...Videogames have been accused of social aggression since the 90’s. As many as 97% of United States kids ages 12 to 17 play videogames and more than half of the 50 top-selling videogames contain violence. People claim that they are source where killers are inspired to do what they do, and therefore they must be banned and forgotten. This is a controversial topic given that some people say that there is more to it than people think about, and there is some others that directly blame videogames for all mass shootings in the country. Violent videogames should not be consider to contribute to youth’s aggression and violence. Videogames should not be banned because they are believe to desensitize players to real life violence, perpetrators of mass shootings played violent games, and because...
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...Anthony J Capozzoli Jessica A. T. Gilpatrick Research Paper Final Draft October 12, 2014 How does video games affect youth negatively? One of the main concerns that have constantly been raised against video games is that most of the games feature aggressive elements. This has led many people to assert that this may have a detrimental effect on individuals who play such games. Despite continuing controversy for over 15 years, there has been little in the way of systematic research. The one consistent finding is that the majority of the studies on very young children - as opposed to those in their teens upwards - tend to show that children do become more aggressive after either playing or watching a violent video game. Research suggests that children and teens that playing and watching video games over an extended period of time tend to be more aggressive, are more prone to struggle in school, and more prone to be obese or overweight. One of the ways that the videogames affect children and teens that play and watch for an extended period of time is that they tend to be more aggressive. In “Children, Adolescents, and Television,” it has been stated that even more important than the amount of time spent playing video games is the content of games played (2001). Research shows that up to 90% of all video games contain some sort of violent content and in a survey of 213 adolescents, 99% of boys and 84% of girls said that at least one of their current video games has...
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...behind in terms of appealing to a female audience, and that a culture of sexism and misogyny is perpetuated and rampant throughout videogames. As a component of this culture we must question whether these accusations are valid. In order to understand this argument we must answer the question, what is a gamer? According to this study a gamer is anyone who plays, however occasionally, any form of game including mobile games like “Clash of Clans” or “Candy Crush”. Even a person who played “Pong” even a single time in the 1980s...
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...Text B: The trouble with videogames isn’t the violence. It’s that most of the characters are dicksBy Charlie BrookerThe Guardian 13. November 2011 We often read articles about how young people turn violent when playing war videogames. Yet, do we ever hear about how the gender roles affects young people, in the same videogames? I have read to articles, one with the focus on bad manners and a homosexual environment, another with focus on body ideals both articles about videogames. In the article, “The trouble with videogames isn’t the violence. It’s that most of the characters are dicks”, written by the 43 year old, English satirist and broadcaster, Charlie Brooker, from The Guadian 13. November 2011, the author tells the reader about his experience while playing the war game “Call of Duty: Modern Warfare 3”. Brooker expresses how the players in the game is male chauvinists, unmannered and cursing. One of the main claims in the article is that the players are acting violent. Brooker plays the game with another player, mentioned as moustache man. Moustache man kills a guard in a very brutal, harsh way. Brooker writes: “And I thought, “I don’t want to be friends with the man who did that”. However, later on in the game Brooker climbs up a watchtower and has to kill another guard. The game suggest one option “Press X to take out guard”. Brooker kills the guard in the same aggressive way as the moustache man. He wonders why he is not offered mutual choices, why he cannot ask the guard...
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...Cleveland-Joel Wilcox Prof. Danelski Engl 102-20 November 16, 2012 The Metamorphosis of the Video Game Part I – What I Want to Know and Why I have played video games since I was seven years-old and I have watched it evolve over the years. My father started me off with my first video game system, which was the Super Nintendo. Although the system played off video game cartridges, which were inserted through the top of it, it was very advanced for its time. My siblings and I would play the game Mario Kart for hours on end – with my father joining us every so often. I noticed as months and years went by, that newer systems with better games and better graphics started to come out. The Gameboy Color, which came out in 1998, was the first handheld gaming device that I had the liberty to enjoy playing. Since GameBoy Colors were one of the first handheld videogame systems, making them very expensive, it was rare for kids to have them, so I was one of the lucky few who owned a GameBoy Color. As we moved toward the beginning of the 21st century, newer and sleeker versions of almost every videogame system slowly came out. Sony started out with the PlayStation, which turned into the PlayStation 2. The PlayStation 2 later evolved into the PlayStation 3, which had the technological advancements of an updated hard drive, wireless internet, Bluetooth capabilities, blue ray, Wi-Fi, and wireless motion detected controllers. Microsoft designed its own video game system that would later rival...
