...The Effectiveness of Scientific Games in Teaching Chemistry Concept A Thesis Presented to The Faculty of College of Education Eulogio “Amang” Rodriguez Institute of Science and Technology In Partial Fulfillment of the Requirements for Basic Research Prof. Ed. 11 Submitted by: Glenda C. Perlota Reymund G. Reyes Jay-Ar D. Rivera Ronald A. Sato Macel T. Solis Avegail B. Vega School Year 2007-2008 Submitted to: Mrs. Eleanor S. Arcillas TABLE OF CONTENTS Title Page Acknowledgement ……………………………………………………………i Abstract………………………………………………………………………..ii CHAPTER 1: Problems and its Background………………………………5 Introduction…………………………………………………….5 Theoretical Framework…………………..…………………..6 Conceptual Framework………………………..……………..7 Statement of the Problem……………………..……………..9 Research Hypothesis…………………………………………9 Significance of the Study………………………..…………..10 Scope and Delimitation………………………………………11 Definition of Terms…………………………….……………..12 CHAPTER 2: Review Related Literature…………………………………...14 Foreign Literature…………………………………………….15 Local Literature……………………………………..………...16 CHAPTER 3: Methodology……………………………………..…………….20 Method Used…………………………………………………..20 Respondent of the Study……………………………………20 Sources of Data……………………………………...
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...problem or for you to defeat a problem on your own. Games can be used in a teaching environment to help promote specific learning skills. “Today’s schools face major problems around student motivation and engagement. Gamification, or the incorporation of game elements into non-game settings, provides an opportunity to help schools solve these difficult problems” (Joey J. Lee & Jessica Hammer, 2011). McGonigal (2011) states that “gamification recognizes the value of extended practice, and develop personal qualities such as persistence, creativity, and resilience through extended play” (Technology, 2010). Gaming used in any method can be used to increase students’ motivation through engagement. The use of gamification in classrooms has the benefit of making classes more task-oriented, through gaming students can collaborate regularly in small and large groups. Students can develop enhanced critical thinking skills by completing different tasks in group settings. There are many reasons gamification can be used in the classroom. According to Whitton, (2009) she argues that well designed games can provide authentic learning (p.78). She also believes that gamification helps provide a constructivist learning environment in the classroom. “The constructivist perspective hypothesis is that people learn by constructing their own perspectives about the world, by problem-solving and personal discovery” (Whitton, 2009, p. 78). The use of gaming in the classroom allows you to address...
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...of sexual assault or rape. ”The WAIT curriculum includes a game in which students repeatedly place a transparent piece of tape, symbolizing a woman, on a man's arm to show that after several "uses" (sexual acts or partners) the tape is less clean and perfect. Finally, the teacher is instructed to attach the tape to another male volunteer and ask, ‘If this process gets repeated too many times, do you think it will affect this person's marriage?’” (The Cost of Abstinence-Only Education”) Not only does this make the victims that go through the WAIT program feel used, but also objectified and worthless. The WAIT program is an example of the government-funded programs that are going into our public schools. Elizabeth Smart was raped at age 14. She said when she went through the WAIT program, it made her feel used and worthless. When we teach teenagers that sexuality is unnatural and a sin, it not only ruins the morality of those who have already crossed the line, and those who were pushed over it. Henry A. Waxman released a report showing that 80 percent of the most popular federally funded abstinence-only education programs use curricula that distort information about the effectiveness of contraceptives, misrepresent the risks of abortion, blur religion and science, treat stereotypes about girls and boys as scientific fact, and contain...
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...Develop an educational project that includes a specific outcome while teaching academic skills Make Your Own Project-Based Lesson Plan Gloria J. Edwards Educator and Curriculum Development Specialist Unlimited Learning, Inc. Copyright 2002 Mountain Plains Distance Learning Partnership Integrated Learning http://www.integratelearning.org Special funding provided by the U.S. Department of Education, Star Schools. Instructions based on the five-concept template created by Leecy Wise for Star School teachers, Cortez, CO, 2001-2002 Topic: Make Your Own Project-Based Lesson Plan Develop an educational project that includes a specific outcome while teaching academic skills. Identify Grade level or Group Here An integrated lesson plan covering # sessions of approximately # hours each. Your Name as Lesson Author Here The following passage is included in all Integrated Learning lesson plans: Lesson-Planning Approach Students do not learn from what you do, but from what you have them do. This is a template for creating project-based lessons. Examples and important information are set in text boxes, while the rest of the text can be used as lesson template. Text and headings that are part of the “Integrated Learning” lesson format are printed in color bands or bold text. For other examples of our project-based lesson plans, refer to our website www.integratelearning.org . Some learners perceive their “world” as a whole, where all things are interconnected and dependent...
