...Front counter – sales of new and used video games 8 Front counter – purchase and intake of used video games 9 Front counter – customer requests 9 Bookkeeping – reconciling purchase and sales receipts with inventory levels and month-end reporting 10 Owner – purchasing 11 Owner – reporting 11 Nonfunctional requirements 11 Usability 11 Performance 12 Security 12 Stability and availability 12 Assumptions and constraints 13 Emergency preparedness 13 PC setup and maintenance 13 Network maintenance 13 Security 13 Functional Decomposition Diagram 14 Use Case Diagram 15 Data Flow Diagram 16 Sequence Diagram 17 User Input Forms 18 Testing 20 Unit Testing 20 System Testing 21 User Acceptance Testing 22 User acceptance stakeholders. 22 Error documentation and tracking 22 Quality Assurance Plan 23 Design. 23 Design and coding. 23 Testing. 23 Development Strategy 24 Insourcing. 24 Insourcing benefits 24 Insourcing challenges 25 Insourcing cost analysis 25 Outsourcing 25 Application Service Provider 25 ASP benefits 26 ASP challenges 26 ASP Cost Analysis 26 Farshoring 26 Farshoring benefits 27 Farshoring challenges 27 Farshoring cost analysis 27 Recommendation 28 Project Timeline 29 Work Breakdown Structure 29 Planning, Analysis and Design 30 Implementation and Support and Maintenance 31 References 32 System Overview Brief Description ABC Games ("ABC") needs a way to more accurately manage...
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...Transactional analysis Jump to: navigation, search |Transactional analysis | |Intervention | |[pic] | |Diagram of concepts in transactional analysis, based on cover of Eric Berne's | |1964 book Games People Play. | |MeSH |D014152 | Transactional analysis, commonly known as TA to its adherents, is an integrative approach to the theory of psychology and psychotherapy. It is described as integrative because it has elements of psychoanalytic, humanist and cognitive approaches. TA was developed by Canadian-born US psychiatrist, Eric Berne, during the late 1950s. According to the International Transactional Analysis Association,[1] TA 'is a theory of personality and a systematic psychotherapy for personal growth and personal change'. 1. As a theory of personality, TA describes how people are structured psychologically. It uses what is perhaps its best known model, the ego-state (Parent-Adult-Child) model, to do this. The same model helps explain how people function and express their personality in their behavior[1] 2. It is a theory of communication that can be extended to the analysis of systems and organisations.[1] 3. It offers a theory for child development...
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...The Video Game Industry An Industry Analysis, from a VC Perspective Nik Shah T’05 MBA Fellows Project March 11, 2005 Hanover, NH The Video Game Industry An Industry Analysis, from a VC Perspective Authors: Nik Shah Nik.Shah@Dartmouth.edu Tuck Class of 2005 Charles Haigh Charles.Haigh@Dartmouth.edu Tuck Class of 2005 • The video game industry is poised for significant growth, but many sectors have already matured. Video games are a large and growing market. However, within it, there are only selected portions that contain venture capital investment opportunities. Our analysis highlights these sectors, which are interesting for reasons including significant technological change, high growth rates, new product development and lack of a clear market leader. The opportunity lies in non-core products and services. We believe that the core hardware and game software markets are fairly mature and require intensive capital investment and strong technology knowledge for success. The best markets for investment are those that provide valuable new products and services to game developers, publishers and gamers themselves. These are the areas that will build out the industry as it undergoes significant growth. • A Quick Snapshot of Our Identified Areas of Interest • Online Games and Platforms. Few online games have historically been venture funded and most are subject to the same “hit or miss” market adoption as console games, but as this segment grows, an opportunity...
