...The world of video games have been around for years and are always evolving especially with the modern day technology. With the making of new systems and new games on different video game engines everyone wants the new generation of gaming. Even personal computers are one of the most used systems for gaming. Medical officials have slowly been investigating how big video games are becoming and how individuals playing these games are starting to show signs of serious addiction problems. The modern day video games can become very addicting that it can cause individuals to neglect their families, their health, and lose their jobs. In 2011 on a divorce online survey showed that 15 percent of the divorces were due to their spouses’ addiction to video games (Whatcott, 2011). The cause of divorce is the spouse whether it be male or female are not getting the attention they want from that individual. Instead the individual would rather play a virtual reality for hours until it is time to go to bed, then wake up and do it again. Video games have become more personal than they used to be back in the old Nintendo days. They have managed to make games more competitive which is a huge cause of video game addiction. Most research suggests that massively multiplayer online games like World of Warcraft and Call of Duty tend to be the two most addicting games (Conrad, 2012). The reason these two games have caused so much chaos is because of how competitive they have made it as well as the feeling...
Words: 902 - Pages: 4
...Video game addiction An Assignment Submitted by ______ ITT Composition I (EN1320), _/_/_ Video game addiction Video game addictions is a rather new syndrome since the computer games are relatively young – the oldest being only slightly older than twenty years. Video game addiction is a dangerous phenomenon and is detrimental to the realization of reality by a human being. The official definition of the syndrome is the following: video game addiction is a severe compulsive use of either video or computer games. Indulging in using the games excessively may hinder one’s everyday life. Video game addiction may display itself in the following way: social isolation, excessive amounts of time spent on gaming, diminished imagination, irregular mood swings, too much focus on the in-game achievements, behavior, which is modeled by the rules and realities of any given game (Lindsey 2007). Video game addiction is not going anywhere, as it recently acquired enough infamy to make it worthy of inclusion into the Diagnostic and Statistical Manual of Mental Disorders, under the “Conditions for Further Study” heading. It was deemed worthy of inclusion by the American Psychiatric Association, due to enough evidence, as well as, the fact that video game overuse results have similar symptoms and effects as seen in other psychological addictions. It has been noted that video game addiction bears many similarities to impulse control disorder and compulsive gambling...
Words: 1004 - Pages: 5
...Online Game Addiction Technology is one of the major assets in today’s world. Some human being living in this world surely uses technology in their everyday living. Nowadays, technology does have many uses and advantages yet one cannot deny, it also has some disadvantages and one of this is video game addiction. Cause and effects of the video game addiction recommends some solutions” Video Game Addiction is excessive or compulsive use of computer or video games that interferes with our daily life. Instances have been reported in which users play compulsively, isolating themselves from other forms of social contacts and focusing almost entirely in-game achievements rather than broader life events and “Studies have indicated that males play video games more frequently than females. Television program producers and video game manufacturers may produce violent shows and games for this audience. This demand for violence may not arise because of an innate male desire to witness violence, but because males are looking for strong role models, which they find in these shows and games” (Clark, 1993) Playing video games has become almost as popular as watching television. The vast majority of school children play video games; they are part of the daily routine of 65% of American households. Video games account for 30% of the US toy market and the annual earnings from video games approaches nine billion dollars, which is more than the gross sales from box office tickets for movies. This...
Words: 763 - Pages: 4
...audience about my research topic which is “VIDEO GAME AND CAFFIENE ADDICTION” There is a whole realm of articles concerning my research topic that is why I stuck to areas where I knew my way around untrusted material sources that only lead me to dead ends or material that was not trusted due to certain dates not matching. I have to say that before I commenced my outline setting for this research I thought I had lived through similar setting and had exclusive access since I had experienced a family member dealing with this sort of problem at hand, and let me tell you it is a rough to see your family go through this type of particular situation, I‘m keeping my thoughts and opinions at rest In order to give an audience an opinion that is not bias. Ever since gaming has become a viral for by becoming viral all over the internet there has been a monumental boom in the gaming industry. Imagine when you first got your hands on gaming materials that you are new to, a gaming system such as xbox or Playstation 4,that provide you with scenery and graphics you would never though would even be a possibility of being a part of in your lifetime. Now picture that and add the possibility of you playing a strategic and integrated game online, with a voice as clear as can be to follow commands specified by a the game process. Ok now add the formula of one self being able to take part in playing a game such at this not only integrated, but also...
