...Visual Analysis of Toy Story 3: Ken’s Dating Tips #31 The Ken’s dating tips clip is a 32 second synopsis from, Toy Story 3, a computer animated comedy film. The third sequel of Toy Story was released in 2010 and it had the biggest success out of all the Toy Story films. Now it is listed as the highest grossing film which has ever been made. In this essay, there will be a discussion of all the components which make up the video clip and its consequential factors. The beginning of clip starts with Ken’s monologue about his following dating advice. His raised arm forwards to the camera shows that he wants to be a leader and that he wants to dominate in his story. “But an open palm facing upwards or away from his body indicates honestly and openness” (M. Boyanova, 2002 – 2007). This means that what he is going to say is paramount for him and he wants the audience to pay attention what he is saying. Later in the clip, Barbie is asking Ken out, but then Ken replies “NO” in an assertive manner, showing that he is a womanizer and that every girl who asks him out will always get denied. According to J. Berger (1972), women are depicted in a very different way from men – not because femininity is different from masculinity - but because the ‘ideal’ spectator is always assumed to be male and the image of the woman is designed to flatter him. But after few seconds he changes his mind and he accepts her offer showing that he is saying one thing, but is thinking differently. His loud...
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...of footsteps running up the stairs quickly approaches the room. Toys began scattering to their original places in a hurried manner. Laughter and the sounds of excitement quickly enters the room. Blam! Was the sound of an object being thrown on the bed, as heard by the toys underneath. In a cautiously-suspenseful, investigative manner, the toys came together to see what’s with all the ruckus and what had caused the impact on the bed. Whatever it had been, there hasn’t been that much excitement since Woody had been around. The dumb-founded looks, the stares of concern amongst the other toys, and the air being literally sucked out of the room like an untied balloon suggest; that there may be something or someone replacing their spots...
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...Balance Sheet Cash Accounts Recievable Inventory Current Assets Net plant and equipment Total Assets Accounts Payable Notes Payable, bank Accrued Taxes Long-term debt, current portion Current Liabilities Long-term Debt Shareholders' Equity Total Liabilities and Equity Actual Dec. 31, 1993 $200 2,905 586 $3,691 1,176 $4,867 $282 752 88 50 $1,172 400 3,295 $4,867 January $878 1,060 586 $2,524 1,176 $3,700 $36 0 31 50 $117 400 3,183 $3,700 February $1,526 260 586 $2,372 1,176 $3,548 $42 0 -23 50 $69 400 3,079 $3,548 March $1,253 300 586 $2,139 1,176 $3,315 $48 0 -162 50 -$64 400 2,979 $3,315 April $1,054 300 586 $1,940 1,176 $3,116 $42 0 -251 50 -$159 400 2,875 $3,116 May $915 280 586 $1,781 1,176 $2,957 $42 0 -305 50 -$213 400 2,770 $2,957 June $696 280 586 $1,562 1,176 $2,738 $42 0 -394 50 -$302 375 2,665 $2,738 July $527 300 586 $1,413 1,176 $2,589 $48 0 -448 50 -$350 375 2,564 $2,589 August $200 1,780 586 $2,566 1,176 $3,742 $486 433 -352 50 $617 375 2,750 $3,742 September $200 3,460 586 $4,246 1,176 $5,422 $552 1741 -271 50 $2,072 375 2,975 $5,422 October $200 3,980 586 $4,766 1,176 $5,942 $642 1745 -126 50 $2,311 375 3,256 $5,942 November $200 4,425 586 $5,211 1,176 $6,387 $686 1677 33 50 $2,446 375 3,566 $6,387 December $200 3,400 586 $4,186 1,176 $5,362 $334 942 40 50 $1,366 350 3,646 $5,362 Cash Flows Cash Accounts Recievable Inventory Current Assets Net plant and equipment Total Assets Accounts Payable Notes Payable, bank Accrued...
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...Buenos días. Muchas gracias a todos por estar aquí. El tema de mi presentación es de la compañía estadounidense Pixar Animation Studios. Es una compañía de animación por ordenador especializada en 3D, ubicada en Emeryville, California (Estados Unidos). Es muy conocido por sus películas animadas con la característica CGI (Imagen generada por computadora). Fueron los creadores de la primera película comercial totalmente realizada por ordenador en 3D, (Toy Story) en 1995 * En primer lugar, hablaré de la historia de Pixar. * Después, explicaré la adquisición por Disney. * A continuación, presentaré las largometrajes que el estudio ha producido y sus premios * Además, presentaré los costes e ingresos por película. * Para terminar, hablaré de sus próximos proyectos. Historia Pixar se fundó como The Graphics Group, (Una división de Lucasfilm) que se lanzó en 1979 con la contratación del Dr. Ed Catmull del Instituto de Tecnología de Nueva York (NYIT). Después de años de trabajo y trabajar en películas, como Star Trek II: The Wrath of Khan, el grupo, que contraba con cerca de 40 personas, fue comprado en 1986 por Steve Jobs, poco después de que dejara Apple Inc. Pagó US$5 millones a George Lucas e invirtió $5 millones de dólares de capital en la compañía. Cuando el grupo se independizó de LucasFilm, el equipo trabajó en crear al precursor de RenderMan. Un evento que puede explicar esta venta fue las dificultades del flujo de liquidez que...
