... was allegedly speeding at 85 miles per hour (mph) while scrolling through pictures on her Facebook account via smartphone. Tragically, Slatten plowed into another car that killed another driver who was at the elderly age of 89-years-old. The elderly victim could have been someones parent, friend, or sibling who did not deserve a fatal ending to their life. A similar story, involved a young 34-year-old woman who received a prison sentencing of 10 years with a $25,000 fine for sending a text message while driving that could not wait, in result, crashed and killed her daughter and two nieces all who were in the same car. That women will serve her sentencing but will never be able to bring back her loved ones back from the accident. The constant reminders of roadway accidents ending in tragedy, such as those police reports, are widely spread across our nation. All tragic stories are disheartening to hear and think about; a reminder to play our part in keeping our roads safer. Tragedy may effect your next door neighbor or a stranger in the local supermarket; no matter who we are or what our background is tragedy exist and does not discriminate against anyone. People can make a difference to their daily living. There are those small percentage of people who has a habit that is difficult to break. For example, the habit of their constant smartphone use plays a major role in contributing to the dangers on our roadways. Inevitably our culture lives in the age...
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...technology can be a challenge. With all of the tangible ways in which technology has clearly improved our daily lives, it may seem iconoclastic to even pose the question “In what ways has technology made our lives worse?” Irreverence aside, the question opens a door to many interesting avenues of exploration on the topic. Technology pervades nearly every aspect of modern life, and as such it has profound effects, both positive and negative, on us as individuals and as a society. Technology pervades nearly every aspect of modern life, and while we tend to focus on the numerous positive effects of technological advances, there also exist equally profound negative impacts, both to individuals and to society as a whole. Types of negative impacts to investigate: 1. Education a. iLearning: The future of higher education? b. Millenials will benefit and suffer due to their hyperconnected lives 2. Health a. Distracted Driving and Implications for Injury Prevention in Adults b. Distraction: an assessment of smartphone usage in health care work settings c. Technology and Well-being – An Evocative Essay 3. Environmental a. Paradigms to Assess the Environmental Impact of Manufactured Nanomaterials b. TiO2 Nanoparticles are Phototoxic to Marine Phytoplankton c. Management of Electronic Waste by Employing Combined Technological Strategies 4. Security & Privacy a. Mobile Security: Finally a Serious Problem? b. Elementary Information Security 5. Economy a. A “Kill Chain”...
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...History Main article: History of mobile phones An evolution of mobile phones Early predecessors of cellular phones included radio communications from ships and trains. The race to create truly portable telephone devices began after World War II, with developments taking place in many countries. The advances in mobile telephony have been traced in successive generations from the early "0G" services like the Bell System's - Mobile Telephone Service and its successor, Improved Mobile Telephone Service. These '0G' systems were not cellular and could support few calls, and were very expensive. The first handheld mobile cell phone was demonstrated by Motorola in 1973. The first commercial automated cellular network was launched in Japan by NTT in 1979. In 1981, this was followed by the simultaneous launch of the Nordic Mobile Telephone (NMT) system in Denmark, Finland, Norway and Sweden.[8] Several other countries then followed in the early to mid-1980s. These '1G' systems could support far more calls but still used analog technology. In 1991, the second generation (2G) digital cellular technology was launched in Finland by Radiolinja on the GSM standard, which sparked competition in the sector as the new operators challenged the incumbent 1G network operators. Ten years later, in 2001, the third generation (3G) was launched in Japan by NTT DoCoMo on the WCDMA standard.[9] This was followed by 3.5G, 3G+ or turbo 3G enhancements based on the high-speed packet access (HSPA) family...
