...mentions media violence. In addition to the differing opinions where media violence is concerned, there may also be little consensus when the topic of aggressive behavior comes up, especially when referring to preschool-aged children. Imaginably, if there is such variance of opinion on these two topics, there must also be even more discrepancy on the cause of physical and social aggression in very young children, and whether or not early exposure to media violence is a predictor of aggression in early childhood. Many studies have linked early exposure to aggression based on the fact that young children identify with same-sex characters, find what they are viewing acceptable, and believe what they are viewing is real. The question is, can specific child-targeted media be identified as having a causal effect toward physical and social aggression? That is what this research proposal aims to do. II. Statement of Purpose A. The purpose of this research is to determine whether specific, child-targeted television shows have a causal effect toward acted-out aggression in physical and social play. III. Rationale for conducting the study A. Many studies have been conducted to discover the effect of media violence on the behavior of young children. This study will point out specific, child-targeted, popular media and record subsequent behaviors before and after viewing such media. This research should be of interest to many parents of preschool-aged children who regularly...
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...Aggression and Violent Behavior 10 (2004) 99 – 128 Does viewing violent media really cause criminal violence? A methodological review Joanne Savage* Department of Justice, Law and Society, American University, 4400 Massachusetts Avenue, NW, Washington, DC 20016-8043, USA Received 9 September 2002; received in revised form 26 October 2003; accepted 30 October 2003 Abstract The topic of media violence has been the subject of heated debate in recent decades. There is a vast empirical literature on the effects of television on aggression but no published comprehensive review has ever focused on those studies that use criminal aggression as their outcome. The present paper represents an attempt to fill this void and provide a resource for those who do not wish to delve into four decades of original research in order to assess this line of investigation. Studies are evaluated based on contemporary standards of research in the field of criminology. Although the possibility that television and film violence has an impact on violent criminality remains, it is concluded here that, despite persistent published reviews that state the contrary, the body of published, empirical evidence on this topic does not establish that viewing violent portrayals causes crime. D 2003 Elsevier Ltd. All rights reserved. Keywords: Television violence; Media violence; Violent crime 1. Introduction A vast empirical literature on the impact of television exposure on aggression has accrued over the...
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...The Impact of Media on Youth Violence COM/156 April 26, 2013 Dr. P. University of Phoenix The Impact of Media on Youth Violence Children today do not spend as much time outside playing as compared to 25 years ago. In that time aggression rates in children have increased and here is why: Mass Media. Has anyone ever wondered what children are watching and what impact it is having on the children? Are parents aware of the types of video games their children are watching or what sites they are viewing when on the Internet? Would it be shocking to hear that children will see more than 16,000 murders and 200,000 violent acts because of mass media by the time they are 18? Aggression in children can be linked to violence in mass media, the amount of time spent on mass media, and desensitization to mass media. Children often have aggressive tendencies that can be linked back to mass media they are partaking in: movies and television shows containing violence, as well as playing video games that contain violence. Huesmnn (2007) wrote research evidence has accumulated over the past half-century that exposure to violence on television, movies, and most recently in video games increases the risk of violent behavior on the viewer’s part…the recent increase in the use of mobile phones, text messaging, e-mail, and chat rooms by our youth have opened new venues for social interaction in which aggression can occur. (The Impact of Electronic Media Violence: Scientific Theory and...
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...Video Games and Aggression in Children Video Games and Aggression in Children Video games cause violence and aggression in children. This is a popular misconception that many people share. The fact is, according to federal crime statistics, the rate of juvenile violent crime in the United States is at a thirty year low (Bureau of Justice Statistics, 2010). This comes at a time when video games are more popular, more violent and more realistic than ever before. The idea that video games expose our youth to a level of violence that will in turn lead to aggression and violence is simply false. Many people believe there are more likely causes of aggression and that video games are merely a scapegoat. I will argue that playing video games can actually have a positive effect on children, and that environment, personality, and lack of parental involvement are responsible for violence and aggression in our nation’s youth. In today’s world there are numerous reports on television and in newspapers and magazines about video games causing aggression and violence in children. Numerous politicians and watchdog groups claim that video games are leading our children down a dangerous path. This is entirely untrue. Since the early 1990s, video games have exploded in popularity. Conversely, in that same time period, violent crime rates in the United States and Canada have plummeted (Ferguson, 2008). Christopher Ferguson, a licensed psychologist and professor who researches...
