...Just Video Games "Man dies in Taiwan after 3-day online gaming binge" (Hunt, 2015). One of the most significant things that are constantly and rapidly evolving is technology. Technology has a direct impact on the social, economic, political, and cultural life. Nobody these days can do the daily responsibilities without using transportation or without their phone. Technology has become part of everything in the life. This rapid development has many advantages, but unfortunately it also has some disadvantages. Currently, the most important advantages is using technology in the educational process. On the other hand, technology has also some negative impacts especially on the kids. The worst disadvantage of using technology is that...
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...Rubin addressed are demonstrated in particular in today’s media, which reinforces gender inequality and objectification, through the depiction of women as hyper-sexualized, weak, and unskilled. This negative depiction of women exists especially in the gaming community, in which many have criticized the negative portrayal of women as sexist and severely problematic. Video games like Grand Theft Auto and Red Dead Redemption portray women in an almost exclusively violent and sexualized manner, which serves to reinforce the never-ending sexism and gender biases that society has upheld for centuries. Society as a whole can change the perception of gender and how women are perceived, but leaps towards progressive ideas need to be made first, starting with the video game industry as a whole. Throughout history, women’s roles have primarily been domestic – staying home and being responsible for the care of her husband and children. As Warnke points out (4), this is not a result of sex but, rather of gender. Society, culture, and especially economics have been the primary driver behind the reinforcement of gender stereotypes particularly for women. Joan Wallach Scot’s analysis of French garment jobs during the 1840’s serves as an example of the historical gender identities that were constructed for women. During the 19th century,...
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...brings over and over that the persons should not play video games, for diverse reasons, already because they can damage the sight as well as isolate the people of the real world and saying to come to a point where the only thing that people only want to play video games. Moreover, the opinions or inferences from the video games, the purpose of the essay is a linked topic to videogames, the group of interest especially I belong, Girl Gamers, the situation to be a woman and gamer, continues nowadays being something controversial. However the gender nature of gaming is not a stereotype itself, although it may contribute to females’ gamers to be seen in a wrong perspectives and beliefs towards playing video games. Body Gaming has been consider more able or adaptable for men/boys rather than women/girls. Nowadays there are more female gamers in the industry; around 44% of gamers are female and 55% are male (Entertainment Software Association, 2015). The world in general has done to itself, different perceptions or inferences, to certain, extent badly groundless due to the fact or even, the possibility of seeing women or girls to play video games. It is true that nowadays not only this question as this one, but in any other area, the tastes or the hobbies already do not qualify as anything for woman or anything for man, but with the time and the conscience of other persons inside a society, returns to these "stereotypes" something from the past, giving welcome to a more opened...
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...Many are quick to judge people who play video games as “violent”. When actually no study has ever shown that these games result in direct violence. It also is not true because video games keep criminals off the street, is an escape for people from the real world, and it actually makes society less violent. Role playing games with simulated violence are diverting for kids. This is why. These video games keep criminals busy when they would usually be breaking the law. Overall crime rate in the US has sharply decreased as video games soar. Criminals will be too busy to go out and commit crimes. A Harvard psychologist Steven Pinker says, “We are actually living in the safest period in the history of history.” Many gamers are using these games...
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...Do Violent Video Games Make A Person Violent? Violent video games have been evolving for years. The first violent video game to ever be released was Death Race made in 1976 (Suddath). This game brought a controversy that would follow all video games for years to come. Although many people say that violent video games cause a person to become violent, many people will argue that violent video games do not cause a person to be violent. Both sides of the “violent-video-game” argument, examples to both points being made, and who should not play violent video games will be analyzed or examined in order to determine the effects of gaming. First, many people believe that violent video games do not cause violence. People believe that violence in video games is the cause of violence, but most video games depict and reflect the real world (Rynne). The world is full of violence, and it was full of violence long before video games started to make their way to popularity. People will counter this point and say that violent video games bring stabbing, shooting, running people over, drugs, alcohol, theft, etc… into people’s lives, but if a person turns the television to a news station, he/she will see all of the same things. War games depict wars in other countries, Grand Theft Auto reflects how people in bad neighborhoods can act, and medieval games give people and understanding about the past. People will say that because of these games mass murders will evolve; for example, Sandy...
