...The article When Life Imitates Video” by John Leo is the most persuasive. In the article he clearly stated his stand toward the influence video games has on kids and its association with violence he try to illustrate his points with research data and facts. According to the article, hurting and maiming other is the core fun activity in video games played additively by kids. He also supported his statement by presenting a research date which involve kids between grade 4 and 8 . In this particular study more than half of the children stated that their favorite video game involve violence. The author clearly demonstrated that those kind of video games have impact on the character of children on the real life since children do not differentiate...
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...What Is A Video Game By: Kiara Foisy Video games are one form of gaming systems that are slowly taking over the world. No one wants to go outside know a days, they just want to stay indoors and play video games. For some people who may not know what a video game is it is “An electric or computerized game played by manipulating images on a video display or television screen” (Farley, 2012, Paragraph1). Video games are separated into categories, which include Role-Playing, Strategy, and Simulation. One category of video games is Role-Playing. Role-playing is “a game in which participants adopt the roles of imaginary characters in an adventure under the direction of a Game Master” (Dictionary, 2012, Paragraph 1). In other words a Role-Playing game, also known as RPG, is when one or more people assume a task and play it out in virtual reality. You would set out on a life as the main character and live it, while completing tasks and going on adventures. An example of a role-playing game is Final Fantasy XIII, which was released on March 9th, 2012. While playing Final Fantasy XIII, you play as multiple people doing multiple things. You battle powerful enemies and magical allies in the worlds of Cocoon and Pulse. Two more examples of role-playing games are Fable 3 and Dragon Age: Origins, both of which were released in the year 2010. Another video game category is Strategy. A strategy video game is “a genre of video games that emphasize skillful thinking and planning to achieve...
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...CASE ANALYSIS: Eastman Kodak Company Sara Seed March 2, 2006 BUSA 499: Strategic Management Pacific Lutheran University Dr. Pham Seed, 2 CASE ANALYSIS: Eastman Kodak Company Executive Summary The purpose of this report is to analyze the strategic position of Eastman Kodak Company (Kodak) and discern any sustainable competitive advantages held by the company. Beginning with a discussion of Kodak’s industry and commentary on the political, economic, social, and technological environment in which the company operates, the report then narrows to focus on Michael Porter’s Five Forces: barriers to entry, threat of suppliers, threat of buyers, threat of substitutes, and rivals. Once a thorough analysis of the industry and its environment is complete, it is necessary to detail Kodak’s value chain and identify resources and capabilities specific to the firm. Finally, these core competencies are subjected to a VRIO analysis to determine if they are valuable, rare, and not easily imitable. If the Kodak has the organization in place to utilize these resources and capabilities, they have a sustainable competitive advantage. The Company Kodak Company was founded in 1880 in Rochester, New York and engages in the imaging technology industry. The company operates in four segments: Digital and Film Imaging Systems, Health, Commercial Imaging, and Graphic Communications. For most of its history, Kodak focused on film technology and became a world leader in film and film...
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...APPLE COMPUTER, INC.: A CASE ANALYSIS SWOT analysis and recommendation -------------------- INTRODUCTION According to Apple Computer's 2007 10-K Annual Report, "The Company is committed to bringing the best personal computing, portable digital music and mobile communication experience to students, educators, creative professionals, businesses, government agencies, and consumers through its innovative hardware, software, peripherals, services, and Internet offerings." The company's 2005 Mission Statement reads: Apple Computer is committed to protecting the environment, health and safety of our employees, customers and the global communities where we operate. We recognize that by integrating sound environmental, health and safety management practices into all aspects of our business, we can offer technologically innovative products and services while conserving and enhancing resources for future generations. Apple strives for continuous improvement in our environmental, health and safety management systems and in the environmental quality of our products, processes and services. In recognition of current market trends, Steve Jobs has claimed that he wants to transform the company by making the Mac the hub of the consumers' digital lifestyle. Despite Apple Computer's recent successes, the company is facing an ever-changing competitive environment on multiple fronts. 1. What are the key strategic challenges facing Apple Computer? 2. What are some of the dimensions...
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...has claimed that he wants to transform the company by making the Mac the hub of the consumers’ digital lifestyle. Despite Apple Computer's recent successes, the company is facing an ever-changing competitive environment on multiple fronts. 1. What are the key strategic challenges facing Apple Computer? 2. What are some of the dimensions along which company success can be measured? 3. What critical external and internal environmental factors have strategic implications for Apple's future? 4. How does Apple's strategy stand up against industry rivalry? 5. What recommendations can be made to enhance the effectiveness of the company's strategy or to change its strategic approach for better results? ANALYSIS Key...
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...current market trends, Steve Jobs has claimed that he wants to transform the company by making the Mac the hub of the consumers’ digital lifestyle. Despite Apple Computer's recent successes, the company is facing an ever-changing competitive environment on multiple fronts. 1. What are the key strategic challenges facing Apple Computer? 2. What are some of the dimensions along which company success can be measured? 3. What critical external and internal environmental factors have strategic implications for Apple's future? 4. How does Apple's strategy stand up against industry rivalry? 5. What recommendations can be made to enhance the effectiveness of the company's strategy or to change its strategic approach for better results? ANALYSIS Key...
