...Video Games: Impact on a gamer’s life Student’s Name University Affiliation Video Games: Impact on a gamer’s life All work with no play makes Jack a dull boy is one of the most common quotes we have all grown up with. It simply means that one needs to relax his body and mind after working for some time. Playing games has been known to relieve tensions and relax the body across all ages and genders. However, gone are the days when ‘play’ meant actual play in the fields; the modern ‘play’ involves sitting in front of the screen holding a gaming pad playing video and computer games. Video games have been said to be addictive and having bad effects to the gaming addicts. Another group has defended video games stating a few benefits to counter the criticisms. Most of the researches done by psychologists on “gaming effects” focus on the negative impacts: the harm done being related to depression, violence and addiction. Addiction has been identified as the main negative effect. Once a person starts playing, they can sit there for as many hours as possible and forget about any other task they are supposed to undertake (Abanes, R, 2006). All that the gamer cares about is beating his opponent or overcoming obstacles to get to another level. According to Abanes (2006) video games tend to take the first priority over anything else including revision for exams and going out with friends. This addiction...
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...P1 - Explain the impact of computer games on society Playing computer games has its benefits and its drawbacks. It is extremely important to highlight both of these aspects due to the hundreds of millions of people and children who play them. In this report, we will explain four benefits and four drawbacks of playing computer games. Benefits Social connection The majority of computer games in the modern day allow for gamers to be involved in multi-person play, whether this is with people present in the same room or people all around the world which are connected online. This means that playing computer games is an extremely popular social activity, and one which is discussed among gamers among themselves. If somebody doesn’t play computer games, they might find themselves left out of the conversation. This is definitely not a bad thing, and does not mean that everybody has to play computer games; it just shows how popular computer games are as a social activity. Having friends online can help people deal with daily struggles in their life, which is why the social connection is one of the most important benefits of playing computer games. Better vision Playing computer games can vastly improve one’s visual skills, including eye-to-hand co-ordination and improved reaction times. Also, gamers will learn to think fast in pressured situations. All these are skills which can be used in everyday life. Research has been carried out on older drivers, which concluded that playing...
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...Macroeconomic Impacts of the Olympic Games In the summer, London played host for the prestigious Sporting Event which was the Olympic Games. During the Games, London was the world’s hottest spot with visitors, athletes and the media all converging in one place in order to take part and spectate the events. But even with so many potential customers during this time, did the games benefit the economy? The UK in total spent £9.325 billion on the games but did the huge investment pay off and how did that help other economic factors such as Unemployment and GDP growth or even Aggregate demand. The UK invested over 9 billion pounds on new facilities, improved transport and new transport links, infrastructure, safety precautions and accommodation in order to be adequate to host an Olympic Games as is requested by the International Olympic Committee. It was not only to impress the Committee but also to impress the public on how well equipped the Capital was in order to host the Games. The final budget of the games went over the original projected budget of £5.906 billion which was foreseen in November 2004 when London put forward their bid to host the games. This investment was claimed to be a small sacrifice and the economic benefits would surely outweigh it. According to the data above, we can see that overall the majority of money was spent on the core Olympic costs which include the venues, transport infrastructure, site security and programme management. According to Visa...
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...Chapter I THE PROBLEM Introduction Millions of people play online games around the world, in April 2013 it was estimated that 671 million people worldwide played online games. Almost a quarter of these individuals did so on a daily basis and that number as a percentage of total online gamers continue to grow (comScore, 2013). An online game is a video game played over some forms of computer network, using a personal computer or video game console typically on the Internet. This network is usually the Internet or any equivalent technology; but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. One advantage of online games is the ability to connect to multiplayer games in which thousands of people can participate in a shared world and can return to that world day after day to see it grows and changes in response to one’s own actions, although single-player online games are quite common as well. A second advantage of online games is that a great percentage of games do not require payment. Third, that is worth noting, is the availability of a wide variety of games for all types of game players. While it may be true that online games are perceived to have advantages to players, their effect on behavior is worth looking into. As defined by McLeod (2008), human behavior is experienced throughout an individual’s entire lifetime. It includes the way they act based on different factors such as genetics, social...
