Video Games and Aggression in Children Video games cause violence and aggression in children. This is a popular misconception that many people share. The fact is, according to federal crime statistics, the rate of juvenile violent crime in the United States is at a thirty year low (Bureau of Justice Statistics, 2010). This comes at a time when video games are more popular, more violent and more realistic than ever before. The idea that video games expose our youth to a level of violence that will in turn lead to aggression and violence is simply false. Many people believe there are more likely causes of aggression and that video games are merely a scapegoat. I will argue that playing video games can actually have a positive effect on children, and that environment, personality, and lack of parental involvement are responsible for violence and aggression in our nation’s youth. In today’s world there are numerous reports on television and in newspapers and magazines about video games causing aggression and violence in children. Numerous politicians and watchdog groups claim that video games are leading our children down a dangerous path. This is entirely untrue. Since the early 1990s, video games have exploded in popularity. Conversely, in that same time period, violent crime rates in the United States and Canada have plummeted (Ferguson, 2008). Christopher Ferguson, a licensed psychologist and professor who researches violent video games, states that we can be sure that violent video games have not sparked a violence epidemic because there is no violence epidemic. He goes on to say that if your child is violent, this is most likely because of genetics, the child’s personality, family violence and neglect, or poverty and the economy, in roughly that order (Ferguson, 2008). While there are many factors that