...Social behavior Lecture - 11 Reference; Chapter 16, Essentials of Psychology by Coon What Is Social Psychology ? • Scientific studies of how individuals behave, think, and feel in social situations; how people act in the presence (actual or implied) of others • Need to Affiliate: Desire to associate with other people; appears to be a basic human trait. • Experiment contd Experiment • We may conclude - „Misery loves company‟ • Later experiment – women expected to be shocked were given choice to wait with shock victims, others or alone. • In short „misery loves miserable company‟ • In General – We prefer to be with people in circumstances similar to our own Social Comparison and Attraction • Social Comparison: Making judgments about ourselves by comparing ourselves to others (e.g., comparing our feelings and abilities to those of other people) • Group membership fills needs for Social Comparison. • Compared notes after exam. • Example-Tennis player Interpersonal Attraction • Social attraction to another person. • Birds of a feather flock together, opposites attract • What does attract people to each other? Basically, we look for friends who are kind and understanding; have attractive personality, and who like us in return, and some other obvious factors Interpersonal Attraction • Physical Proximity: Physical nearness to another person in terms of housing, school, work place. – Closer people live to each other, more likely they are to become...
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...PGDM 2009-2011 Business Communication II Did Slumdog Millionaire deserve the awards it got? Submitted to: Prof. Virupakshi Goud Submitted by Section C Names: Rachit Bhatia 2009156 Rachita Gulati 2009157 Declaration We, Rachita Gulati and Rachit Bhatia have prepared this report solely for our BC II project. We accept that every coin has 2 facets and we have tried to consider both the perspectives for the said scenario. But then again we might have been biased towards a single perspective. Here we declare that such an instance should be seen as unintentional. While writing this report we have included certain personal opinions and so, it must not be seen as containing derogatory remarks. Place: Nagpur Signatures: Date: 15 December 2009 Acknowledgement We would like to thank Prof. H Virupakshi Goud, Business Communication professor, for giving us this interesting and highly debated topic for the project. This helped us in attaining a lot of information about the film industry, films and awards. This project also helps us to sort out the differing view of people and thus giving a new line of thought to thinking. Thus, it helped us further in realizing the importance of considering all the facets of a situation before giving out a judgement. Abstract Slumdog Millionaire is a 2008 film directed by Danny Boyle based in Mumbai, India’s most popular metropolis. The movie was critically acclaimed in the western world as well as in India. It...
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...Table of Contents Title Page Copyright Page Dedication Introduction Chapter 1 - Priming Chapter 2 - Confabulation Chapter 3 - Confirmation Bias Chapter 4 - Hindsight Bias Chapter 5 - The Texas Sharpshooter Fallacy Chapter 6 - Procrastination Chapter 7 - Normalcy Bias Chapter 8 - Introspection Chapter 9 - The Availability Heuristic Chapter 10 - The Bystander Effect Chapter 11 - The Dunning-Kruger Effect Chapter 12 - Apophenia Chapter 13 - Brand Loyalty Chapter 14 - The Argument from Authority Chapter 15 - The Argument from Ignorance Chapter 16 - The Straw Man Fallacy Chapter 17 - The Ad Hominem Fallacy Chapter 18 - The Just-World Fallacy Chapter 19 - The Public Goods Game Chapter 20 - The Ultimatum Game Chapter 21 - Subjective Validation Chapter 22 - Cult Indoctrination Chapter 23 - Groupthink Chapter 24 - Supernormal Releasers Chapter 25 - The Affect Heuristic Chapter 26 - Dunbar’s Number Chapter 27 - Selling Out Chapter 28 - Self-Serving Bias Chapter 29 - The Spotlight Effect Chapter 30 - The Third Person Effect Chapter 31 - Catharsis Chapter 32 - The Misinformation Effect Chapter 33 - Conformity Chapter 34 - Extinction Burst Chapter 35 - Social Loafing Chapter 36 - The Illusion of Transparency Chapter 37 - Learned Helplessness Chapter 38 - Embodied Cognition Chapter 39 - The Anchoring Effect Chapter 40 - Attention Chapter 41 - Self-Handicapping Chapter 42 - Self-Fulfilling Prophecies Chapter 43 - The Moment Chapter 44 - Consistency...
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...Chapter 1 Case Study: Harmonix Embrace Your Inner Rock Star Little more than three years ago, you had probably never heard of Harmonix. In 2005, the video game design studio released Guitar Hero, which subsequently became the fastest video game in history to top $1 billion in North American sales. The game concept focuses around a plastic guitar-shaped controller. Players press colored buttons along the guitar neck to match a series of dots that scroll down the TV in time with music from a famous rock tune, such as the Ramones’ “I Wanna Be Sedated” and Deep Purple’s “Smoke on the Water.” Players score points based on their accuracy. In November 2007, Harmonix released Rock Band, adding drums, vocals, and bass guitar options to the game. Rock Band has sold over 3.5 million units with a $169 price tag (most video games retail at $50 to $60). In 2006, Harmonix’s founders sold the company to Viacom for $175 million, maintaining their operational autonomy while providing them greater budgets for product development and licensing music for their games. Harmonix’s success, however, did not come overnight. The company was originally founded by Alex Rigopulos and Eran Egozy in 1995, focused around some demo software they had created in grad school and a company vision of providing a way for people without much musical training or talent to experience the joy of playing and creating music. The founders believed that if people had the opportunity to create their own music, they would jump...
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...Chapter 1 Case Study: Harmonix Embrace Your Inner Rock Star Little more than three years ago, you had probably never heard of Harmonix. In 2005, the video game design studio released Guitar Hero, which subsequently became the fastest video game in history to top $1 billion in North American sales. The game concept focuses around a plastic guitar-shaped controller. Players press colored buttons along the guitar neck to match a series of dots that scroll down the TV in time with music from a famous rock tune, such as the Ramones’ “I Wanna Be Sedated” and Deep Purple’s “Smoke on the Water.” Players score points based on their accuracy. In November 2007, Harmonix released Rock Band, adding drums, vocals, and bass guitar options to the game. Rock Band has sold over 3.5 million units with a $169 price tag (most video games retail at $50 to $60). In 2006, Harmonix’s founders sold the company to Viacom for $175 million, maintaining their operational autonomy while providing them greater budgets for product development and licensing music for their games. Harmonix’s success, however, did not come overnight. The company was originally founded by Alex Rigopulos and Eran Egozy in 1995, focused around some demo software they had created in grad school and a company vision of providing a way for people without much musical training or talent to experience the joy of playing and creating music. The founders believed that if people had the opportunity to create their own music, they would jump...
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