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...other primary businesses include the Financial Times Group and the Penguin Group. For more information about the Assessment & Information group of Pearson, visit http://www.pearsonassessments.com/. About Pearson’s Research Reports Pearson’s research report series provides preliminary dissemination of reports and articles prepared by TMRS staff, usually prior to formal publication. Pearson’s publications in .pdf format may be obtained at: http://www.pearsonassessments.com/research. GAMING IN EDUCATION Abstract 2 The use of simulations and digital games in learning and assessment is expected to increase over the next several years. Although there is much theoretical support for the benefits of digital games in learning and education, there is mixed empirical support. This research report provides an overview of the theoretical and empirical evidence behind five key claims about the use of digital games in education. The claims are that digital games (1) are built on sound learning principles, (2) provide more engagement for the learner, (3) provide personalized learning opportunities, (4) teach 21st century skills, and (5) provide an environment for authentic and relevant assessment. The evidence for each claim is presented and directions for future research are...
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...ON RESEARCH TOPIC: WHAT IS SCIENCE? TOPIC: Dispelling Misconceptions; Physical and Natural Sciences are not superior over Social Sciences. TABLE OF CONTENTS Abstract. 3 Introduction 4 Recommendations 22 REFERENCES 25 Abstract. Science in general is a great and highly developed human enterprise. Its intricacies are clearly not limited to the scientists alone, but it is essential for the entire human race. If we think of science as a space within the larger space of society then it is at the interfaces between these two spaces that human beings are involved with science. To see this interface clearly from the space of science is not the same as seeing it as a mere collection of facts that should be construed to be true and nothing but the truth. Science is beyond facts, ideals and thoughts. It is a process and a model that has undergone tests, been tried, reviewed and accepted as a true representation of the processes and occurrences in the natural world However, due to the broad nature of science, and the work, time and resources involved in pursuit of knowledge in different science fields which entails different interests, and thereby different values too; and the different possibilities of knowledge about different subjects, has lead to a myopic misconception by the science practitioners that Physical...
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... Benchmark Assessment Teaching for Exceptionalities Grand Canyon University: SPE 526 Educating Learners with Diverse Needs February 27, 2013 Kerry Fitzmaurice, Instructor Lesson Plan: Mrs. J. Koneri, Mrs. D. Curry, Mrs. T. Brown Unit: Cellular Division: Mitosis and Meiosis Dougherty High School Essential QuestionsObjectives:Students will be able to: | 1. Which cells in an organism undergo mitosis?2. What are the stages of mitosis and what occurs at each step?3. In what part of the body does meiosis take place? 4. How many chromosomes are found in a somatic cell compared to a sex cell? (gametes)5. What do haploid and. Diploid mean? 6. How does meiosis differ from mitosis? 1. Define, draw, locate using a microscope and give examples of the phases of mitosis, meiosis, cytokinesis, and replication. 2. Compare and Contrast mitosis and meiosis. 3. Explain crossing over and how it contributes to the production of unique individuals. 4. Summarize the major characteristics of spermatogenesis and oogenesis. 5. Describe the structure of a chromosome 6. Explain the differences between sex chromosomes and autosomes. | Standards: | SCSh4. Students use tools and instruments for observing, measuring, and manipulating scientific Equipment and materials.SCSh8. Students will understand important features of the process of scientific inquiry.SB1. Students will analyze the nature of the relationships between structures...