Words: 1765 - Pages: 8
...Go to the following website and complete the chart on 3 different white collar criminals of your choice. http://www.biography.com/people/groups/white-collar-criminals/ Name | Jeff Fort | Walter Forbes | Nicholas Leeson | Birth Date & Death Date | 1947- | 1943- | 1967- | Crime Committed | Drug dealer/Organized crime | Former chairman of the Cendant Corporation, Walter A. Forbes is best known as the man behind the largest accounting fraud of the 1990s. | Nicholas Leeson is best known for trading the Barings out of existence by hiding losses for years. | How did they get caught ? | Fort was convicted of ordering the 1981 murder of a rival gang leader. | Prosecutors say that as chairman of Cendant Corporation, Forbes participated in a scheme to inflate the stock of Cendants predecessor, CUC International, by $500 million. The day after the fraud was disclosed, Cendants market value dropped by $14 billion. At the time, | When questioned, Leeson claimed to have opened the 88888 error account to hide a 20,000 pound trade, made by one of his subordinates, which had been incorrectly recorded. In fact, over time, he used the account to cover numerous bad trades of his own. Leeson claimed never to have used the account for his gain but lawyers for Barings eventually found several bank accounts linked to Leeson, with a total worth in the region of 35 million dollars. | Prison Term/Punishment | He was sentenced to an additional 75 years in prison. He was transferred to a penitentiary...
Words: 411 - Pages: 2
...Computer Game Addiction Stats and Research * Personality traits like trait anxiety, sensation seeking, neuroticism, and aggression appear to be related to the development of gaming addiction. Mehroof, M et al. (2010). Online gaming addiction: The role of sensation seeking, self-control, neuroticism, aggression, state anxiety, and trait anxiety. Cyberpsychology, Behavior, and Social Networking, 13, 313-316. * Regions of the brain associated with cravings in substance abuse also appear to be activated in gaming addicts when they view images of video games. Ko, C. et al. (2009). Brain activities associated with gaming urge of online gaming addiction. Journal or Psychiatric Research, 43, 739-747. * There is a difference between "excessive gaming" and "addictive gaming". Two gamers may play for an identical number of hours each day, but their psychological motivation and the meaning that gaming has within their lives can be very different. Gaming addiction should be defined by how much the game negatively impacts others areas of life, not by how much time is spent playing. Griffiths, M et al. (2010). The role of context in online gaming excess and addiction: Some case study evidence. International Journal of Mental Health and Addiction, 8, 119-125. * In a volunteer sample, 41% of online gamers acknowledged that they use gaming as an escape. In the same sample, 7% were viewed as "dependent". These gamers possessed several behavioral attributes that...
Words: 1030 - Pages: 5
...Head: Online Game Addiction Perception of and Addiction to Online Games as a Function of Personality Traits Searle Huh University of Southern California and Nicholas David Bowman Michigan State University Online Publication Date: April 26, 2008 Journal of Media Psychology, V 13, No. 2, Spring, 2008 Abstract With the growing popularity of online video games, there have been anecdotal reports suggesting that these games are highly addictive, with some gamers spending in excess of 40 to 50 hours per week playing. Thus, research into the individual characteristics that lead to excessive play is warranted. This paper examines two individual variables – personality and perceptions of media – and explores how they relate to online game play, specifically online game addiction. By presenting a revised metric for online game addiction, this paper explores the relationship between addiction and both personality and perception. Online addiction is presented in this paper as a process addiction with four unique factors: perceived social sanctions, excessive play, uncontrollable play, and displacement. Both personality and perception are found to be significantly associated with online game addiction. These results are interpreted and discussed, and future research direction is suggested. Keywords: online game addiction, Big Five personality traits, media perception, MMOs Perception and Addiction of Online Games as a Function...
