...Valve steams ahead Is it possible for a company to survive with no managers? Valve software, the maker of computer games classics such as Half Life, Portal, Team Fortress, Counter Strike and Left 4 Dead and the online game platform Steam, seems to prove that this is possible. In 2012 the company had about 300 employees, and although based in Bellevue, Washington, USA, the company jokingly claimed that up to half of employees were from Australia. So how does a company with no managers operate, and how does the company structure itself? The company describes its structure as organic and flat. Nobody “reports to” anybody else. They have a founder/president in Gabe Newell, but his role is not to serve as a manager. The company tries to keep its structure flat to remove or reduce barriers between the employee’s work and customers. Valve states that they are not averse to organisational structure, but they are averse to hierarchy or codified divisions of labour created by people other than team members or divisions that last for a long period of time. They believe that those structures become self-‐serving and restrictive, thus limiting the innovation potential of talented staff. The company may not have an organisational chart, but they do have a new staff handbook. The ...
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....………………………………………………………………………………………….. 12 Problems and Solutions …………………………………………………………………………………………… 12 Works Cited ………………………………………...…………………………………………………………………………... 14 Introduction Gabe Newell, a Harvard drop out, began working for Microsoft in 1983. Newell spent thirteen years at Microsoft and emerged as a “Microsoft Millionaire.” Newell and his co-worker Mike Harrington left Microsoft in 1996 to begin their own company. The inspiration came from another former Microsoft employee named Michael Abrash. Abrash departed Microsoft to assist in creating the video game Quake at ID Software. In 1996, Newell and Harrington signed an LLC contract and founded the private company, Valve Corporation. Valve started off as purely a video game development company. By 1998, Valve had completed their first game titled Half-Life. Half-Life won over 50 game of the year awards and is considered one of...
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...Business Report: Valve Corporation Executive Summary This report will be done on the business Valve Corporation. This report will talk about its nature of business, its operations, its marketing, its finance, its human resources and its ethical business behaviour. Valve Corp. is a national company, however it branches out to the world as it is mainly based on the World Wide Web. Nature of Business Valve Corp., which was formally known as Valve Software, commonly referred to as just Valve, is a private company which allows them complete freedom in their business actions, as well as boasting the fact that they have a relatively flat organisational structure; however there are some in that structure which have more say than others. Valve Corp. is ‘run’ by Gabe Newell, whom is the Managing Director of the company. Their headquarters are currently located in Bellevue, Washington, U.S. however they branch out to almost all countries as they are a very successful company. Stakeholders of the company include the employees of the business, the Managing Director of the business, competitors, and the largest stakeholder, online gamers. Products of the business include Team Fortress 1 and 2, Portal 1 and 2, Counter-Strike, Left 4 Dead 1 and 2, and Day of Defeat; all of which are very successful games. They also own a very successful gaming platform, steam. Operations of the Business One of the main products of Valve Corp. is Steam. Steam is a gaming hub which is one of the...
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...ME 410L – Pressurized Steam Generator (PSG) -‐ Instructor: Reza Baghaei Lakeh Thermal Science Laboratory ME410L Pressurized Steam Generator (PSG) Instructor: Reza Baghaei Lakeh Fall 2010 ME 410L – Pressurized Steam Generator (PSG) -‐ Instructor: Reza Baghaei Lakeh Experimental Apparatus The Armfield Saturation Pressure Apparatus has been designed to introduce students to how the temperature of water behaves at its boiling point with variation in the absolute pressure. Saturation curves can be obtained by the student and compared with published steam tables. The quality of steam exiting the apparatus can be determined using a throttling calorimeter connected at the point of discharge. A bench top unit comprising a boiler vessel and pipe loop with a pressure relief valve to limit the operating pressure to 8 bar gauge. A sight glass on the front of the boiler allows the boiling ...
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...Tutor Date Steam engine design Steam engines powered a good number trains as of the early 1800s to the 1950s. Although the engines differed in size and complexity, their basic operation remained basic as illustrated in this paper. The engine is a double-acting steam engine since the valve lets high-pressure steam to function alternately on the two surfaces of the piston. The control rod for the valve is typically hooked into a connection attached to the cross-head; therefore, the movement of the cross-head slips the valve as well. On a steam engine, this connection in addition lets the engineer to set the train into reverse. The exhaust steam just escapes out into the air. On a steam locomotive, the cross-head typically connects to a drive rod, and from there to pairing rods that force the steam engine's wheels (Brain howstuffworks.com). In a steam train, the boiler which is fueled by wood, oil, or coal, constantly boils water in an enclosed compartment, creating high-pressure vapor. The cross-head is linked to a drive rod that attaches to one of drive wheels of the locomotive. The three wheels are linked using coupling rods thus they turn in harmony First stroke and exhaust Steam commencing from the boiler goes into the steam chestand is admitted to the front ending of the cylinder by way of a valve slide. The high pressure steam presses the piston to the back, forcing the locomotive wheels around single half turn.At the end of the piston stroke, the valve moves, permitting...
