...on January 3, 1977, along with its subsidiaries, is engaged in designing, manufacturing and marketing mobile communication and media devices, personal computers, and portable digital music players. It also sells a range of related software, services, peripherals, networking solutions, and third-party digital content and applications. The Company’s products and services include iPhone, iPad, Mac, iPod, Apple TV, a portfolio of consumer and professional software applications, the iOS and Mac OS X operating systems, iCloud, and a range of accessory, service and support offerings. It also sells and delivers digital content and applications through the iTunes Store, App Store, iBookstore, and Mac App Store. During the year ended November 24, 2011, the Company, as part of a consortium, acquired Nortel Networks Corporation’s patent portfolio. In February 2012, the Company acquired app-search engine Chomp. Apple sells its products worldwide through its retail stores, online stores, and direct sales force, as well as through third-party cellular network carriers, wholesalers, retailers, and resellers. In addition, the Company sells a range of third-party iPhone, iPad, Mac and iPod compatible products, including application software, printers, storage devices, speakers, headphones, and various other accessories and peripherals, through its online and retail stores. The Company sells to consumers, small and mid-sized businesses (SMB), and education, enterprise and government customers. The...
Words: 512 - Pages: 3
...on January 3, 1977, along with its subsidiaries, is engaged in designing, manufacturing and marketing mobile communication and media devices, personal computers, and portable digital music players. It also sells a range of related software, services, peripherals, networking solutions, and third-party digital content and applications. The Company’s products and services include iPhone, iPad, Mac, iPod, Apple TV, a portfolio of consumer and professional software applications, the iOS and Mac OS X operating systems, iCloud, and a range of accessory, service and support offerings. It also sells and delivers digital content and applications through the iTunes Store, App Store, iBookstore, and Mac App Store. During the year ended November 24, 2011, the Company, as part of a consortium, acquired Nortel Networks Corporation’s patent portfolio. In February 2012, the Company acquired app-search engine Chomp. Apple sells its products worldwide through its retail stores, online stores, and direct sales force, as well as through third-party cellular network carriers, wholesalers, retailers, and resellers. In addition, the Company sells a range of third-party iPhone, iPad, Mac and iPod compatible products, including application software, printers, storage devices, speakers, headphones, and various other accessories and peripherals, through its online and retail stores. The Company sells to consumers, small and mid-sized businesses (SMB), and education, enterprise and government customers. The...
Words: 957 - Pages: 4
...Group 2 (III-2 BECED) TEACHNOLOGY IN ECE MEDIA AND TECHNOLOGY IN EARLY CHILDHOOD EDUCATION Software for Teachers (Example) Assess2Achieve- is a comprehensive software package that includes planning, assessment, evaluations and report writing for teachers Benefits: • Assess2Achieve enables you to store all the assessment information for each child in one place. You are able to search for an individual child records or a group of children records as an efficient means for using assessment successfully. It enables the teacher to record individual pupil assessments rapidly, therefore saving the teacher time. • Assess2Achieve solves this problem because it is a software system that enables you to store all the evaluation information in one place. Then you are able to search for a particular subject or topic as an efficient means to using evaluations successfully. • With Assess2Achieve teachers can now pass on their back-ups to the class. future teacher to enable him/her to access more detailed information about his/her class. Data stores from different teachers can be amalgamated to give an overview of a whole school so that reports can be created with information supplied by different teachers. • The format is friendly to non-computer professionals. Assess2Achieve has a paper like look to the application, even though it is a data store. Teachers can use the software flexibly to suit the needs of the curriculum, their pupils, the differentiation...
