Study If Playing Sports Games Specifically Nba2K12 Helps Basketball Athletes
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Submitted By clar4565 Words 476 Pages 2
CHAPTER 1
THE PROBLEM AND ITS BACKGROUND
Background of the study The question in this research: Is playing computer games affect the student’s study habits? But then choosing only a specific title which is, “Effects of playing NBA2k Series to basketball athletes”, (how this affect their play in real basketball games). Basically the concern is when these athletes play NBA2k, seeing the moves of the players in that games and applying these specific moves or strategies to the way the athletes play basketball. This could also be applied in other sports like FIFA games.
Statement of the problem Computer games are growing fast today. We all see that children are mimicking some games into their real life situations in either good or bad way. One example could be the game “ The Sims” in which people use their imaginations in building their dream houses in the game and maybe some may copy the blueprint of the structure and put it into reality. Will the game NBA2k be like the game Sims that athletes may use the play style of the players in that game in applying it to their play style on the way they play their games?
Significance of the study The research is for the athletes who play basketball and for the people who are interested to learn playing this sport, by applying what they learn from the game. This might help the athletes improve their skills and strategies in their actual games.
Assumption of the research The expected result of the research is that: playing the game NBA2k really helps athletes improve their play and style, by applying the moves and strategies and using it in to their competitions. A successful result of this research can conclude that other sports game will surely help many athletes. This research will ensure that gaming do also give positive effects to the person and not only negative or bad effects like the hand-eye coordination, reaction time of the person.
Scope and Limitation The research focuses on sports specifically basketball and other sports like tennis, soccer, hockey and etc. he research limits to the athletes, aspiring teenagers that want to play a specific sports may benefit from the study.
Definition of terms The following words are given simple and basic definition to help the readers to correlate with the studies being conducted.
Competition – a contest for some prize, honor, or advantage
Mimicking – To imitate ones actions, speech, and etc.
Teenager – A person between the ages of 13-19
Strategy – A plan, methods, or series of maneuvers for obtaining a specific goal
Athletes – Person trained or gifted in exercises or contests involving physical skill
Blueprint – Used in copying architectural and mechanical drawing
Structure – Mode of building, constructions, or organization, arrangement of parts Aspiring – To long, aim, or seek ambitiously, be desirous
Habits – A particular practice, custom, or usage