...which toys are age appropriate for a child you should consider some important guidelines. Some specific guidelines for finding toys appropriate for all ages, you should consider making sure the toys are well made meaning no shared parts or splinters and no parts of the toys are able to pinch the child. You should also make sure that the toys are painted with non-toxic and lead free paint. Also, you should take into consideration that the toys are shatter proof so when they are dropped, the toys wont break and shatter and cut the child. All toys should be easily cleaned to help minimize the spread of germs. When buying electric toys, they should "UL Approved" (underwritters labortory). Also, if you are buying toys for children under the age of 3, the toys should be big enough so the child can't swallow the toys and choke on them. http://www.naeyc.org/ecp/resources/goodtoys Traditional toys are great. These include traditional dolls, small metal vehicles, and wooden building blocks. http://www.earlychildhoodnews.com/earlychildhood/article_view.aspx?ArticleID=343 I came across some resources that I found helpful in my research. They include: Abrams,S. (1990), Toys for early childhood development. Atlanta, GA: The Center for Applied Research in Education. Piaget,J. (1962), Play,Dreams, and Imitation in Childhood. New York: W.W. Norton and Company. The age recommendations are based on developmental abilities of an average child. That means that the toys should...
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...Toy Project Rainforest Melodies and Lights Deluxe Gym Introduction Fisher-Prices’ Rainforest Melodies and Lights Deluxe Gym is designed for babies from birth up until twelve months. There is a soft quilted blue and green mat with animals resembling a rainforest for your baby to lie on. At each corner of the mat are four arched stakes that meet in the middle, one of them supported by a stuffed giraffe. At the point of connection and hanging throughout are links allowing you to hang rainforest themed toys such as an elephant, monkey, or a toucan. This toy measures 29.3 inches by 23.8 inches. Play time and tummy time will be extra fun with the Fisher-Price Rainforest Melodies & Lights Deluxe Gym, which features ten activities and twenty minutes of music, rainforest sounds and colorful lights to keep your baby entertained (ToysRUs, 2014). This toy requires three double A batteries in order to operate. This toy is designed to help develop sensory skills and promote growth. This deluxe toy has pieces that can either be attached to the links or detached for interactive play. There are two modes of play: Lay & Play and Tummy time. Lay & play sets off music and colorful lights from your baby’s movement. The second mode, ‘Tummy time’ plays twenty minutes of either music or rainforest sounds and is designed for when the baby is laying on its stomach. In addition to the two modes, there are many activities, including a mirror used for peek-a-boo and an elephant...
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...Sorting Wooden Toy The toy I chose was the shape sorting wooden toy. This toy is for 2 to 3 year olds, in the basic version of the shape sorter consists of the wooden or plastic cubes or balls with different shaped cut outs, along with three dimensional shapes to fit correspondingly shaped holes. This toy is educational for this age group because with this toy it helps children with early mathematical skills and teaches the child how to learn about problem solving skills. For example, when a child attempts to fit a triangle into a circular hole and it does not fit, they then stop trying to fit it in that hole and moves to another hole. The wooden shape sorting toy is developmentally appropriate because it helps kids become familiar with their shapes and color, also it helps develop the smaller muscles in a child’s hands and feet which helps with movement and coordination. When a child picks up different shape in their hands, turns them over, and tries to fit them into the corresponding hole this is called fine motor skills. The wooden shape sorter is very appealing to children because of the bright bold colors; the manufactures make this toy with bright colors because it keeps a child’s attention and makes them wonder what this objects is, and what also makes I appealing is because of the shapes, since children at this age curiosity is at its peak they will want to know why this object feels the way it does and how does it work. A parent would select this toy for their child...
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...Industrial Promotion and Technology Branch TECHNOLOGY PAPER SERIES 6/05 Technology Transfer and Trade: The Toy Industry in India UNITED NATIONS INDUSTRIAL DEVELOPMENT ORGANIZATION I N D U S T R I A L P R O M OT I O N A N D T EC H N O LO GY B R A N C H Technology Transfer and Trade: The Toy Industry in India TECHNOLOGY PAPER SERIES TPS 6/05 December 2005 UNITED NATIONS INDUSTRIAL DEVELOPMENT ORGANIZATION Vienna, 2005 UNIDO Industrial Promotion and Technology Branch Technology Paper Series TPS No. 6/2005 December 2005 Technology Transfer & Trade in Toy Industry of India Copyright © 2004 by United Nations Industrial Development Organization (UNIDO) The designati ons employed and the presentation of the material in this document do not imply the expression of any opinion whatsoever on the part of the Secretariat of the United Nations Industrial Development Organization (UNIDO) concerning the legal status of any country, territory, city or area or of its authorities, or concerning the delimitation of its frontiers or boundaries. The responsibility for options expressed rests solely with the authors, and publication does not constitute an endorsement by UNIDO of the opinions expressed. This document has been produced without formal editing. The views expressed in this report do not necessarily reflect the views of the Secretariat of the United Nations Industrial Development Organization. Any indication of, or reference to, a country, institution...