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...STARTING PROCEDURE FOR 45 MW STEAM TURBINE UTRAN CCPP 1. ESTABLISH ACW SYSTEM 2. RUN ONE COOLING WATER PUMP AND ESTABLISH THE SYSTEM 3. RUN THE OIL PUMPS OF STEAM TURBINE 4HRS. BEFORE STARTING THE UNIT AND CHECK FOR ANY OIL LEAKAGES AND ATTEND ACCORDINGLY. 4. RUN ONE OIL VAPOUR EXHAUSTER FAN. STA 5. CHECK THE INTERLOCK AND PROTECTIONS IN OIL SYSTEM IF THE UNIT WAS UNDER LONG S/D. 6. PUT THE MACHINE ON BARRING GEAR AT LEAST 4 HRS. BEFORE STARTING THE UNIT AND OBSERVE FOR ANY RUBBING NOISE S. OBSERVE TURBOVISORY READINGS IN CONTROL ROOM. SWITCH ON SGC OIL SUPPLY. 7. DRAIN WATER IN THE DEARETOR AND MAKE UP LEVEL WITH FRESH DM WATER. OBTAIN CHEMIST’S CLEARANCE. 8. CHECK THE OIL LEVEL IN BFP LUB OIL TANK AND MAKE UP IF REQUIRED. 9. RUN OIL PUMP OF THE BFP AND CHECK FOR ANY LEAKAGES AND ATTAND THE SAME IF ANY CHECK THAT OIL IS COMING OUT IN THE DRAIN LINE AS VIEWED FROM THE SIDE GLASS, PROVIDED IN THE DRAIN LINE. 10. CLEAN THE STRAINERS IN THE BFP SUCTION LINE IF DP WAS GREATER THAN 0.5 KG/SQCM BEFORE STARTING THE HP AND LP BFPs. 11. CHECK INTERLOCK AND PROTECTIONS OF BOILER FEED PUMPS IF IT WAS LONG S/D. CHECK SEQUENCE OPERATION. 12. CHARGE ALL BFPs BY OPENING THE SUCTION VALVE VENT UP TO THE DISCHARGE VALVE. 13. CHARGE THE SEALING AND COOLING WATER TO THE BFP GLANDS. ENSURE WATER IN THE RETURN LINE BY VIEWING THRU THE SIGHT GLASS. 14. START BOILER FEED PUMPS AND MAKE UP DRUM LEVEL BOTH HP AND LP DRUM LEVEL. 15. MONITOR THE...
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...simplest, cheapest, most convenient way to sell games and has been possible for a decade. “Digital distribution accounts for 24% of [game] sales in the US, up from 20% in 2009” and is more profitable to game companies over physical sales (Okalow a, 2012). You may ask yourself: why are there still physical retailers if digital distribution is so much better? This is one of many problems in the current game retail industry we will be exploring. The Steam Client is a digital game retailer and a multiplayer and communications platform created by Valve Corporation in 2003. Steam has over 1500 games available and over 54 million active users and is estimated to control roughly 70% of the digital game market. Steam will be the future of game retail and it is positioning itself perfectly to do so. This paper will discuss the current state of the game industry and how and why it has gotten there. From there it will focus on how games are sold today and how retailers are positioning themselves for the future. Lastly the paper will dissect the Steam client and all it has to offer; specifically comparing it to current physical and digital retailers. As technology goes digital, entertainment media seems to be stuck in the physical past; at least for the time being. This is changing rapidly as more and more gamers are realizing the benefits of digital distribution. DFC Intelligence is forecasting that boxed retail will have declined from $29 billion in 2011 to $24 billion in 2016. Meanwhile...
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...simplest, cheapest, most convenient way to sell games and has been possible for a decade. “Digital distribution accounts for 24% of [game] sales in the US, up from 20% in 2009” and is more profitable to game companies over physical sales (Okalow a, 2012). You may ask yourself: why are there still physical retailers if digital distribution is so much better? This is one of many problems in the current game retail industry we will be exploring. The Steam Client is a digital game retailer and a multiplayer and communications platform created by Valve Corporation in 2003. Steam has over 1500 games available and over 54 million active users and is estimated to control roughly 70% of the digital game market. Steam will be the future of game retail and it is positioning itself perfectly to do so. This paper will discuss the current state of the game industry and how and why it has gotten there. From there it will focus on how games are sold today and how retailers are positioning themselves for the future. Lastly the paper will dissect the Steam client and all it has to offer; specifically comparing it to current physical and digital retailers. As technology goes digital, entertainment media seems to be stuck in the physical past; at least for the time being. This is changing rapidly as more and more gamers are realizing the benefits of digital distribution. DFC Intelligence is forecasting that boxed retail will have declined from $29 billion in 2011 to $24 billion in 2016. Meanwhile...
