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Virtual Reality

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Submitted By mrttony
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The Reality We Create
Anthony Leyba
INF103: Computer Literacy
Stephanie Webb
27MAY2013

The world around us is becoming smaller, duller and less interesting. At least for the average person the computer screen is where people go to escape the monotony of their unfulfilled lives. Virtual reality seems to be the way of the future. Creating your own world and living a life you could only otherwise dream about. Even providing treatments to the medically impaired virtual reality is a miracle technology with seemingly limitless application. However everything has a price, could this amazing creation have a hidden danger? Why would anyone want to live their real lives that are full of uncertainty, lack of comfort, and no control when they could have everything they have ever desired in a world they create. I believe their are various uses for this technology but without proper restrictions we will lost in the addictive worlds we create for ourselves.

When we think of virtual reality we often think of video games and simulated worlds that are used for entertainment or relaxation, but I think that real world application is what makes this technology so remarkable. many companies are incorporating simulated driving so that they may train new vehicle operators without having to worry about damages if a mistake is made. This applies especially to the operation of aircraft where you are traveling at hundreds of miles per hour and have to account for wind as well as a multitude of situations that may arise when you are thousands of feet in the air. Without virtual training these pilots would only be able to learn first hand and a simple mistake or oversight could cost many their lives.

In the Navy you have to be prepared for anything to go wrong. Aboard a ship in the middle of the ocean with no one but the crew means everyone needs to know everyone else's job. In boot camp there is an event called battle stations and as of 2007 it is now a fully functional simulated ride. With the help of the entertainment industry there is a way to simulate all of the events that could happen abroad a ship without putting anyone in any real danger. It is very much like a video game that you are at the center of. Sound and visual effects make you feel like you are really there and although it may not be entirely virtual there is still a great deal of it that is which is what makes it so effective on the younger generation that is going through the training today.

Training is very important to a successful result but what do we do when something has already happened and the casualties need help recovering. The military is taking steps to help one of the biggest problems with veterans today. PTSD is very troubling and difficult to treat but with the help of virtual training we can help and even stop it before it starts. Studies have been done for some time now on how we can treat and even prevent PTSD in troops. There are virtual trainers that have interactive subjects to teach officers how to better detect the symptoms of PTSD in their troops and even scenarios to help with people who already have it such as learning what sets them off and how to handle it in a controlled area. The key with everything medically is prevention and thats why solders hare being trained on virtual simulators on the effects of combat. The devastation and chaos that can only come from combat. Soldiers are being put through these training systems to get them used to what could possible happen in the field as well as identify those who may not be fit to serve in combat in the first place.

Imaging something like virtual reality being able to fix an otherwise permanent ailment. Those who are blind can now see thanks to Second Sight. an implant that attaches directly to the eye and uses electrical pulses to trigger the brain and tell it that it is seeing what the camera mounted on the front of the glasses is seeing. This optical implant has come a long way since it was first introduced in 1998 and is only getting better. It started with only showing shadows of obstacles in the wearers path but soon will have color and more detail as the technology progresses. This amazing invention gives the power of sight to someone who may have never seen before in their life. Of course there could be more to it than just that. If we can tell our eyes what to see then the camera could easily be replaced with something else like a video receiver putting us virtually anywhere. You could be having a vacation and not even leaving your own home.

What if you have nothing wrong with you but you just feel as though the real world could be better with slight adjustments. At the royal college of art in London there is a team of students that developed a headset that allows the wearer to adjust sight and hearing just like they would a TV. The headset is two pieces one for eyes and one for ears. the ear set allows you to adjust for volume as well as noise canceling so that it seems as though the sounds you are hearing are coming from inside your own head. The eyes portion lets you adjust brightness and contrast as well as plays back motion at a speed to where you can view movement that hay have previously been undetectable. Enhancing the reality that we already live in by making it happen inside our minds sounds almost scary. The applications for this device may be limitless as it is said to even help hearing impaired students learn because it allows them to hear what is said inside their head by going through ears as well as the mouth. I believe that it is this combination of sight and hearing what truly makes this a virtual reality world because it stimulates multiple senses and really puts you wherever the screen says you are.

The only thing missing seems to be the entertainment aspect of virtual reality. The least practical but most used form of virtual reality. The most popular and most available to us is probably the Xbox kinect as it allows our body to be the controller while commanding it with our voice. This is a device so well calibrated it is used in hospitals for training with surgeons. but This is just the start, a group of students at MIT created a program called T(ether) which allows you to use your hand to manipulate objects that are not actually there on a screen through a camera. This program also allows you to interact and pass along objects to other people. Some took it further by creating an entire room that uses projectors, motion cameras and infer red key pads to use any surface in a room as a screen or even a phone. The digital age really is leading the way.

It seems to me that we are already extreme sophisticated when it comes to creating virtual realities. There are an enormous amount applications that we are familiar with as just average americans but when you look even deeper you can see that there is so much more in the works and its not to far from hitting the shelf. The biggest concern that I have is that people will become dependent and addicted to these devices and stop doing things for themselves. It is a fine line we walk and soon it will become tougher as these technologies become more available and more pleasing to use. I do think however that we will progress as we always have and learn to use these amazing inventions in moderation. In any case the future does seem to literally be digital.

References matthew Blackshaw, David Lakatos, Hiroshi Ishii and Ken Perlin. (2012). T(ether). Retrieved from http://kiwi.media.mit.edu/tether/

Daniel Terdiman. (2012). Virtual reality vs. PTSD: Helping combat vets heal. Retrieved from http://news.cnet.com/8301-13576_3-57464637-315/virtual-reality-vs-ptsd-helping-combat-vets-heal/

Second Sight. (2010). Retrieved from http://2-sight.eu/en/history-en

Tim Bouckley, Millie Clive-Smith, Mi Eun Kim and Yuta Sugawara. (2013). Edios. Retrieved from http://www.dezeen.com/2013/05/01/eidos-sensory-perception-masks-royal-college-of-art/

Yeffei He. (2006). NADS MiniSim Driving Simulator. Retrieved from http://www.nads-sc.uiowa.edu/publications.php?specificPub=N2006-025

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