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...Will British Tourism suffer during the Games? The impact of the greatest show on earth arriving on British shores can be quantified in many ways; in terms of its social, financial, environmental, economic and overall legacy impact. In terms of British tourism, much debate has arisen concerning the economic impact of the Games, and whether the Games will actually provide a positive or negative legacy for the sector. ECONOMIC IMPACT Economic impact can be defined as the measure of the spending and employment effects of a specific project. In the case of the London 2012 Games, the total economic impact can be considered to be the sum of direct, indirect, and induced impacts resulting from the Games. The direct impact of the Games includes the purchases of Games organisers in the preparation and execution of the Olympic and Paralympic Games. Indirect impacts are experienced by those companies and individuals who operate in the goods and service industries that supply the industries that receive expenditures by Games organisers. Induced impacts relate to the spending made by individuals who are employed either indirectly or directly by Games expenditures. The Cost of Hosting the Games The budget for the London 2012 Olympics currently stands at £9.35bn. This figure includes a £2.7bn contingency fund. The overall figure has increased four times since Britain won the bid in July 2005 (it is not unusual for Games budgets to rise considerable after bid...
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...Meng Chen - 014201200165 | A Brief History of Nintendo Nintendo started as a Japanese playing card manufacturer and remained in this industry until 1974 when it created the video game market with the Magnavox Odessey. Nintendo was founded in Kyoto, Japan, in 1889 under the name of Nintendo Koppai by Fusajiro Yamauchi (Nintendo History). They made decks of playing cards, known as Hanafuda, in Japan. The cards were made by hand originally and became very popular. As demand soared, Yamauchi hired assistants to mass-produce his cards and he opened up a second shop in Osaka. Nintendo took off as one of the largest card makers in the world and maintained that status until the 1950’s. Since then, the company has been committed to creating new and innovative video game consoles and games like Nintendo Entertainment System, Super Nintendo Entertainment System, N64, Game Cube, Game Boy, Game Boy Color, Game Boy Advance, Game Boy Advance SP, Game Boy Micro, Nintendo DS, Nintendo DS Lite, Super Mario Brothers game series, Donkey Kong and the Zelda game series (Thompson, Strickland, & Gamble, 2010, pp. C-238-239). In 2006, the company released a brand-new and unique gaming system, Nintendo Wii, which won the majority of the video game console marketing share. Currently, Wii console and game sales have dramatically dropped due to the current recession. Additionally, gamers and analysts are beginning to ask what next console release will entail, implying that demand has decreased...
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...The Olympic Games are a set of international sports competitions held every four years since 1896, regrouping over 10,500 athletes from different nations, participating to nearly 300 different sports (Australian Olympic Committee, 2009). They are one of the most renowned events in the world, and have the ability of attracting the attention of a worldwide audience and to produce important impacts on the country or region that hosts them. After hosting the Olympics two times in 1908 and 1948, London will beat the records this year by being the first country holding three Olympic Games and, in the same way as the previous Games, the 2012 Olympics are going to have major impacts on the country on several industries (Australian Olympic Committee, 2009). This essay will mainly discuss the political, social and economic long-term impacts that hosting the 2012 Olympic Games will have on the city of London in relation to the Events Industry. This first part of the essay will discuss the political impacts of the Olympics on the Events Industry. Over time, the Olympic Games have become “irreparably intertwined with politics” and have generated a good political image on the hosting country as they served as a tool of global publicity. Unfortunately, this hasn’t always been a positive thing as it often led to bribery and corruption. For example, in 1936 the Nazi Party used the Games to promote German superiority. This is why the International Olympics Committee (IOC) former...
