...Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2008 Five Forces Driving Game Technology Adoption Roger D. Smith U.S. Army Program Executive Office for Simulation, Training, and Instrumentation Orlando, FL roger.smith14@us.army.mil ABSTRACT The computer gaming industry has begun to export powerful products and technologies from its initial entertainment roots to a number of “serious” industries. Games are being adopted for defense, medicine, architecture, education, city planning, and government applications. Each of these industries is already served by an established family of companies that typically do not use games or the technologies that support them. The rapid growth in the power of game technologies and the growing social acceptance of these technologies has created an environment in which these are displacing other industry-specific computer hardware and software suites. This paper introduces five specific forces that compel industries to adopt game technologies for their core products and services. These five forces are computer hardware costs, game software power, social acceptance, other industry successes, and native industry experimentation. Together these influence the degree and rapidity at which game technologies are adopted in a number of industries. The military simulation industry is just one of the many industries that are being impacted by these technologies and the five forces are affecting it just as they are many other...
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...There’s a burly line between video games and simulations but there are key differences. First off video games are made with entertainment in mind and simulations are made mostly for training. The military has been using simulations to train soldiers for a while and now they are using video games to train soldiers. They are quickly changing the way the Army trains and “On the upside, specialized games and simulators have become cheap and effective virtual training grounds that supplement the usual physical drills.”(Jeremy Hsu 2010). Another key difference is that simulations tend to be more realistic then videogames. The surgery video game Trauma Center for the Wii has graphics that are cartoons like and uses a controller, while the company ENT Simulation Technologies Ltd has an ultra-realistic simulator “The simulator uses a haptic arm, a 3d visor mounted on a stand, and a computer to closely mimic an actual surgical procedure”( ENT SimTech 2010). There are more differences but now I will discuss some video games that are a close to being simulators. Proflight Simulator is a video game that you can play online with others but learn how to fly at the same. It has realistic graphics, real time maps, many different planes to fly and many challenges to complete. I downloaded the demo and it was I was playing a video game instead training a simulator. Another video game that comes to mind is Nintedogs + Cats for the Nintendo DS. First you to choose between a puppy or kitten and...
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...How Video Games and Virtual Simulators Affect Tactical Skills of Military Members in Battle Michael Genthner National University Table of Contents Table of Contents 2 List of Tables 3 Abstract 4 Introduction 5 Background and History 5 Definition of Terms 6 Purpose and Objectives 6 Research Hypothesis 7 Method 8 Military Based Video Games 8 Shooting Simulators 10 Indoor Simulated Marksmanship Trainer 10 Long Range Precision Shooting Simulator 10 Driving Simulators 11 Flight Simulators 13 Results 14 References 17 List of Tables Figure 1: Real World Improvement Vs. Simulation Realism Military Training FAQ. (2013). In VirTra. Retrieved March 24, 2013, from http://www.virtra.com/military-faq/ 15 Table 2: Long Rang Precision Shooting Simulator Sherer, K. (2007, October 29). Laser Shot announces Personal Weapon Simulator partnership. In Gamzig. Retrieved March 28, 2013, from http://www.gizmag.com/go/8224/.........................................................................16 ABSTRACT This paper explores a brief history and the current utilization of virtual simulators and video games within the United States Department of Defense (DoD). Focusing on modern times, the US military is continuing to utilize virtual simulators and war based video games to assist in the training of troops before going on the battle front. The US Military presently uses numerous types of simulators for training, the following will include the implementation of ISMIT...
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...Applied Modeling with Military Operations (non-war) Modeling or model is a simplified representation of a situation or problem and modeling is the process of building, refining, and analyzing that representation for greater insight and improved decision making. Modeling is also a mathematical or logical depiction of a system’s behavior. Simulation, is otherwise the device that implements the model. In many military operations, simulation is distinguished among three classes (rough). Live simulations, this involves real people using real equipment in the physical world (real world), like large field exercises. Virtual simulation, involves real people using simulators, flight simulators and/or actual information systems, this often provides realistic acts. Lastly, constructive simulations, this involves simulated people and systems operating in the simulated world, as in things like simulated combat, here users set the initial conditions and run the simulation to see what happens. Simulations are developed from the thoughts of human designers. All simulations are tested to assure accuracy and effectiveness, to illuminate specific issues or problems. The process that covers these mistakes and issues is associated with verification, validation and accreditation. These three sources are applied to a simulation development cycle that operated by the real world system, and is replicated and identified and the conceptual model of it is then identified. This conceptual model is...