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...NAAC The NATIONAL ASSESSMENT AND ACCREDITATION COUNCIL (NAAC) is an autonomous body established by the University Grants Commission (UGC) of India to assess and accredit institutions of higher education in the country. It is an outcome of the recommendations of the National Policy in Education (1986) that laid special emphasis on upholding the quality of higher education in India. The system of higher education in India has expanded rapidly during the last fifty years. In spite of the built-in regulatory mechanisms that ensure satisfactory levels of quality in the functioning of higher education institutions, there have been criticisms that the country has permitted the mushrooming of institutions of higher education with fancy programme and substandard facilities and consequent dilution of standards.To address the issues of deterioration in quality, the National Policy on Education (1986) and the Plan of Action (POA-1992) that spelt out the strategic plans for the policies, advocated the establishment of an independent national accreditation body. Consequently, the NAAC was established in 1994 with its headquarters at Bangalore. Governance The NAAC functions through its General Council (GC) and Executive Committee (EC) where educational administrators, policy makers and senior academicians from a cross-section of the system of higher education are represented. The Chairperson of the UGC is the President of the GC of the NAAC, the Chairperson of the EC is an eminent academician...
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...Major Figures of the Scientific Revolution For hundreds of years the world had been living in the dark, with no advances in science or technology. The people were stuck in the past, blindly following the rules and teachings of the Church. Amidst the dark, came a light known as the Scientific Revolution which dared to challenge the old system of belief and thinking. From the Scientific Revolution emerged major figures whose discoveries and inventions radically impacted Europe and paved the path to the modernization of science and technology. To start, Nicolaus Copernicus’s theory of a heliocentric universe drastically changed the way that Europeans viewed the universe and set the path for future scientists. Furthermore, Galileo Galilei’s invention...
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...ISBN 978-0-470-34394-4 (paperback). Handouts: 1) Ethical Teachings and the Logic of Human Nature 2) American Groups Other readings: Links on syllabus and on Blackboard. Course objectives A major priority of the course is to equip you to make thoughtful and effective arguments as to how to deal with business issues as to which there is no obvious, clear answer, and in which ethical concerns are present. Other key objectives include familiarizing you with major ethical teachings and with the relationship of ethics to science. Bases for evaluation Over the course of the semester, you will be expected to do four papers with a recommended length of 5 pages each in at least three of the four formats described below. These four papers will each count for 15% of your grade. You must submit all your papers by Week 14. I suggest submitting papers in weeks 5, 8, 11, and 14; do not submit before that. There will be a midterm exam and a final exam consisting of objective closed-book questions and an essay; the midterm and final will each count 15% of your course grade. You will also be expected to participate in discussions and to make at least one presentation on a current ethics topic in class. (We’ll discuss in class how the presentation will work.) The participation component of the course will be 10% of the total course grade. Last, there will be a series of games that we will play during the semester as in-class exercises...
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...INTERNATIONAL JOURNAL OF SCIENTIFIC & TECHNOLOGY RESEARCH VOLUME 2, ISSUE 9, SEPTEMBER 2013 ISSN 2277-8616 Game Development Of Ibong Adarna Visual Novel Celso T. Agos Jr., Mark Lester C. Bal-Ut, Lorraine G. Calam, Relly N. Cantuba, Marlon Heindric M. Vallo. Engr. Mary Regina Apsay Abstract: Computer games are becoming a main entertainment. But this research tackles about Visual Novel a kind of game that has extremely minimal game-play, story-driven, usually have multiple or branching storyline and is commonly developed and released in Japan. The proponents made a game based on a story tackled in high school, after they developed it; the high school students compared it with a Visual Novel that is made and popular in Japan. The results are; the Ibong Adarna Visual Novel has the advantage with a difference of .08 in the over-all weighted mean but after the statistical treatment, this score is not significant with the score of .017. Index Terms: Branching Storyline, Game, Game Development, High School Students, Ren’Py Visual Novel Engine, Story-driven, Visual Novel, ———————————————————— 1 INTRODUCTION In this past decade, computers revolutionized the way of living. Computers make our work faster, more reliable and more accurate. Computers can be in different form like mobile phone, tablet PC, or in the form of desktop computer. Computers help us in numerous ways; communication, transportation, education, entertainment and many more. While computers have entered millions...
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...Running head: KNOWLEDGE DOMAINS AND DOMAIN LEARNING Knowledge Domains and Domain Learning Liliana Maggioni and Patricia A. Alexander University of Maryland In press Keywords: discipline, domain, learning, history, knowledge, mathematics, reading, science, writing. Abstract The roots of current disciplines and domains of study reach well back in history. An exploration of their development shows that these areas of knowledge have not only reflected cultural changes but have also influenced societies, especially through formal educational systems. Besides being characterized by their focus on a particular part of the world, disciplines are also distinguished by a specific way of thinking about their respective domains of study. Psychological research has identified several features of these pathways to knowledge (e.g., reading, writing, history, mathematics, and science) that generally define the landscape of academic practice. Although educational psychologists’ interest in how knowledge develops within specific domains has fluctuated across time, formal education throughout the world is organized around particular fields of studies and students soon come to characterize their experience of school in terms of subject matters. Thus, in education, domains seem to make a difference. The term knowledge domain refers to the part of the world investigated by a specific discipline. In other words, the domain can be characterized as the object (e.g., plants...