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...Classroom Observations In the classroom for the age group of 0-2, my initial reaction to the class was that, it was child friendly, organized, and was very, eye appealing. The room consisted of stroller, cribs, toys, changing tables, bouncers, mats, etc. The room was spaced out into centers that had specific topics and toys for each section. The room did have windows but the blinds were pulled. There two tables that were kids sized, that they do their crafts and eat on as well. When you first walk in to the room there is a section for the bouncy saucers, and walkers, to the left. Then they have a bathroom right next the saucer area. They have a section for blocks and building shapes. Next to that section they have a three cribs, for the infants. Near the cribs they have shelves with toys and books. Out of reach they had crayons, markers, and paint for the children to be abstract. Near the toy/book shelves they have the two kids sized tables, where they eat lunch or snack, and they do projects or crafts as well. Near the tables there was a sink and cabinets to fill bottles, diapers, wipes, etc. Then they also had a changing table near the cabinet. Surrounded by all the other things in the room there was a big color mat where the kids and teachers would sit around and learn, sing songs, practice colors, letters, and language. As far as the room arrangement being developmentally appropriate, I feel like the class was very open and inviting. Also safety is key in this young of a...
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...Everyone has a toy that they loved to play with while they were growing up. However, most did not realize that these toys were building blocks for their development. There are numerous toys that are being sold in stores, like Toys R Us and Babies R Us that are amazing for kids. Toys are able to stimulate perceptual abilities, motor skills, etc. with bright lights, animal sounds, bright colors, and various shapes. The toys I picked to analyze are, Fisher-Price Bright Beats Dance & Move Beatbo, VTech Busy Time Activity Cube, Fisher-Price Classic Xylophone, and Fisher-Price Wood 40-Piece Learn and Grow Blocks. The Fisher-Price Bright Beats Dance & Move Beatbo is a very colorful and interactive toy. This toy is for the age’s 9-36 months. I believe this is an...
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...been in the toys industry for more than 80 years and they one of the largest toys manufactures in the world. This gives Lego visibility and positioning in the industry. • Play system: They have an open play system that is not limited to the toy that the customer buys. Their system has endless possibilities and depends on the imagination of the children. • Brand awareness: Lego has built a reputable brand that leverages their marketing and commercial efforts. The brand LEGO, although is associated with the toys industry, can be recognized beyond that industry and can be associated to other leisure and entertainment products. • Loyal customers: Lego has been able to build a loyal base of customers that keep loyal to the brand when their aging. • Strong corporate culture and core values that have been invariable for decades. 2) What has led the Lego Group to the edge of bankruptcy? Several reasons and factors led the Lego group to the edge of bankruptcy. They majority of them were during the “The growth period that wasn’t” and others during the “Fixing period that wasn’t”: • Birth rates in their markets declined. Lego products were primarily targeted to children and the demographic explosion in the previous decades had fueled the pipeline of sales of the organization. • Kids spent more and more time in extra curricula activities and allocated less time to play with toys. Moreover, the economic environment in their markets turned out in less money spent in toys bought per...