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...COMPUTER USE IN MILITARY Without a computer, life at UNC would be very different. For example, taking this class without a computer would be nearly impossible. Today, computers have opened up a door in the military. Computers help our military train and educate members in ways that were not possible before. In short, computers help to simplify the complexities that our military faces and allow our military to more easily assess these problems in an efficient manner. This cuts down on risks associated with training new members of the military. Also, the introduction of computers allows for a much faster training speed. * Computer Simulations There are many reasons why simulations were a perfect fit for the military, the most obvious of which is training. Training for war is a dangerous business. It is also expensive, seeing as many people need to be trained to operate many millions of dollars worth of machinery. Simulations of real life situations, and real machinery, offers the military a safer and more cost effective way to train their soldiers. Now, mistakes in training that would have previously resulted in death, injury, or huge monetary costs only result in a failure of the simulation. Therefore, it is easy to see the enormous impact computer simulations have had in the military, and the lives of the soldiers that comprise the military. * Communications Learning and communicating successfully in large groups is key to surviving on the front line in the military. Everyone...
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...The Okinawa Simulation held on Tuesday April 7, 2015 simulated the negotiation between Okinawa, Japan, China and the United States for Okinawa's independence movement. States sent message to other state through a piece of paper. In this way, the message would be read only by the state which got the paper in order to simulate communication between states in the real world. Communication not only happens on the negotiation table when every party knows what is going on. It was a simulation for students practice negotiation skill and make connection to the international relationship theories. This reaction paper discusses three ideas would affect international relationship: the role of hegemony, the role of different theory and factors would lead...
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...Computer Simulation: The process of computer simulation is mainly used for the purpose of generating an abstract model of a specific system. The way how system behaves can be shown by this along with few other activities involving constructing, designing and defining a model of a system. Simulation can be defined as mimicking or imitating through experimentation with a model of some real system Importance of Simulation: To lead a day-to-day life, many industries such as Healthcare, Military, Retail, Logistics etc. also makes use of these simulation models for their routine work to be done in an effective way. When these industries face problems they can be solved by acquiring the knowledge of simulation software which can be obtained by the use of analysis and modeling Simulation & Modeling can be used in various areas such as: In call centers- Simulation used in call centers is mainly to assure customer satisfaction. Simulation helps in predicting various calls and analyzing the agents to work on each type of call. Agents are trained in such a way that the waiting time for the incoming call should not be increased and one should respond to it immediately to answer customers queries managing their own time. This way customer satisfaction can be obtained handling numerous calls per day. Therefore simulation helps in call centers to plan and manage the workforce accordingly. In Healthcare- To investigate various diseases and to design new pharmaceutical agents modeling...
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...ever is. The shared meanings and narratives through which the culture of war is constructed are diverse: oral stories told and retold, myths and legends, historical accounts, and modern journalistic reports – and it’s important to note how the nature of those last has changed as our understanding of what qualifies as “journalism” has changed as well. Video games are worth considering in this context, not only because of their pervasiveness but because of their narrative power. They share much in common with film: interaction with them is mediated by a monitor, and they almost always feature a narrative of some kind that drives the action on the screen. However, video games are also different from other forms of media in that they are simulations – they go beyond audio-visual narrative and into at least an attempt to approximate a particular kind of experience. Further, unlike movies and TV, a feature of the experience they offer is active participation. This isn’t to say that movies and TV are passive; they’ve been too often dismissed as such, when viewing those forms of media in fact often involves complex patterns of interpretation and meaning-making. However, the difference is still worth some attention. I want to argue that this difference has particular implications for how we as a largely civilian population understand war and reproduce the meanings we attach to it. Further, I think that how our games tell stories about war reveals some powerful things about how storytelling...
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...and integer programming optimization models. Elementary applied probability modeling and Monte Carlo simulation. COURSE MATERIALS Required Textbook(s): Introduction to Management Science, 11/E (Available in Book Store) Bernard W. Taylor ISBN - 10: 0132751917 ISBN - 13: 9780132751919 Course items in Blackboard LEARNING GOALS AND OBJECTIVES LGO1. Students will understand and be able to apply Key quantitative techniques essential for analyzing and improving business operations A. Students will be able to use spreadsheet modeling of business decision problems, both with and without data uncertainty in preparing assignments, projects, or term papers in other courses in the functional area business disciplines as well as in research projects in the workplace. B. Students will be able to employ spreadsheet software (e.g. Microsoft Excel) as a tool to assist in the solution of business problems. C. Students will have an awareness of ethical issues in conducting research, in optimization problems and in the presentation of results. LGO2. Students will be able to understand risk from the perspective of Elementary applied probability modeling and Monte Carlo simulation. LGO3. Students will be familiarized with model - building for purposes of Optimization and forecasting using modern linear and convex optimization techniques and Monte Carlo simulation methods....
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...that the less we use our power the greater it will be.” (Jefferson) Power and the thought of defeat is a deterrent of war. War is appalling and uneasy. Kurt Vonnegut, novelist and veteran, was captured at the Battle of the Bulge during World War II and was a Prison of War (POW) during the famous bombing that lead to a firestorm that wiped out the city of Dresden, Germany. That dreadful experience of war would forever intrude on his mind for the rest of his life. In 1955 the Vietnam war began, the United States became involved and the American people were not supportive. This war would lasted until 1975 and it was detrimental in many ways. In 1968, the Viet Cong initiated a massive...