Words: 2846 - Pages: 12
...Audio Video Interleave File (avi) | Is a multimedia container format that can contain both audio and video data in a file container that allows synchronous audio-with-video playback. Like the DVD video format, AVI files support multiple streaming audio and video, although these features are seldom used. | Flash Video File (flv) | Is container file format used to deliver video over the internet using Adobe Flash Player version 6-11. | iTunes Video File (m4v) | Is a video format and file extension extremely resembling traditional and common MP4 (MPEG-4 Video File). M4V video file format is developed by Apple Inc., who uses it to flag as a video file and attach it to iTunes, by encoding TV episodes, movies, and music videos in the iTunes Store under official DRM copy protection. | Apple QuickTime Movie (mov) | Is a common multimedia format often used for saving movies and other video files, using a proprietary compression algorithm developed by Apple Computer, compatible with both Macintosh and Windows platforms. | MPEG-4 Video File (mp4) | Is a container format allowing a combination of audio, video, subtitles and still images to be held in the one single file. It also allows for advanced content such as 3D graphics, menus and user interactivity. | MPEG Video File (mpg) | Is a standard for lossy compression of...
Words: 1237 - Pages: 5
...experience entertainment. Our typical customers are enthusiasts, who view each purchase as a high priority. HMV shares the passion of its most loyal customers, and also successfully caters to casual browsers and live music-goers. How many stores do you have? HMV operates from over 200 stores, predominantly in the UK, and a portfolio of over 15 live entertainment venues and festivals How many people are employed by HMV? Approximately 6,500 Why do consumers shop at HMV? Faced by infinite choice, customers look to trusted brands to guide them. HMV has established a reputation for unbeatable product range, stimulating environments in which to buy and experience entertainment, enthusiastic knowledgeable staff and value for money. Continuing innovation has enabled us to combine a strong heritage with contemporary appeal, and we intend to keep the brand and it all stands for fresh for our customers. Markets What impact is digital piracy having on the HMV business? The illegal downloading market has undoubtedly adversely affected the physical music market, whilst constraining the growth of legal digital channels. We continue to plan for further declines in the physical music market, both as a result of piracy and the growth of legal digital channels, and to replace these sales with higher-growth entertainment products and by growing in live entertainment and ticketing. Who are your main competitors? HMV’s main retailing competitors entertainment are supermarkets, Amazon,...
Words: 533 - Pages: 3
.........................................................................................18 SWOT Analysis...................................................................................................20 Top Competitors.................................................................................................27 Company View.....................................................................................................28 Locations and Subsidiaries...............................................................................31 Apple Inc. © MarketLine Page 2 Apple Inc. Company Overview COMPANY OVERVIEW Apple Inc. (Apple or "the company") is engaged in design, development and marketing of personal computers (PCs), media devices, and portable...
Words: 10905 - Pages: 44
...Case study 2: The death of the iPod Module 2 - External environment Identify the industry, product segment and value chain Apple is a company based in the United States. Apple designs, manufactures and markets mobile communication and media devices, personal computers and portable digital music players, and sells a variety of related software. mobile communication and media devices What is the current life cycle of the industry? Currently in the decline or renewal stage if its life cycle. What have been the key issues affecting historical industry growth? What was their impact? Key issues influencing historical industry growth using TEMPLES model |Factor |Issue |Nature of impact (+/=/-) | |Technology |Internet has enabled downloading and files sharing of music across the world. |+ | | | | | | | | | |Economy |Dotcom bubble |- | | | |...
Words: 1769 - Pages: 8
...emerging online music industry, Sonic Records has established esonic, a subsidiary exclusively designed to serve as an online music store. In the wake of mounting anti-piracy campaigns concerning music downloads, increased demand for digital technologies that offer greater access and mobility, and an overall increase in consumer demand for access to digital media, esonic has a more than favorable forecast of success in entering the digital music market. Despite fierce competition from established online music providers such as Apple’s iTunes and Napster, esonic will find more than enough room for growth. Through strategic alliances with software and hardware technology firms, esonic can further magnify its reach and appeal to become a digital music industry giant. A unique opportunity presents itself to esonic: it can learn from and avoid the mistakes of digital music industry pioneers, whilst simultaneously mimicking elements of successful strategies at the rapid pace that an online music store with relatively little operating costs can provide. Designing a competitive business strategy remains imperative, however, and the success of esonic will be dependent on its ability to adequately recognize opportunities for growth. Growth in global spending and a naturally expanding digital distribution market invites esonic to capitalize on the digital music industries in foreign markets. Studies have shown the most significant growth in that sector to occur in Europe and Asia-Pacific...