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...The Video Game Industry An Industry Analysis, from a VC Perspective Nik Shah T’05 MBA Fellows Project March 11, 2005 Hanover, NH The Video Game Industry An Industry Analysis, from a VC Perspective Authors: Nik Shah Nik.Shah@Dartmouth.edu Tuck Class of 2005 Charles Haigh Charles.Haigh@Dartmouth.edu Tuck Class of 2005 • The video game industry is poised for significant growth, but many sectors have already matured. Video games are a large and growing market. However, within it, there are only selected portions that contain venture capital investment opportunities. Our analysis highlights these sectors, which are interesting for reasons including significant technological change, high growth rates, new product development and lack of a clear market leader. The opportunity lies in non-core products and services. We believe that the core hardware and game software markets are fairly mature and require intensive capital investment and strong technology knowledge for success. The best markets for investment are those that provide valuable new products and services to game developers, publishers and gamers themselves. These are the areas that will build out the industry as it undergoes significant growth. • A Quick Snapshot of Our Identified Areas of Interest • Online Games and Platforms. Few online games have historically been venture funded and most are subject to the same “hit or miss” market adoption as console games, but as this segment grows, an opportunity...
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...Internet Value Chain Economics Gaining a deeper understanding of the Internet economy W hen considering the technological innovations of the past 50 years, the Internet is probably the one that has had the greatest impact on everyday life in developed economies. Nearly six out of 10 Americans now shop online and more than four out of 10 bank online. Twenty hours of video are uploaded to YouTube every minute, while 5 percent of all time online is spent on the social networking site, Facebook. The Internet has also changed the way in which businesses operate—today, 64 percent of C-level executives conduct six or more searches per day to locate business information. The Internet has been a source of great good—as evidenced by the role played by Internet-based mapping and communications in the relief effort following the recent Haiti earthquake. The Internet also has shown a negative side—more than 97 percent of all emails are spam, while more than 70 percent of Americans fear online identity theft and 57 percent feel that their personal privacy has been greatly diminished by the Internet.1 Behind these statistics and headlines, however, there remains a low level of understanding of how the Internet economy works. Who are the different players involved in the Internet, beyond the flagship names? How is the industry structured and how concentrated is it? How do players make money and how do revenues flow across the value chain? Is the industry attractive in terms of growth...
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...CanGo has established itself as a contemporary and vibrant business. The company has achieved several milestones, recognition of your CEO as business leader of the Hudson Valley Professional Business Association, the acquisition of Webjiuster an online gaming company which provides leverage as CanGo venture into the competitive online gaming industry, and a successful IPO launch. In this climate of continuous growth it now become critically important for CanGO to reassess and take a creative and comprehensive look at their strategic plan which is vital for any long-term business success. Strategic planning requires an awareness and contribution by all members of CanGo. Every challenge, problem, or action requires an assessment from the perceptive of the broader context. This framework will provide improved decision-making and ensure that goals and objectives are cohesive, integrated, and are aligned throughout CanGo’s employee infrastructure. The significance of thinking strategically promotes the process of developing and evaluating every decision and action that concedes with current and future endeavors, the direction you want to go in, and the results you want to achieve. CanGo has a several short and long term initiatives, sustain and strengthening their online gaming division, automating their storage and retrieval system, transition from private to public company with the launch of their IPO, and product diversification. Implementing a strategic plan will provide focus...
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...inhaling/exhaling, high/low and so on. In addition the is yin/yang, protons/electrons, left/right, black/white, matter/anti-matter and so on endlessly. Does something exist that does not have an opposite? I am yet to think of one. As soon as one defines ‘x’, then ‘not x’ is immediately defined as well. However that is for the philosophers to conjugate over. THEORY OF OPPOSITES Freud’s theory of these two instincts certainly is a theory of opposites. One problem with such theories is that they can become static. One discusses what is a manifestation of Eros (the life instinct) and what is a manifestation of Thanatos (the death instinct). Eros = love, procreation, win/win situations, peace and cooperation, god. Thanatos = hate, murder, game playing, war, devil. This provides us with a static taxonomy of this...
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...1. What is strategy? What isn’t strategy? According to word of play text strategies are choices (bundle of choices) 2. List several ineffective ways to approach strategy. 3. Should winning be at the heart of any strategy? Yes. If you don't play to win, don't play at all. Satan didn't play to win it played to have a holding position in the environment net effect- it disappeared. 4. What are the 5 choices of strategy? What do you play, how do you play, what are your capabilities, how do you measure? 5. What is the nested choice cascade? You ask these at the senior level but they cascade down Corporate level, business level, functional level strategies 6. Describe the strategic-management process. External Analysis (Opportunity, Threat PEST, 5 forces) Direction-> Strategies -> Implementation Internal (Capabilities, VIRO) 7. What are the three perspectives on strategic management? 8. Is strategy the same as operational effectiveness? No- operational effectiveness is doing the same thing better 9. What is competitive convergence? What is the productivity frontier? When all rivals get better and simultaneously become more similar, all better but lose unique point of difference. Productivity frontier- graph everyone trying to get better but doing the same things. 10. Know the various definitions of strategy (choice, plan, ploy, pattern, position, & perspective) 5 definitions in lecture Plan, Ploy, Perspective, Pattern...
