...Violent Video Games August 2, 2014 English Composition Do violent video games led to children having more violence in their lives, and their behaviors? Since the “Grand Theft Auto” games have come out many more kids are getting into trouble for crimes that they shouldn’t. Many kids these days are playing video games to stay out of their parents’ way and to keep them entertained for the summer while there is no school. “Since 2008 they are estimated to be playing at least 13.2 hours a week.” (http://electronics.howstuffworks.com/video-game-violence.htm) That sure is a lot of time on playing video games. As the level of violence in the video games is getting worse so are the children’s attitudes and behaviors. Children and violent video games are not a good combination; the more a kid plays violent video games the more their way of getting their anxiety out turns to attacking something instead of throwing a fit. According to the American Psychological Association violent video games can increase the children’s aggression. Also, violent video games do not teach children moral consequences, for example while playing these games if you shoot someone you do not go to jail ( like in real life ) you get extra points in the games. Come to find out it’s not just children that we need to be concerned about, teenagers also. Teenagers are at their growing points. Part of playing these games is for kids to learn and improve their manual dexterity and computer literacy. But with all...
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...Violent Video Games Should not be Banned By Chris Taylor Com/156 Effective Persuasive Essay August 1, 2010 Violent Video Games should not be Banned Violent video games that promote violence and criminal activity should not be banned because each game is properly labeled. It is the parent’s responsibility to monitor their children on what games they play and for how long they play the games. Numerous surveys have been taken that show games can enhance certain learning abilities and not cause violence. Violent video games are meant for adults and banning these games takes away the right of freedom of expression from the adult. The Entertainment Software Rating Board (ESRB) provides concise and impartial information about the content in computer and video games so parents can make a clear informed purchase. (www.esrb.org/ratings) ESRB provides ratings for each game that is distributed. These ratings have two equal parts: Rating symbols and content descriptors. Rating symbols on the front of the package provide age limits on who should be allowed to play the game. Age appropriateness is clearly marked and those younger than that should be monitored. The rating system used is the same system that TV shows and movies use to rate their content. Content descriptors which are located on the back of the package indicate elements in a game. These descriptors are C (early childhood), E (for everyone), E 10+ (everyone 10+), T (for teens), M (mature 17+), A (adults only)...
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...Violent Video Games In the article Violent Video Games Increase Aggression Long After the Game is Turned Off (Sep. 20, 2010) it states that (Playing a violent video game can increase aggression, and when a player keeps thinking about the game, the potential for aggression can last for as long as 24 hours, according to a study in the current Social Psychological and Personality Science.) So playing a violent video game and then continuing to think about it, i.e. Thinking of ways to improve your game play or the way the animation looked an so forth, can lead to stronger aggression as long as a day even after you have shut the game off. (Sep 2010) The article also states that violent video game playing has long been known to increase aggression. This study, conducted by Brad Bushman of the Ohio State University and Bryan Gibson of Central Michigan University, shows that at least for men, ruminating about the game can increase the potency of the games tendency to lead to aggression long after the game has been turned off. The researchers randomly assigned college students to play one of six different video games for 20 minutes. Half of the games were violent and half were not. To test if ruminating about the game would extend the games affect, half of the players were told over “the next 24 hours, think about your play of the game, and try to identify ways your game play could improve when you play again.” (B.J Bushman, B. Gibson, Sep. 2010) According to this study it seems...
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...Brysun D. Patrick Patrick 1 Mrs.collins Debate 1 11-19-2013 Violent Video Games Have you ever played a violent video game before; if you have then you know about the violence in it, if you haven’t then you don’t really know why people want to ban these games. It’s not really violent it’s like the excess blood and cussing and all of the different types of guns. For example , call of duty is a type of game where it is violent but it teaches children about the army so if they do go into the army they will know what to expect , like when they go into captivity they will know how to escape and go to get help. I could understand why they would want to ban these games with what I read from my source in the paper called” Zimecki”, it was telling me how a group of five young men in 1995 torched a subway station in Brooklyn, NY. There in another source call was knur it was saying that if you’re calling video games violent then you calling T.V. and cartoon shows violent and other things violent on TV My other sources on Google images is when two men are sitting in jail talking and one says “ sure I’m violent but it is cartoonish violence”. What he is saying is that he watched cartoons and saw something violent and went and did it and he went to jail for doing that. For example one of my class mate was saying that she read this news article and she said that a boy had went and bought the new call of duty and his dad took it from him so he went and bought another one and...