Words: 5891 - Pages: 24
...I. Definition There's quite a bit going on under the hood when you look at a Digital Signage presentation. As far as the hardware goes, display graphics are generated by mini-computers or 'players' that are either attached to the backs of screens or installed close by transmitting their data via hardwired or HDMI wireless connections. Players receive their data either by connecting to a remote server through the internet or manually with a USB drive. The latter method being used most often for stand-alone installs where updates are not as crucial. Players are typically built on the Micro-ATX computing platform with motherboards smaller than 7"x7". But, don't let this size fool you - these mini-pcs pack quite a punch. Boasting dual-core processors with built in advanced graphics processors, these little systems are capable of generating full HD graphics at 1920x1080. The advancement of the Intel Atom processor and now the AMD E-350 processor has allowed these computers to not have to sacrifice performance for size. As well, they sip electricity - some units as low as 65w as compared to a standard desktop PC running at 400-500w. For reliability, solid-state hard drives or flash memory is utilized along with fan less cooling systems. No moving parts means lower maintenance and less chance of a system failure especially when the need of 24/7 operation is demanded. This solid-state architecture also practically eliminates system noise -- players become an almost invisible...
Words: 1826 - Pages: 8
...the 1070s “Apple” was a step ahead of most computers of the time featuring a use of television as a display system of watching and acassette interface for listening and recording programs. Apple Inc. is mainly a special design, amarket mobile for media and communication device personal hands computer, digital musicplayer, and the production and sells of variety of software, networking, service and maintenanceand other digital applications.However, The Company also sells and delivers kinds of digital applications such as iPhone,iPad, Mac, iPod, Apple TV and a portfolio of consumer and professional software applications.The Apple Company also sells its products worldwide through its retail stores, direct onlinestores, and direct sales force, as well as through the third-party cellular network, wholesalersand retailers. Apple Company offer a variety of mobile devices, personal computers (Desktop and Laptop),modern digital music players and others variety of different software, networking and generalservices. In addition, the company has its own company software products including, thecompany mobile operating system, and the Company‟s proprietary Operating system softwarefor the Mac; server software and application software for consumer, together with education,initiative and government customers. The value of Apple‟s brand increased by 129% in the past year, from about $33 billion in 2011 to $76 billion this year, according to iInterbrand‟s Global brand...
Words: 1436 - Pages: 6
...perspective) 23 Multimedia means that computer information can be represented through audio, video, and animation in addition to traditional media (i.e., text, graphics/drawings, images). Back Close General Definition A good general working definition for this module is: 24 Multimedia is the field concerned with the computer controlled integration of text, graphics, drawings, still and moving images (Video), animation, audio, and any other media where every type of information can be represented, stored, transmitted and processed digitally. Back Close Multimedia Application Definition A Multimedia Application is an application which uses a collection of multiple media sources e.g. text, graphics, images, sound/audio, animation and/or video. 25 Back Close What is HyperText and HyperMedia? Hypertext is a text which contains links to other texts. The term was invented by Ted Nelson around 1965. 26 Back Close HyperText Navigation Traversal through pages of hypertext is therefore usually non-linear (as indicated below). 27 This has implications in layout and organisation of material — and depends a lot on the application at hand. Back Close Hypermedia HyperMedia is not constrained to be text-based. It can include other media, e.g., graphics, images, and especially the continuous media – sound and video. 28 Back Close Example Hypermedia Applications? Example 29 Back Close Example Hypermedia Applications...
Words: 1457 - Pages: 6
...Facility: Diesel retail stores Location: New York City, NY, and San Francisco, CA Challenge: Keep customers in store longer with digital media branding and promotional messaging Solution: 46” NEC X462UN Date: December 2011 Many of today’s retailers are trying to understand how to best create an engaging in-store experience within their traditional retail environments. Additionally, brand representatives need a way to engage consumers who are increasingly accustomed to the convenience of online shopping. Diesel S.p.A. was faced with a similar challenge, even as one of the world’s leading designers of high-end, readyto-wear fashion apparel. The company operates more than 400 stores around the world, including 50 in the United States. sought a similar collaboration with YCD for a retail store environment that would reflect its hip style and provide relevant brand messaging to customers. Diesel wanted to install the system at flagship locations in New York and San Francisco with scalability for other locations and future growth. YCD was founded in 1999 on the principle that it would provide corporations with advanced digital media solutions on a flexible platform designed to help businesses attract clients, reinforce branding and ensure a measurable impact on their business. These solutions were exactly what Diesel needed, especially from a company that has partnered with more than 2000 customers to date. “Diesel has an aesthetic that blends very well with digital signage,” said Sam Losar...