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...Sony Next Generation Portable (NGP) 2011/4/13 BUS 343 EXECUTIVE SUMMARY Recognized as the global leader and responsible for the progress of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) distributes and markets the PlayStation game console, PS2 computer entertainment system, the PSP handheld entertainment system and the PS3 system. Headquartered in Tokyo, Japan, SCEI is an independent unit of business of Sony Corporation, which was founded in 1946 (Sony Corporation, 2011). SCEI, along with its subsidiary divisions Sony Computer Entertainment America Inc. (SCEA) and Sony Computer Entertainment Europe Ltd. (SCEE) develops, publishes and distributes software. It also manages the third party licensing program for these platforms in the respective markets worldwide. The SWOT Analysis examines the internal and external environment that Sony is facing. According to Appendix exhibit C, the market share of Sony’s gaming industry has decreased by 9% after the maturity of Apple’s iPhone. Also, Nintendo has launched its latest product, 3DS. It is necessary for Sony to evaluate these competitors, so we can find the factors that contribute to the decrease. We have come up with two major marketing objectives: increase product awareness and increase market share while still maintain profitable. Through segmentation, we can better identify and group our potential customers. Since consumers have different wants and needs, by segmenting the market...
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...ROCHESTER INSTITUE OF TECHNOLOGY SAUNDERS COLLEGE OF BUSINESS SPRING QUARTER 2012-2013 ECONOMIC FOR MANAGERS BTM Game Analysis Report Firm 1 Binal Patel Kun Liao Ling Xiao Lei Wella Mohibi Yi xin Huang 1 1) Table of Contents 2) Introduction and Summary Our performance in BTM game Market structure analysis Strategies of our firm 3) Analysis of our problems in the BTM game MC and MR Plant size Price elasticity Training and process improvement advertising, product development and E-commerce 4) How to improve our performance in the future Macroeconomic analysis Competitor analysis Payoff matrix Kinked demand 5) Conclusion 2 1. Introduction and Summary Our performance in BTM game Our firm is a very good example of how to learn beat the market game because at beginning, none of our team members had any experience with making business decisions hence, we had poor performance at the beginning. But with hard work and learning how to apply economic theories to the game, we did much better in the last 3 quarters and enhanced our rank. Our final rank in the game is 5th . We ranked 6th in quarter 1 and quarter 2 and then because the poor performance, our rank went down to 7th in quarter 3. However, in quarter 6, we did very well and enhanced the rank from 7th to 6th. Then we kept doing well in quarter 7, which made us achieve the 5th position. Based on Figure 1 we can see that, during 8 quarters, we performed poorest in quarter 3...
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...Game Theory Themes 1. Introduction to Game Theory 2. Sequential Games 3. Simultaneous Games 4. Conclusion Introduction to Game Theory Game theory is the branch of decision theory concerned with interdependent decisions. The problems of interest involve multiple participants, each of whom has individual objectives related to a common system or shared resources. Because game theory arose from the analysis of competitive scenarios, the problems are called games and the participants are called players. But these techniques apply to more than just sport, and are not even limited to competitive situations. In short, game theory deals with any problem in which each player’s strategy depends on what the other players do. Situations involving interdependent decisions arise frequently, in all walks of life. A few examples in which game theory could come in handy include: ● Friends choosing where to go have dinner ● Parents trying to get children to behave ● Commuters deciding how to go to work ● Businesses competing in a market ● Diplomats negotiating a treaty ● Gamblers betting in a card game All of these situations call for strategic thinking – making use of available information to devise the best plan to achieve one’s objectives. Perhaps you are already familiar with assessing costs and benefits in order to make informed decisions between several options. Game theory simply extends this concept to interdependent decisions, in which the options being evaluated are functions of...
