...it inspires somebody to be the master at videogames or makes somebody a computer hacker. It has changed the generation of teenagers/young adults rapidly. It has made the generation more greedy, ignorant, and lazy. For instance, my parents did not have fancy cell phones or high-tech computers back then because it was never created. They only had a bike and ball until it was worn out. They never thru a fit for not getting what they wanted or sat at home, playing videogames for numerous hours. They would always be outside, whether the weather was hot or cold, playing soccer or having a snowball fight with their friends. And when they didn’t want to go outside, they sat down, read a book, played cards, or even drank hot cocoa. Now a day, it’s all about getting an iPod touch or a phone with a touch screen. Soon, people will have chairs that will fly around to get a soda from the fridge so they don’t have to get their butt up and walk. Though there seems to be more negative influence of technology, there may still be some silver lining. Technology is taking over our world. People don’t realize what it is doing. In the music industry for instance, when a new song comes out by a famous rock star wearing a metal jacket with no shirt on and multiple piercings, people end up coming to school dressed the same way. They would say to their parents, “It’s the new style at school,” and their parents would say, “Okay wear it but, if you get in trouble don’t blame it on me.” Parents aren’t even...
Words: 651 - Pages: 3
...it inspires somebody to be the master at videogames or makes somebody a computer hacker. It has changed the generation of teenagers/young adults rapidly. It has made the generation more greedy, ignorant, and lazy. For instance, my parents did not have fancy cell phones or high-tech computers back then because it was never created. They only had a bike and ball until it was worn out. They never thru a fit for not getting what they wanted or sat at home, playing videogames for numerous hours. They would ALWAYS be outside, whether the weather was hot or cold, playing soccer or having a snowball fight with their friends. And when they didn’t want to go outside, they sat down, read a book, played cards, or even drank hot cocoa. Now a day, it’s all about getting an ipod touch or a phone with a touch screen. Soon, people will have chairs that will fly around to get a soda from the fridge so they don’t have to get their butt up and walk. Though there seems to be more negative influence of technology, there may still be some silver lining. Technology is taking over our world. People don’t realize what it is doing. In the music industry for instance, when a new song comes out by a famous rockstar wearing a metal jacket with no shirt on and multiple piercings, people end up coming to school dressed the same way. They would say to their parents, “It’s the new style at school,” and their parents would say, “Okay wear it but, if you get in trouble don’t blame it on me.” Parents aren’t even...
Words: 673 - Pages: 3
...with the child, somehow the focus seems to be diverted back to the media they tend to view and the games they play, but this is not always the case. According to Kennedy-Moore (2015), other factors such as family violence, parental discipline, peer rejection, and school problems are established risk factors for aggression. Few parents worry about if violent videogames will turn their children into criminals. With my personal experience, I don’t worry the least bit whether or not my children will become violent or aggressive; let alone become a criminal due to the videogames they play. If these types of games were so inspiring on the younger generation, I’d really be concerned with my son jumping off rooftops because he likes to play superhero type games like Batman and Spiderman. Another article by Dotinga (2003) that I have come across did a study of videogame violence with some teenage boys and girls. During the research study on boys and girls the researchers found that out of the 22 kids who played video games the most each day, were the likeliest to have behavioral problems, exhibit hyperactivity and have trouble academically. According to Greg Toppo’s (2015) article, “How Violent Video Games Really Affect Kids”, the shooter of the Sandy Hook shooting had been religiously playing one particular game for eight to 10 hours, about 9 times in a three month span leading up to the shooting. That game was Dance Dance Revolution, a not so violent video game. Now investigators...
Words: 1171 - Pages: 5
...Running head: SHORT TITLE OF PAPER (<= 50 CHARACTERS) Title Author Author Affiliation Abstract Your abstract should be one paragraph and should not exceed 120 words. It is a summary of the most important elements of your paper. All numbers in the abstract, except those beginning a sentence, should be typed as digits rather than words. To count the number of words in this paragraph, select the paragraph, and on the Tools menu click Word Count. Title of Paper In this assignment, I will write a four to five report in how to thwart a malicious attacks, threats, vulnerabilities to a game system. I have just been hired as an Information System Engineer for a videogame development company. The organization network structure have been identified by the company as having 2- firewall, 1- Web/FTP server, 1-Microsoft Exchange Email Server, Network Intrusion Detection System(NIDS), 2-Windows Server 2012 Active Directory Domain Controllers(DC) 3-File servers 1-Wireless access point(WAP) 100-Desktop/Laptop computers VoIP telephone system. The CIO of this company has just received a report of malicious activities on the rise and has become extremely concerned with the protection of intellectual property and highly sensitive data maintained by his organization. As part of my job task with the organization, I will identify and draft a report identifying potential malicious attacks, threats, and the vulnerabilities that is specific to his organizations. It has been requested that...