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...Communications, Intelligence, Surveillance and Reconnaissance (i.e. which we will call C3ISR) systems, aircraft modernization and maintenance, and government services. L-3 is also a leading provider of a broad range of electronic systems used on military and commercial platforms (L-3 communications; 2011). The company provides services to the U.S. Department of Defense and its prime contractors, U.S. Government intelligence agencies, the U.S. Department of Homeland Security, U.S. Department of State, U.S. Department of Justice, allied foreign governments, domestic and foreign commercial customers and select other U.S. federal, state and local government agencies. L-3 is broken down into multiple business segments ranging from to the U.S. government and C3ISR, Government services which consist of, cyber-security and intelligence, engineering and technical support, training, logistics and support services and commercial enterprises worldwide; which provide upgrading, retrofitting and resetting of fleets necessary to keep virtually any aircraft platform prepared for today’s threats; and Electronic Systems businesses that provide a broad range of products, including components, products, systems and subsystems, and related services to military and commercial customers in several niche markets. L-3 Communications was awarded a $25,683,928 cost-plus-award-fee and cost-plus-fixed-fee contract. This contract modification is for the Modernized User Equipment (MUE) completion effort (L-3 communication...
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...core of every organization. Without staff, organizations cannot edit. It is therefore vital that organizations do not take their staff for granted. The term that is often used for this is human resource management: Human(s) - people with their experience, skills, and knowledge and personal qualities. Human resource - the people, and the policies and practices that affect them in the workplace. Human resource management - the management of the people and the staff policies and practice that enable an organization to carry out its work. This affects staff from the movement an individual contacts the organization in response to a job advertisement, to the time they leave the organization. Human resource management is about enabling staff to use qualities in order to fulfill their role and contribute to the organization’s mission and purpose. Good human resource is essential if organizations want to attract and retain good staff. If people see that an organization values its staff, they are more likely to apply for a job with the organization and more likely to stay once they are recruited. Good human resource management means that an organization reduces risk to its staff and reputation. It can do this by considering issues such as employment can also reduce cost for an organization. For example, good recruitment policies and processes mean that organizations can efficiently recruit people who will carry out their jobs effectively. Good systems for performance management mean that...
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...implications of the growing role of private military companies (PMCs) for governing global politics Introduction The focus of the investigation, the findings of which are presented in this essay, was on the implications for the governance of global politics of the growing role of private military companies (PMCs). PMCs are different from traditional military contractors, which more often than not are referred to as defense contractors. Traditional military (or defense) contractors manufacture the weapons of war, provide the supplies that are required by armed forces, or perform other services that do not directly involve their personnel in combatant roles. Private military companies, in contrast to traditional military contractors provide both direct military services and security services. PMC personnel are directly involved in combatant roles when the contract provides for the delivery of military capacities. PMC personnel may be directly involved in combatant roles when the contract provides for the delivery of security services. PMC personnel providing security services must be prepared to engage in combatant roles; however, much of their duties will be as guards to prevent breeches of security. In the investigation, the results of which are presented in this study, the implications of the growing role of PMCs on the governance of global politics considers the effects of PMCs in both their military roles and their security roles. While the direct combatant roles...
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...Simulation-based learning is a training method that involves imitating the circumstances regarding a real-life job through the use of representations and models, (Saks, Haccoun, 2013. Pg.178-179). This training method presents trainees with the opportunity to learn in an environment that resembles the real-life job while protecting them from any risks. Furthermore, it helps trainees develop the necessary knowledge and skills to perform the job effectively, (Lateef, 2010). It causes them to master the task, improve their problem-solving skills, and enhance their teamwork abilities, (Lateef, 2010). Simulation training is commonly used in training for dangerous jobs, such as jobs in medicine or the military. Medical training programs often...
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...is so typical that the detachment between the player and what is happening on the screen is something considered to be normal in the experience. In the next couple years however, this detachment will be largely erased as working virtual reality headsets become available to consumers across the world. Summary of Key Findings One notable product in the field of virtual reality technology is the Oculus Rift. What makes this product and others like it different from the virtual reality fad that permeated the entertainment industry a few decades ago? The Rift uses 360 degree low latency head tracking, an integral part of the complete virtual experience. In previous VR headsets, the latency, or delay, between a player’s head movement and the visual representation in game could cause motion sickness, making it unpleasant or completely unusable for many players. In addition, the Oculus Rift has stereoscopic 3D view, which uses two high definition lenses, one for each eye, to emulate the effects of depth and scale, which recreates those moments in 3D movies where the player feels like he or she can reach out and touch the object seen on screen....
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