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...TITLE: Banning on cell phone usage while driving In this day and age technology is advancing every single day. Now in these times you look around as you walk down the streets everyone has a cell phone. With the amount of things you do with these devices they can become very distracting. From answering calls, texting, playing games, getting directions, etc... these devices some what become part of your life and you couldn't live without one like water can't live without it. With the increase in interest in these devices there does come a negative and that negative is they can be dangerous and use of them needs to be limited during certain activities. Use of a smartphone or cellphone while driving should be banned nationwide. Why you may ask it, well let me tell you it causes your reaction time to decrease, also cell phone use is a want not a need and finally it causes distractions to the driver. Can talking on a phone decrease your reaction time? Well folks it true your reaction time does decrease. How you may ask? Well a study done by the DMV shows that drivers who are focus on driving compared to those on a phone is about 3 times faster because by the time you let go of the phone to turn the wheel it too late. If both hands is on the wheel you could turn the wheel without that 3-5 second delay of letting go of the phone to grab the phone depending on the person it may take longer. The slower you are to react the more chance of a bad ending. This is just like if someone...
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...Adrian Soliven 9/11/14 Digital Addiction In this day and age, people young and old use media in different forms. Media can be used as entertainment in the form of a t.v. show, a video game, music or a type of reading material including comics, novels or newspaper articles. Another purpose for using media is to communicate with friends via using a computer application known as skype which enable the user to voice chat or send messages. My media use is composed mostly as entertainment mostly in the form of films and video games but I also use other kinds of media such as google mail and rarely facebook to stay in touch with friends. Music is sometimes combined with other tasks including homework or everyday activities like cleaning. Media has become a significant part of life for me and I am enthusiastic that media is widely used by the world. After 3 days of recording any kind of media use, I’ve realized that the bulk of my media usage is spent on gaming, television and computer. I would give roughly ninety percent of my media usage on such mediums. Gaming and computer use is a daily form of activity. The computer can be utilized to do a vast range of things including computer streaming , gaming social media and is of course a huge source of information. Since a computer is capable of such things I find myself using a computer to replace other appliances. For example, I do not watch shows on a television as much anymore and use a computer...
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...“5 ways the iPhone changed our lives” On June 28, 2007, Nokia was the top selling mobile-phone company in the world, people stopped working when they left their computers, Android phones didn't exist, and high-powered executives were addicted to thumbing on their BlackBerrys. The next day, Apple's first iPhone went on sale. At $600, it was a luxury item at first. But five years later, the phone's dramatic impact can be seen in our daily lives, schools, factories and boardrooms. To date, more than 217 million iPhones have been sold, and they're being used by construction workers to read blueprints, doctors to diagnose patients, governments to improve services and parents to quiet their kids in restaurants. To ring in its 5th birthday, here are five ways the iPhone has made a mark on the world. A new way of interacting with computers In 2007, we were a nation of skilled texters, banging out OMG-filled coded messages at lightning speeds on numerical keypads and physical keyboards. The iPhone was lacking either of those, instead offering a nothing-but-screen keyboard. It was a classic Apple move toward dead-simple usability, and it helped bring a slice of computing to a whole new audience, including technophobes, kids, senior citizens and people with visual or hearing impairments. Suddenly, users could navigate their phones with a few swipes of the finger. Kids intuitively seemed to know how to use it. And the phone ushered in a new wave of touchscreen devices...
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...across the globe has been long and exciting. The desire to make things work efficiently and cheaply has been the driving force behind every technology in the world today. Most people would prefer to achieve optimum result with minimal input, the fact that makes them commence the process of coming up with a means of attaining such objective. The result of such initiative is a discovery of something that would find global use and transform the manner that people conduct their activities worldwide. Nevertheless, such discoveries also have numerous consequences, some of which can adversely affect the well-being of the users. With a close reference to the works of Jonathan Foer, Ian Hodder, and Ben Thompson amongst other writers, the paper accounts for the tremendously negative impact of technology on our lives including the brain capabilities and social skills. Technology Changes the Thinking System Jonathan Foer indicates that the advent of technology has completely revolutionized the manner in which people view the world today (1). Unlike the years in the past when people used to have a sharp memory and could remember almost everything that happened in their entire lives, the current generation seems to have a minuscule ability to remember anything. Foer points out that the availability of Google continues to make people have limited ability to remember anything since they can get such information at any time by just perusing through the internet. The...
