...HISTORY OF TUMBANG PRESO Tumbang Preso (pronounced as: tum-bahng preh-so) or presoan (tumba-patis in most Visayan regions). Is a traditional Filipino children's game. The tumbang preso is still played by the more active kids today. Even adults sometimes play it too, bringing back memories of their childhood. This is a very common game among the youth all over the Philippines. Played in backyards, parks or even in streets with very little vehicular traffic. When the Philippines hosted the World Robot Olympiad in 2010, the game "Tumbang Preso" was played. The equipment needed are an empty milk can, and a slipper or a piece of flat stone as a pamato for each player. To make the game enjoyable and exciting, there should be no more than 9 players. One player guards the milk can (the IT) while the others stay behind the toe-line with their pamatos. The object is for the players to hit and knock down the milk can with the pamato, and for the IT to put back the can inside a small circle a few meters away from the toe-line. When a player is tagged while recovering his pamato, he becomes the IT. HOW TO PLAY 1. An IT, the one to guard the milk can is chosen by throwing the pamato to the toe-line by all the players. Whoever's pamato is farthest from the toe-line is the IT. 2. The hitters will line up at the back of the toe-line and at a signal from the IT, game starts. 3. The pamato must be retrieved immediately once the can is knocked down; otherwise once the IT has placed...
Words: 689 - Pages: 3
...Submitted by: Kem A. Sumatra IV-Crone Tumbang preso Tumbang Preso (pronounced as: tum-bahng preh-so) is a traditional Filipino children's game. The tumbang preso is still played by the more active kids today. Even adults sometimes play it too, bringing back memories of their childhood. This is a very common game among the youth all over the Philippines, played in backyards, parks or even in streets with very little vehicular traffic. When the Philippines hosted the World Robot Olympiad in 2010, the game "Tumbang Preso" was played. The equipment needed are an empty milk can, and a slipper or a piece of flat stone as a pamato for each player. To make the game enjoyable and exciting, there should be no more than 9 players. One player guards the milk can (the IT) while the others stay behind the toe-line with their pamatos. The object is for the players to hit and knock down the milk can with the pamato, and for the IT to put back the can inside a small circle a few meters away from the toe-line. When a player is tagged while recovering his pamato, he becomes the IT. Rules of the game The rules of tumbang preso are somewhat similar to Duck on a Rock: 1. An IT, the one to guard the milk can is chosen by throwing the pamato to the toe-line by all the players. Whoever's pamato is farthest from the toe-line is the IT. 2. The hitters will line up at the back of the toe-line and at a signal from the IT, game starts. 3. The pamato must be retrieved immediately once...
Words: 816 - Pages: 4
...Chapter 1 Problem and its Setting Introduction The youth nowadays are so in to those computer games. They are losing their interests in playing physical and traditional games like “tumbang preso”, “luksong baka”, “patintero”, “syato”, and many more. They are now playing Counter-Strike, Plants vs. Zombies, and most especially, DotA. Defense of the Ancients (commonly known as DotA) is a real-time online or LAN strategy games composing of two to ten or twelve players where you can choose from over ninety unique characters (commonly known as heroes) you can play on. It requires focus, strategy, quick hands and quick thinking when you are in difficult situations. According to Guinsoo, the creator and the first head developer of Icefrog, he and his men (including BuffMePlz who had retired a few months ago) created DotA in 2003 as a customized game in Warcraft 3: Reign of Chaos created by Blizzard Entertainment. Dota is popular not only here in the Philippines but also in other countries like Germany, United States of America, Canada, Slovenia and England. This phenomenal PC game had released many versions, and the latest version of DotA is DotA Allstars 6.70. Most of its players are males, for about 94%, and the remaining players are females. From elementary, high school, college, out of school youth and even adults, DotA dominates the gaming life of most gamers. As DotA arises, many issues also arise. It may be about on relationships, peers, foes, and most especially...
