...Pros & Cons of Video Games Is playing video games good or bad for you? It can be both. Video games are frowned upon by parents as time-wasters, and worse, some education experts think that these games corrupt the brain. But many scientists and psychologists find that video games can actually have many benefits, the main one being making kids smart. Yup. That’s Right. Video games may actually teach kids high-level thinking skills that they will need in the future. Playing video games change the brain’s physical structure the same way as do learning to read, playing the piano, or navigating using a map. Much like exercise can build muscle, the powerful combination of concentration and rewarding surges of neurotransmitters like dopamine strengthen neural circuits that can build the brain. When your child plays video games, it gives his brain a real workout. In many video games, the skills required to win involve abstract and high level thinking. These skills are not taught at school. Video games may teach your child to follow instructions, solve problems with ease and how to multitask. It will also improve their hand-eye coordination, planning skills and help in making fast, logical decisions. Video games will increase their accuracy, perseverance, situational awareness, estimating skills, memory and so much more. The first drawback would be that violent video games might make your child’s thoughts more aggressive. The second con would be that video games make your child more...
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...When it comes to video games there's a lot of pros and cons we have research to make sure we are allowing our kids to become active on such activities. I have found that there's many pros when it comes down to video games. Video games increases resistance to distraction (especially when playing action games), they can also teach people more about life such as virtual games, also I found that they can be used to assist in education. Studies have shown that children playing educational games learn more because they do not realize that they are learning (Want to know it.com, 2012). I fell not all video games causes violence, there are some games out there that are motivators such as the Nintendo Wii and also the Xbox connect, these games are more active with family and also a person's health. I have found that these games can keep you physically fit and healthy at the same time. These games also comes with some cons which I feel parents should pay more attention when purchasing these games for their kids. Some people can become completely addicted to video games and they will miss work, school and other activities because of these games. I have also found that some people can become desensitized to violence when they a lot of violent video games. There have been reports of criminals copying violent video game crimes such as those featured in the controversial Grand Theft Auto series(Want to know it.com,2012). I have also found that in the reading of information they stated that...
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...entertainment are Video Games?” For a long time parents have always asked one simple question, are video games good for you? Video games have been blamed for a lot of things from making kids gain weight to making their behavior aggressive. Some of the negative effects parent’s say video games have on children are: 1. An increase in emotional disorders. What I mean by this is that video games can get a kids or anybody emotions down and keep them down for a long time. 2. An increase in behavioral disorder symptoms. What they mean by this is that kid’s behavior in school, at home, etc. can get horrible and they can act just like the video. 3. Declines in verbal performance. 4. Attention problems such as hyperactivity, ADD or ADHD. 5. Family interaction problems. Kids can get so into the video games and then try to act just how the video games plays, then it comes out in real life and they act let’s say if the game is violent the kids act just like it and their parents don’t like it at all and it causes problems. And that comes to my last point. 6. Playing violent video games can cause the behavior to become aggressive. Like in the sentence above explains this point perfect. Shooting games, fighting games can cause aggressive violence in this society. Video games can be good for kids also, especially if the parent’s buy video games that are able to teach (instruct). Video games can help in the following ways also. 1. Effects on Eyes: Action games can help with your...
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...Video games are something almost everyone is familiar with. Just like books and movies, video games target all different types of markets. There is one type of video game genre that draws attention though, action. Many people believe that action video games increase violence tendencies thus they believe that all video games are bad. Does this mean that all video games are bad? Like any other product out there, video games have pros and cons. Some pros to action video games include low-level vision enhancement, visual detail attention, speed of processing and statistical inference (Bavelier, Green, Han, Renshaw, Merzenich, and Gentile, 2011). Not every gamer will experience these benefits from video games; it varies based on individual and video game characteristics. A research study conducted by Douglas A Gentile found that playing pro social games led to more helping behavior while violent games led to more harming (Bavelier, Green, Han, Renshaw, Merzenich, and Gentile, 2011). While video games are beginning to show that there is a good side to them, the bad stigma is still there for a reason. Violent video games may not lead to the act of violence by a child but it can produce behavior and thoughts that lead to violence. They may produce reduced empathy, anti-social actions, and disruptive behavior in the real world (Bavelier, Green, Han, Renshaw, Merzenich, and Gentile, 2011). Depression, anxiety, and social phobias were also at a higher rate with those who played video...