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...Study of Manufacturing of Turbine Blades A Summer Internship Project Report Abstract Steam Turbine is a prime mover which converts the energy associated with the steam into mechanical energy which results in the rotation of the turbine rotor. It is nearly an ideal working device among all heat engines and prime movers and widely used in Power plants and in all industries to generate power because of its greater thermal efficiency and higher power-to-weight ratio. Presently, 80% of all electricity is generated by using steam turbines alone. In this project report, I have mainly concentrated on the turbine-rotor-blades. Because, the rotor is the heart of the turbine and it affects (i.e. blading of rotor) the efficiency of the steam turbine. In this manufacturing of blades is widely focused. Key Words: Steam Turbine, Blades, Rotor BY k.sai sailender Summer Internship Program 2015 ACKNOWLEDGEMENT I would like to express my deepest appreciation to all those who provided me the possibility to complete this report. A special gratitude I give to Prof. V.Srinivas, Head of the Department of Mechanical Engineering, GIT-GITAM, Visakhapatnam. Furthermore I would also like to acknowledge with much appreciation the crucial role of the staff of BHEL Hyderabad, who gave the permission to use all required equipment and the necessary materials to complete the task “ASSEMBLY OF STEAM TURBINES” Last but not least, many thanks go to the guide of the project, Mr.VIVEKANADA MANDAL...
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...AGREEMENT, PLEASE DO NOT INSTALL THIS SOFTWARE PROGRAM. The software application(s) (the “Program”), and any and all copies of the Program are the copyrighted work of Valve Corporation (“Valve”) or its suppliers. All rights reserved, except as expressly stated herein. The Program is provided solely for installation by end users according to the terms of this License Agreement. All use of the Program is governed by the terms of the Steam Agreement as described below. Any use, reproduction or redistribution of the Program not in accordance with the terms of the License Agreement and the Steam Agreement is expressly prohibited. LICENSE AGREEMENT 1. Limited Installation License. A. Valve hereby grants, and by installing the Program you thereby accept, a limited, non-exclusive license and right to install one (1) copy of the Program on a computer. In order to use the Program you will have to obtain an account with the Steam service and accept the terms of the Steam subscriber agreement (“Steam Agreement”). By installing the Program, you agree that your future use of the Program will be subject to the terms of the Steam Agreement. A copy of the Steam Agreement is available at www.steampowered.com/agreement. The Steam Agreement will be displayed to you when you obtain an account with the Steam service. The Program is licensed, not sold. Your license confers no title or ownership in the Program or copies thereof. B. You may not, in whole or in part: copy, photocopy...
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...INTRODUCTION Valve Corporation (formerly Valve Software, commonly referred to as Valve and sometimes stylized as VALVᴇ) is an American video game development and digital distribution company headquartered in Bellevue, Washington, United States. Its European-based office opened in 2012 in Luxembourg. Founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington, Valve developed critically acclaimed video game series Half-Life, Counter-Strike, Portal, Left 4 Dead, Dota 2, and Team Fortress 2. It also developed and maintains the Source engine on which most of its games run, and the software distribution platform Steam, which has led to the Steam Machine, a line of pre-built gaming computers running SteamOS. History: Founding and incorporation Valve was founded by longtime Microsoft employees Gabe Newell and Mike Harrington on August 24, 1996, as Valve Software LLC based in Kirkland, Washington on the Seattle Eastside. After incorporation in April 2003, it moved from its original location to Bellevue, Washington, the same city in which their original publisher, Sierra On-Line, Inc., was based. Half-Life After securing a license to the Quake engine in late 1996, Newell and Harrington began working on Half-Life. Originally planned for release in late 1997, Half-Life launched on November 19, 1998. Valve acquired TF Software PTY Ltd, the makers of the Team Fortress mod for Quake, in May 1998 with the intent to create a standalone Team Fortress game. ...
