...The Hero’s Journey was a concept created by Joseph Campbell. This concept was displayed in The Odyssey by Homer and in O, Brother, Where Art Thou? created by the Coen brothers. In O Brother Where Art Thou? and The Odyssey the many elements of the Hero’s Journey are evident in the two tales. Three elements are Meeting the Mentor; Allies, Tests, and Enemies; and Resurrection. The mentor between both of the tales are different, but they both hold the element of the Hero’s Journey. Meeting the Mentor is the 4th step in The Hero’s Journey, if you follow the original order. In O, Brother the mentor is the blind man they encounter at the beginning of the movie. The blind man is a mentor to Everett, the main character, because he gives him a prophecy to guide him. He says this prophecy while on the pump car when the trio gets onto it to escape. In The Odyssey the mentor is Athena. She appears a lot...
Words: 659 - Pages: 3
...radi An analysis of storytelling and Joseph Campbell’s universal themes and their role in animated films. Theodore Hicks Word count: 1,711 Feedback: quite broad terms. Where there is some analysis it is very short and this needs developing further. Much of this is down to Analysis, Argument There is some analysis here but it is very limited. ON the whole you are describing events and stories in animation in quite broad terms. Where there is some analysis it is very short and this needs developing further. Much of this is down to your choice of question. If you had picked a couple of Disney/Pixar films and analysed them in more detail in relation to Campbell, your essay would have been more focused. Outlining this narrowing in the question will help with this, as reading the essay, this is where the topic really lies. You need to be able to show Campbell’s theories working across more than one film for it to be a successful piece of analysis at this stage, and in doing so, it will help you reach a central argument about the use of Campbell’s theories in discussing these films – at the moment this doesn’t happen. This is the section you need to work on the most, to increase your word count and extend the overall discussion. Structure, communication, referencing/bibliography The structure is generally ok, with an introduction, and a conclusion. You need to work on some of the in between sections as the essay jumps between ideas of outlining theories, linking some...
Words: 2956 - Pages: 12
...species Known as the Na’vi, on the latter’s native planet of Pandora. Like most blockbusters a third person shooter tie-in was also released by developer Ubisoft. The video game, James’ Cameron’s AVATAR: The Game, is set two years prior in the form of a prequel. Despite this it does little to expand on the films cannon and instead offers up a similarly tailored adventure that adheres to the basic parameters of the movie, utilising many of the same key moments across a clear and discernible 3 act structure. A cross comparative analysis of the two mediums, utilising Volger’s 12 steps Hero’s Journey demonstrates however how the games at first honours this time honoured journey, being plotted along Volger’s step before discarding them to its own detriment. The similarities in the narrative structure of both the film and the game differ little, particularly across their first act structures. Much like the films protagonist Jake Scully your character avatar, Able Ryder, will similarly find him/herself awakening from cryo after a prolonged journey from earth, leaving the ‘ordinay world’ and answering the ‘call to adventure’ within the exotic forests of Pandora. The hero archetype Jake is a fully realised character from the films introduction, who during the film’s first act quickly traverses Volger’s first two narrative points through a series of cut scenes and narration. There is no vagueness surrounding Jake’s character, the internal polarities of that character...
Words: 1214 - Pages: 5
...Hero's Journey Analysis of Matrix: Name: Dominick Robinson Date:5/15/2000 For Thomas A. Anderson, his ordinary world is ironically, a computer-simulated world, known as The Matrix. The real world is only a fake but the adventure world is real. By day, Thomas Anderson works as a computer programmer for a software company called Metacortex. By night, he is a computer hacker for hire known as Neo. In the simulated world, Thomas seems very bored and he doesn't care much about his job. He is always late for work and almost risks losing his job. The only thing that seems to be on his mind is his search for the truth. The answer of the question: "What is the matrix?" Ironically, when Thomas is in the unreal, simulated world, he uses mostly his real name, Thomas Anderson. Only as a hacker is he known as Neo. When he exits the matrix and enters the real world, he is known as Neo. There are more than one calls to the quest in this film. There is a minor call and a major call. The minor call would be when Neo receives a message on his computer stating: "Matrix has you follow the white rabbit". Later, when some customers Neo has worked for come to pick up hacked goods, he is invited to join them. At first, he is reluctant but when he sees a white rabbit on one of them, he decides to go. When he gets the bar where they were headed, he meets with Trinity, a woman who later becomes an ally. She warns him that "they" are watching him. She tells him that there is a man who has the answer to...