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...animation by the creators of Toy Story: 4th Pixar movie that is done by the partnership of CGI technology and Disney. Die Monster tells the story of the mosters that had to go to the places because of doors where some people live together to obtain energy in their own world. The best monster James P. Sullivan and his hard-working assistant Mike Wazowski work in the Monsters Company that is the biggest scream processing factory. The monsters’ world’s basic energy source is the people’s childrens’s screams. Monsters believe that children are dangerous and poisonous. Their work and their aim to gain energy according to them is to get into rooms of millions of children and to store their screams in little tubes. They have the connections to get into children’s rooms all around the world. Again in a normal working day, something unusual happens and a little girl gets into their world by mistake. They don’t know what to do because of fear. Sully (voice: John Goodman) who is not normally evil-minded among these strange creatures and his one-eyed friend Mike (voice: Billy Crystal) are one of the most terrified ones by this little girl. Nobody has no idea how this girl came into their world. Among all these disorders, they feel that they are somehow hung up on this little girl, Boo. Sully and Mike do their best to send the little girl back home. But during this time, they encounter monsterish plots and terribly funny disasters. Boo also perceives them as sweet toys. When everything is really...
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...Instituto Tecnológico y de Estudios Superiores de Monterrey Campus Sinaloa Resumen: iCon Steve Jobs The Greatest Second Act in the History of Business Resumen: iCon Steve Jobs The Greatest Second Act in the History of Business Tabla de contenido Prologue 3 1. Flowering and Withering 3 1.1 Roots 3 1.2 A company is born 4 1.3 Let´s be pirates! 4 1.4 Learning to fail 5 2. New Beginnings 5 2.1 The NeXT step 5 2.2 Show business 5 2.3 Mater of ceremonias 6 2.4 Icon 6 3. Defining the future 7 3.1 Mogul 7 3.2 Breaking new ground 7 3.3 iPod, iTunes, therefore I am 8 3.4 Clash of the titans 8 3.5 Showtime 8 Bibliografía 9 Prologue El libro comienza con la narración de un uno de los momentos más grandiosos en la vida de Steve Jobs, en enero de 2000 en la Expo MacWorld en San Francisco, donde anuncia deja de ser CEO interino para convertirse en el nuevo CEO de Apple. El público grito por varios minutos su nombre, cuando por fin Steve comenzó hablar dijo que tenía el mejor trabajo del mundo que era trabajar todos los días con las gente más talentosa del planeta en Apple y Pixar. Algo que hace 15 años jamás hubiera reconocido, pero las cosas eran diferente, Steve había cambiado. Steve Wozniak co-fundador con Steve de Apple Inc., esta ahí y no pudo más que...
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...SOCIETAL ENVIRONMENT Sequel Installment Although Pixar Animation Studios have resisted the temptation in making instalments among their films, producers have failed to live up to their stand. Toy Story, the ground breaking, blockbuster animated film launched in 1995, took nearly four years to finally have its sequel, the Toy Story 2 in 1999. Eleven years after the second instalment, Toy Story launched its third film in the series, the Toy Story 3 in 2010. All three sequels have made it to the lime light as one of the top grossing films in the history of animated films. Aside from the Toy Story movies, Disney-Pixar have also produced a number of successful installment movies like Cars, Monsters Inc., and the upcoming sequel of Finding Nemo (Finding Dory). In the course of time, film instalments have been an indication of opportunity to the animation company. More installments, means another profit generating loop for Pixar and an opportunity of growth to the company’s brand awareness to the general audience. Genre Variations & Character Diversity Pixar have been the Holy Grail of computer generated imagery films, and since its commencement in 1975, it has been known to produce quality child and family oriented pictures. Movies like Wall E, Toy Story, Cars, Ratatouille, and other films have been positioned to distinct male characters. In the film industry, variations in genres and diversity in character creation are crucial to maintain interest among audiences...