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...Violent Video Games There are two sides of the argument of what violent video games have on the youth of America. Some believe that violent video games have negative affects and produce social violence. At the same time there are those who believe that violent video games have positive effects. From my experience with violent video games I take no side in this argument. I would like to present a neutral view on this topic by showing you the positive and negative effects of violent video games. For years, psychologists have been arguing which is more important in a child’s life: genetics or how the child is raised. By looking at what the child is allowed to view and do gives insight into this question. Violent video games do influence a child. Whether or not this influence is good or bad is a point that will be expressed in this paper. Advocates believe that playing violent video games provide a safe outlet for aggressive behavior. Violent juvenile crime has been declining as violent video games popularity has been increasing. The link between violent video games and violent behavior has not been proven. Players should understand the game they are playing is not real despite how realistic violent video games have become. Advocates for video games claim that they can promote an outlet for children and teens to release their aggression and stress. This aggression and stress is usually collected throughout their daily lives and interactions with others. Violent video games provide...
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...Computer Game Addiction - Symptoms, Treatment, & FAQs By Dr. Brent Conrad Clinical Psychologist for TechAddiction What is computer game addiction? Computer game addiction generally refers to an excessive, unhealthy amount of playing computer games. Rather than engaging in the real world, an addicted user devotes the majority of his or her time to gaming. The addicted gamer often isolates him/herself from others, ignores more important responsibilities, and is often obsessed with obtaining higher status / rankings / achievements in his/her favorite computer game. Is computer game addiction a diagnosable disorder? According to the DSM-IV (the current manual for classifying emotional, psychological, and mental disorders), no. Although there have been calls from some mental health professionals (and parents) to recognize computer game addiction as a "real" disorder, it has not been granted official diagnostic status. As more research on the effects of excessive gaming is conducted, many believe that it is only a matter of time before computer game addiction is classified as a compulsive behavior similar to gambling addiction. What are the symptoms of computer game addiction? Because there is no official diagnosis of computer game addiction, there is obviously no universally agreed upon list of symptoms. Psychologists and other mental health professionals initially adapted the diagnostic criteria for gambling addiction and used this as a rough assessment tool...
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...Running head: Reduce the marketing of violent toys, games and entertainment to children. Position paper : Reduce the marketing of violent toys, games and entertainment to children. DeVry University Engl-112-61206: Composition Professor: Jamie Pacton Student: Valeriya Zakreski Violence is a physical action to injure people or property. We can read a lot of information and watch news about violence. We can say that violence is a part of our life and he human condition. But the worst fact that today, our children are involved to this part of human condition. From child abuse to murder, to school-yard bullying, violence takes its toll, often with children being the innocent. But what can cause the violence between the children? Today we can hear a lot of information about it, as: toy guns and video games affect on the children’s health and behavior, violent homes lead children to the crime. “More than 1,000 studies on the effects of television and film violence have been done over the past 40 years. The majority of these studies reach the same conclusion: television and film violence leads to real-world violence. By age 18 an American child will have seen 16,000 simulated murders and 200,000 acts of violence.” Senator Orrin G. Hatch, Utah, Chairman Committee on the Judiciary. September 14,1999. Children, Violence, And the Media. A report for Parents and Policy...