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...Pg. 1 Violent Video Games Cause Of Aggression In Children Violent video games have been the leading cause of children’s between the ages of 6-8 with the aggression issues. Some kids even think they are in the game while playing it. In their minds they often replace the player with them, which is harmful to them and their brains. The video game doesn’t teach a child any moral, children acting out at their homes and aggressive behavior. Video games are the leading cause of harming our kids in today’s society. We as adults should be more careful because a lot of killing is going on due to kids wanting to be more like their player in the game. Violent video games doesn’t teach a child any morals in today’s society. Kids these days think that it’s okay to do what they want to do and act the way they want to act because of the video games that they have been allowed to play. Brutal games aren’t acceptable to young kids and parents tend to purchase it anyways. Parents don’t think about how the game can affect them in the long run. They only think about the present and not how harmful the game can affect their brain. The cruel games doesn’t show kids that they have boundaries and that they can get away everything. Brutal games show kids that they don’t have to respect anybody and it shows me that they don’t even respect their selves, which is a really horrible thing. Violent video games show kids that they have no responsibility for their actions. It shows...
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...I will talking to you about age restrictions in violent video games, and why they should be raised. After students Dylan Klebold and Eric Harris opened fire in their Colorado high school in 1999 -- shooting 20 people and killing 13 -- Linda Sanders filed a lawsuit. Her husband was a teacher at Columbine and among the dead. The media revealed that Harris and Klebold played a lot of violent video games, including "Wolfenstein 3D," "Doom," and "Mortal Kombat." Linda Sanders named multiple video game publishers, including Sony and Nintendo, in the suit as well as Time Warner and Palm Pictures since the shooters had apparently watched "The Basketball Diaries," in which a character uses a shotgun to kill students at his high school. In today's ultra-violent media world, it appears there's plenty of blame to go around. But is it legitimate? As of 2001, roughly 79 percent of America's youth played video games, many of them for at least eight hours a week Beyond the obvious issues of concern, like "what happened to riding bikes around the neighborhood," there are bigger questions. Many people wonder how this type of exposure to violence as an adolescent effects social behavior. The rise in dramatically violent shootings by teenagers, many of whom apparently play violent video games, is helping the argument that video game violence translates into real-world situations. But other people aren't convinced and insist that video games are a scapegoat for a shocking social trend that has...
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...Effects of Violent Video Games Over 90% of youth in Canada aged between 12 and 17 play or have played a violent video game throughout their life. The industry is now a 91.95 billion dollar market with the top selling series being “Call of Duty” a violent, gruesome, but entertaining first person shooter. A study conducted by Harvard Health Publications says that, “Youth exposure to violent media (including video games) can contribute to real-life violent behavior and harm children in many other ways.” Recently debates have been sparked as to whether violent video games are actually as bad as they seem. Realistic graphics technology, first hand engagement and behavioural changes are all effects as to why an older generation will respond negatively to a widely popular video game while a younger generation who engage in these video games will not. Graphics have improved significantly through the years of gaming and it has become very hard to tell the difference between fake and real. From blasting out enemy brains with an automatic machine gun to stabbing innocent bystanders, this is what the gamers have always wanted. Gamers have complained about how graphics were never good enough. Is it really healthy for our youth to be witnessing these gruesome events in such realistic situations? An article written by Tech Times states that, “The research evidence clearly indicates that the violence can make them (gamers) numb to the pain and suffering of others.” Can a video game really affect...
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...The Development of Children and Violent Video Games Jerry Pierre Post University Strategic analytical studies including well-identified statistics have shown that the violence between youth is increasing drastically every year. Inconsiderable amount of people blame Mainstream Musical Artists in all genres who portray abrogating actions, as something affirmative. Others might blame the guardians for not overseeing their children, but many people fail to convey technology as a bombshell. The au courant DVD that visually shows violent sex acts and violence or computers that give adolescence ingress to unauthorized sites, technology is something that many guardians need to have full introspection awareness. Annulling video games can also have a major impact on a child’s introspective and vitality. Video games have a negative impact on young children’s behavior in today’s commonality. Video games are expediently the utmost asked for when a child sits on Saint Nicholas lap the season of nativity, to include when making a wish while blowing out the candles on their birthday cake. The latest installment in the Modern Warfare 3 video game franchise Call of Duty reached outlandish sales of $775,000,000 in five days. At Sixty dollars, that means that this game is present in over 12,000,000 homes worldwide. Whereas the gaming industry is a remunerative one, it can also have contrary effects on children and adolescents. Scientific studies, done by researchers and psychologist around the...
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...Effects of video games on society The future of entertainment revolves around technology. Video games become more and more realistic. Gaming is now mainstream. And if there is anyone who doubts this, the figures speak for themselves. By age 21, an average person in a developed economy would have spent more than 10 000 hours playing computer games (http://memeburn.com) — this is comparable to the total time we spend at school. The main consumers for violent video games are in fact teens and people in their early 30s. More ways of playing violent video games are created each year, but most of us have this question in mind. Do violent video games influence people to act aggressively? Overplaying video games can have many disastrous effects on people limiting gameplay can have multiple positive effects. Overplaying can incite young players to act violently. Repetitive killing can train them to act aggressively. Most video games are just killing if the player does these actions to often he can subconsciously learn those actions and be violent himself in theory. In a study two groups of kids were asked to play violent video games more than another group. The group who had more exposure to the game was more violent than the one who did not play as much. (CNN.com) Playing too many violent video games can make the player think violence is fun. When the game is played the teen can associates violence with entertainment. Also for performing violent acts the player always gets...