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...Toy Story - analysis of the Jot case study Adrian Sims of BPP Professional Education provides some initial analysis of the pre-seen material for the TOPCIMA Part B – Case Study exams on February 28th and May 24th 2012. I’m writing this article in late December 2011 to help candidates prepare for the March and May 2012 T4 (TOPCIMA) exams based on the pre-seen material for Jot- toy case. Some previous T4 cases have lacked fun, but toys are fun. I’m sorry, but I decided to combine this article with quotes from the three Toy Story movies (Disney/Pixar). The Toy Story quotes are in italics, a bit contrived, and probably of no use for the exam. They made me smile and gave me (and you) an excuse to watch the Toy Story movies again. But my newspaper today rather kills the joyful mood. It has the headline ‘Sales boom may not save High Street big names: analysts predict failures within days’. It reports that the December sales boom has been insufficient and has left many stores with unsold stocks and unable to pay their outgoings. This has afflicted markets as diverse as camping equipment and lingerie. This brings us to the heart of the Jot pre-seen material. Jot makes toys and is part of an industry for which November and December sales are critical. It depends on retailers to sell its products, but retail in Europe is facing terrible times as a consequence of the recession caused by the sharp reductions in government spending and collapse of bank lending. It has a perilous cash flow...
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...Toy Story - analysis of the Jot case study Adrian Sims of BPP Professional Education provides some initial analysis of the pre-seen material for the TOPCIMA Part B – Case Study exams on February 28th and May 24th 2012. I’m writing this article in late December 2011 to help candidates prepare for the March and May 2012 T4 (TOPCIMA) exams based on the pre-seen material for Jot- toy case. Some previous T4 cases have lacked fun, but toys are fun. I’m sorry, but I decided to combine this article with quotes from the three Toy Story movies (Disney/Pixar). The Toy Story quotes are in italics, a bit contrived, and probably of no use for the exam. They made me smile and gave me (and you) an excuse to watch the Toy Story movies again. But my newspaper today rather kills the joyful mood. It has the headline ‘Sales boom may not save High Street big names: analysts predict failures within days’. It reports that the December sales boom has been insufficient and has left many stores with unsold stocks and unable to pay their outgoings. This has afflicted markets as diverse as camping equipment and lingerie. This brings us to the heart of the Jot pre-seen material. Jot makes toys and is part of an industry for which November and December sales are critical. It depends on retailers to sell its products, but retail in Europe is facing terrible times as a consequence of the recession caused by the sharp reductions in government spending and collapse of bank lending. It has a perilous cash flow...
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...started very small with the goal of recreating animated movies. They didn’t grow by releasing mass amounts, but by proving their worth. Pixar received a deal to make 3 movies from Disney. One of those movies was “Toy Story”. One of the biggest hits of any animated movie ever, and is still seen in theaters and stores all over the world today. This set the pace for Pixar, quality not quantity. Pixar has a brand image right now of creating a product and the general assumption is that this product will be held in high regards. Pixar releases only about one movie a year, focusing its attention to the story and making sure to get it right. Pixar understands that in order to have a good story you need to have a good set of minds. To keep these minds working well, Pixar makes sure to take care of their employees and to drive motivation by positive reinforcement instead of fear. This is a big part of what separates Pixar from other companies. They are going to do it their way, their value chain, what they see important, in order to deliver to us the best product they can. The technological side of things is a big reason Pixar is even around, without the several millions of dollars that is spent to constantly be creating and improving their animation picture, it means nothing if the story isn’t right. The target audience for Pixar is a pretty wide spread crowd. These movies draw the attention of 5 year olds all the way to 80+ year olds. It is hard as a company to be able to serve such a wide...
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...Disney Movies are more than entertainment; they are a piece of pop culture that generations of children will remember forever. It all started in 1937 when Disney released its first feature length film, Snow White. To date, Disney has released more than 300 films. Each generation will have its own memory of their favorite Disney movies. For instance, any child born in the last 15 years will remember Toy Story. It was released in 1995 and followed by Toy Story 2 and Toy Story 3. Disney really made an impact on kids with Toy Story. It was a wonderful story about a boy and the friendship between his two toys, a lovable, stuffed cowboy named Woody (voice by Tom Hanks), and an astronaut toy named Buzz Light-year (voice by Tim Allen). Today, Toy Story and the characters are a big part of Disneyland Amusement Parks. There are Toy Story rides that excite kids of all ages. It seems with every Disney movie launch there are mass toy sales and fast food restaurants selling “Happy Meals’ with Disney movie character toys. It is almost impossible to avoid the media and advertising explosion after a Disney movie release. What is nice about Disney movies is that parents can feel good about their kids watching them because Disney represents “wholesome.” A parent can be assured that the content of the movie will be age appropriate for their child. Disney movies are an icon in American pop culture. What Disney movie do you remember the...