Words: 815 - Pages: 4
...minutes. Bottom of Form FULL DESCRIPTION Apple Inc. (Apple), incorporated on January 3, 1977, along with its subsidiaries is engaged in designs, manufactures and markets mobile communication and media devices, personal computers, and portable digital music players, and sells a range of related software, services, peripherals, networking solutions, and third-party digital content and applications. The Company’s products and services include iPhone, iPad, Mac, iPod, Apple TV, a portfolio of consumer and professional software applications, the iOS and Mac OS X operating systems, iCloud, and a range of accessory, service and support offerings. It also sells and delivers digital content and applications through the iTunes Store, App Store, iBookstore, and Mac App Store. During the year ended November 24, 2011, the Company, as part of a consortium, acquired Nortel Networks Corporation’s patent portfolio. In February 2012, the Company acquired app-search engine Chomp. Apple sells its products worldwide through its retail stores, online stores, and direct sales force, as well as through third-party cellular network carriers, wholesalers, retailers, and resellers. In addition, the Company sells a range of third-party iPhone, iPad, Mac and iPod compatible products, including application software, printers, storage devices, speakers,...
Words: 6176 - Pages: 25
...California on April1,1976. Three cofounders were Mr.Steve Jobs , Mr.Steve Woznaik, Mr.Ronald Wayne. As on date only one founder from the original three remains with Mr.Steve Jobs being Co-founder, Chairman, and CEO. In Financial 2010 its revenue stood at $65.23 billion with total profit of $14.01 billion. Apple Computer, Inc. is an American multinational corporation that designs and markets consumer electronics, computer software, and personal computers. Best-known hardware products of the company are the Macintosh line of computers, the iPod, the iPhone and the iPad. Apple software includes the MAC OS xoperating system; the iTunes media browser; the iLife suite of multimedia and creativity software; the iWork suite of productivity software; Aperture, a professional photography package;Final cut studio, a suite of professional audio and film-industry software products; Logic Studio, a suite of music production tools; and iOS, a mobile operating system. In August 2010 company was operating 301 retail stores in ten countries and also an online store where hardware and software products are sold. May 2010, Apple is one of the largest companies in the world and the most valuable technology company in the world which has surpassed even Microsoft, its main competitor. Apple Inc was Incorporated on January 3, 1977.The company operated under the name of Apple Computer, Inc., for its first 30 years. Jobs, who assumed the CEO position in 1997, might have been following the Harvard discussions...
Words: 7458 - Pages: 30
...Executive Summary An Executive Report advising HMV’s Management on competitive strategies. In this analysis we will take a look at the biggest entertainment media seller with physical stores in the UK. The contents of the report are an analysis of the company’s current competitiveness and recommendations on the future strategic direction of the company. Introduction With the rise of digital media and broadband capabilities, many brick and mortar sellers are faced with challenges to sustain a competitive advantage. Not more than a decade ago customers who were seeking entertainment media had to walk into high street stores to purchase or rent a CD or DVD. The shift to digital content was fuelled by the Apple iPod and other digital media devices. Illegal P2P (peer-to-peer) sharing also made the shift to digital content fast and tremendous. The main threat to the physical stores is that customers can download media, from a whole album to a movie, in under an hour making digital media quick and easy to obtain. With increasing broadband speeds, the digital trend shows no signs of slowing down. This has left brick and mortar entertainment media sellers scrambling to regain a competitive advantage over digital media providers. HMV Background HMV’s vision “No-one gets you closer to the music, film and games you love", is the organizational goal that evokes powerful and compelling mental images. (Dess et al, pp. 24) HMV, founded in 1921, became...
Words: 4101 - Pages: 17