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...Spring 2003 TV Violence Since the advent of television, the effect of TV violence on society has been widely studied and vigorously debated. Based on the cumulative evidence of studies conducted over several decades, the scientific and public health communities overwhelmingly conclude that viewing violence poses a harmful risk to children. Critics of the research challenge this conclusion and dispute claims that exposure to TV violence leads to real-life aggression. As we move into the digital era with enhanced images and sound, media violence will undoubtedly continue to be a focus of public concern and scientific research. Prevalence of Violence on TV The National Television Violence Study is the largest content analysis undertaken to date. It analyzed programming over three consecutive TV seasons from 1994 to 1997.1 Among the findings: • Nearly 2 out of 3 TV programs contained some violence,2 averaging about 6 violent acts per hour.3 • Fewer than 5% of these programs featured an anti-violence theme or prosocial message emphasizing alternatives to or consequences of violence.4 • Violence was found to be more prevalent in children’s programming (69%) than in other types of programming (57%). In a typical hour of programming, children’s shows featured more than twice as many violent incidents (14) than other types of programming (6).5 • The average child who watches 2 hours of cartoons a day may see nearly 10,000 violent incidents each year, of which the researchers estimate...
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...Media Violence as an Instigator of Aggression and Violence You are what you watch. Easy to say, and not too difficult to imagine either. A little over a decade ago, two boys who later became household names in America, Eric Harris and Dylan Klebold walked into Columbine High School in Colorado and went on a mass murdering spree where they killed 12 students, 1 teacher and injured 23 others before shooting themselves. While their motives behind doing so can not be ascertained, one possible contributing element which did surface was the influence of violent video games. At the risk of oversimplifying what is possibly a complex psychological mindfield, Harris and Klebold did enjoy playing a game called Doom, which is licensed by the American military for the purpose of training soldiers to kill effectively. Harris had customized his own version of this game and put it up on his website, which was later tracked by The Simon Wisenthal Center. This version of the game had two shooters with an unlimited supply of weapons and ammunition, and their targets lacked the ability to retaliate. A class project required them to make a video of themselves similar to the game, and in it, they dressed in trench coats, armed with weapons, and conduct the massacre of school athletes. Less than one year had gone by when Harris and Klebold played their videotape out, in real life, and became the protagonists of the deadliest high school shooting in U.S. history (Anderson & Dill 772). ...
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...o l e n c e a n d Its Effect o n C h i l d r e n Merrilyn O. Johnson, MSN, RN Television (TV) has become a large part of children's activities. Much discussion exists as to the level of violence on TV programs and its effect on children's behavior. This article reviews the literature, discusses social issues, and presents some interventions available to nursing professionals to assist children and families in coping with the impact of TV on children's lives. Copyright 9 1996 by W.B. Saunders Company For some children under some conditions some television is harmful. For other children u n d e r other conditions it may be beneficial. For most children under most conditions most T V is probably neither particularly harmful nor particularly beneficial. Schramm, Lyle, and Parker (1961) ago, the A LTHOUGHasWRITTEN 33 yearswas then. above quote on television (TV) viewing and children is relevant today as it Does watching violence on TV increase or alter the antisocial or aggressive activity of children? The possibility that widespread watching of violent TV programs by children and youth is increasing the level of violence in American society continues to be the most controversial and emotionally arousing issue related to the TV medium. This is because the concentration of violence portrayed on TV has the potential of generating aggressive behavior, both immediately and in the long term (Joy, Kimball, & Zabrack, 1986, cited in Williams, 1986).Aggression in this instance refers...
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...The Effects of Mass Media on Adolescents Kelsey Wyatt Western Governors University Abstract This Paper contents reviews of several studies conducted on the effects of mass media on children and adolescents. Most of the research suggests that over exposure and unsupervised use of mass media outlets can alter the psychological development of children, as well as create anxieties in adolescents. All of the researched reviewed examines the effects of all media other than book content. Research has shown that consuming too much mass media at a young age can alter the social and psychological structure of adolescents. Mass media can even desensitize youth to unhealthy behavior and effect their education. One of the more noticeable changes in the 21st century has been the growing media consumption, availability and influence. A major consequence of this growing influence is the negative effect it can have on a children’s well-being. Parents no longer have to worry about the influence of “bad” friends but the “virtual” bad influence readily at the fingertips of their children. According to the U.S. census over 80% of adolescents own at least one form of media technology (Comer 2008). The use of this technology is increasing every year with text messages and social networking being an easy access to both youths and adults. A survey was conducted in 2010 by the Kaiser Family Foundation on daily media usage. The survey found that children 8 to 18 logged an average of 6 hour media...