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...Title | Examining the Use of Social Media and Its Impact on Corporate Commerce | Assessment A, Part One - Evaluating the Pros and Cons of Different Social Media Sites | Identify the pros and cons for each site. | Digg Con: Not a good way to build buzz in the beginning | Facebook Pro: Ability to incorporate elements of other social media sites | Facebook Pro: Ability to create a community | Facebook Pro: Mass customization - widespread use among target audience | Flickr Con: Limited access from target audience | Flickr Pro: Media convergence - showing text, screen shots, videos | Metacafe Con: Not relevant to the niche audience | Metacafe Pro: Media convergence - showing text, screen shots, videos | Twitter Con: Too much information - public disclosure | Twitter Pro: Instant communication to large groups | Twitter Pro: Ability to post relevant, up-to-the-minute news and updates | YouTube Pro: Media convergence - showing text, screen shots, videos | YouTube Pro: Mass customization - widespread use among target audience | | Assessment A, Part Two - Examining the Use of Social Media and its Impact on Corporate Commerce | Recommend which social media site Master Dynasty should be launched on. | Facebook should be used to launch the game on because you can create a community, you can link other sites and post a variey of media. | | Assessment B - Examining the Use of Social Media and its Impact on Corporate...
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...Effects of Video Games on Child Development Stats: In America, 81% of youths play video games at least once a month, 8.5% of them are addicted and “the average 8- to 12 year-old now plays 13 hours of video games per week, while the average 13- to 18 year old plays 14 hours of video games per week” (Metrics 2.0, 2007). Question posed: Due to the fact that video games are so prominent in children’s lives, it is difficult to prevent them from playing video games entirely– but is that even necessary? Supporting Info: With such a variety of game types out there, it is difficult to say if video games in general are good or bad. Nowadays, there have been countless studies done on this and information on the pros and cons can be easily found. Cons: According to Cesarone (1998), violent games became consistently popular among children. Educational games on the other hand were completely the opposite. Studies found that “students who had played a violent virtual reality game had a higher heart rate, reported more dizziness and nausea, and exhibited more aggressive thoughts in a posttest than those who had played a nonviolent game” Another negative aspect of video games is the fact that kids are spending too much time playing the games rather than physically playing outside. Lastly, let’s take a look at the obvious reason why video games are not beneficial to a child’s development, obesity. According to the CDC, in 2009-2010, 12.1 percent of children ages 2 to 5 are obese, 18 percent of...
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...INTRODUCTION In the early 1980’s mom and pop video stores were everywhere and offered varied selection, quality, and pricing schemes. Blockbuster quickly emerged in 1985 and began buying every small store they could, becoming the de facto sole franchise for movie rentals. This changed in 1999 when Netflix first began their DVD by mail service. Netflix rentals allowed viewers and movie watchers to rent movies from the comfort of their own home. Additionally, the customer wasn’t penalized for returning the movie late. The years that followed produced a long, protracted battle that Netflix appears to have survived on top. That being said, both companies made significant mistakes and have lost millions of potential customers in the process. In this paper, a brief history of each of the company will be presented, a diagnosis of the major problems, analysis into these problems, an evaluation of potential solutions and finally, recommendations for Blockbuster and Netflix to be able to address their problems. ANALYSIS Scott Cook founded Blockbuster Video and opened the first store in Dallas, Texas on October 26, 1985. Later bought by entrepreneur Wayne Huizenga, Blockbuster Video grew to over 4,000 stores in the mid-2000’s and earned the spot as the number one video rental store in the country. Blockbuster made frequent changes to their business model, by first adding video games; later music was added. In 1993, Viacom purchased Blockbuster for $8.4 billion dollars but by...
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...then that is wrong. They should, at least, have 10% of what they sell that has the player's last name on it .I am on the pro side why I am is because If a person buys an item that has something to do with them, then they should be paid a little amount of what the regular price is of the item. I am going to tell you a few Pros about college players getting paid. First of all, in the text it says, “ Big time college football and basketball programs generate billions a year.” My question is how does the franchise make billions a year. They make billions a year from the players who, when the games and consistently bowl games and don't even bring a little bit poor because people consider they are amateurs and they will do something poor with the money like use it on things that...