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...Operations Management Module MBA7061 October 2014 Module Resource Book Operations Management Module Aims: This module provides a comprehensive introduction to Operations Management as practised in organisations. It provides an overview of key aspects of operations management from both manufacturing and service sectors’ perspective within modern organisations. The module considers operations strategy in the broadest sense. The broad aims of the module are: * To develop and introduce and develop a critical understanding operations management for modern organisations in a variety of sectors of activity; * To consider operations strategy in its broadest sense and relate this to the internal management and organisation of the production of goods and services within organisations in different sectors of the economy; * To examine how to organise resources and operations, and how to improve them using a variety of quality tools and techniques and process improvement activities; * To consider the organisation in its wider context; examining how inputs on the supply side can be managed and improved, and on the demand side how customers, and customer satisfaction can be understood. Module Status: Core Module run in Semester 2 of the Masters in Business Management Programme and is credit rated at 20 M level credits. Teaching Staff: Mr. Hadi Matarhmatar@mubs.edu.lbTel: 01740050 | Learning Outcomes: After successfully completing the module...
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...Introduction ................................................................................................................................................................3 4 Problem Statement ......................................................................................................................................................4 5 External Analysis ........................................................................................................................................................4 5.1 Marketing Segmentation .....................................................................................................................................4 5.1.1 Geographic Segmentation ............................................................................................................................4 5.1.2 Demographic Segmentation .........................................................................................................................4 5.1.3 Pshychographic Segmentation .....................................................................................................................4 5.2 DESTEP analysis ................................................................................................................................................5 5.2.1...
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...Sony Corporation and the Video Game Console Market: 1 A Competitive Analysis By Ryan Bogner, Peter Hung, Guan Wang, and Steven Wang This report evaluates Sony Corporation’s strategy in the console gaming market from the top-down perspective of the entire corporation. 1 Executive Summary Sony’s current strategy in the video game console market is simple: use the technologically superior Playstation 3 as a loss leader to introduce the Blu-ray optical drive2 into consumers’ homes and leverage that market penetration to drive content sales once Blu-ray is established as the de facto standard for optical storage. It is therefore in Sony’s interest to reach the tipping point for market adoption of Blu-ray as soon as possible. To increase the rate of Blu-ray adoption in the market, we recommend that Sony adopt a “good-better-best” strategy, whereby Sony produces discounted and premium versions of the current Playstation 3 for sale to consumers. This strategy will encourage price-sensitive customers to purchase Playstation 3 consoles without marginalizing power gamers. Nintendo and Microsoft will most likely respond to this strategy with differentiation rather than price competition. If Sony reinforces this strategy with coherent marketing and intellectual property strategies, it can increase Blu-ray adoption rates and make it more likely that the format will be adopted as a standard. The Market for Video Game Consoles is Growing, but Competition is Fierce The market for...
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...Argument Analysis Clint Chapman Ivy Tech University ENGL 112 Exposition and Persuasion Tolulope Idowu 2/13/2011 http://www.youtube.com/watch?v=9yzeCsv-qrM Abstract I’m going to analyze an advertisement for the wildly successful video game, Call of Duty: Black Ops. We will look at the audience the video is intending to reach, and the message it is trying to get across. Its about a minute long and features a few celebrities, but mostly just normal people in a war time setting. It looks to be well produced, and it was generally well received by anyone who viewed it. Youtube, black ops, call of duty, advertisement,analysis Call of Duty Analysis In November of 2010 the latest installment of the wildly successful video game franchise, Call of Duty was released. It was known as Call of Duty: Black Ops, and is first person shooter set in the height of the cold war era. There was an intense media and advertising blitz, mostly online and in print, but there was one notable commercial. As someone who has played all of these games, and usually at the top of the leaderboard when I do play, I was already excited before I saw the commercial. The commercial is trying to appeal to a wide range of people, not just the typical 15-24 year old male that this game appeals too. Those people already know about the game, have more than likely already pre-ordered it, and will be waiting at midnight to pick it up. This commercial is obviously not for them. It is, however...
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