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The Reusability of a Code

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The Reusability of a Code

Randy Lane
March 27, 2012

The Reusability of a Code In computer science and software engineering reusability is a segment or part of a code that can be used again to add new functions with a little change or hardly any modification. Reusing if codes can reduce not only time, but also can increase that prior testing stage and use of it can reduce bugs and some code modifications when a change in code is required. The reusability of a code, many programmers know that is not easy designing and coding a module or object.

When implementing a code, it can be complex and can take a long time to be done or accomplish. When it comes down to it, it makes a lot of sense to use the code as often as you can. Code reusability has actually become a very valuable part of adding efficiency and actually made it easier for programmers and computer programming itself. When making a program either you can start from scratch every time or you can use the code previously made and just add on to it.

In programming information, hiding is the principal of separating the designs and or making certain decisions in a computer program can actually change. Information hiding protects other parts of the program from actually changing a lot. If the design is changed in any way then the Information hiding actually provides a stable code, which can protect the remainder of the program from the implementation. The details are most likely to change when information hiding is considered.

Data encapsulation is an important concept when programming with things or objects, in oop data encapsulation is used with the combining of information and data how to use in one or several places. This can be used through the state and the behaviors of an object. When you only allow the object to be accessed and changed through certain

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