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...play video games. Media plays an important role in our everyday activities. However, these every day activities influence our actions. There are many pros and cons that visual media has affected children and the American culture. Media influences our thoughts and plays a major role in our lives. We use media every day on a regular basis for many different things. Whether it is to surf the internet for information, or watching movies and television online. I think it has influenced the way we look at others and base it how we should be. An example, would be young girls see super models a reality stars on magazines and in reality it is not really them. The models are photo shopped or have been airbrushed. Therefore, it is setting a bad example of what girls should look like. Another example, advertising has affected the way we purchase items. These ads make it seem that you have to have purchase their product in order to fit in. There are many pros and cons of visual media on how it affects our behavior. Some of the pros of visual media are how it influenced education. There is so much information on the internet we have access to. There are so many television programs that are education such as the history channel. Children are able to learn from watching these educational programs. Visual media is positive but, it has some negative effects. For example, there are so many violent and graphic movies and video games. Children reflect what they see on video games and...
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...This is a Customer Relationship Management doc Customer Relationship Management (CRM) Making Business Decisions I: Virtual Customers Dianne Davis Professor Otto Strayer University March 12, 2012 Businesses today face several challenges, the greatest of which is how to present one’s company in a global marketplace and get noticed. In the past, the smallest entrepreneurial companies had to rely on word-of-mouth, costly advertising, and marketing campaigns, and face –to-face networking. Because of social media sites, such as Facebook and Twitter virtual worlds can accommodate businesses in the real world. Customer relationships in a virtual world are a delicate matter. The design of a web site is very important for presenting a favorable face to the customer. Similarly, the design of a business in SL is of chief importance. In a world where anything-goes design-wise, how do you want your customer service representatives to appear? The business must present something fantastic, that it could not present in the real world, if it wants to draw visitors into it. Second Life provides a medium for simulating real world interactions online. It has the same benefits as teleconferencing or videoconferences, the ability to assemble many people from all around the world into real-time interactions. NPR’s Science Friday makes great use of this tool, hosting a studio...
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...We have all played video games at least a few times in our life and moms have always said, “Those video games will rot your brain out,” but will they actually “rot” the brain? Studies are showing that moms could be wrong when she says “video games will rot your brain out,” and they could actually be beneficial to the brain. But what about violent video games? Surely they cannot be good for you, right? Even violent video games can help develop some areas of the brain (Jaeger), though they may not be the most optimal type of game to be playing if you want to increase your brain as much as you can, but they still help. Video games have both positive and negative effects on the human body. Video games have many benefits on the brain, including better problem solving, more logic, increased hand-eye coordination, improved fine motor skills and more (“The Positive and Negative”). This is just a small chunk of what video games can help the human brain to expand. The human brain is a very complex organ, in fact, it is the most complex organ in the body. The brain has the ability to change, so every time it learns new information then it grows (Jenkins), so when humans play video games the brain can grow in many areas like visual-spatial capacity, visual activity, task sustaining, decision making,...
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...Blue Ocean Strategy Brigetta Bailey MKT/421 January 26, 2015 Shannon Peterson Blue Ocean Strategy An old wives tale states, “there’s nothing new under sun” and some would believe that to be true. However authors W. Chan Kim and Renee Mauborgne proved that theory wrong, with the development of the blue ocean strategy, which was adopted by corporations in different industries. Nintendo’s one company that utilized the blue ocean strategy to pull their company out of the red ocean, which is the gaming industry. Today’s analysis will discuss, competition, differentiation, and the four action framework, which is the basis of the strategy. In addition the analysis will look at pros and cons and relevance. Competition & Differentiation Authors W. Chan Kim and Renee Mauborgne wrote Blue Ocean Strategy in 2005. Their research encompassed over 150 strategic moves, utilized for the past 100 years, and spanning over 30 industries. (Brooks, 2013). The book dispels the notion that one must outdo its competitors to achieve success in the market in which it operates. Three main areas are covered in length, with the first being competition. The authors argue corporations will not achieve success battling competitors, who when examined operate and likely offer similar products and services. One cannot outperform its competitor and therefore must adopt a different mindset. One where the firm itself becomes its own competitor, by creating new market space. When firms create...
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