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...1999). The national homicide rate for 2011 was 4.8 per 100,000 (Tucker 2012). Although this statistic indicates a substantial decrease in the United States homicide rate, this percentage is still relatively high in comparison to other industrialized nations, particularly those in Western Europe (Wilson & Petersilia, 2011). I blame the media for our nation’s high homicide rate; the overwhelming amount of violence that is promoted and glamorized on television and in video games, has a signifcant impact many violent acts t acts that are especially . Research on violent television and films, video games, and music reveals unequivocal evidence that media violence increases the likelihood of aggressive and violent behavior in both immediate and long-term contexts. The effects appear larger for milder than for more severe forms of aggression, but the effects on severe forms of violence are also substantial (r = .13 to .32) when compared with effects of other violence risk factors or medical effects deemed important by the medical community (e.g., effect of aspirin on heart attacks). The research base is large; diverse in methods, samples, and media genres; and consistent in overall findings. The evidence is clearest within the most extensively researched domain, television and film violence. The...
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...The Effect of T.V. Cartoon Network on the Aggressive Behavior of Grade One Pupils in Brion-Silva Elementary School A Title Proposal Presented to DR. JOCELYN CASTILLO In Partial Fulfillment of the Requirements In EDUC 501 RESEARCH METHODOLOGY By: MELANNIE D. ARCENAS MAED-EM CHAPTER I The Problem and Its Background Introduction The environment in the twenty-first century is media rich. People of all ages are surrounded by media from morning until night. We hear it greet us on our alarm clocks or on the radio in our vehicles, see it on billboards outside or in magazines while waiting for the doctor, and view it using computers, playing gaming devices or when watching television. The American Academy of Pediatrics recommends that parents school going children to no more than 1 to 2 hours of quality educational television content per day, and that children under the age of two not be exposed to any type of television or screen time at all (Anderson & Pempek, 2005; AAP, 1995; Anderson et al., 2003). These limits are prescribed to allow for children’s developing minds to use imagination, explore the world and increase physical activity and interaction with family or friends (Funk, Brouwer, Curtiss & McBroom, 2009). However, parents and other adults seem to be taking this recommendation lightly. One of the largest national studies of preschool-aged media effects, the Kaiser Family Report (2003), showed that the use...
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...Do Violent Video Games Lead to Real World Violence? ABSTRACT As our society becomes more reliant on technology and the mass media, the notion that the media may have a profound influence on people has become more prevalent. Research into Media Violence and its effects on values, beliefs and behaviour has been well documented over the past 50 years. This systematic review, looking at both research reports and other relevant literature relating to the topic explores whether or not violent video games lead to real world violence. This topic has been selected due to the unique participatory nature of this type of media. The review demonstrates the inconclusive nature of the research on this topic. It focuses on the short term and long term effects possible while also investigating the need to consider alternate explanations to violent behaviour in children and youth. The review concludes with suggestions for further research. SYSTEMATIC REVIEW Children spend an increasing amount of time playing video games with the majority of them violent in nature (Huesmann, 2007). Players participate in and create the violence, often receiving reward for their violent behaviors rather than negative consequences (Funk, Baldacci, Pasold & Baumgardner, 2004). The area of violent video games in regards to Media Violence is relatively new with somewhat limited research as video games have only been available to the general population since the 1980s. It is however in...