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...began as a two-man partnership in a garage. It grew rapidly and, by 1985, became a large publicly traded corporation with 60 million shares of stock and a total market value in excess of $1 billion. At that time, the firm’s more visible cofounder, 30-year-old Steven Jobs, owned 7 million shares of Apple stock worth about $120 million. Despite his stake in the company and his role in its founding and success, Jobs was forced to relinquish operating responsibilities in 1985 when Apple’s financial performance turned sour, and he subsequently resigned altogether. Of course, you can’t keep a good entrepreneur down. Jobs formed Pixar Animation Studios, the company that is responsible for the animation in the hit movies Toy Story, A Bug’s Life, and Toy Story 2. Pixar went public in 1995, and, following an enthusiastic reception by the stock market, Jobs’s 80 percent stake was valued at about $1.1 billion. Finally, just to show that what goes around comes around, in 1997, Apple’s future was still in doubt, and the company, struggling for relevance in a “Wintel” world, decided to go the sequel route when it hired a new interim chief executive officer (CEO): Steven Jobs! How successful was he at his new (old) job? In January 2000, Apple’s board of directors granted Jobs stock options worth $200 million and threw in $90 million for the purchase and care of a Gulfstream V jet. Board member Edgar Woolard stated, “This guy has saved the company.” Understanding Jobs’s journey from...
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...● Pixar relies heavily on intrinsic motivation to motivate and inspire its employees, which is particularly important given the poor measurability of success before the film is released. It achieves high levels of intrinsic motivation through: ○ Meaningfulness – Skill variety is increased through Pixar University. By allowing staff to participate in the production discussions, it leads to task identity of their contribution to the whole project. ○ Responsibility – Autonomy is high: Incubation teams are responsible for operational decisions, while the “brain trust” only gives suggestions. Decentralization achieves increased individual autonomy, responsiveness to changing situations, and variety of ideas. ○ Knowledge of Results – Pixar uses post mortems and dailies to encourage feedback. ● Team and system are equally emphasized; Catmull emphasizes selecting smart people who provide good cognitive diversity and innovation to satisfy customer expectations of seeing something new every time they go to the theater. At the same time, Catmull emphasizes providing a system that gives them enormous leeway and support by providing honest feedback from everyone. ● Management sets ambitious goals and encourages employees to achieve them by taking appropriate risks. They design an environment conducive to risk taking, by employing systems and processes (e.g., sharing of unfinished ideas, emailing critiques) that yield a safe environment for employees to experiment with their ideas. Suggestions: ...
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...1. How did the information systems and the organization design changes implemented by Knudstorp align with the changes in business strategy? Knudstorp implemented a business scheme in such a way that it has changed the company entire loss history and regained its fame over the time. When Lego was a startup company it was in profits, it Gradually failed to turnout its customers, by implementing his strategic plan, credibly he manufactured almost 90% of products with same components and built the products to attract the customers. It was Successful and it gradually gave a rise in using of the Lego toys all over again. Designers were made to reuse the components in the new products. In this way he cut-shorted the number of products from 13,000 to 7,000. This reduction saved a significant amount to the company. He followed an expression which says “managing at eye level,” meaning his ability to talk to people on the factory floors, to engineers, marketers at home. He emphasized the importance of performance. Knudstorp followed a principle that everyone need to build a mind-set where non-performance is not accepted because there is no place to hide if performance is poor. Lego has introduced computer games with building blocks characters with playing heroes and villains. He introduced theme based building of games. The core theme of Knustorp’s plan is “nourishing a child”. 2. Which of the generic strategies does Lego...
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...the popular toys in the 1990s, which are Tamagotchi, Barbie, and Lego. The first digital toy is the Tamagotchi Tamagotchi means a handheld digital device, which can be cared for as a digital pet including feeding, playing, and cleaning up after it. For example, the first Tamagotchi was created in Japan by Bandai in 1996. It went on to sell 76,000,000 units worldwide by 2010 (“Tamagotchi,” 2015). It was quite cheap with the price depending on the different versions available, in total there were 11 different variations, with prices ranging from $10 for the cheapest and up to $70 for the most expensive (“Tamagotchi Price,” 2015). The device was aimed at young children around the age of 6. It was aimed to promote nurturing instincts as the children would actually care for the digital pet, and if they failed at this the digital per would die (Baguley, 2013). Moreover, as there were strict laws governing ownership of pets in some countries, the Tamagotchi was an excellent solution for families unable to buy real pets for their children. This is why the device sold so many units. Some of the devices had communication abilities, which allowed children not only to play but also linguistically interact with the toys. This was seen as an educational component to the toy. As the toy was completely non-violent it became a popular choice for parents as a suitable toy for their children’s development. In summary, the Tamagotchi is the first digital toy. The second popular toy is Barbie ...
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