...Student Grade 7 Ignore Their Study Just to Play DOTA Group name: Justine Movido Kennedy Dalondonan Gemboy Nunez Gabriel Cailing Deither Pastolero Jefferson Bacanto Section: Grade 7 – St. Anthony CHAPTER 1 Introduction: The high school students ignore their study because of playing DOTA, specially the boys. Some of the High school students common at the boys regret to focus their studies because of playing computer games like DOTA. They wanted to finish the school or cut their classes to play DOTA. Students also spend their money to play DOTA with friends and ask some of them to lay and if who win they’ll get their money back of earning it double than their normal money. DOTA is a computer game a war game of a warrior that reaching their goal, defending their territory. Problem: The students can’t focus their studies cause of DOTA. Because of it they fail their grades at school. Mostly students go to computer shop to play DOTA not to research their assignment or projects. They even ignore their parents of focusing to study hard and stop spending their money just to play DOTA. Background of the study: Drawing inspiration from a popular starcraftmod known as aeon of strife the first version of DOTA was released in the middle of 2003 by an individual know only by hispseudonym Eul. Statement of the problem: The problem is high school students are not participating in the class because of playing DOTA, many high school students are not doing well on...
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...Thesis statement: Because of too much indulgence to DOTA 2 the Marian Students of SMAD is affected psychologically, physically and mentally. Outline: I. Introduction A. Definition of terms B. Significance of the study II. Effects A. Psychological * Addiction B. Physical * Poor health C. Mental * Loss of interest in studies III. Conclusion A. Summary of findings B. Recommendations Introduction The youth is the hope of the country, as once stated by the Philippine national hero Dr. Jose Rizal. Indeed, the youth is the hope of the people for they will be the next generation to cradle the responsibility of leading our nation whilst educating the minds of generation to come. Although, big responsibility of the youth they still need time for them to unwind, relax, to act like the children that they are. And one of ways for them to do that is through playing games. Through the years, games have evolved from ideas crafted from children’s imagination, to simple toys, to the present gadgets and consoles which might require the use of the internet and cost a hefty sum of money. But despite the games’ innovating unfolding, students especially those who are financially supported by their parents continue to play a game as their source of great enjoyment and past time. Computer games is one of the most favorite hobbies and past time of the Filipinos especially the students aside from watching television and playing...
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...SYNTHESIS AND RELEVANCE OF THE REVIEW A general synthetic route to two DOTA-linked N-Fmoc amino acids (DOTA-F and DOTA-K) is described that allows insertion of DOTA at any endo-position within a peptide sequence. Three model pentapeptides were prepared to test the general utility of these derivatives in solid-phase peptide synthesis. Both DOTA derivatives reacted smoothly by means of standard HBTU activation chemistry to the point of insertion of the DOTA amino acid, but extension of the peptide chain beyond the DOTA-amino acid insertion required the use of pre-activated C-pentafluorophenyl ester N-alpha-Fmoc amino acids. Three Gal-80 binding peptides (12-mers) were then prepared by using this methodology with DOTA positioned either at the N terminus or at one of two different internal positions;the binding of the resulting GdDOTA-12-mers to Gal-80 were compared. The methodology described here allows versatile, controlled introduction of DOTA into any location within a peptide sequence. This provides a potential method for the screening of libraries of DOTA-linked peptides for optimal targeting properties This report describes the synthesis and structural characterization of the indium complex of 1,4,7,10-tetraazacyclododecane-1,4,7,10-tetraacetic acid mono(p-aminoanilide) (DOTA-AA), a model compound for 111In-labeled DOTA-biomolecule conjugates. In(DOTA-AA) was prepared by reacting DOTA-AA with 1 equiv of InCl3 in 0.5 M ammonium acetate buffer (pH ∼ 6). It was characterized...
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...School 8715 Quezon, Bukidnon The Effects of DOTA Addiction Dan Louise Christian Dacillo Ardemer Authors Ms. Carmela Jagunal Teacher All Rights Reserved 2015 Page | 1 Table of Contents I. Introduction ………………………………………………………...……………. 3 A. Thesis Statement ………………………………………………………… 5 B. Definition of Terms ……………………………………………………... 6 C. Significance of the Study ……………………………………………………... 7 D. Methodology ……………………………………………………………... 9 1. Type of Research ………………………………………………… 9 2. Respondents …………………………………………….………... 9 3. Questionnaire ……………………………….……………………. 10 E. Review of Related Literature …………………………………..…….……….. 11 II. Body ……………………………………………..…………...……………..…….. 17 III. Conclusion ………………………………………………………………………… 36 IV. Recommendations …………………………………………………………………. 37 V. Bibliography …………………….…………………………………………………. 38 VI. Acknowledgement …………………………………………………………………. 39 VII. Appendices …………………………………………………………………………. 43 Page | 2 I. Introduction: DOTA or Defense of the Ancients is a game that rose in the age of the modern technology. It is a LAN game or Local Area Network Mode. DOTA started in early 2000’s in the program Warcraft; it was revised in around 2006 in the program Warcraft III and later on they launched an online based application of DOTA which can be played not only by the LAN Users but also the WWAN Users, it was named as DOTA 2. DOTA has been a great impact to some group of people...