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...Desk, Voice Of Nigeria And Part-Time Lecturer, Nigerian Institute Of Journalism, Ogba, Lagos, Nigeria Odegbenle Lateef Department Of Broadcast Media, Nigerian Institute Of Journalism, Ogba, Lagos, Nigeria Goke Rauf Head, Mass Communication, Moshood Abiola Polytechnic, Abeokuta, Ogun State, Nigeria Jegede Omolayo Station Manager, Babcock University Radio Station And Lecturer, Department Of Mass Communication Babcock University, Ilisan,Ogun State, Nigeria Tsebee Asor Kenneth Department Of Mass Communication, Al Hikmah University, Ilorin, Kwara State, Nigeria Abstract: Several studies have been on the impact of media violence on aggressive and violent behavior. Researches on effect of media violence have proved that heavy exposure in films, videos, televisions and movies can increase the risk of behaving violently. This paper is an escursion of selected media violence theories -social learning theory, catharsis theory and cultivation theory, and Persuasion theories – Congruity theory, Symmetry theory and Cognitive Balance theory explaining the effect of domestic violence on the Nigerian youths, looking at the possibility of these theories at the short and long term effect of domestic violence on the youths, desensitization, heavy and non-heavy viewers, other factors and the positive effect of viewing...
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...there are a lot of causes that lead to severe problems of student behavior therefore there are also some solution to reduce the students’ severe problems. First and foremost, parental involvement matters attribute to severe problems with student behavior at school. The increasing demand on working hours has reduce the total amount of time parents involvement with their kids. Parents’ time with children decrease to 22 hours per week. A research by Temple University psychologist shown that almost third of high school students’ parents simply disengage from their kids. When work intrudes on family time, children will suffer. The lack of parental supervision is directly linked to kids’ involvement in drugs, alcohol, delinquency, and sex. According to S. Jody Heyman (1999), when parents are unable to deal with school difficulties, educational achievement fails, it will cause behavioral problems increase. For instance, when parents do not devote enough time with their kids, it will cause the kids to live freely without the elders surveillance. For example it is not coincidental that more children get into major problem at home within the hours of 3.00 p.m. and 6.00 p.m. , which that is the time of the day most likely to be unsupervised by working parents. Kids will involve and learn negative behavior. In order to counter such problems, parents should make whatever change they can and spent more time with their children. If parents spent more time with their children, they can monitor...
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...specific brand, or one of a range of brands that I feel 'says something about me? Think about denim jeans here—a $4.00 pair from Wal-Mart, a $400 pair from Neiman-Marcus We all make "value judgments" based on the inter-relationship of these three elements when we consume a service or product. Stakeholder analysis is a technique you can use to identify and assess the importance of key people, groups of people, or institutions that may significantly influence the success of your activity or project. There are a number of tools available that can assist with this. A Stakeholder analysis can be used to: * identify people, groups, and institutions that will influence your decisions about the form, style, features, etc., of your product or service (either positively or negatively), ------------------------------------------------- Core Competencies or Core Capabilities? Competencies are responsible for providing benefits in products and services that make them desirable to customers, and organizations strive to develop a set of core competencies that are difficult for competitors to imitate. There are links here to intellectual property and tacit knowledge, as these 'intangible' elements of organizations are much harder to imitate than. Schilling tends toward a view that...
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...Case study 1 – Nintendo Strategy in 2009 Strategic Management For Bachelor of Business (Hons) 1. What are the defining business and economic characteristics of the video game console industry? What is the industry like? The video games industry in essence has brought arcade video games to the home of the user. Firms involved in the games console industry design, manufacture and bring to the market a host of video games consoles and games software. The introduction of the video game console in the early eighties allowed users to play video games at home by connecting the console to the users TV as opposed to traditional coin operated video games machines found in arcade centers. This innovation allowed the video game console industry to grow as the size of the potential market increased. The industry has seen periods of growth and decline over these past few decades with record sales of $23.1 billion in 2008. External factors are those factors relating to and impacting on business growth over which a firm has no direct influence or control. Such factors affecting growth within the video games console industry include advances in technological factors. These relate to not only how the games console looks and performs (graphics and speed) but also in the processes and operations involved in bringing the console to market (R&D and value chain). Increasing internet availability and trends towards online gaming will also impact...