Words: 1398 - Pages: 6
...Diasporic Cross-Currents in Michael Ondaatje’s Anil’s Ghost and Anita Rau Badami’s The Hero’s Walk HEIKE HÄRTING N HIS REVIEW of Anil’s Ghost, Todd Hoffmann describes Michael Ondaatje’s novel as a “mystery of identity” (449). Similarly, Aritha van Herk identifies “fear, unpredictability, secrecy, [and] loss” (44) as the central features of the novel and its female protagonist. Anil’s Ghost, van Herk argues, presents its readers with a “motiveless world” of terror in which “no identity is reliable, no theory waterproof” (45). Ondaatje’s novel tells the story of Anil Tessera, a Sri Lankan expatriate and forensic anthropologist working for a UN-affiliated human rights organization. Haunted by a strong sense of personal and cultural dislocation, Anil takes up an assignment in Sri Lanka, where she teams up with a local archeologist, Sarath Diyasena, to uncover evidence of the Sri Lankan government’s violations of human rights during the country’s period of acute civil war. Yet, by the end of the novel, Anil has lost the evidence that could have indicted the government and is forced to leave the country, carrying with her a feeling of guilt for her unwitting complicity in Sarath’s death. On one hand, Anil certainly embodies an ethical (albeit rather schematic) critique of the failure of global justice. On the other, her character stages diaspora, in Vijay Mishra terms, as the “normative” and “ exemplary … condition of late modernity” (“Diasporic” 441) — a condition usually associated...
Words: 12618 - Pages: 51
...Comic plays by William Shakespeare. Famous Comic Plays: As You Like It Comedy Of Errors Much Ado About Nothing Loves’ Labour’s Lost Merchant of Venice Two Gentle Men of Verona Taming of Shrew Tempest Twelfth Night Measure of Measure “Professional entertainment consisting of jokes and satirical sketches, intended to make an audience laugh”. Synonyms: light entertainment, comic theater, frace , situation comedy, satire, pantomime ,comic, opera “A movie, play, or broadcast program intended to make an audience laugh.” plural noun: comedies The Tragic and the Comic fade into each other by almost insensible gradations, and the greatest beauty of a poetical work often consists in the harmonious blending of these two elements. Not only in the same drama may both exist in perfect unison, but even in the same character. Great actors generally have a similar quality, and frequently it is hard to tell whether their impersonations be more humorous or more pathetic. Shakespeare seems to have taken a special delight in its employment. No principle of his procedure is better known or more fully appreciated. His tragedies never fail of having their comic interludes; his comedies have, in nearly every case, a serious thread, and sometimes a background with a tragic outlook. Life is not all gloom or all delight; the cloud will...
Words: 2596 - Pages: 11
...national identity. In Sammo Hung’s Wong Fei Hung Ji Saam (West Territory Mighty Lion/Once upon a Time in China and America, 1997), Master Huang Fei-hong (Jet Li Linjie) travels to the Wild West to visit an American branch of the Po Chi Lam Clinic set up by his student Sol. During the journey, he bangs his head against a rock in a turbulent stream and loses his memory. He is rescued by a friendly tribe of Indians. Moments before we see Huang again, an Indian emerges from a tepee proudly announcing the birth of a child. When Huang recovers, he stumbles around in the Indian camp wearing an Indian costume, and his loose unbraided hair is flowing like an Indian’s. After using his martial arts prowess to defeat a hostile Indian, who ironically mouths racist American platitudes against the outsider—”His clothing is different, his skin color is different, his speech is different”—Huang is adopted into the tribe and given the name “Yellow.” Before this, he attempts to remember events of the recent past. But his vague recollections reveal images reproducing culturally blurred boundaries paralleling his sense of ethnic and geographic displacement. During the recent past of his stagecoach journey through America, Aunt Yee/Thirteenth Aunt/Shishanyi (Rosamund Kwan Chi-lam) had taught him English while Seven/Club Foot (Xong Xin-xin) watched Huang. Club Foot then expresses his yearning for a traditional bowl of Chinese rice...
Words: 11220 - Pages: 45
...CHAPTER I INTRODUCTION A. Background of The Study Every individual has problems in their life. The problem that appears is complex. Most of them related to human psychological condition. One of the basic problems of individual is feeling inferiority. This emerges as the result of psychological and social weakness. Inferiority feeling also arises for imperfection in doing something. Those feelings include subjective feeling, which is experienced by people because of their social disabilities. Thus, human beings try to compensate for their inferiority feeling by striving to overcome their feeling. Inferiority feeling influences human being life style. In other words, inferiority determines life style involving how people attempt to defeat their weakness. Commonly, individual applies their inferiority in social life. However, they tend to be motivated to overcome feeling of inferiority by building relationship with others to get their life’s goal. Sometimes, the goal of life will become difficult thing to be reached since there are many problems in human life. The problems in human life cannot be separated from thinking, feeling, and acting. Those are actually bringing up influence for the literary work. Therefore, literature closely related to psychology in human being including experiences facing the life. A work of literature is created not only to entertain but also to convey values and meanings to human life which can be discovered in the problem...