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...Emotional Benefits An emotional benefit relates to the ability of the brand to make the buyer or user of a brand feel something during the purchase process or user experience. “When I buy or use this brand, I feel ___.” Thus, a customer can feel safe in a Volvo, excited in a BMW, energetic with Coke or warm when receiving a Hallmark card. Evian, with its “Another day, another chance to feel healthy,” associated itself with the satisfied feeling that comes from a workout. Emotional benefits add richness and depth to the brand and the experience of owning and using the brand. Without the memories that Sun-Maid Raisins evoke, the brand would border on commodity status. The familiar red package links many users to happy days of helping Mom in the kitchen (or the idealized childhood for some who wished that they had such experiences). The result can be a different user experience, one with feelings, and a stronger brand. Self-expressive Benefits Brands and products, as symbols of a person’s self-concept, can provide a self- expressive benefit by providing a vehi- cle by which a person can express him- or herself. “When I buy or use this brand, I am___.” A brand does not have to be Harley to deliver self-expressive benefits. A person can be cool by buying clothes at Zara, successful by driving a Lexus, creative by using Apple, a nurturing mother by preparing Quaker Oats hot cereal, frugal and unpretentious by shopping at Kmart or adventurous and active by owning REI camping equipment...
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...Gg Toys Case St G.G.Toys Thedecline margins our popular in on Gtoftry doIIproduct become has intolerable. production Increasing haae costs dropped pretaxmarginto less our than10%, below historical our 257omargins, wearegoing If far to increase margins, need consider our we to drastically shiftingour production towards sfecialtydolts aie that earning large prnniumin priceoaer standard line. a our doll -Robert Parker,President, G.G.Toys Background Robert Parker, president of G.G. Toys, was discussing last month's operating results with Audrey Hausner, G.G.'s conkoller, and David Morehouse, G.G.'s manufacturing manager. The meeting was taking place in an atmosphere tinged with apprehension because margins on thelr most popular product, the "Geoffrey doll," had been declining rapidly in the last few years due to rising production costs (summary operating results for the previous month, March 2000, arc shown in Exhibits 1 and 2). Parker saw no choice but to shift the company's product mix towards specialty dolls that carried a high price premium, and thus, a 34% margin. G.G. Toys was a leading supplier of high-quality dolls to retail toy stores throughout the U.S, The comPany had started with a unique design for molding highly durable dolls using vinyl and resin materials. G.G. quickly established a loyal customer base among retailers because of the high quality and popularity of its manufactured dolls. It soon established a major presence in the market with its high-volume...
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...[Writer Name] [Supervisor Name] [Subject] [Date] Fieldwork Paper In my fieldwork project observed a number of gamers who will be divided into 2 categories of addicts and non addicts. People who play for more than 5 hours a day are called addicts and those who play less time than that are called non-addicts. Which will focus on the specific players in a game called World of Warcraft. This game is a very popular game worldwide with over 5000 people playing at any given time (Cronin 113-147). Its popularity is one of the reasons why people are getting addicted to it. Gamers are all the time looking for new and interesting games and as they find something new they started playing and telling their friends and family about it. In this way those people themselves get obsessed of games as well as they make others overwhelmed with the interest of gaming. I would define this group of players as a culture because they have their own way of life that is very different from anything one is, they spend much of their time in gaming which is no more than a way to get busy. And this activity does not mean anything useful. In addition at one point these 5000 players are playing then a sort of a social group of their own. Some of my songs are complete addicts and play this game at least 8 hours a day without worrying about college, sleep or work. These people have no friends and not have any food because they are busy playing Warcraft all day (Mayra 45-113). We think that it will be a great...
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...Lego occupies a strong position in the market for construction toys with relatively few rivals one must consider that Lego is now competing in boarder market of children's entertainment which in the lead up to 2004 began in include large incumbents from the electronics sector such as Sega and Nintendo. Power of buys The power of the buyer in the case of Lego may be seen as relatively high with low switching costs between alternative toys and even substitute products such as video games and television. Power of suppliers The power of suppliers may be seen as average, Lego's products on the whole may be seen as largely based upon standardised inputs such as plastics and chemicals. There is the consideration that were Lego chooses to move into non-traditional areas such as sets associated with films or games the power of suppliers will increase as a key input becomes that of licences which is a form of intellectual property. Threat of substitutes This may be seen as the largest threat to the Lego group in the run up to the end of 2004. Although it is difficult to define what market a company occupies (Grant 2008, Porter 2004) for the purpose of considering the impact of substitution one must consider Lego to be a provider of children's entertainment. In this case the threat from substitutes are rather high given that consumers may substitute between alternative traditional toys such as action figures or toy cars through to electronic products such as video games and...