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...Media Violence and Children CHAPTER 7 Violent Video Games: The A COMPLETE GUIDE FOR PARENTS AND Newest Media Violence Hazard PROFESSIONALS Douglas A. Gentile and Craig A. Anderson Hazard Edited by Douglas A. Gentile In creating this electronic reprint, we have attempted to keep the style, pagination, and format as close to the published form as possible. Nonetheless, some errors may have occurred. If you discover a substantial error, please contact Craig Anderson using the following email address: caa@iastate.edu. Please note that this electronic reprint is provided as a courtesy. Please do not post or distribute this reprint in any fashion that may violate the copyright of the original publisher or the authors. Thank you for your interest in this work. In 1972, a new form of entertainment became commercially available with the release of the video game Pong. In Pong, two players tried to "hit" an electronic "ball" back and forth. From these humble beginnings, a revolution in the entertainment industry was born. Interactive game revenues are now significantly greater than the domestic film industry ("Industrial Strengths," 2000). Worldwide video games sales are now at $20 billion annually (Cohen, 2000). The PlayStation video game console, which began as a side project at Sony, now represents $6 billion of the company's $20 billion in annual sales (Cohen, 2000). It is reasonable to question whether video games may have similar effects...
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...ASSIGNMENT: A Report on Active Theory of Television Viewing Course: Jnr2223 INSTRUCTOR:Kioko Ireri, Ph.D. SUMMARY PURPOSE Delivered for the fulfillment of a Bachelors Degree in Mass media SCOPE: The Report covers the Active Viewing Theory, its contribution to understanding media effects on audiences documented challenges from research scholars. Presented To: Kioko Ireri, Ph.D. Assistant Professor of Journalism & Mass Communication Patron, Journalism Club, Journalism Department United States International University-Africa. Introduction This theory finds its roots in Bandura’s 1977’s social learning theory which states that some prim aspects of television programming normally get and retain the attention of the viewers. It is therefore from here that Bandura suggested that once a child is exposed to the television programs, perceptive watching followed by an almost automatic attention and interpretation. This is a theory then that rests under media effects category. The many researchers who have put its hypothesis to research over the years have all tried to ascertain whether it is true indeed that viewers get directly involved with the media messages they consume from the media (Television) This theory however hasn’t really been accepted across by all media researchers as some have come out to question the perceived active television watching by the audiences saying that in reality television viewing as relates to the audience is more of reactive...
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...Violent Children The kitchen floor is shinny with the glow of a fresh mop job. The tall, slender mother stands and chops carrots for dinner. The small child clings to her apron as he sits on the floor with his toy car clinched in his tiny fingers. Chaos is emanating as the mouse, which lives in the floorboard, scampers across the room. Immediately following is Cleo, the family cat, close on the heels of this furry creature’s tail. Just before Cleo reaches his supposed midday snack, the mouse pulls out a mallet and bashes him on the head! A child is watching his favorite cartoon. A commercial interrupts with pictures of weight-loss gimmicks as 1-800 numbers flash across the screen. Now that the show is over the child jumps up and runs about in a state of bliss hitting things the way that his favorite character did. This scene is all too familiar to parents of young children. What is it that causes children to act in such ways? Can we arguably say that the violence on television has no effects on the minds of children? I would like to pose that there is indeed a positive correlation between these two categories. Aggressive or violent television shows cause children to act in aggressive ways. Aggressive and/or violent can be defined as the act of initiating hostilities or invasion, or acting with, or resulting from great force.(Webster Dictionary) Research has shown there is a strong connection between violent television and aggressive children. During the time that...
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...Through the technological development of electronic media and devices, access to entertainment media has become easier than ever before. In addition, these developments have led to an increase in the amount of time individuals spend watching and interacting with screen media, namely films, television and video games. As individuals in society display more aggressive behaviours in everyday life, researchers have endeavoured to identify the extent of how much violence portrayed in the media affects an individual’s thought, feelings and behaviours. While there is still debate as to whether there is a casual link between media and aggression, or that engaging with it maybe be cathartic, it has become evident that exposure to violence portrayed in the media can have short-term and long-term effects. This literature report will concentrate on reports and research focused on the influence of different types of media on aggression and the levels that these can be interpreted psychologically. Influences of Different Media on Aggression Exposure to violent media and the effect that this can have on an individual has been a topic that has interested researchers and society alike for decades. The likelihood of aggressive behaviour, thoughts and emotions is increased with short-term exposure to violent video games and films. (MVC 2012:337; Anderson 2004:2). Reasons provided for this increase by the Media Violence Commission (2012:337-8) and Myers (2013:378) is neural processes known...
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