Words: 7691 - Pages: 31
...21 23 32 SECOND DRAFT 4.1.4 Drama 4.1.5 Films 4.1.6 Literary Appreciation 4.1.7 Schools of Literary Criticism 4.2 Catering for Learner Diversity 4.3 Meaningful Homework 4.4 Role of Learners Chapter 5 41 45 52 69 71 72 73 74 Assessment 5.1 Guiding Principles 5.2 Internal Assessment 5.2.1 Formative Assessment 5.2.2 Summative Assessment 5.3 Public Assessment 5.3.1 Standards-referenced Assessment 5.3.2 Modes of Public Assessment 74 74 74 75 77 77 77 Quality Learning and Teaching Resources 104 6.1 Use of Set Texts 6.2 Use of Other Learning and Teaching Resources 104 108 Chapter 6 Chapter 7 109 Supporting Measures 7.1 Learning and Teaching Resource Materials 7.2 Professional Development 109 109 Appendix 1 Examples of Poetry Analysis 110 Appendix 2 Examples of...
Words: 41988 - Pages: 168
...The Gospel ACCORDING TO FEMIGOD He who has ears, let him hear The author and publisher have provided this e-book to you without Digital Rights Management software (DRM) applied so that you can enjoy reading it on your personal devices. THE GOSPEL ACCORDING TO FEMIGOD Copyright © 2013 by Femigod Ltd. Published by Femigod Ltd. www.femigod.com Femigod® is a registered trademark of Femigod Ltd. ISBN: 9780992642600 For my darling sister, Pero. I love you dearly. No matter what you want, it’s yours. Beyond money and weapons. Contents Introduction ............................................................................................................................................... 1 Book One: Understanding Mainstream and Organised Religion.............................................................. 5 Christianity ............................................................................................................................................ 6 Islam ...................................................................................................................................................... 9 Hinduism.............................................................................................................................................. 12 Buddhism ........................................................................................................................................... 155 Chinese traditional religions ...........
Words: 76280 - Pages: 306
...THE PLAYER Good game design is player-centric. That means that above all else, the player and her desires are truly considered. Rather than demanding that she do something via the rules, the gameplay itself should inherently motivate the player in the direction the designer wants her to go. Telling players they must travel around the board or advance to the next level is one thing. If they don’t have a reason and a desire to do it, then it becomes torture. In creating a game, designers take a step back and think from the player’s viewpoint: What’s this game about? How do I play? How do I win? Why do I want to play? What things do I need to do? MEANINGFUL DECISIONS Distilled down to its essence, game design is about creating opportunities for players to make meaningful decisions that affect the outcome of the game. Consider a game like a boxing match. So many decisions lead up to the ultimate victory. How long will I train? Will I block or will I swing? What is my opponent going to do? Where is his weakness? Jab left or right? Even those few, brief questions don’t come close to the myriad decisions a fighter must make as he progresses through a match. Games invite players into similar mental spaces. Games like Tetris and Chess keep our minds busy by forcing us to consider which one of several possible moves we want to take next. In taking these paths, we know that we may be prolonging or completely screwing up our entire game. The Sims games and those in...
Words: 111961 - Pages: 448
...The Presentation Secrets of Steve Jobs How to Be Insanely Great in Front of Any Audience Carmine Gallo Columnist, Businessweek.com New York Chicago San Francisco Lisbon London Madrid Mexico City Milan New Delhi San Juan Seoul Singapore Sydney Toronto Copyright © 2010 by Carmine Gallo. All rights reserved. Except as permitted under the United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher. ISBN: 978-0-07-163675-9 MHID: 0-07-163675-7 The material in this eBook also appears in the print version of this title: ISBN: 978-0-07-163608-7, MHID: 0-07-163608-0. All trademarks are trademarks of their respective owners. Rather than put a trademark symbol after every occurrence of a trademarked name, we use names in an editorial fashion only, and to the benefit of the trademark owner, with no intention of infringement of the trademark. Where such designations appear in this book, they have been printed with initial caps. McGraw-Hill eBooks are available at special quantity discounts to use as premiums and sales promotions, or for use in corporate training programs. To contact a representative please e-mail us at bulksales@mcgraw-hill.com. TERMS OF USE This is a copyrighted work and The McGraw-Hill Companies, Inc. (“McGraw-Hill”) and its licensors reserve all rights in and to the work. Use of this work...