Words: 401 - Pages: 2
...New research studies provide proof that: multitasking is a myth, playing video games is not so bad for you and forgetting things is possibly due to the inability to tune out distractions. Finally! There is a scientific research to prove your grandmother’s wisdom “Finish one thing, and then do the next. But do them both well.” The experiments of David Strayer, a cognitive psychologist, have shown that our brains do not two things at once (let alone three); instead we rapidly switch from one task to another. It puts a heavy burden on attention, memory, and focus. The very concept of multitasking is a myth. This type of research has already led to stricter driving laws. In my opinion, it can also lead to a different approach to parenting and education. In a modern world, children since very early age learn to multitask: eat while watching TV, study while listening to the music, etc. They often overload their brains. The rise of ADD and other attention deficit disorders in recent years may possibly be caused by that. So, most of us can’t multitask. However, the scientist found 2% of people he studied have exceptional abilities. Using brain imaging, Strayer has discovered that their brains are especially efficient; one neural network involved in attention has less activity than an ordinary person’s would. It’s suggested by another researcher Adam Gazzaley, a neurologist at UCSF, that these people have exceptional cognitive control. They don’t let their brain get flooded by stimuli;...
Words: 609 - Pages: 3
...ADHD might daydream, forget or lose things, fidget, talk too much, and having trouble socializing. School can be very challenging for a child with ADHD. A child with ADHD may have trouble concentrating in school, have difficulties reading and writing, and have trouble making friends and socializing. A child with ADHD has a hard time concentrating on schoolwork and paying attention in the classroom. Most school/classroom requirements are sitting still, listen quietly, paying attention, and following instructions; these are things that a child with ADHD has trouble with, because their brains will not let them focus. As a result to the lack of concentration and not being able to pay attention while the teacher is teaching can result in low grades and even having to repeat a grade. It is normal for a child to have some type of trouble focusing or to misbehave in school, but children with ADHD do not outgrow these types of misbehaviors. A child with ADHD may have trouble staying in one spot for a long time, for example, a student who cannot stay in his/her seat in school. They demand attention by interrupting the class. A child with ADHD has the brainpower to learn, but cannot seem to focus on the material long enough, which results in not learning as fast as other children might learn(helpguide). In addition, a child with ADHD has difficulties with reading and writing. Children with ADHD have trouble focusing on learning the letter sounds, which causes them to mix up words or not...
Words: 1533 - Pages: 7
...Barab, S. A., Gresalfi, M. and Ingram - Goble, A. (2010), ‘Transformational Play: Using Games to Position Person, Content, and Context’, Educational Researcher, Vol. 39, No. 7, pp.525-536. This research illustrates how videogames can create a learning system that is engaging, interactive and can further develop a student’s understanding of a topic. This is done via the use of ‘transformational play’ which involves students taking on a role with responsibility (such as a doctor or a scientist), placing them in a predicament and letting students make choices within this environment that have consequences. The advantages of this transformational play are examined compared to standard formal learning. To further validate the researcher’s claims, case studies have been provided. This research is useful for my essay as it demonstrates how technology is evolving previous learning methods for the advancement of...
