I am really intrigued to bring specific Facts out to an audience about my research topic which is “VIDEO GAME AND CAFFIENE ADDICTION” There is a whole realm of articles concerning my research topic that is why I stuck to areas where I knew my way around untrusted material sources that only lead me to dead ends or material that was not trusted due to certain dates not matching. I have to say that before I commenced my outline setting for this research I thought I had lived through similar setting and had exclusive access since I had experienced a family member dealing with this sort of problem at hand, and let me tell you it is a rough to see your family go through this type of particular situation, I‘m keeping my thoughts and opinions at rest In order to give an audience an opinion that is not bias. Ever since gaming has become a viral for by becoming viral all over the internet there has been a monumental boom in the gaming industry. Imagine when you first got your hands on gaming materials that you are new to, a gaming system such as xbox or Playstation 4,that provide you with scenery and graphics you would never though would even be a possibility of being a part of in your lifetime. Now picture that and add the possibility of you playing a strategic and integrated game online, with a voice as clear as can be to follow commands specified by a the game process. Ok now add the formula of one self being able to take part in playing a game such at this not only integrated, but also at the same time in different areas of the country. This evolution of gaming is what has many Americans of all ages flocking to the stores and picking up these gaming systems. Some stores all across America had trouble keeping gaming consoles in stock back in the year 2007. The gaming industry has taken over America by