Words: 4058 - Pages: 17
... such things like video games. Now it is a problem for young people, because uncontrolled way of playing leads to unexpected and sad consequences. In May 2013, video game addiction was added to the “Diagnostic and Statistical Manual of Mental Disorders” in the Conditions for Further Study section as "Internet Gaming Disorder" (Petry, 2013), this information confirms that problem is existing and need an investigation. The following several literature reviews presented main information about reasons and effects of video game addiction among adolescents. In the article written by Kimberly Young (2009), in details described the consequences of video game addiction and some therapies and methods to avoid this problem. Author briefly shows impacts of gaming and life of addicted person. There are a lot of accidents when people suffer or even died from many hours playing. Online gaming is an emotionally draining and time-consuming activity. To create more time for the computer, gaming addicts neglect sleep, diet, exercise, hobbies, and socializing (Young, 2004). Author claims that because of addiction, they have several serious problems like health: stress, eye strain, back strain, loosing or vice versa gaining weight; and social: bad relationships with family and friends. Article called “Video Game addiction and social responsibility” written by Mark Griffiths (2010) also shows the audience meaning of such problem and defines why game makers started to...
Words: 1755 - Pages: 8
...Online Addictions: Gaming and Social Networking COM/156 August 18 Online Addictions: Gaming and Social Networking Every year hundreds of people are victims to addiction. People around the world perform several activities like going to work, going to school, socializing (in person or online), gaming, ETC, throughout the course of their day. Some of these people become dependent to these endeavors to the point it becomes a condition that can threaten their welfare. By establishing the concept of addiction, this review will give specific data of two of the many types of addiction that currently exist. Specifically, the focus of the review is geared toward online gaming addiction and online social networking addiction. Thus, giving information pertaining to symptoms and effects these addictions cause on people. Addiction to online networking and online video gaming, impact society as a whole and especially the younger part of society. People suffering from addiction can be helped, and this help may come in the form of information to prevent harm to their life and wellbeing. While addiction comes in different types, understanding the concept of addiction is important to acknowledge the impact in society. Furthermore, it will be established the type of addictions that will be evaluated throughout the course of this review. Common knowledge teaches that addiction is a condition of dependency to a certain “drug”. According to the American Psychological Association (APA) website...
Words: 1596 - Pages: 7
...What is an addiction? Addictions are a collection of thoughts, feelings and behavious that together present a syndrome that causes a person problems and is represented in a series of mental illness diaganoses. Addictions are characterised by an inability to stop or reduce a particular behaviour/substance, despite wanting to and despite the behaviour/substance resulting in negative consequences. They are associated with severe negative consequences for the addict and those close to them. There is currently a distinction in research between chemical based addictions (i.e. the use or abuse of a substance) and behavioural addictions, also called impulse control disorders, although their underying aspects are almost identical. Chemical addictions have been researched for longer and more is known about them. The abuse of substance(s) can disrupt an otherwise healthy life and cause severe physical damage and in many cases leads to an early death due to physical damage sustained from the substance. Non-chemical addictions, also called behavioural addictions such as pathological gambling often result in severe financial hardship, damage to long fostered social relationships, including family. and can involve criminal prosecutions, as can chemical addictions. Although I have used the term addiction in this website, its use is contentious in professional and academic communication as its meaning often differs across contexts and can be imprecise. Instead, terms such as 'pathological...
Words: 2385 - Pages: 10
...Running Head: Online Game Addiction Perception of and Addiction to Online Games as a Function of Personality Traits Searle Huh University of Southern California and Nicholas David Bowman Michigan State University Online Publication Date: April 26, 2008 Journal of Media Psychology, V 13, No. 2, Spring, 2008 Abstract With the growing popularity of online video games, there have been anecdotal reports suggesting that these games are highly addictive, with some gamers spending in excess of 40 to 50 hours per week playing. Thus, research into the individual characteristics that lead to excessive play is warranted. This paper examines two individual variables – personality and perceptions of media – and explores how they relate to online game play, specifically online game addiction. By presenting a revised metric for online game addiction, this paper explores the relationship between addiction and both personality and perception. Online addiction is presented in this paper as a process addiction with four unique factors: perceived social sanctions, excessive play, uncontrollable play, and displacement. Both personality and perception are found to be significantly associated with online game addiction. These results are interpreted and discussed, and future research direction is suggested. Keywords: online game addiction, Big Five personality traits, media perception, MMOs Perception and Addiction of Online Games as a Function of Personality Traits ...