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...across the globe has been long and exciting. The desire to make things work efficiently and cheaply has been the driving force behind every technology in the world today. Most people would prefer to achieve optimum result with minimal input, the fact that makes them commence the process of coming up with a means of attaining such objective. The result of such initiative is a discovery of something that would find global use and transform the manner that people conduct their activities worldwide. Nevertheless, such discoveries also have numerous consequences, some of which can adversely affect the well-being of the users. With a close reference to the works of Jonathan Foer, Ian Hodder, and Ben Thompson amongst other writers, the paper accounts for the tremendously negative impact of technology on our lives including the brain capabilities and social skills. Technology Changes the Thinking System Jonathan Foer indicates that the advent of technology has completely revolutionized the manner in which people view the world today (1). Unlike the years in the past when people used to have a sharp memory and could remember almost everything that happened in their entire lives, the current generation seems to have a minuscule ability to remember anything. Foer points out that the availability of Google continues to make people have limited ability to remember anything since they can get such information at any time by just perusing through the internet. The...
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...Innovation is the application of better solutions that meet new requirements, in-articulated needs, or existing market needs. This is accomplished through more effective products, processes, services, technologies, or ideas that are readily available to markets, governments and society. The term innovation can be defined as something original and, as a consequence, new, that "breaks into" the market or society. A definition consistent with these aspects would be the following: "An innovation is something original, new, and important in whatever field that breaks in to a market or society".[1] While something novel is often described as an innovation, in economics, management science, and other fields of practice and analysis it is generally considered a process that brings together various novel ideas in a way that they have an impact on society. Innovation differs from invention in that innovation refers to the use of a better and, as a result, novel idea or method, whereas invention refers more directly to the creation of the idea or method itself. Innovation differs from improvement in that innovation refers to the notion of doing something different rather than doing the same thing better. In business and economics, innovation is the catalyst to growth. With rapid advancements in transportation and communications over the past few decades, the old world concepts of factor endowments and comparative advantage which focused on an area’s unique inputs are outmoded for today’s...
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...more years ago. Adolescents and children depend on the Internet more than on themselves. They no longer have the same innovativeness. Obesity and cyber bulling has increased over the years. More suicides have occurred. Those who are exposed to violent video games, movies and TV programs have shown aggression. However, parents do not realize how those devices affect their child’s development. Social media already affects many adults; now think about how strongly modern technology affects toddlers and juveniles. High tech devices are damaging our brains more than benefiting us; children and adolescents do not have control over their phones, computers, and video games any more, as adults we need to recognize the devastating that these devices can be for juveniles. Social media is affecting people mentally and physically, and without a doubt has an effect on adolescents of today’s...
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...to cost about $416 by 2015 ("Average Selling Price Of Tablet Pcs Worldwide From 2005 To 2015 (in U.S. Dollars)", 2014), there is a huge potential to capture the budget tablet (priced 30-50% below current market price) segment. Tabby International selected US and China as their initial markets to startup with. The company has a leadership team with background in running hardware and mobile devices production. It has also recruited a team of engineers, and researchers to develop the prototypes. Tabby will initially sell its products through its websites and set up booths in key urban locations in US and China to launch and support its products. Market Needs Due to the value technology has added to the global marketplace, consumers are driving the demand for products and services that break the traditional cliches of working and socializing behind four walls. The need for a desk, chair, and office is being replaced with a stylus pen, wi-fi connection, and a tablet in the new fast past environment. Currently schools, businesses, and government agencies have found a wide range of uses for tablets that include but are not limited to teaching children academic courses to their parents signing and accepting overnight packages at their front doors. Businesses and government agencies have issued tablets to their employees to assist in training and development...