Words: 280 - Pages: 2
...Unbreakable Old Times “Time is gold.” A popular yet simple saying that talks about treasuring each time you used to have. One of the best examples of this is how we cherished our childhood time. Childhood is the world of wonder or of fairy-tale, as if conception woke shiningly out of the dark, all original and bewildering. Childhood is one of the growing stages in man's life. There is a patch in every childhood, a delighted place where nights are brighter, the wind is cooler, and the sunrise more sweet-scented than ever again. We all developed our skills or abilities through the time we treasured when we were a child. As we were a child, we only sometimes just eat, drink, sleep and play. We cried, we laughed, we got sick, and we learned with our playmates and friends. We will never forget our childhood days especially when our playmates or friends are there. They sometimes go to your house and say, “Ui, tara laro na tayo bilis! Hintayin kita dito, ah.” We will go to our parents and please them and say, “Pwede po ba ako lumabas para maglaro?” And we were always so happy when our parents say, “Sure.” We do go to the playground rapidly and plays until the moon shines above. Playground, when we were a kid, is our second home. There we can find the slide, the monkey bars, the see-saw, new friends, etc. We always enjoy playing there. And when we were exhausted, our parents will scold us and also, they will make ourselves feel fresh again. We cannot avoid our untidiness while...
Words: 834 - Pages: 4
...Kulturang Pilipino, Ibangon at Isulong! Naimbag nga bigat para sa mga Ilokano; mayap a abak para sa mga Kapampangan; maayong bontag para sa mga Tagalog. Kanina lamang po, habang ako’y kumakain ng aking agahan ay narinig ko ang awiting “Uso pa ba ang harana? Marahil ikaw ay nagtataka…” Marahil, marami sa ating lalo na sa mga kabataang tulad ko ang natawag ang pansin sa awiting ito ng “Parokya ni Edgar”. Oo nga naman, sa panahon kung saan lahat na ng bagay sa paligid ay moderno – telebisyon, radyo, kompyuter, “cellphone” … uso pa ba ang harana? Sino nga ba ang hindi magtataka at magugulat kung minsan isang gabi, ika’y makaririnig sa tapat ng inyong bintana ng mga “aawitan kita”. Sa isang banda, ito’y kakaiba, samantalang sa kabila naman, wika nila, ito’y luma na at kakornihan lamang. Mula noong ako’y bata pa, madalas ng maikwento sa akin ng lola kung paano siya sinuyo at napaibig ng aking lolo. Nakatutuwa ang kanyang mga kwento at aniya’y mahaba at matagal ding panahon bago makamit ni lolo ang “matamis na oo”. Ngayon, walang kapawis-pawis. Bahala na si daliring taba sa pagpindot. Papiso-pisong text lang ang katapat, “oo na kaagad”. Mga kaibigan, minsan tuwing ako’y titingin sa salamin, ay naitatanong ko sa aking sarili kung sino nga ba ako bilang isang Pilipino. Sa paglipas ng panahon marami ng pagbabago ang nangyayari sa ating lipunan. Oras-oras, minu-minuto … makabagong teknolohiya, ito na ang bida! Nakakahikayat ‘di ba? Kasabay din...
Words: 910 - Pages: 4
...CHAPTER 2 REVIEW OF RELATED LITERATURE AND STUDIES This chapter presents a review of literature and studies both local and foreign which are relevant to the present study. Local Studies Foreign Studies According to Waldbridge, "Responsible gaming is an attitude we need if we are engage into Computer Game. Developing this attitude is not a personal choice alone, it requires the participation of society (parents, school, and game developer and government)." As a computer game user, player and fan, it has led me to study the effects of playing computer games such as DOTA, KHAN, and other highly innovative and competitively graphical games. The purpose of the study was to establish an understanding of to what extent is the effect of playing online games, network games and other types to the studies of the students in the university where I graduated. While it was difficult to set a parameter of classifying games according to types and quality since I and my friend believed that the characteristics of the games have something to do with the addiction of students to playing, we thought that it would be safe to just assume games as if have the same characteristics even though these games are under of different types and of the different level of complex graphical presentation, level of real-time experiences, the plot of story it is trying to project and a lot more qualities. Thus, if we quantify the effects then assumption holds that each game that we have studied has a...