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...something that can be enjoyed by all ages. They are a fun, fantasy TV station you get to create for yourself. Even though they are for everybody, they are targeted more towards teens. The most popular games out today are shooting and fighting games, which incorporate violence. The definition of violence is behavior involving physical force intended to hurt, damage, or kill someone or something. People may say that these video games incorporate this term called “violence”. Sometimes they do, sometimes they don’t. Violence is visible in Video Games, but may not fuel teens to be violent in reality. First, Violence is something that has been in this world a long time. It is something that, no matter what, will continue to happen in this world we live in. Like before, violence is a behavior involving physical force intended to hurt, damage, or kill someone or something. There have been a lot of instances of violence in history. Not just any kind of violence, but violence that people could not imagine happening. The Columbine Shooting is a great example of this so-called “violence”. This horrific event involved two young teens that had previously been bullied in school. The bullying they went through caused a built up anger that they eventually had to release. These two teens unleashed their built up frustration through shooting within the school. They ended up wounding and even killing several of their peers and teachers. Who knew something as simple as bullying could turn a child...
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...obesity. As far as we know, childhood obesity is becoming a growing epidemic in the modern world. According to Centres for Disease Control and Prevention, “The percentage of children aged 6–11 years in the United States who were obese increased from 7% in 1980 to nearly 18% in 2012. Similarly, the percentage of adolescents aged 12–19 years who were obese increased from 5% to nearly 21% over the same period.” (Ogden,2012) These numbers are concerning because childhood obesity leads to long term health risks including diabetes, heart disease and many cancers. As our society becomes increasingly technologically driven, our youth are becoming less and less physically active. Today’s children are more likely to send a friend a text rather than run over to their house and “call on them”. Modern conveniences and entertainment such as videogames, television, the internet, facebook and kid-friendly fast food joints play a major role in the growing rate of childhood obesity. Currently there are many efforts being made to slow down or reverse the negative effects of living in modern day society for our children. Some of these attempts include increased awareness about nutrition and exercise for our youth. However, there is still a lot of room for improvement and much greater parental and societal support is required in order to have a significant impact on the epidemic. Through our analysis we hope to gain a better understanding of the causes behind childhood obesity, why the rates are...
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...Thinking Outside The Box We live in the age of new technologies, in an age of rapid progress and every successful employer seeks to meet all the requirements of the present time namely control and improve the quality of services, to reduce execution time and be the best in the business, despite not less intelligent competitors. 1. What external factors were affecting UPS’s HR practices? How did UPS respond to these trends? Workers of the UPS has a responsible attitude towards the quality of their services. They daily take care about these services, and also prepare highly qualified specialists. One of the problems that they are facing is that a large number of people (baby-boomers) are close to retirement age. UPS has taken steps to be sure that they will have driver which will be ready for meeting the demand. The company staff is hiring and training some 25.000 drivers over the next five year to replace retiring Baby Boomers. Based upon the premise that younger drivers learn best by technology and hands on training, UPS has created several simulations and a videogames designed to aid in driver training. 2. Why is efficiency and safety so important to UPS? What role do the company’s industrial engineers play in how employees do their work? The answer lies in the amount of people and companies with which UPS operates. UPS sends more than 15m parcels in more than 200 countries every day. Because of competition (i.e. the U.S. Postal Service, DHL, and Federal...
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...to compete against anyone. According to exhibit 2b, Nintendo is the only company that is still making a profit, while Sony and Microsoft have negative going margins and profit. 3. There is still an enormous potential customer in the videogame market. 4. The industry is considered by the uncertainty of the competition and technology. 5. Online gaming was another prominent feature of consoles. A user could play multi-player videogames against friends over the internet. Online gaming will improve the player’s enthusiasm and interest of the game. 6. These three companies have different consistent price to provide the best cost value. Moreover, each firm chose a different strategy of product differentiation, led to higher conversion cost and reduced the level of competition. Therefore, we can conclude that the video game industry was a rapidly growing sector with a small number of competitors and a huge potential for profits. Question 2 What are the most important lessons from the evolution of the video game industry that Kazuo Hirai and Sony’s should keep in mind as they try to formulate a strategy for regaining industry leadership from Nintendo? How has the structural attractiveness of the industry changed over time, and why? 1. Every five years, a new platform will appear, while the older platform and all its related accessories begin to be outdated....
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...home she knows. Her parents moved while she was away, and the house is as unfamiliar to Katie as it is to the player — after all, you are one and the same. No one is there to greet you. The door is locked. The house is empty. The only acknowledgment you are given is a note written by your younger sister, Sam. She apologizes for not being there. She asks that you not go digging around for answers. She says she’ll see you again one day. And that’s it. There’s no quest log, no directions, no arrow pointing you toward something of use. Gone Home hinges on the assumption that curiosity alone is enough to drive the player onward. It certainly was for me. The farther I went into the house, the more anxious I was to learn what had happened there. Why had no one been there waiting for me? Was Sam hurt? Were my parents hurt? Was I in danger? Was I really alone? A storm raged outside, drumming on...