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...------------------------------------------------- The Impact of Video Games on Children Video games have been available to consumers for the last 30 years. They are a unique form of entertainment, because they encourage players to become a part of the game's script. Today's sophisticated video games require players to pay constant attention to the game, rather than passively watching a movie. This has both positive and negative impacts on players. Several studies have been published that explore these impacts on today's children. Sections: * What impact does playing video games have on children or adolescents? * Tips on managing your child's media consumption * The Entertainment Software Rating Board (ESRB) * References What impact does playing video games have on children or adolescents? The most widely used "positive" impact video games are said to have on children is that they may improve a player's manual dexterity and computer literacy. Ever-improving technology also provides players with better graphics that give a more "realistic" virtual playing experience. This quality makes the video game industry a powerful force in many adolescent lives. However, numerous studies show that video games, especially ones with violent content, make teens more aggressive. Part of the increase in aggressive behavior is linked to the amount of time children are allowed to play video games. In one study by Walsh (2000), a majority of teens admitted that...
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...Economic Impact of Mega Sporting Events on Host countries Nitika Mangal Table of Contents Table of Contents 2 Chapter 1: Introduction 4 Chapter 2: Aim and Objectives 5 Chapter 3: Literature Review 6 Chapter 4: Analysis 1 - Economic Impact of Atlanta 1996 Olympics 9 Positive Impact 9 Negative Impact 10 Chapter 5: Analysis 2 - Economic Impact of Sydney 2000 Olympics 12 Positive Impact 12 Negative Impact 14 Chapter 6: Analysis 3 - Economic Impact of Sochi 2014 Winter Olympics 16 Positive Impact 16 Negative Impact 18 Chapter 7: Analysis 4 - Economic Impact of FIFA 2010 World Cup, SA 20 Positive Impact 20 Negative Impact 21 Chapter 8: Analysis 5 - Economic Impact of FIFA 2014 World Cup, Brazil 23 Positive Impact 23 Negative Impact 24 Chapter 9: Overall Critical Analysis of Mega Sporting Events 26 Olympics 26 FIFA World Cup 29 Chapter 10: Challenges in Calculating Economic Impact 31 Chapter 11: Conclusion 34 References 35 Chapter 1: Introduction Hosting a sporting event, and that too a mega-sporting event is considered to be a proud moment in the history of any country. It is hard to provide a clear and well defined meaning for the term mega-event, as its difference from a normal event is not just dependent on the number of actual participants. It needs the fulfillment of many different factors...
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...Ethical Problem The key issue is simply that Rockstar Games (a subsidiary of Take Two Interactive) does not have the intent for the “greatest good for all people.” Your strategy solely focuses on financial gain and being the market leader, regardless of how you execute this strategy (1). Rockstar Games is not only marketing violence and illegal activities to children, but you are lying while doing so. Children cannot make rational decisions. Therefore directly marketing violent games to children encourages children that it is “okay” to participate in such illegal activities. Your games are interactive, therefore, children are being shown directly how to plan and execute these illegal activities. This is unethical and shows Rockstar Games only motive of financial gain and to be the market leader. The violence in your video games has become more realistic to the violence that occurs in the real world. In much older video games, violent acts were seen and thought to be carried out unrealistically. For example, killing someone would make them vanish into thin air. Currently the violence in your video games truly resembles realistic situations, such as shooting someone in the head and watching the blood poor out as the character slowly dies in excruciating pain. Promoting illegal activities, such as murder, prostitution and corruption, and promoting racism presents a moral challenge that Rockstar Games does not seem to have a problem with. Your company’s strategy specifically...
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... I have chosen this article due to the fact it explains how video games have a negative impact that cause violence. Especially how video games have an impact on children. The writer induce the peruses to acknowledge his thoughts of how computer games have a negative effect towards kids. He gives great cases of how a young person are brought on by computer games. Leo correlation between high schooler savagery and computer games The Littleton slaughter, a genuine bloodbath brought about by two young understudies who shot and executed kindred schoolmates and an instructor, furthermore ending their lives shooting themselves in the head. Another example that pertain in the article was him introduces David Grossman a retired army officer who makes a...