Words: 2104 - Pages: 9
...relationships, peers, foes, and most especially, education. Many critics worldwide are arguing about the real effects of playing DotA considering that many people especially teenagers are getting addicted on this computer game. They said, this is a mind numbing entertainment for everyone and produces a socially isolated people and promotes violent behaviors. Some of these criticisms may or may not be true. In the Philippines, DotA is being played not only by teenager but also by the kids that made this as a big concern for parents. At their young age they are more prone on getting addicted on playing this game and might get out of focus to their studies and would lost their interests in playing physical and traditional games like “tumbang preso”, “luksong baka”, “patintero”, and many more. There are many students and even some young professionals that are addicted to DotA. When time spent on the computer, playing DotA games it reaches a point that it...
Words: 2451 - Pages: 10
...+ JMJ I. A. Pag-uugat - Reyna ng Espada at mga Pusa Source- https://thepacsmachine.wordpress.com/2015/09/27/ang-reyna-ng-espada-at-mga-pusa/ II. Buod ng Katha Ang kuwento ng Ang Reyna ng Espada at mga Pusa ay tungkol sa isang tao na nag ngangalan na Jose T. Clutario III o mas kilalang Clutario. Siya ay nakulong dahil sa salang pagpatay, at binigyan siya ng Presidente ng Pilipinas ng Executive clemency, o isang paraan para makalaya siya. Pero ayaw ni Clutario lumabas sa bilangguan dahil ayaw niya iiwan ang kanyang kaibigan. Ang kaibigan niya na si Peng, ay nagulat iniisip ni Clutario dahil para kay Peng, hindi niya ito dapat palalagpasan na pagkakataon. Si Peng naman ay gustong-gusto na makalaya sa kulungan at tinanong ang kanyang kaibigan niya kung pwede siya sumama. Ngunit sinagot siya ni Clutario na hindi, dahil ayaw niyang lumbas sa dahilan na wala siya raw pupuntahan kapag nakalaya na siya, at hindi niya gusto na iiwan lamang ang mga kaibigan niya sa kulungan. Sinabi ni Peng kay Clutario na nanaginip siya na naglalaro siya ng solitaryo at tinanong niya kung lalabasba talaga si Clutario. Ang sabi ni Peng, kapag ang kulay ng baraha ay nakakasunod-sundo, halimbawa pula na hearts at itim na spades (o para kay Peng tinagawag niya ito na “bulaklak”) ay oo ang sagot nga mga baraha. Naglaro si Peng kasama kay Clutario at binuksan niya ang mga baraha, hanggan nakapadpad sila sa Queen of Spades na hindi naman kamukha ng Queen of Spades, ito ay dahil noong na wala ang mga...
Words: 6678 - Pages: 27
...KABANATA 1 Panimula Ang pananaliksik na ito ay pamulatin ang pag-iisip ng mga kabataan sa murang edad pa lamang o kahit na sa may mga edad na ay nalululong sa paglaro ng video games. Hindi lamang sa kabataan makakatulong ito kung hindi rin sa mga taong hindi na mapipigilan ang paglalaro ng video games. Makakatulong din ito sa mga hindi naglalaro ng video games upang huwag na nila subukan ang paglalaro ng nito. Lingid na sa ating kaalaman lalong-lalo na sa mga Pilipino, bata man o matanda, ang pag-lalaro ng mga video games. Laman sila ng mga video shops na ang pakay nila ay walang iba kundi katuwaan lamang. Ito ay nagdudulot ng saya at magandang samahan sa kanilang pagkakaibigan lalong lalo na kung malulong na sila sa laro at wala nang ibang inaatupag buong araw kundi ang paglalaro na lamang. Ayon nga sa teorya ni Scott na nakaksama na ang sobra-sobrang bagay. Maaaring maapektohan ang kanilang kalusugan. Bukod pa roon, naaaksaya ang kanilang panahon, pat na rin ang kanilang pera. Bakgrawnd ng Pag-aaral Siguro marami ang nagtataka kung bakit maraming oras ang ginugugol ng isang manlalaro sa mga online game. Kung magtatanung-tanong ka, malamang ang isasagot sa iyo ay nakakalibang kasi ito. Bukod doo’y paraan din ito ng mga magkakapamilya o magkakaibigan na mag-bonding kahit papaano. May mga pag-aaral na ginawa para imungkahi ang paglalaro ng mga computer games dahil may mga magaganda rin itong epekto. Ayon sa artikulong, When Gaming is Good for You ng Wall Street...