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...Professor English 15 May 2015 Birth of the New American Gods: The Video Game God There are gods, old and new, among us and little do people know they are born by humans. The Video Game god is a new god because people spend time, money, and worship games in a new ways which allows this new god to exist. People can say it’s in the past where gods have been created through worship but the creations of these gods haven’t stop just because people just stop worshipping certain named deities, but only have been forgotten. These gods still live today and are still being created by human beings; in similar ways gods have been created in the past, but people subconsciously do it. A new god that can be seen today in our time can be the Video Game God, and this god has been created by people all over the globe. The Video Game God is a new god that people spent hours, days, even weeks on enjoying the entertainment, influences and effect the god has had on human, and what the god provides to his people. Before proving that there is a Video Game God that exists in the modern world, one needs to understand what a god truly is. After reading Neil Gaiman novel one can grasp a better understanding that religion isn’t needed for a god to exist and that, “Religions are, by definition, metaphors, after all: God is a dream, a hope, a woman, an ironist, a father, a city, a house of many rooms[…]” (Gaiman). In this part of the chapter people can understand how religion isn’t needed and is...
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...------------------------------------------------------------------------ Page Recommendations ----------------------------------------------------------------- Page Rationale With us living in the modern times, new technologies appeared that helped people perform their tasks well. Truly our lifestyle has changed along with the changes in technology. People’s hobbies have changed as well, this is greatly seen in the growing population of what we could call otakus. In the Western part of the world, this term refers to the people who are fans of anime and manga. In Japan, however, this term is somewhat considered as a negative way of labeling someone. For the Japanese, otaku people are those who are obsessed with anime, manga and videogames to the point where some of them no longer go out and socialize with other people. Some of these otakus prefer to shut themselves in their rooms instead. Anime and manga has also led some people, mostly teenagers, to dress up and act as their favorite anime/videogame character. We call this as cosplay, the...
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... campaign against Anita Sarkeesian. The issue of online harassment of women is pretty big. In an other article, ‘’Online harassment of women is a problem. Here’s what to do about it’’1, written by Timothy B. Lee, he writes about a woman who has experienced online harassment. A woman named Amanda Hess has got a lot of tweets from angry men. ‘’(…) Someone going by the name ‘headlessfemalepig’ had sent me seven tweets…. ‘’Happy to say we live in the same state. I’m...
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...Adventures in Dungeon and Dragon I was 14 when I started at Colton Jr. High School in Colton, California. Beginning in the middle of the year probably wasn’t the best start in school for me, but that’s hot it was in my life--going from one school to another. I was a quiet kid, so I didn’t make friends very easily, except for one kid; buy the name of James, my main friend at the time. A few months into the year, I became bored with my spare time at school and my only outlet to curve this feeling was videogames. I had heard that there were computers in the library. So, I decided to go take a look one day. When Colton Jr. High was built, the seven buildings were laid out in rows to form a square and resembled a large courtyard with sidewalks wrapping around each building. There were ten classes to one structure and each row was dedicated to a particular class of study: English, Math, the Sciences, and the electives building, housing classes such as Home Economics, Ceramics, etc., with the library built off the end of the wing. The size of the library was small relative to the number of students that attended the school; the student body alone was approximately fifty-five hundred kids. The front door to the building was on the same walkway as the elective classes. When I stood in the library’s door and looked out, I saw to the left of me the backside of the last building. Straight ahead on the first building were the main school offices and slightly to the right of that...
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...Jared Raymond March 14, 2015 Today’s world is nothing like the world our grandparents lived in or even our parents, things have changed with time. The world was so simple and we didn’t have all of this technology to distract us from life. We had freedom, sure, but there were rules that came with that freedom. The norm back then was to find a partner, marry them, move in together, and then have sex and start a family. I feel that is one of the reasons that many of our grandparents are still together and why the divorce right was way down. People were smarter and more mature and thought about things before they did them. Nowadays, people just go out and have sex with whoever they want and it doesn’t matter who you hurt or how many partners you’ve been with. Things have changed, which is why more and more woman are having children when they aren’t prepared to. The problems with sleeping around and having children is that some of the time, the mom or dad are not even ready for a child and are not financially stable enough to give that child three square meals a day and put clothes on their back, so that child may grow up with a more negative view toward the world. Even if the mom and dad are financially stable, in many occasions they do not stay together because it was just a one night or one week fling they had and it didn’t work out. So now the child is growing up with a split household and someone like myself coming from a split household, knows how rough and confusing...
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