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...globe. Video games for instance, have existed since the 1940s. However, game developers have subsequently introduced Massively Multiplayer Online Role-playing Games or MMORPG, where players interact in real time and across borders for collective game activities. It has become whole new platform that facilities geographically separated gamers to interact and form close bonds. Subsequently, it results in new problems evident worldwide. Most adolescents like to spend at least part of their free time playing video games. But for some, what starts out as innocent recreation can become an addiction. Soon, friends, family, school, and even personal hygiene are neglected as nearly every spare moment is spent playing the game. But what makes a game addictive? Are there certain characteristics that make some games more addictive than others? As with any addiction, video game or "gaming" addiction is usually a multi-faceted issue. For starters, video games are designed to be addictive. Not "addictive" in the clinical sense of the word, but game designers are always looking for ways to make their games more interesting and increase the amount of time people will spend playing them. They want you, once you log in or pick up that controller, to never want to stop playing. Consequently, games are designed to be just difficult enough to be truly challenging, while allowing players to achieve small accomplishments that compel them to keep playing. In that respect, the design of video games is similar...
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...globe. Video games for instance, have existed since the 1940s. However, game developers have subsequently introduced Massively Multiplayer Online Role-playing Games or MMORPG, where players interact in real time and across borders for collective game activities. It has become whole new platform that facilities geographically separated gamers to interact and form close bonds. Subsequently, it results in new problems evident worldwide. Most adolescents like to spend at least part of their free time playing video games. But for some, what starts out as innocent recreation can become an addiction. Soon, friends, family, school, and even personal hygiene are neglected as nearly every spare moment is spent playing the game. But what makes a game addictive? Are there certain characteristics that make some games more addictive than others? As with any addiction, video game or "gaming" addiction is usually a multi-faceted issue. For starters, video games are designed to be addictive. Not "addictive" in the clinical sense of the word, but game designers are always looking for ways to make their games more interesting and increase the amount of time people will spend playing them. They want you, once you log in or pick up that controller, to never want to stop playing. Consequently, games are designed to be just difficult enough to be truly challenging, while allowing players to achieve small accomplishments that compel them to keep playing. In that respect, the design of video games is similar...
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...Title | Exploring the Influence and Controversy of Modern Electronic Games | Assessment B, Part 1 - Exploring the Influence and Controversy of Modern Electronic Games | What are some of the most controversial issues you've discovered? | That video games causes most of the people obesity rate and that violent video games make viewers my aggressive and more likely to act out their fantasy they find in video games | | How can I explain the industry's response to concerns that gaming perpetuates obesity? | Not all games causes you to sit down and play in fact console are being made to where you are the controller and is getting you fit like dance, dance revolution and Wii fitness. Also some people sit at desk all day without getting any exercise at all this can be a cause. | | Will we ever be able to completely eliminate concerns about sex and violence in video games? Why or why not? | No because some games will always have sex and violence in them. The only thing you can do is tone it down in games and make it harder for minors to buy. Also game maker should make more games that’s more appealing that also do not lose out traditional players | | What are some positive aspects of video games? | Not all video games are about sex and violence. They can teach you to be greener; it can stimulate your mind and teach you new things. Also some video games can get you in shape. Also most video games get you more sociable and interactive | | Assessment B, Part...
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...Violent Video Games Killing Children? It is a misconception that video games make people violent. One might not usually think of the positive sides of playing video games. However, many examples prove that video games can be beneficial. A lot of people are led to believe that video games make people violent and cause crimes. Even though millions of people are playing violent video games, mass killings are still a statistical anomaly. Politicians and the media utilize the controversy of violent video games for their own interests rather than those of the public. Video games are a form of creative expression and should not be demonized or used as a scapegoat for our population’s deeper mental traumas. Video games have positive effects. A study conducted by Shawn Green & Daphne Bavelier from Center Visual Science, University of Rochester, show that people who play a lot of action video games benefit from improved “hand-eye coordination and visuo-motor skills, such as resistance to distraction, sensitivity to information in the peripheral vision and ability to count briefly presented objects, than non-players” (“Action video game modifies visual selective attention”). Video games that incorporate advanced motion detection, such as Microsoft’s Kinect or Sony’s PlayStation Move, provide both physical and mental exercise. Furthermore, a study conducted by Doctor Cheryl K. Olson, co-director of the Center for Mental Health and Media, indicates that “contrary to the stereotype of the...
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...When it comes to children who play video games, they think that it is a very entertaining hobby or way to pass the time. However, what the parents don’t see is that the fun, yet violent video games, are influencing their children to perpetrate acts of brutality. Youths get the experience of holding a gun and using it for the wrong occasion in certain video games. Games such as Resident Evil and Diehard, the player walks around holding a gun and shooting at their enemies. Although the increase in aggressive behavior is linked to the amount of time children play video games, eliminating the negative impact that they have on your child, and therefore we should eliminate violent video games from a child’s life. Games are a very quick and amusing way to be entertained. Not so long ago, games were more or less a gathering of several people agree to play a competition style activity such as Soccer, Rugby, Cricket, Tennis and Baseball. The other form of game was became narrower to simple board and table games such as Backgammon, Card Games, and Monopoly. The gaming industry is a multi-billion dollar a year industry and is increasing by 50% every year, a thoughtful of the amount of time children spend in front of televisions/computer screens. As video games become more realistic graphically and physically the...