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...MOTHERFUCKING STEAM ENGINES BITCH TOP INTRO Brief History of the Steam Engine One of the most significant industrial challenges of the 1700's was the removal of water from mines. Steam power was used to pump the water from the mines. Now, this might seem to have very little to do with modern steam-powered electrical power plants. However, one of the fundamental principles used in the development of steam-based power is the principle that condensation of water vapour can create a vacuum. This brief history discusses how condensation was used to create vacuum for operation of early steam-based pumps, and how James Watt invented the separate condenser. Although the cyclic processes presented in this history are not used in today's continuous flow steam turbines, current systems use separate condensers operating at sub-atmospheric pressure, adapting the principles explained here. Also, the stories of the inventors and their inventions offer insight into the process of technological discovery. One of the most important principles applied in the operation of steam power is the creation of vacuum by condensation. Savery Pump In the early days, one common way of removing the water was to use a series of buckets on a pulley system operated by horses. This was slow and expensive since the animals required feeding, veterinary care, and housing. The use of steam to pump water was patented by Thomas Savery in 1698, and in his words provided an "engine to raise water by fire". Savery's...
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...Process Measurement Instrumentation API RECOMMENDED PRACTICE 551 FIRST EDITION, MAY 1993 American Petroleum Institute 1220 L Street, Northwest Washington, D.C. 20005 Process Measurement Instrumentation Manufacturing, Distribution and Marketing Department API RECOMMENDED PRACTICE 551 FIRST EDITION, MAY 1993 American Petroleum Institute SPECIAL NOTES 1. API PUBLICATIONS NECESSARILY ADDRESS PROBLEMS OF A GENERAL NATURE. WITH RESPECT TO PARTICULAR CIRCUMSTANCES, LOCAL, STATE, AND FEDERAL LAWS AND REGULATIONS SHOULD BE REVIEWED. 2. API IS NOT UNDERTAKING TO MEET THE DUTIES OF EMPLOYERS, MANUFACTURERS, OR SUPPLIERS TO WARN AND PROPERLY TRAIN AND EQUIP THEIR EMPLOYEES, AND OTHERS EXPOSED, CONCERNING HEALTH AND SAFETY RISKS AND PRECAUTIONS, NOR UNDERTAKING THEIR OBLIGATIONS UNDER LOCAL, STATE, OR FEDERAL LAWS. 3. INFORMATION CONCERNING SAFETY AND HEALTH RISKS AND PROPER PRECAUTIONS WITH RESPECT TO PARTICULAR MATERIALS AND CONDITIONS SHOULD BE OBTAINED FROM THE EMPLOYER, THE MANUFACTURER OR SUPPLIER OF THAT MATERIAL, OR THE MATERIAL SAFETY DATA SHEET. 4. NOTHING CONTAINED IN ANY API PUBLICATION IS TO BE CONSTRUED AS GRANTING ANY RIGHT, BY IMPLICATION OR OTHERWISE, FOR THE MANUFACTURE, SALE, OR USE OF ANY METHOD, APPARATUS, OR PRODUCT COVERED BY LETTERS PATENT. NEITHER SHOULD ANYTHING CONTAINED IN THE PUBLICATION BE CONSTRUED AS INSURING ANYONE AGAINST LIABILITY FOR INFRINGEMENT OF LETTERS PATENT. 5. GENERALLY, API STANDARDS ARE REVIEWED AND REVISED, REAFFIRMED, OR...
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...knowing what to do when no one’s there telling you what to do FIRST EDITION 2012 Table of Contents Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . vii How to Use This Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . viii Part 1: Welcome to Valve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Your First Day Valve Facts That Matter Welcome to Flatland Part 2: Settling In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Dedicated to the families of all Valve employees. Thank you for helping us make such an incredible place. Your First Month What to Work On Why do I need to pick my own projects?, But how do I decide which things to work on?, How do I find out what projects are under way?, Short-term vs. long term goals, What about all the things that I’m not getting done?, How does Valve decide what to work on? Can I be included the next time Valve is deciding X? Teams, Hours, and the Office Cabals, Team leads, Structure happens, Hours, The office Risks What if I screw up?, But what if we ALL screw up? Part 3: How Am I Doing? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Your Peers and Your Performance Peer reviews, Stack ranking (and compensation) ...
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...AN INDUSTRIAL TRAINING REPORT ON GODAVARI BIOREFINERIES LTD. SAKARWADI UNDER GUIDANCE OF MR. SACHIN SASKAR IN PARTIAL FULFILLMENT OF BE CHEMICAL DEGREE OF UNIVERSITY OF PUNE DEPARTMENT OF CHEMICAL ENGINEERING AISSMS COLLEGE OF ENGINEERING, PUNE -1 2012 – 13 SUBMITED BY |SR.NO |NAME OF STUDENTS | |1. |BADJATE ANIKET | |2. |BORKAR SWAPNIL | |3. |BHAVE VAIBHAV | |4. |KAMBLE ROHIT | |5. |JADHAV ABHISHEK | |6. |DATIR SANJAY | |7. |CHOUDHARI JIGAR ...
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