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...School 8715 Quezon, Bukidnon The Effects of DOTA Addiction Dan Louise Christian Dacillo Ardemer Authors Ms. Carmela Jagunal Teacher All Rights Reserved 2015 Page | 1 Table of Contents I. Introduction ………………………………………………………...……………. 3 A. Thesis Statement ………………………………………………………… 5 B. Definition of Terms ……………………………………………………... 6 C. Significance of the Study ……………………………………………………... 7 D. Methodology ……………………………………………………………... 9 1. Type of Research ………………………………………………… 9 2. Respondents …………………………………………….………... 9 3. Questionnaire ……………………………….……………………. 10 E. Review of Related Literature …………………………………..…….……….. 11 II. Body ……………………………………………..…………...……………..…….. 17 III. Conclusion ………………………………………………………………………… 36 IV. Recommendations …………………………………………………………………. 37 V. Bibliography …………………….…………………………………………………. 38 VI. Acknowledgement …………………………………………………………………. 39 VII. Appendices …………………………………………………………………………. 43 Page | 2 I. Introduction: DOTA or Defense of the Ancients is a game that rose in the age of the modern technology. It is a LAN game or Local Area Network Mode. DOTA started in early 2000’s in the program Warcraft; it was revised in around 2006 in the program Warcraft III and later on they launched an online based application of DOTA which can be played not only by the LAN Users but also the WWAN Users, it was named as DOTA 2. DOTA has been a great impact to some group of people...
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...Chapter 2 REVIEW OF RELATED LITERATURE AND STUDIES This chapter represents the review on related literature and studies regarding topic about the students who plays MOBA games (Multiplayer Online Base Arena) and its effect to their study habits and time management. Studies on productivity provided ideas as to how to design our own study, while the studies on work breaks gave us an idea of how merely not working for a segment would affect our study. This would mean that we could have a clear idea of the effect of the games themselves rather than merely the break. Foreign Literature A paper made by Thomas M. Connollya, Elizabeth A. Boylea, Ewan MacArthura, Thomas Haineya, James M. Boyleb from University of the West of Scotland, High St., Paisley PA1 2BE, Scotland, United Kingdom and University of Strathclyde, Glasgow, Scotland, United Kingdom with a title of “A systematic literature review of empirical evidence on computer games and serious games” examines the literature on computer games and serious games in regard to the potential positive impacts of gaming on users aged 14 years or above, especially with respect to learning, skill enhancement and engagement. Search terms identified 129 papers reporting empirical evidence about the impacts and outcomes of computer games and serious games with respect to learning and engagement and a multidimensional approach to categorizing games was developed. The findings revealed that playing computer games is linked to a range...
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...The Ethics and Attitudes towards Ecotourism in the Philippines - Mary Ann Chen Ng, MSc. Eubios Ethics Institute, Philippines Email: maryannchenng@yahoo.com The Philippines, a developing country in South East Asia, is faced with the challenges of an increasing population, poverty, inequality, and corruption. With more than a quarter of the Filipino population falling below the poverty threshold, the pressure for productivity and growth has led to practices that have resulted in environmental stress and degradation. In response, the Philippine government has adopted the rhetoric of sustainable development as defined by the 1987 World Commission on Environment and Development. Government policies on economic development have reflected this vision of sustainability and poverty reduction. A major part of the government's economic development plan is ecotourism. In preparation for 2003: Visit the Philippines Year, the Department of Tourism has been actively marketing the country as a safe tropical holiday destination (DOTa, 2002). The aggressive sales missions and advertising campaigns, along with the various activities in 2002 commemorating the International Year of Ecotourism, aim to increase visitor arrivals, and consequently bring in more foreign currency to the country. How much is actually at stake? In 2000 alone, the total annual revenue directly attributed from tourism amounted to about US$ 2.5 billion. There were 1.8 million...
