Does Video Game Violence Promote Aggressive Behavior
Chris Foxworth
Preston Hughes
ITT Technical Institute
Alan Cameron
6 May 2016
Does Video Game Violence Promote Aggressive Behavior
Some people may say that video games and the violence that is in them, are the causes of the younger generation behavioral problems. No matter what the “issue” is with the child, somehow the focus seems to be diverted back to the media they tend to view and the games they play, but this is not always the case. According to Kennedy-Moore (2015), other factors such as family violence, parental discipline, peer rejection, and school problems are established risk factors for aggression.
Few parents worry about if violent videogames will turn their children into criminals. With my personal experience, I don’t worry the least bit whether or not my children will become violent or aggressive; let alone become a criminal due to the videogames they play. If these types of games were so inspiring on the younger generation, I’d really be concerned with my son jumping off rooftops because he likes to play superhero type games like Batman and Spiderman.
Another article by Dotinga (2003) that I have come across did a study of videogame violence with some teenage boys and girls. During the research study on boys and girls the researchers found that out of the 22 kids who played video games the most each day, were the likeliest to have behavioral problems, exhibit hyperactivity and have trouble academically.
According to Greg Toppo’s (2015) article, “How Violent Video Games Really Affect Kids”, the shooter of the Sandy Hook shooting had been religiously playing one particular game for eight to 10 hours, about 9 times in a three month span leading up to the shooting. That game was Dance Dance Revolution, a not so violent video game. Now investigators did find some typical teenage boys