Words: 72152 - Pages: 289
...LACAN AND CONTEMPORARY FILM EDITED BY TODD McGOWAN and SHEILA KUNKLE OTHER Other Press New York Copyright © 2004 Todd McGowan and Sheila Kunkle Production Editor: Robert D. Hack This book was set in 11 pt. Berkeley by Alpha Graphics, Pittsfield, N.H. 10 9 8 7 6 5 4 3 2 1 Allrightsreserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without written permission from Other Press LLC, except in the case of brief quotations in reviews for inclusion in a magazine, newspaper, or broadcast. Printed in the United States of America on acid-free paper. For information write to Other Press LLC, 307 Seventh Avenue, Suite 1807, New York, NY 10001. Or visit our website: www.otherpress.com. Library of Congress Cataloging-in-Publication Data McGowan, Todd. Lacan and contemporary film / by Todd McGowan & Sheila Kunkle. p. cm. Includes bibliographical references and index. ISBN 1-59051-084-4 (pbk : alk. paper) 1. Motion pictures-Psychological aspects. 2. Psychoanalysis and motion pictures. 3. Lacan, Jacques, 1901- I. Kunkle, Sheila. II. Title. PN1995 .M379 2004 791.43'01 '9-dc22 2003020952 Contributors Paul Eisenstein teaches literature and film in the English department at Otterbein College, Columbus, Ohio, and is the author of Traumatic Encounters: Holocaust Representation and the Hegelian Subject (SUNY Press, 2003). Anna Kornbluh...
Words: 97016 - Pages: 389
...Table of Contents Title Page Copyright Page Dedication Introduction Chapter 1 - Priming Chapter 2 - Confabulation Chapter 3 - Confirmation Bias Chapter 4 - Hindsight Bias Chapter 5 - The Texas Sharpshooter Fallacy Chapter 6 - Procrastination Chapter 7 - Normalcy Bias Chapter 8 - Introspection Chapter 9 - The Availability Heuristic Chapter 10 - The Bystander Effect Chapter 11 - The Dunning-Kruger Effect Chapter 12 - Apophenia Chapter 13 - Brand Loyalty Chapter 14 - The Argument from Authority Chapter 15 - The Argument from Ignorance Chapter 16 - The Straw Man Fallacy Chapter 17 - The Ad Hominem Fallacy Chapter 18 - The Just-World Fallacy Chapter 19 - The Public Goods Game Chapter 20 - The Ultimatum Game Chapter 21 - Subjective Validation Chapter 22 - Cult Indoctrination Chapter 23 - Groupthink Chapter 24 - Supernormal Releasers Chapter 25 - The Affect Heuristic Chapter 26 - Dunbar’s Number Chapter 27 - Selling Out Chapter 28 - Self-Serving Bias Chapter 29 - The Spotlight Effect Chapter 30 - The Third Person Effect Chapter 31 - Catharsis Chapter 32 - The Misinformation Effect Chapter 33 - Conformity Chapter 34 - Extinction Burst Chapter 35 - Social Loafing Chapter 36 - The Illusion of Transparency Chapter 37 - Learned Helplessness Chapter 38 - Embodied Cognition Chapter 39 - The Anchoring Effect Chapter 40 - Attention Chapter 41 - Self-Handicapping Chapter 42 - Self-Fulfilling Prophecies Chapter 43 - The Moment Chapter 44 - Consistency...
Words: 84394 - Pages: 338
...6 Build Your Vocabulary ■ ■ ■ ■ The SAT High-Frequency Word List The SAT Hot Prospects Word List The 3,500 Basic Word List Basic Word Parts be facing on the test. First, look over the words on our SAT High-Frequency Word List, which you’ll find on the following pages. Each of these words has appeared (as answer choices or as question words) from eight to forty times on SATs published in the past two decades. Next, look over the words on our Hot Prospects List, which appears immediately after the High-Frequency List. Though these words don’t appear as often as the high-frequency words do, when they do appear, the odds are that they’re key words in questions. As such, they deserve your special attention. Now you’re ready to master the words on the High-Frequency and Hot Prospects Word Lists. First, check off those words you think you know. Then, look up all the words and their definitions in our 3,500 Basic Word List. Pay particular attention to the words you thought you knew. See whether any of them are defined in an unexpected way. If they are, make a special note of them. As you know from the preceding chapters, SAT often stumps students with questions based on unfamiliar meanings of familiar-looking words. Use the flash cards in the back of this book and create others for the words you want to master. Work up memory tricks to help yourself remember them. Try using them on your parents and friends. Not only will going over these high-frequency words reassure you that you...
Words: 92038 - Pages: 369