Words: 5289 - Pages: 22
...Athletic HISTORY The first modern-style indoor athletics meetings were recorded shortly after in the 1860s, including a meet at Ashburnham Hall in London which featured four running events and a triple jump competition. The Amateur Athletic Association (AAA) was established in England in 1880 as the first national body for the sport of athletics and began holding its own annual athletics competition – the AAA Championships. The United States also began holding an annual national competition – the USA Outdoor Track and Field Championships – first held in 1876 by the New York Athletic Club.[14] Athletics became codified and standardized via the English AAA and other general sports organisations in the late 19th century, such as the Amateur Athletic Union (founded in the US in 1888) and the Union des sociétésfrançaises de sports athlétiques (founded in France in 1889). An athletics competition was included in the first modern Olympic Games in 1896 and it has been as one of the foremost competitions at the quadrennial multi-sport event ever since. Originally for men only, the 1928 Olympics saw the introduction of women's events in the athletics programme. Athletics is part of the Paralympic Games since the inaugural Games in 1960. Athletics has a very high profile during major championships, especially the Olympics, but otherwise is less popular. An international governing body, the International Amateur Athletics Federation (IAAF), was founded in 1912; it adopted its current...
Words: 43282 - Pages: 174
...kagaspangan L ng Phil. Ports Authority ang lugar na iyon. Bagamat may kagaspangan ang pagkakasemento, na noong una ay binalak niya sa v for you?" // "Wala ho. Hihingi lang ako ng paumanhin sa kagaspangan ko kagabi. Pasensiya na ho." // "Wala iyon. Pero sa j glalakad sila patungo sa third hole. Nadadaanan nila ang kagaspangan ng matataas na damo, punungkahoy at mga palumpong. I inis. Galit din siya kay Cocoy dahil sa ipinakita nitong kagaspangan ng pag-uugali. Buong akala pa naman niya'y maginoo A g kapinuhan sa kainang publiko. Lumala ang hatol niya sa kagaspangan ni Alvin nang ang tubig na inumin ay minumog bago l j pagsasalita ni Divine. // Dahil ayaw niyang magpakita ng kagaspangan, pilit na nakipag-usap nang matino si Menard sa dal A o. // "Bastos! Ano ka ba? Pati sa bata nagpapakita ka ng kagaspangan. Wala kang karapatang gawin 'yon. Ayoko na!" impit 6 oong Santos // iyon ang ahente // mabuti hung tao // may kagaspangan lamang na kumilos at magsalita // dinaramdam kong h 4 awa mo lang ang tungkulin mo // at hindi ka nagpakita ng kagaspangan ng ugali // sa pagiging doktor hindi ka nagkait sa 2 gpakita ng takot kay Mommy hindi rin naman nagpamalas ng kagaspangan o galit // kung iba sigurong mahina-hina ang loob b 9 ba pang nasa gayunding hanapbuhay ang taxi-driver ay may kagaspangan tahimik at may madilim na mukha // malas siguro par kagat F there o." Turo niya sa langit. // Nangingiti si Mitchel, kagat ang dalawang kamay ng nangangating gilagid. Napadako si...
Words: 86413 - Pages: 346