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...HOW DOES THE ALLOWANCE OF THE STUDENT AFFECT HIS/HER ACADEMIC PERFORMANCE A RESEARCH PAPER Presented to DR. THERESITA POBLETE Department of Community Development College of Public Affairs Mindanao State University In Partial Fulfillment Of the Requirements for the Course CD 160 (Techniques and Methods of Social Investigation) Second Semester, 2013- 2014 By COSARY B. PANGILAMUN March 2014 I. INTRODUCTION A. BACKGROUND AND RATIONALE The students’ intellectual capacity and improvement varies from their Academic Performance is said to be one of the crucial areas of the learner’s life since it serves as an output of what the student learned and a reflection of what kind of students they are. Some learners may not be bothered whether they progress or not, however, in the flip of the other side, their parents are left with great distress if their children do not perform well. But, judgments of the students’ academic performance can’t be measured hundred percent for there are multiple factors that arise when it comes to studies. These facets need or should be considered for a better understanding of the students’ performances in school. Researchers have found out that determinant “of learners’ performance has been the subject of ongoing debate among educators, academic and policy makers. Various factors affect students in many ways under different circumstances. These factors take in socio-economic, psychological, emotional, and environmental aspects...
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...Computer Games and It’s Effect to CBA Students of UM A Research Paper Presented to Prof: Edwin Nebria English 201, 12:30 – 1:30 Jason P. Lao Cristina Aquino Jobelle Solatorio Ebenezer Canque June Niel Acebedo March, 2013 Acknowledgement We would like to express our gratitude to all people who shared their time and resources for the completion of this study. Without their blessings, this paper would not be realized. Special thanks are bestowed to our parents, for their unconditional love, patience, financial and moral support extended in this endeavor. Likewise, we are equally grateful to our teacher, Prof: Edwin Nebria for his expertise and guidance in the making of this Research paper. We are also thankful to our friends, Dave Geverola, Mark Sieras and Paolo Serra for lending their laptop and helping us in encoding and editing of the final copy. Above all to God, our savior for the countless blessings and strength given to us to continue doing this until its completion. The Researchers Jason P. Lao Cristina Aquino Jobelle Solatorio Ebenezer Canque June Niel Acebedo Introduction In the worldwide scenario nowadays, technology develops very fast, which means the phenomenon of Electronic devices has started. According to Joshua Gardener, the issue of the effect of video game violence on young people came into the national spotlight in 2011 when a California...
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...HOMOSEXUALITY IN THE PHILIPPINES: VARIOUS FACTORS AND ITS CORRESPONDING EFFECTS ON AHOMOSEXUAL As partial fulfillment Of the requirements In ENGLISH 2 Submitted by: Monica E. Revadulla U – 4R March 10, 2011 Topic: Effects of different factors in the Philippines on a homosexual Thesis Statement: Knowing the physical, spiritual and social factors and their corresponding effects on a homosexual in the Philippines, homosexuals must be accepted and must be treated fairly in the Philippine society. I. Homosexuality A. Definition of homosexuality B. Origin of homosexuality 1. Biological theories 2. Socio-cultural factors 3. Psychological theories C. Types of homosexuals 1. Lesbian a. Butch (Male role) b. Femme (Female role) 2. Gay II. Effects of different factors in the Philippines on homosexuals A. Physical factors 1. Physical abuse and violence a. Develops trauma b. Makes it hard for them to trust people 2. Spanked to death by their own parents B. Spiritual factors 1. Moral condemnation a. Becomes atheist in nature b. Feels confusion when it comes to religion 2. The “Homosexuality is a sin” saying a. Doesn’t go to mass and confession b. Disbelief in God’s existence C. Social factors 1. Thrown away by their families a. Tends to be independent b. Develops hatred 2. Suffers discrimination a. Becomes an introvert b. Develops mistrust in people c. Finds difficulty in fitting in with the society 3. Rejected and made fun of a. Experiences paranoia ...
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...http://jejedex.blogspot.com/2010/06/jejemon-history-how-it-all-began.html Jejemon History: How It All Began Several years ago, a lot of the youth joined text messaging clans while others played online MMORPG games like Ragnarok, Flyff, and Gunbound. Some, with the urge to find and get to know people of all ages online, joined in social networks like Friendster and Multiply. At that time, Friendster was in while Facebook was not what it turned out to be at present. Due to the necessity of having to relay a message abruptly so as not to be delayed in action (while playing, texting or commenting), they tried to make messages they type really short to an extent that every word was internally altered using numbers to creatively displace letters that would still make the words readable. Of course, Jejemonism was not that intense and obvious at that time. It took a longer time before the more educated ones realized that something's not right and one thing has to be done - to abide by what is being conventionally dictated by society. At that moment, many of the younger generation became adapted to this kind of typing style for they really thought that it was somehow cool, manageable and widely accepted within their age range. It was the new hip at that time, but as it grew out of nowhere, concerned academic people took this as a threat to the educational standards. In time, Jejemonism became the latest source of boiling social debates. As time propelled and confusion arose, people...