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...The Great Plant Hunt www.greatplanthunt.org Are you using your free primary science resources? There’s never been a better time to get involved in The Great Plant Hunt and enjoy fun and free educational activities in the classroom, online and outdoors. There are plenty of things to see and do now or you can plan the project into your spring and summer term activities. The project is clearly linked to the national curriculum and can be used as a resource to link your teaching to the theme of ‘Earth’ for National Science and Engineering Week (12-21 March 2010) and the International Year of Biodiversity in 2010. Treasure chests went to all UK state maintained primary schools in March and since then thousands of children have been plant hunting. It’s easy to get involved by accessing everything you need to take part on the website including all the teaching resources and extras such as films and interactive games – visit www.greatplanthunt.org. Each year group has a set of tailored activities all clearly mapped to the national curriculum with familiar teaching processes and concepts. The Great Plant Hunt is funded by The Wellcome Trust and produced by Royal Botanic Gardens, Kew. Join thousands of teachers and children having fun as they learn with The Great Plant Hunt "The teacher's handbook and the individual booklets for the year groups are so detailed and well-thought-out, we have all found them incredibly useful and inspiring." Teacher, All Saints’ Church of England...
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...Chapter 1 Introduction to Quantitative Analysis Teaching Suggestions Teaching Suggestion 1.1: Importance of Qualitative Factors. Section 1.2 gives students an overview of quantitative analysis. In this section, a number of qualitative factors, including federal legislation and new technology, are discussed. Students can be asked to discuss other qualitative factors that could have an impact on quantitative analysis. Waiting lines and project planning can be used as examples. Teaching Suggestion 1.2: Discussing Other Quantitative Analysis Problems. Section 1.2 covers an application of the quantitative analysis approach. Students can be asked to describe other problems or areas that could benefit from quantitative analysis. Teaching Suggestion 1.3: Discussing Conflicting Viewpoints. Possible problems in the QA approach are presented in this chapter. A discussion of conflicting viewpoints within the organization can help students understand this problem. For example, how many people should staff a registration desk at a university? Students will want more staff to reduce waiting time, while university administrators will want less staff to save money. A discussion of these types of conflicting viewpoints will help students understand some of the problems of using quantitative analysis. Teaching Suggestion 1.4: Difficulty of Getting Input Data. A major problem in quantitative analysis is getting proper input data. Students can be asked to...
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...Scott Clark Graduate Student, DOE Computational Science Graduate Fellow 657 Rhodes Hall, Ithaca, NY, 14853 September 19, 2011 sc932@cornell.edu cam.cornell.edu/∼sc932 Education Cornell University Ph.D. Applied Math (current), M.S. Computer Science Ithaca, NY 2008 - 2012(projected) • – Department of Energy Computational Science Graduate Fellow (Full Scholarship, 4 years) – Emphasis on machine learning/data mining and algorithm design/software development related to bioinformatics and optimization • Oregon State University B.Sc. Mathematics, B.Sc. Computational Physics, B.Sc. Physics Corvallis, OR 2004 - 2008 – Graduated Magna Cum Laude with minors in Actuarial Sciences and Mathematical Sciences – Strong emphasis on scientific computing, numerical analysis and software development Skills • Development: C/C++, Python, CUDA, JavaScript, Ruby (Rails), Java, FORTRAN, MATLAB • Numerical Analysis: Optimization, Linear Algebra, ODEs, PDEs, Monte Carlo, Computational Physics, Complex Systems, Iterative Methods, Tomology • Computer Science: Machine Learning, Data Mining, Parallel Programming, Data Structures, Artificial Intelligence, Operating Systems • Discovering and implementing new ideas. Give me an API and a problem and I will figure it out. • Diverse background in Math, Computer Science, Physics and Biology allows me to communicate to a wide scientific and general audience and begin contributing to any group immediately. • I have worked in many places in a myriad of...
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