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...Do Violent Video Games Make A Person Violent? Violent video games have been evolving for years. The first violent video game to ever be released was Death Race made in 1976 (Suddath). This game brought a controversy that would follow all video games for years to come. Although many people say that violent video games cause a person to become violent, many people will argue that violent video games do not cause a person to be violent. Both sides of the “violent-video-game” argument, examples to both points being made, and who should not play violent video games will be analyzed or examined in order to determine the effects of gaming. First, many people believe that violent video games do not cause violence. People believe that violence in video games is the cause of violence, but most video games depict and reflect the real world (Rynne). The world is full of violence, and it was full of violence long before video games started to make their way to popularity. People will counter this point and say that violent video games bring stabbing, shooting, running people over, drugs, alcohol, theft, etc… into people’s lives, but if a person turns the television to a news station, he/she will see all of the same things. War games depict wars in other countries, Grand Theft Auto reflects how people in bad neighborhoods can act, and medieval games give people and understanding about the past. People will say that because of these games mass murders will evolve; for example, Sandy...
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...Do you know anybody who plays violent video games? When you are around them are you afraid of them? Does every person who play violent video games end up killing or harming people? I strongly believe that there isn’t a direct relationship with people who play violent video games and people who are violent. Video games that promote violence have two different aspects; one is that they teach how to shoot guns and stab people. But, people don’t realize that video games are a good outlet to get out anger and clear minds. In the article “Parents Who are Horrified by Real Violence are Drowning their Children in Simulated Violence,” the author of the article wanted to point out that “the player is in control of every move. This is not like watching a movie; it’s like controlling one.” This made me think of two things, at first I thought that the author was trying to say that it is bad for the players to be in control of the moves and the flow of the game. But, I then thought that it could teach players to take control of their own lives like they took control of the game. I believe that watching violence and playing simulated violent video games are basically the same thing. Real life violence shows scenarios of terrible things happening such as shootings in schools, terrorist attacks, wars, and many more. Playing simulated violent video games does not...
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...Through the years, video games have become a daily routine for many teenagers, college kids, and even adults. Many of the first videos games such as, Tennis for Two and, SpaceWar, all were very simple. Each generation of games always uses the newest technologies available, leading to more impressive graphics and realism. Along with these new technologies come more realistic violent acts and situations. Also with each new generation of video games, people are spending more time and money on them. In this article the term video games will be used to define any interactive multimedia in which the human game player has control over the main "character" in a simulated game world. This can include all types of video games such as those played on...
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...Violent video games cause violent behaviour so they should be banned With computer technology quickly evolving gamers are now able to have a much more realistic experience when playing video games than they would get 5 years ago, and with these major improvements we have also seen a rise in the popularity of games which can be described as violent, disturbing and brutal. This rise in popularity has also lead to some controversy. Experts and especially parents believe that some games are way too violent for kids to be exposed to and think that something should be done to regulate the sale of these kinds of games. Gamers (including kids) believe in none of this, in fact they may even sometimes see violent video games were the must beat, attack and kill their opponents as a way of releasing violent urges, is this not a great way of releasing your anger, in a digital world? If parents don’t think so then there are many other, although they may include destroying the house or causing fist fights in the playground. Personally I view violent video games, not just as a way of distracting myself and having fun, but I also find it kind of therapeutic, I am able release all the anger and anguish which tends to built up over the day, for me it is an essential necessity. Besides this, video games have other positive aspects; your kid may be forced to master a certain ability which he/she needs to overcome and obstacle which they didn’t have before. For example, in the ‘Tom Clancy’ games...
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...With all of the mass shootings that have happened in the United States of America in recent years, it’s understandable that people want to know why; they want to know the reason behind such senseless and inhumane acts. One of the alleged reasons has even garnered attention from the top brass in the U.S government, including the President. Violent video games. It is believed that violent video games are making youth in America much more aggressive than normal. As President Donald Trump stated, “I'm hearing more and more people saying the level of violence on video games is really shaping young people's thoughts”. On the other hand,being someone who actively plays violent video games and is around many gamers, I do not believe the violent...
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...Video games themselves have been around at a very early age of technology. Beginning in 1958, video games have revolutionized the world and everything on it. The first violent video game made its first appearance in 1976 with the release of the video game, Death Race. This consisted of a car shaped blob running over stick figures and having them turn into tombstones. Other popular violent video games that appeared in 1993 were Mortal Kombat and Night Trap. People, such as Senator Joe Lieberman, were outraged by these two games that they proposed federal video game regulations and had Night Trap taken out of stores. They most likely understood the effects that violent video games would have on the user and therefore took action against them....
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