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...JEJEMON research paper by John Andrew Samonte * by diyubaku, Oct 10, 2010, 10:42:48 PM * Journals / Personal iii Table of Contents Title Page............................................................................................i Acknowledgement......................................................................ii Table of Contens......................................................................................iii Chapter I....................................................................................1 Introduction and Background of the story.........................1 Significance of the Study..................................................3 Scope and Limitations......................................................5 Chapter II................................................................................... Research Problem.................................................................................8 Effects..................................................................................................10 ii Acknowledgement “You learn to speak by speaking, to study by studying, to run by running, to work by working; in just the same way, you learn to love by loving.” I would like to express my sincerest thanks to those special persons who made my life so meaningful...
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...CARAGA STATE UNIVERSITY AMPAYON BUTUAN CITY MAIN CAMPUS SOCIOLOGY OF DEVIANCE TITLE: TEENAGE PREGNANCY SUBMITTED BY: BAJAO, ANNE GUILIPA LADIELOVE NAQUILA, MARITA SUBMITTED TO: MS. MAGLENTE, ORDEM MARCH 2015 Introduction Teenage pregnancy is widespread in the Philippines, especially amongst the poor. It is a story that may not be too pleasant, but one that is repeated all too often. Teen pregnancy is an obvious rising issue in our society. Teenage pregnancy is seen as the result of early sexual activeness. Teenage pregnancy is defined as a teenage girl, usually within the ages of 13-19, becoming pregnant. It is one of the most difficult issues that teenagers, their family and communities face today. Teenage pregnancy is widespread in the Philippines, especially among the poor. The Philippines is experiencing a crisis of overpopulation which have consequences on the quality of life of the Filipino people. Here in the Philippines, we believe in the saying of our national hero Dr. Jose P. Rizal that “Youth is the hope of our Mother land”. In their hand lies the future generation to follow. But as we see from the situation nowadays, what we’re expecting from the youth is the contrary of the saying. Teenagers are prone to pregnancy. Almost every year there is a rapid increase on the number of pregnant youths. One of the major causes of this problem is that most of the youths nowadays grew up in broken...
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...HOW DOES THE ALLOWANCE OF THE STUDENT AFFECT HIS/HER ACADEMIC PERFORMANCE A RESEARCH PAPER Presented to DR. THERESITA POBLETE Department of Community Development College of Public Affairs Mindanao State University In Partial Fulfillment Of the Requirements for the Course CD 160 (Techniques and Methods of Social Investigation) Second Semester, 2013- 2014 By COSARY B. PANGILAMUN March 2014 I. INTRODUCTION A. BACKGROUND AND RATIONALE The students’ intellectual capacity and improvement varies from their Academic Performance is said to be one of the crucial areas of the learner’s life since it serves as an output of what the student learned and a reflection of what kind of students they are. Some learners may not be bothered whether they progress or not, however, in the flip of the other side, their parents are left with great distress if their children do not perform well. But, judgments of the students’ academic performance can’t be measured hundred percent for there are multiple factors that arise when it comes to studies. These facets need or should be considered for a better understanding of the students’ performances in school. Researchers have found out that determinant “of learners’ performance has been the subject of ongoing debate among educators, academic and policy makers. Various factors affect students in many ways under different circumstances. These factors take in socio-economic, psychological, emotional, and environmental aspects...
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...Executive summary Bangladesh has begun to develop its IT and software industry only recently, and has seen double-digit figures in growth on most IT sectors, the gaming sector not among them. Bangladesh is far behind most of its neighbors in the gaming industry. There are several reasons to this, as well as probable causes. Based on interviews and focus group discussion, we have come up with several problems and prospects, as well as reasonable solutions to the problems, of the game development sector. In the aftermath, appendices and a bibliography would assist our honorable readers to better understand our methodology and enable them to refer to and compare this study with similar pieces of work. Contents Page no. Letter of transmittal i Executive summary ii 1. Introduction 1 1.1 Origin of the Report 1 1.2 Objective 1 1.2.1 Broad Objective 1 1.2.2 Specific Objectives 1 1.3 Literature Review 1 1.4 Scope 2 1.5 Limitations 3 2. Background of the study 3 2.1 Game development industry 3 2.1.1 Popularity of games 3 2.1.2 Popularity of Virtual games 4 2.2 Types of games 4 2.2.1 Web based games 5 2.2.2 App based 5 2.2.3 Normal PC Games 5 2.3 Demand for web based, app based, and PC game. 5 2.4 The Global Gaming Industry 5 2.5 Outsourcing firms (Firms that are outsourcing in the ICT industry) 6 2.6 Bangladesh Gaming Industry 7 Gaming revolution in Bangladesh 7 Emergence of multiplayer gaming 8 2.7 Gaming Application Development...
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