Words: 7391 - Pages: 30
...Foundation English 101 30 March 2010 Although video games seem innocent and that they cannot hurt anything, they in fact have many behavioral consequences. Many things that I have heard about video games have both scared me and helped me to control my video game use. A study that was done by Douglas Gentile of Iowa State University found that 8.5 percent of American youth ages eight to eighteen who play video games show multiple signs of behavioral addictions (Donna St George). These multiple signs that they used in the study ranged from irritability when play is scaled back to lying about the length of playing time. These young people are really affected by these video games and no one really does anything about them. These addictions aren’t only because of the people or their personality’s but can be linked to the way the video games are produced. I believe that the way that video games are produced have a huge effect on the people that play. The producers make the games in such a way that it entices the people to continue playing. They can get more points or receive more gratitude by the accomplishments that they have in the game. I have seen in my own gaming experiences that some games have the effect that you want to keep playing to gain more points or get farther or beat the game. The video game industry a long time ago didn’t have the same effect on people because the games weren’t as complex a long time ago. The games now a days are very complex and challenge people...
Words: 974 - Pages: 4
...Video Gaming Addiction and its Effects on Job Performance, Interpersonal Social Interaction, and Marriages Western Governors University Video Gaming Addiction and its Effects Within society there are several addictions that plague us and are mainly associated with substance abuse. There are addictions to drugs, alcohol, food and multiple others that are too numerous to list. However, within this century we have seen the rise of video game addiction among the young, the old, male and female. Video game addiction is related to other underlying disorders such as depression, obsessive-compulsive disorders, other anxiety disorders, and impulse control disorders (Oggins, 2012). The American Medical Association has considered adding this addiction to their manual of mental disorders (Northrup, 2014). There have been several studies on the addiction to video gaming. These studies correlate the negative effects of excessive time spent playing video games with the associated risks that result from this behavior. Research shows that video gaming has become one of the new addictions of the 21st Century due to the loss of interpersonal social interaction, negative effects on job performance, and the debilitating effects on marriages or relationships. Video game addiction is a direct result of the great leaps that we have made in technology. With the invention of the personal computer and following the inception of the internet this has spawned a new addiction that now plagues...
Words: 2798 - Pages: 12
...sometimes how do I relieve stress? The simple answer is playing video games. For some it may not do for them but others like me, it’s the perfect getaway. At an addiction treatment center in Amsterdam, in the Netherlands, teenagers and young adults begin detox by admitting they are powerless over their addiction. But these addicts aren't hooked on drugs or alcohol. They are going cold turkey to break their dependence on video games. Video game addiction in children Video games have been able to consumers for the past thirty years. Nowadays, with everything so advanced, the public has expressed their concerns, regarding video game addiction. “Addiction has been defined as a primary chronic disease, characterized by the inability to control the use of a substance or behavior. (Schlimme, Source card#3). All addictions can be dangerous to the addicted and others around him/her; however, video game addiction can be extremely harmful, especially towards children. Video game addiction is also tied to depression and anxiety in kids. Video game addiction is mainly caused by stress and inconfidence. The outcomes of children who have been victims of video game addiction are drastic drops in his or her grades, and bad social skills. Video games are becoming increasingly popular, especially with reasonably young children. This could potentially increase the likelihood of these children developing addictions to video games. A recent study that was conducted in Singapore consisted of two...
Words: 676 - Pages: 3
...highly likely you’ve played a game before on a computer or a console, against the artificial intelligence of the computer as your only obstacle. And while gaming this way is still (as it has been for a very long time) very popular, your broadband connection gives you instant access. Online gaming addiction, is now based in Melbourne. The introduction Since 1990s a number of computers, video and online games have been developed. Some of gaming dangers online gaming addiction opens kids up to other dangers, too. Chatting online with other game players may expose them to online. Seemingly addicted to games. Although video game addiction is not a new observable fact, the introduction of an online component in the current generation of games. Online gaming addiction is caused by the constant updates and the never ending game play; this is solved by limiting online game. In fact do not know they are addicted to the online games or its harmful effects. The consequence of online game addiction could be serious. Gaming achievements its more of an addiction than an innocent little game. The slope between a gaming addiction and gaming for fun is a slippery one. Video games. The aim of this research is to find out the BSIT 2A‟ attitude towards the effects of addiction in online games. This research will focuses on finding the student’s attitude towards online games and also finding the significant difference between BSIT 2A attitudes towards online games with regard to gender of the...
Words: 256 - Pages: 2