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...The Impact of Media on Youth Violence COM/156 April 26, 2013 Dr. P. University of Phoenix The Impact of Media on Youth Violence Children today do not spend as much time outside playing as compared to 25 years ago. In that time aggression rates in children have increased and here is why: Mass Media. Has anyone ever wondered what children are watching and what impact it is having on the children? Are parents aware of the types of video games their children are watching or what sites they are viewing when on the Internet? Would it be shocking to hear that children will see more than 16,000 murders and 200,000 violent acts because of mass media by the time they are 18? Aggression in children can be linked to violence in mass media, the amount of time spent on mass media, and desensitization to mass media. Children often have aggressive tendencies that can be linked back to mass media they are partaking in: movies and television shows containing violence, as well as playing video games that contain violence. Huesmnn (2007) wrote research evidence has accumulated over the past half-century that exposure to violence on television, movies, and most recently in video games increases the risk of violent behavior on the viewer’s part…the recent increase in the use of mobile phones, text messaging, e-mail, and chat rooms by our youth have opened new venues for social interaction in which aggression can occur. (The Impact of Electronic Media Violence: Scientific Theory and...
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...“Optimizing Challenges and Skills in the Design of an Educational Computer Game and Exploring Adolescents’ Gaming Beliefs” that previous studies indicate that computer-assisted instruction (CAI) programs have important factors that can motivate, challenge, increase curiosity and control, and promote fantasy in children. Despite the fact that computer and video games gave the same multimedia capability as CAI programs, Begg et. al. (2005) stressed in their study “Game-Informed Learning: Applying Computer Game Processes to Higher Education” that their potential learning impact is often discounted by parents and educators. Recently, computer-based video games presence and popularity have been ever-growing, and game developers and researchers have started to investigate video games impact on students’ cognitive learning. For, example Pillay (2002) commenced a study entitled “Journal of Research on Technology in Education” investigating the influence of recreational computer games on children’s subsequent performance on instructional tasks. While game-playing is regarded somewhat negative in educational settings, particularly for young children, re-scrutinization of its influence in a teaching and learning context is crucial. This study investigated whether computer-based video games facilitate children’s cognitive learning achievement. In comparison to traditional CAI programs, this study explored the impact of the varied types of instructional delivery strategies on children’s learning...
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...with countless passages tying together global intrigue and enticing characters, are rapidly dwindling in the past. Now with movies, books and video games all fighting for their spot around the proverbial camp fire, storytelling has devolved into a hook ‘em quick gimmick parade. Writers and story tellers will delve countless hours into either the characters or the setting, whichever they believe will give them the best retention to seeing through the plot. Video games are especially prone to having to make this choice, since the player is supposed to have some impact on the protagonist actions and thoughts....
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...critical in supporting the reputation of London and the UK in the future," said Greg Klassen, Senior-Vice President of the Canadian Tourism Commission. This statement came just before the 2012 Olympics. In a nutshell, his comment hits the nail on the head in terms of the impact hosting the Olympics can have on future tourism after hosting the Olympics. It goes without saying, then, that hotels and restaurants should price cautiously. "Resist the urge to price for the Olympics and con-sider pricing for the next 10 years instead. You don't want these to become known as the rip-off Olympics," advises Klassen. By hosting a successful major event, a city is able to demonstrate technical and organizational abilities, and even winning the opportunity to act as the host city signals success. However, by taking on that responsibility, in an event such as the Olympics, you run into the possibility that the event may not go the way you planned it. Either way, hosting the Olympics is an opportunity that many tourist destinations will not let pass them by. The Australian Tourist Commission received US $6.7 million from the Australian Government over four years, to maximize the tourism opportunities presented by the Sydney Olympic Games. It assisted official ticket agents, appointed by each National Olympic Committee, to develop travel packages that featured tours to various parts of Australia. Many of the agents had little prior knowledge of Australian destinations and were working with the Australian...
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