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The "M" Game Effect

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Submitted By huyzeeee
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Huy Tran
English 1301
11/13/12
(1510)
The M Game Effect Technology has been an ever-developing innovation in our society. We make use of it for a variety of things. One of those things is for our entertainment. Gaming has been one of the more popular forms of entertainment as the decades have passed due to its evolving nature. Video games are played by people all over the world ranging from young children to even senior citizens. Given the audiences that have been amassed, the different types of video games are regulated into ratings due to their content material by an organization that specializes in this area for gaming. Now imagine the idea where video games intended for a mature audience fell into the hands of younger children. Video games with themes of constant violence or that of which rewards the players for taking part in acts of violence. This is where most of the controversies regarding video games fall upon, raising the suspicion of parents and scientists alike. Since many of the negative aspects of video games are put in the control of children at such a young age, do kids suffer as a result of graphic contents in video games? Such incidents could possibly play a role in the emotional, behavioral, and intellectual aspect of kids who are exposed to contents like the violence and suggestive themes within the video games that are played. It has been believed by many supporters that playing violent video games that involves shootings and killings would lead children into committing similar acts. Olson, an expert on the effects of electronic media on kids, disproved this hypothesis by giving an example that “Seung Hui Cho did not play video games” even though he had committed a massive school shooting back in 2007 at Virginia Tech (190). What it does show is that these “[aggressive] behaviors increased with the relative ‘dose’ of M-rated game

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