Words: 995 - Pages: 4
...Whether you enjoy solving complex puzzles from Legend of Zelda, or your dream is to be the very best and “Catch ‘em all”, in some level, we all enjoy playing video games. I would like to address the most fundamental question surrounding video games. Why do we play video games? Because they are fun? Although that is in fact an answer, it is much more complicated than that; why are they fun to us, what needs do they fulfill in our lives to keep us wanting to play them? In the book titled Glued to Games, coauthor Scott Rigby, explains how video games must satisfy at least one of the three core needs, or realms, in our lives: competence, autonomy, and relatedness (Ryan & Rigby, 2011). The first piece is competence; this is the feeling of achievement and mastery. The sense that you’re growing learning and progressing plays a huge role in the identification of this realm. Games that satisfy this are best exemplified by plat-formers or puzzle games like Mario Bros. or Legend of Zelda. According to Dr. Przybylski, “games offer a sense of accomplishment and competence that gamers might not be able to achieve in meatspace” (Carter, Escapist Magazine, 2011). Most people who are “Completion-ists” and Achievement Hunters fit best in this category, as they are driven by the need to excel and complete their quests and are able to quickly pick up and make progress; such as pass levels and beat bosses, watching the character level up, and seeing yourself solve increasingly difficult puzzles...
Words: 761 - Pages: 4
...objects to get rid of to demolish the violent acts done by mass shooters. However there has been lots of research done to determine if there really is a correlation between videogames and violence, and the different researches done are not consistent. For this reason, it is to be said that video games is the “fall guy” for various acts of violence such as mass shootings and more. Many believe that violent video games creates psychopaths. They gain this idea from the constant search for massive shooters and other violent people’s motive for carrying out with their violent acts. Each time someone commits an act of high-level violence , such as public or school shootings, investigators and society is always one the look out to see what motivated them to act that way. Investigators look upon the person's history and tries to find a pattern between their behavior and their at home life. As Christopher Orlet suggests that elements that produce violent people with violent actions are, “abuse, neglect, hopelessness, ignorance, laziness, absentee parents, and the plain, simple thrill of bad behavior.” There are other events or situations that occur in one’s life that molds someone into, “a psychopath” (Orlet). Yes, the exposure to the high-level of violence in majority of today’s video games can cause a tendency of trouble down the line for teens. Research has said to see correlation between video games and delinquency, and the same...
Words: 839 - Pages: 4
...least 8-10 hours of sleep every night. -Statement of Purpose: Today I will be persuading you on why it is important to get at least 8-10 hours of sleep every night. -Preview of Main Points: I. Getting good night sleep leads to success. II. Why not getting enough sleep is bad for your health. III. How to sleep better. -Transition: Let’s begin with……. BODY -Main Point I: “The key weapon for a successful school life is getting enough sleep! A continuing lack of sleep could cause serious health problems, like diabetes, obesity, and a heart disease. According to the National Sleep Foundation, kids are getting about a hour less of sleep each night than they did 30 years ago. The reason behind this is because too much homework, videogames, television, and the internet. All these activities of today’s Lifestyle can make it difficult for kids to calm down so that they can fall asleep,” according to Ed Felix, “The secret weapon for school success,” on August 30, 2015. Sleep is the most important thing when it comes to school, I know every night when you were little your mom gave you a bed time and to go to sleep and you were wondering why she keep making you go to bed...
Words: 1082 - Pages: 5
...private lives online intercept with reality. This exposé on American online life is reported through many rhetoric techniques to help persuade you to think how much the computer has impact social culture and behaviors sometimes in a negatively way. This episode of Frontline opens up with a basic scenario. It’s Friday night and everyone is online, even if it’s for different reasons. One group of teens are on the computer to play video games, accompany by loads of caffeine. Another group of teens across town at the local community center are looking up the latest videos on YouTube, and are social networking. The final example shows how in one household the older brother upstairs is on MySpace while his younger sibling downstairs is on videogame website Club Penguin; both are looking for virtual friends. They do this to show how much activity children spend on this media outlet even though we all have different interests. Their audience which is probably parents of children online can relate to this, this segment is using decorum in the way. The documentary is coming from a commonplace to adults. Parents of children can share the feeling of having their child...
Words: 1315 - Pages: 6
...Name: Tutor: Course: Date: Men or Children? The gangster is a fictional story written by Colson Whitehead in 2008. It is a short story about African- American teenagers and its setting is in Sag Harbor, in 1985. The story begins with a question, “When did you get out?” The opening question emphasizes the title of the story on a particular notion to the reader. In the fictional story, the gangster, Benji and Reggie are twin brothers of ten months apart. They grew up together inseparably in every aspect. It was common for them to be seen together and when they were not, people always question them on where the other is. High school and puberty brought the difference between them physically. They would be seen away from each other severally, and they even looked different physically with Benji being skinny while Reggie looked chubby. Benji and Reggie are brought up in an upper middle class family, and their parents own a beach house in Sag harbor where they go to during the summers. In the summer of 1985, Benji was 15 years old, and Reggie was 14 years old. During the summer when the whole family left for their beach house, the boys would be left alone for some time when their parents went back to the city to work during the weekdays. Benji and Reggie are described, in the story, as Siamese twins when they were young, describing their inseparable nature. This is clearly brought out by the language used as quoted “Where is the surgeon, who is gifted enough to...