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...1. Introduction In 2014, Hello Kitty will be celebrating its 40th birthday. And to celebrate this milestone, on 18th April 2014, McDonald’s Singapore announced that they will once again collaborate with Sanrio to launch a set of six Hello Kitty dolls named as Hello Kitty Bubbly World. In this latest series of collaboration, Hello Kitty will be dressed up as six of her friends. And they are, ‘Pompompurin’, ‘Osaru No Monichi’, ‘My Melody’, ‘Kerokerokeroppi’, ‘Bad Badtz-Maru’, and ‘Tuxedo Sam’. And furthermore, it is also announced that Singapore will be the first in the world to launch the Hello Kitty Bubbly World. 1.1 Target Audience In this new collaboration, the target audiences are, the toy collectors and fans of Hello Kitty. 1.2 Main Objective The main objective of this new collaboration is not only to celebrate Hello Kitty’s 40th Anniversary, but it is also aim to push the sales of McDonald’s Singapore. In doing so, both Sanrio and McDonald’s have employed the co-branding strategy. However, unlike previous years, where the plush toys are made available over the counter and delivery, for the first time, McDonald’s Singapore will introduce the online order system, partnering Singpost. In doing so, McDonald’s Singapore aim to decrease the amount of people queuing overnight for the plush toys and also the fracas that happened in the previous collaboration. The aim of this essay is to analyze the marketing communication effort of McDonald’s Singapore. 2. Pre-Launch...
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...2014 Mission TextControl is an innovative product that strives for safety in automobiles. By keeping lives safe while driving, the product aims to decrease the amount of distraction on the road for everyday drives by locking cell phones once placed in a docking station. Product Description TextControl is a docking system that locks the driver’s cell phone once it is placed into the device, which will prohibit any hand use while driving. The device connects to the automobile’s cigarette lighter and charges the phone while placed in the dock. The docking system will not ban the driver from using Bluetooth or voice to text features as these features will still be fully functional while driving. Value Proposition ------------------------------------------------- Product Target Customers Key Benefits ------------------------------------------------- TextControl Insurance Companies Reduced accidents caused by cell phone distraction ------------------------------------------------- Value Proposition ------------------------------------------------- No distractions, just safe driving Macro-environments The macro-environment refers to the external factors, which affect a company's planning and performance, and are beyond its control. There are several factors to consider regarding TextControl, which can affect the development, sale and use of the product. Demographic In order to market this product to insurance companies...
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... Veeraiah, 2016. 9-316-101 NOVEMBER 1, 2015 YOUNGME MOON Uber: Changing the Way the World Moves Uber is evolving the way the world moves. By seamlessly connecting riders to drivers through our apps, we make cities more accessible, opening up more possibilities for riders and more business for drivers. From our founding in 2009 to our launches in hundreds of cities today, Uber’s rapidly expanding global presence continues to bring people and their cities closer. — From the Uber website, November 2015 In late 2015, Uber was among the most high-profile new companies of its generation. Founded just six years ago, the company connected passengers to drivers at an unprecedented scale, using point-topoint software enabled by smartphone technology. Customers raved about Uber’s reliability and convenience. The breathtaking efficiency of its value proposition had fueled astonishing growth: It was now said to be booking 2 million1 rides a day, and although it did not report revenues as a private company, analysts estimated Uber’s net commission from drivers would come in between $1.5 billion and $2 billion2 in 2015. But if there was an adage about disruptive technology companies—”move fast and break things”— few companies embodied this adage better than Uber. Not only did the company endure frequent customer criticisms about its surge pricing policy, Uber was constantly battling government regulators, taxi companies, and critics who charged that they were playing...
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...................................................................... 4 Primary Research:........................................................................................................................ 4 Variable Specification .................................................................................................................. 5 Literature Survey: Uncovering the latest trends in the Mobile handsets market ........................... 6 Mobile Applications ................................................................................................................ 6 Features important for Feature-Phones .................................................................................... 7 Features important for Smartphones...
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