added Buy Any Item Section:9 And General Codes Section Section:10 ============================================================ ========================== MASTER CODE...
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...THE PLAYER Good game design is player-centric. That means that above all else, the player and her desires are truly considered. Rather than demanding that she do something via the rules, the gameplay itself should inherently motivate the player in the direction the designer wants her to go. Telling players they must travel around the board or advance to the next level is one thing. If they don’t have a reason and a desire to do it, then it becomes torture. In creating a game, designers take a step back and think from the player’s viewpoint: What’s this game about? How do I play? How do I win? Why do I want to play? What things do I need to do? MEANINGFUL DECISIONS Distilled down to its essence, game design is about creating opportunities for players to make meaningful decisions that affect the outcome of the game. Consider a game like a boxing match. So many decisions lead up to the ultimate victory. How long will I train? Will I block or will I swing? What is my opponent going to do? Where is his weakness? Jab left or right? Even those few, brief questions don’t come close to the myriad decisions a fighter must make as he progresses through a match. Games invite players into similar mental spaces. Games like Tetris and Chess keep our minds busy by forcing us to consider which one of several possible moves we want to take next. In taking these paths, we know that we may be prolonging or completely screwing up our entire game. The Sims games and those in...
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...Retailing in the 21st Century Manfred Krafft ´ Murali K. Mantrala (Editors) Retailing in the 21st Century Current and Future Trends With 79 Figures and 32 Tables 12 Professor Dr. Manfred Krafft University of Muenster Institute of Marketing Am Stadtgraben 13±15 48143 Muenster Germany mkrafft@uni-muenster.de Professor Murali K. Mantrala, PhD University of Missouri ± Columbia College of Business 438 Cornell Hall Columbia, MO 65211 USA mantralam@missouri.edu ISBN-10 3-540-28399-4 Springer Berlin Heidelberg New York ISBN-13 978-3-540-28399-7 Springer Berlin Heidelberg New York Cataloging-in-Publication Data Library of Congress Control Number: 2005932316 This work is subject to copyright. All rights are reserved, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilm or in any other way, and storage in data banks. Duplication of this publication or parts thereof is permitted only under the provisions of the German Copyright Law of September 9, 1965, in its current version, and permission for use must always be obtained from Springer-Verlag. Violations are liable for prosecution under the German Copyright Law. Springer is a part of Springer Science+Business Media springeronline.com ° Springer Berlin ´ Heidelberg 2006 Printed in Germany The use of general descriptive names, registered names, trademarks, etc. in this publication does not...
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...English-Russian Idioms Last updated: March 3, 2003 Please take a look at the important information about the copyright. Do not remove it. © 2000-2003 Natalya Belinsky All Rights Reserved This copy of the document was provided by the author for Educational Project FluentEnglish ( http://www.fluent-english.ru ) You have the royalty–free right to use this document as you wish. You are free to quote, copy, distribute or publish this document, but please DO NOT REMOVE this copyright information. No warranties of any kind are made to you as to this document or any medium it may be on. No liability is assumed by the author or Fluent English project for anything including but not limited to indirect, consequential, punitive or incidental damages; incomplete, inaccurate or corrupt data; transcription errors; a computer virus; computer codes that damage or cannot be read by your equipment. Please send your comments, corrections and contributions to the author: natalya.belinskaya@fluent-english.ru IDIOMS Natalya Belinsky 2 ИДИОМ Ы Наталья Белинская От составителя Думаю, любому человеку, сталкивавшемуся с необходимостью освоения иностранного языка в пределах, чуть превосходящий уровень школьной «тройки», приходилось иметь дело с выражениями, представляющими на первый взгляд полную абракадабру, хотя все слова вроде бы известны. Это кажущееся несоответствие значений слов смыслу фразы обуславливается, скорее всего, одной из двух причин: либо в данном выражении имеется какой-то...
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