Words: 1399 - Pages: 6
...Saleh 1 Alcohol Consumption and Abuse Alcohol, a substance found in drinks such as beer, liquor, and wine. Alcohol has been known to be the drink of celebration or the drink of depression both celebration and depression having their flaws in negative ways. Alcohol is popular in a way that in which has one become intoxicated, intoxicated meaning that he or she have drank and alcoholic drink to the point of in which your body becomes numb, warm, and poisoned by it becoming a mental and physical alteration of ones self; you become drowsy like, a slur of words, tend to have short memory, walk abnormally or not at all, and have the tendency to throw up! it can be easy to tell if someone is intoxicated when a person smells of alcohol, glazed or bloodshot eyes, the person is passive or argumentative, and a deterioration of the persons appearance. It is basically an obvious problem. This essay will try to prove that alcohol is poisonous substance that should be highly monitored and the drinking age being raised as a result. Have you ever been pressured into doing something you would rather not do? many people have been in many different ways. It seems that teens are being pressured more and more into drinking than anything else. if you choose to drink it is he or she's choice but are you doing it to fit in? or just because you want to? there are many different ways an adolescent might take a drink even if they know it is wrong. Some reasons are the risk taking, the expectancies...
Words: 1381 - Pages: 6
...escalated into a fiasco of hateful tirades, threats, and violence. In this paper, we hope to illuminate the factors which contributed to Gamer Gate evolving into its final form and Gamer Gate’s ultimate impact onto the industry that birthed it. To objectively describe the components of this extremely polarized conflict, we must sift through the bountiful amounts of opinionated material related to the matter, until we can depict Gamer Gate’s progression in an unbiased manner. What is Gamer Gate? The phrase Gamer Gate can refer to multiple things. The overall controversy known as Gamer Gate, in essence, is a polarized debate that began with criticisms of the videogame industry's misogynistic culture. In response to these claims, individuals amassed under a Twitter campaign of the same name to slander critics of the videogame industry and those that spread those claims. Eventually, slander became threats and these threats metamorphosed into a fiasco of indistinguishable muckraking that shook the video gaming industry to its core. Advocates of Gamer Gate and its crusading supporters rally against a supposed unethical reporters. They engage in a variety of extreme actions against anyone or anything they deem to be their opposition. The Role of Feminism and Sexism For many years, gaming was considered to be a “boy” activity. Many young boys would spend hours playing video games like Mario Kart or Super Smash Bros. Lately, there has been a shift in that dynamic as there are more...
Words: 5257 - Pages: 22
...Assessment 1: Essay – Sustained Writing Thesis April 17th 2011, 77 million registered accounts of Sony’s PlayStation Network were compromised; information including credit card details, email addresses and passwords were stolen. Due to the breach, organizations (including Sony) should be subject to stricter corporate guidelines and expected to act in a socially responsible manner. Sony’s troubles were compounded by the global financial crisis, its financial, accounting and managerial have also been placed under the spotlight. News Paper: Sun Herald Article: Hit Back at Network breach Author: Lauren Farrow Date: April 27th 2011 Link: http://www.heraldsun.com.au/news/more-news/sonys-playstation-network-hacked-leaving-up-to-77-million-exposed/story-fn7x8me2-1226045466699 In recent years Sony has gone through some tough times. From the lofty heights as market leader in the early 2000s, to loss after loss, error after error late in the decade. If a business is to remain a success and to continue as market leader, it cannot afford to become comfortable with current business practices. It needs to continually look forward at new ways to be socially innovative, so too should it aim to socially responsible within the industry. It needs to closely monitor current trends and patterns within the market if it has any hope of surviving. With a plethora of different management options, the right approach should not be taken lightly, for Sony and its current problems, the systems...
Words: 2211 - Pages: 9