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...Jennifer Smith G.G. Toys: Case study #2 G.G. Toys was a toy manufacturer facing problems with productivity and profitability. The company found a profitable product in their Geoffrey doll and Specialty branded doll #106. Retailers could customize to the specifications and buying habits of their customer base. On average, the Geoffrey Doll cost $19.19 to produce, and the #106 doll $23.74. To access in a study of their overhead cost for both of their plants, research showed that: 1. A setup was performed in the Chicago facility each time a modification to the dolls was made. Additionally, each time a specialty-branded doll was produced, a separate setup was required to process the raw materials to the required specifications. 2. Workers in the Chicago facility often operated several machines simultaneously once they were set up. Thus, machine-related expenses might relate more to the machine hours of a product than to its production-run labor hours. Because each retailer required slight alterations to the Geoffrey doll's overall appearance, a new setup and production run was required for each design change. Retailers were found to be conservative in their ordering patterns, ordering fewer units more frequently. Thus increasing the number of setups required, causing increased labor and material cost. The research done by the external group did show an area of opportunity. Because setup is time consuming, labor intensive, and costly, it would be within reason...
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...the notion of others- so if someone pick up his toy, he may throw a tantrum or voice a protest as he sees his object is an extension of his self Age 3 * Child’s brain is almost fully grown * Lying- a developmental milestone! As it demands quite advanced cognitive and social skills * Almost 4- children will lie on a regular basis * Purpose is different: 3- lie to avoid punishment; older child- control a social situation * Awareness of gender identity * Enjoy grown-up role play * Sharing responsibilities: household chores They enjoy learning about their world through role play and imitation * Sense of self has expanded- to include sense of others and this inspired him to share, take turns, empathize, and do cooperative play. It is also an ideal time to establish shared family events such as regular mealtimes * Peer pressure * When it comes to deciding on who is right and who is wrong, 3 year olds will go with the majority. * Age 3 * Play is the dominant feature of preschool life. Preschool phase is said to be the most playful stage of human life. Based on your observations or experiences, what are the toys usually enjoyed by preschool children? * Cooperative play * e.g. invention or copying of a set of rules; can spontaneously change rules * Others: puzzles, board games, card games, drawing and painting * Imaginary friends- invisible presence or a favorite toy that has been enrolled to play the part of the friend...
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...Jennifer Smith G.G. Toys: Case study #2 G.G. Toys was a toy manufacturer facing problems with productivity and profitability. The company found a profitable product in their Geoffrey doll and Specialty branded doll #106. Retailers could customize to the specifications and buying habits of their customer base. On average, the Geoffrey Doll cost $19.19 to produce, and the #106 doll $23.74. To access in a study of their overhead cost for both of their plants, research showed that: 1. A setup was performed in the Chicago facility each time a modification to the dolls was made. Additionally, each time a specialty-branded doll was produced, a separate setup was required to process the raw materials to the required specifications. 2. Workers in the Chicago facility often operated several machines simultaneously once they were set up. Thus, machine-related expenses might relate more to the machine hours of a product than to its production-run labor hours. Because each retailer required slight alterations to the Geoffrey doll's overall appearance, a new setup and production run was required for each design change. Retailers were found to be conservative in their ordering patterns, ordering fewer units more frequently. Thus increasing the number of setups required, causing increased labor and material cost. The research done by the external group did show an area of opportunity. Because setup is time consuming, labor intensive, and costly, it would be within reason (at least...
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...Magnetic Toys Can Hurt The major problem with Mega Brands is with the safety of the children that play with the toys. Magnets fall off of the toy and children swallow the magnets which can cause stomach flu like symptoms and has even caused one child to die. Another problem is Mega Brands refusing to cooperate with the U.S. Consumer Products Safety Commission. According to CPSC.com, “The U.S. Consumer Product Safety Commission is charged with protecting the public from unreasonable risks of injury or death from thousands of types of consumer products under the agency's jurisdiction. The U.S. Consumer Products Safety Commission is committed to protecting consumers and families from products that pose a fire, electrical, chemical, or mechanical hazard or can injure children.” The U.S. Consumer Products Safety Commission has a job to do as well as Mega Brands. From one business to another, Mega Brands should have responded to the recalls that could have prevented a lot of children from being sick. According to our text on page 263 “data was submitted covering 1,500 complaint reports made to Mega Brands”. Mega Brands “lacked an organized comprehensive reporting system.” (Brooks, Leonard J. Page 263.) If the organization was better this complaints could have been a red flag to get the toys off of the market. The concerns that I would express to the CEO about the Magnetix to issues would be that there has been a reported death from our toys. This alone should make...
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