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...Head shot! That guy was destroyed! I know I wonder sometimes what is happening to our youth today. With so much gun violence especially in the community where there are disadvantage children. Who do we blame and what contributes to the way of how they think. I believe the media, which includes music, television, and video games do impact their behavior and actions. Some games do have educational content yet majority of them promote negative theme such as the abuse of drugs and alcohol, the killing of people and animals, disrespect for authority and the law, foul language and obscene gestures, criminal behavior just to name a few. Kids, typically boys, love the games that blast and shoot things. These are just some examples of the conversation...
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...Forrester Discernment and Discourse 1313 5 May 2014 Sexism Sells: The Male Dominated Video Game Industry Only 4% of video game titles released in the past 10 years feature a playable female character as the leading role, and there are even fewer female protagonists on the list of the top grossing video games (ESA). This trend of male dominated storylines is evident in other forms of media as well: movies and television shows tend to be centered around men, but video games show the least diversity in protagonists and often have regressive views on women and their position in society. Women make up 20% of console video game players and 46% of computer and mobile game players in this 20 billion dollar a year industry, meaning they are contributing a large amount of profits (ESA). Despite their significant purchasing power, they are not represented equally as characters in games, and continue to be used as a plot device or sexual being to attract the male target audience. Neither are they allowed to be a compelling character with a story arc and personal growth as we see with the male protagonist. Female characters, when included, tend to be one dimensional and only valued for typically how they fit into traditional gender roles by being submissive and innocent. This narrow portrayal of women comes from the fact that the developers of video games are predominantly men. Only 11% of game designers are women and only 3% of programmers, even though it is one of the fastest growing...
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...Shining a New Light on Video Games More often than not video games are viewed in a negative light by society. These negative views are reinforced on a regular basis by the media through news stations, television shows, and movies. They are often used as a scapegoat for being the cause of some of the violence happening in recent times such as mass shooting etc. Video games are also often blamed for other problems such as causing obesity, leading to anti-social behavior or leading to aggressive behavior. In spite of the stereotypes gamers face, there is research that shows that video games can have many positive effects such as promoting positive youth development. When watching television shows and movies, people who play video games are often stereotyped as obese kids and young adults who live off of energy drinks and potato chips and never leave their computers or consoles. One example of this stereo type can be found in the television show South Park. In the episode Make Love, Not Warcraft, the four main characters have become addicted to playing the popular...
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...Introduction In recent years there has been a significant increase in video gaming among young adults. They are a unique form of entertainment that allows it's users to become interactive. According to an 2014 article entitles The Impact of Video Games, 97% of teens play video games, making the video game industry a dominant force in the lives of many adolescents (2014, Norcia). A 2010 survey hosted by the Kaiser Family Foundation found that children ages 8-18 devoted 7.5 hours daily to video gaming. Of the children surveyed, less than half stated that their parents had rules about what games they could play. By parents, video games are frowned upon as time wasters. Many experts blame video games for why some children become violent or commit extreme anti-social behavior. On the other hand, there are experts who believe that there are a large amount of benefits from children playing video games. Prevalence Although there has been a large study on violence in video gaming, there has been very little addressing the stereotypical content and its impact on its players. A stereotype is defined as a assumptions that help convey ideas or image of a particular person or thing. In gender roles, compared to female characters, males appear more frequently and engage in achieve leadership roles quicker. In games such as Grand Theft Auto and Call of Duty, there is always a male character. In a 1998 study, women in video games were perceived as sex symbols, prizes, and victims. In Grand Theft...
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...Effects of Video Game Aggression on Adolescence Aggression Adrienne Nichole Abercrombie Research Methods PSY: 326 Prof. Jennifer Madsen January 7, 2013 The purpose of this study is to examine the effects of video game violence on adolescence aggression. Over the years, the gaming industry has become more advanced and influential. Video games in the past years have advanced with better graphics and more capabilities than ever before. The increasing growth of video game industry has left many of its customers questioning most of the contents of the games that are being purchased. The main concern of many of these customers is the violence that is associated with the games. There have been several studies that have examined the effects that violent video games have on aggression. Huesmann, (2010) conducted a study on violent video games. The studies from this meta-analysis found that violent video games stimulated aggression in the players in the short run and increased the risk for aggressive behaviors by the players later in life. The effects occur for both males and females and for children growing up in Eastern and Western cultures. Konijn, Nije, and Bushman, (2007) conducted a study to examine if violent video games increased aggression if the player identified with the violent game characters. The authors concluded that the most aggressive participants were those who played a violent game and wished they were like a violent character in the game. These results...
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