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...Executive Summary An Executive Report advising HMV’s Management on competitive strategies. In this analysis we will take a look at the biggest entertainment media seller with physical stores in the UK. The contents of the report are an analysis of the company’s current competitiveness and recommendations on the future strategic direction of the company. Introduction With the rise of digital media and broadband capabilities, many brick and mortar sellers are faced with challenges to sustain a competitive advantage. Not more than a decade ago customers who were seeking entertainment media had to walk into high street stores to purchase or rent a CD or DVD. The shift to digital content was fuelled by the Apple iPod and other digital media devices. Illegal P2P (peer-to-peer) sharing also made the shift to digital content fast and tremendous. The main threat to the physical stores is that customers can download media, from a whole album to a movie, in under an hour making digital media quick and easy to obtain. With increasing broadband speeds, the digital trend shows no signs of slowing down. This has left brick and mortar entertainment media sellers scrambling to regain a competitive advantage over digital media providers. HMV Background HMV’s vision “No-one gets you closer to the music, film and games you love", is the organizational goal that evokes powerful and compelling mental images. (Dess et al, pp. 24) HMV, founded in 1921, became...
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...Consumer Product Classification 3 Target Market 3 Competitive Situation Analysis 4 Analysis of Competition using Porter’s 5 Forces Model 4 SWOT Analysis 4 Strengths 5 Weaknesses 5 Opportunities 5 Threats 5 Market Objectives 6 Product Objective 6 Price Objective 6 Place Objective 6 Promotion Objective 6 Marketing Strategies 7 Product Strategies 7 Price Strategies 7 Place Strategies 7 Promotion Strategies 7 Tactics and Action Plan 8 Product Action Plan 8 Price Action Plan 8 Place Action Plan 8 Promotion Action Plan 9 Monitoring Procedures 9 Introduction Company G is a well-recognized, established electronics company. Company G has designed an innovative pair of lenses that will give you the effect of looking at a cinema screen while watching your television. Mission Statement “We enable consumers to improve the quality and convenience of their lives by providing innovative electronics solutions.” The Product Cinelens is a new electronic device designed to enhance the entertainment of watching television or playing video games. They give you the feeling that you are sitting in a movie theatre. These are glasses that you would wear to improve the quality of what you see on visual devices. You would also be able to zoom in to make the visual effect smaller if you wanted to. Cinelens comes with a remote station that is hooked up to your television or other video devices. Cinelens would also give you the convenience of...
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...Media Topic 1: Explanations of Media Influences on Antisocial Behaviour Observational Learning Where individuals observe and imitate the behaviour of others. Many argue that watching television can teach viewers violent behaviour/draw their attention to behaviours they wouldn’t have previously considered. Bandura (1983) used his Social Learning Theory to explain this. Watching violent role models may increase violent behaviour in those who are already motivated to behave aggressively. TV may also teach viewers the positive and negative consequences of behaving aggressively. Research on the role of observational learning from media in antisocial behaviour has shown: ‐ Bandura et al (1986): Children aged 3‐5 were shown films of a model behaving aggressively towards a “bobo doll”. The doll was hit, thrown, sat on and punched in the nose 3 times during the film. The children were then lead to laboratory containing toys (including the bobo doll), and were observed during free play. 88% of the children imitated the behaviour seen in the film‐ significantly more than a control group of children who did not see the film. ‐ Bobo dolls do not retaliate when hit. This raises questions as to how much this study tells us about the effect of media influences on antisocial behaviour towards other human beings. ‐ Smith et al (2004): The children’s behave would be better defined as “rough and tumble play” rather than aggression. ‐ Some have labelled Bandura’s study as artificial...
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...Business Strategy Formulation Research Project Apple [pic] Submitted by: Yashraj Mahansaria 10PGHR60 [pic] Table of Contents Executive Summary Error! Bookmark not defined. Introduction 4 Activities Pursued 6 Firm’s strategic intent 6 External Analysis…………………………………...……………………………………………….7 Industry Analysis…………………………………………………………………………………….9 Internal Analysis………………………………………………………………………………….....10 Strategic Performance………………………………………………………………………………14 Financial Analysis…………………………………………………………………………………...15 Conclusion & Recommendations…………………..……………………………………………...21 References…………………………………………………………………………………………..22 Executive Summary Apple has long focused on providing the best user experiences in the world. The original Mac team labored over making the computer hide the complexity of the software underneath in order to become the "Computer for the Rest of Us." The same is true of course for the iPad, iPhone and iPods. What looks easy to use is of course very hard to create. Innovation competencies are valuable in emergent and high-growth phases of the lifetime of a product or industry segment. For mature industries, researchers have emphasized strengths in operations and execution, with the implication that innovation-oriented companies must enter early in the product lifecycle or not at all. Here is the study of Apple’s strategy to enter...
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...related knowledge are either provided/strengthened. * Hotel Tour – where the employee gains knowledge by observing the procedures practiced in Hotel. * Employee training expenses (both onsite and offsite) will be fully borne by the Hotel. * Each employee will be subject to training according to needs arising from: * Competencies required during the annual Performance Appraisal. * Training stated in the Personal development plan during the counseling sessions. * Competencies required for Promotion. * Competencies required for Succession Planning. * Competencies required for the Departments objectives (Business requirements). TRAINING NEED ANALYSIS Today's work environment requires employees to be skilled in performing complex tasks in an efficient, cost-effective, and safe manner. Training (a performance...
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