...Executive summary This individual project is designed for a comparison study of two well know Australia companies that is Billabong international Limited (BBG) and Woolworths Limited (WOW). The report is briefly introduced those two companies’ core business and the name of their subsidiaries. Subsequently, the report provides statistics for instance like market capitalization and PE ratio based on the share price at 10th January 2013 for both companies through the Australian securities exchange website. More importantly, this report will figure out the working capital of each company in several years in order to common on trends of working capital within the company operation. Plot will be also used to illustrate the changes of those ratios in each company. Finally a general comment of each company’s operation will be made depend on the ratio information of those companies. Part 1: About Billabong international limited (BBG) was established in 1973 on Australia’s Gold Cost by surfer and surfboard shaper Gordon Merchant and his then partner, Rena. BBG Limited’s core business is the wholesaling and retailing of apparel, eyewear, accessories, swimwear and other product distributed through board sports. The company is distributed through 100 countries which Australia, North America, Europe, Japan, New Zealand, South Africa and Brazil are those countries which the company generate the most revenue from. The principle subsidiaries are “Von Zipper”, which specialized...
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...This is Pow Wow He stood among the dancers in the grass arena, still and poised, ready to outperform his competition. Finally, the loudspeakers rang out with the beat of the drum, setting the dancers into motion for the last time that year. Slowly, they began to come alive quickening their pace as the singers cried out their song. His steps were perfect, each one placed with meaning, precisely timed with the beat. His feathers bobbed up and down, echoing his movements. Beads of sweat streamed down his painted face and caught at the end of his nose before being thrown onto the moccasin-beaten grass. His bells and headdress shook with each step, the red and yellow colors of his regalia blurring as he spun. His heart raced as the song reached its peak, his hands wet with nervous sweat. He timed his steps, concentrated on the beat, and took a deep breath, preparing for the move that would bring him victory: a complete and perfect handspring. As his feet came down over his body, thousands of Indians around the arena caught their breath. He pretended not to notice, continuing to pound his moccasins into the ground in rhythm with the drum. As the last beat rang, he froze his body in the stance of a warrior, posing as still as he had before the song began. His chest heaved and sweat poured down his broad, smiling face. I joined my family and the crowd in cheering for him, proud to be his niece. Dancers like him and moments like these are what keep our culture alive. This is why I love...
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...Massive Multiplayer Online Role Playing Games or in short MMO. World of Warcraft or WoW is something I have enjoyed playing for the better part of six years. Playing this and a few other MMO’s is for me no different than watching TV after work or playing golf, etc. In the following few paragraphs I will cover and share the psychology behind MMO’s and online gaming. Psychology 101 of gaming would have to be social… the ability to interact and be part of a social group is for me one of the alluring points of playing World of Warcraft. Being somewhat of an introvert, online allows me to connect with others with similar likes in an environment that is comfortable for my personality. Gaming can bring about a level of prestige among or between players based on in game ranks, completed achievements, earning titles and other WoW related game activities. These competitive aspects that go along with WoW and other MMO’s can drive the social platform many of the gaming community is based on. Finding just one psychology view point for an MMO and WoW is hard to narrow down. There are many facets that cover a wide range of subtopics. Clinical, cognitive, developmental, personality, and positive psychology are all topics that can be found in online gaming and among gamers. What keeps me in the game after so many years is the sensation that I am needed, an important part of the community in which I play. Within WoW and several other MMO’s you have what are called “Guilds” or sub groups or an in...
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...Organizational Structure Employee Benefits Medical The Zappos Family offers a preferred provider organization (PPO) medical plan, large provider network, and no money out-of-pocket for certain medical expenses! Some highlights of the plan are listed below: • No deductible for in-network utilization. • All eligible primary, routine, and preventative care covered at 100 percent. Dental Delta Dental PPO Our dental plan covers 2 free exams per year and 3 free cleanings. You will have a $2000 plan maximum per year to cover basic and major services. We also provide an adult orthodontia benefit. Vision Superior Vision We offer two types of vision plans: a base plan and a buy-up plan. The base vision plan provides you with everything you need to keep your eyes healthy! The buy-up plan is intended for eyeglass/contact lens lovers because it has an increased allowable for just a few dollars more per paycheck. Life Insurance Hartford The Zappos Family offers life insurance and accident insurance. For both plans, your benefit is 1x your annual salary. Fitness • On-site Fitness Center, open 24/7 with cardio equipment, weight machines and free weights. • Regular on-site wellness calendar featuring fitness classes, financial awareness classes, and nutritional/general health classes several times per month. • Endurance Event Reimbursement Program - 100 percent reimbursement of entry fee into eligible endurance events. • Company sponsored fitness challenges...
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...visits their branches by extended bank hours on the weekday and weekends. Due to this strategic approach in 2001 Commerce Bank experienced a growth of 40% deposit growth, whereas cumulative deposit growth in the United States was 5% in 2001. Commerce Bank method of attracted and retaining customers through outgoing friendly service was effective. Instead of remaining stagnant on customer service tactics, in 2002 Commerce Bank installed the “Retailtainment” program as a latest idea for WOW!ing customers. Competitors were beginning to adopt some of Commerce’s basic service offerings. Thus Commerce developed this program to continue to maintain their competitive advantage. The focus of this case analysis is to discuss how the company’s operation design supports Commerce’s competitive advantage, decisions critical to the bank’s success, motivation for the Retailtainment program, and pros and cons of Commerce expanding into other regions. My analysis will be supported by identifying criteria of the WOW! Awards and financial data provided by annual reports. Issue Chief Financial Officer of Commerce Bank Douglas Pauls shares, “The hardest thing about becoming a big bank is not...
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...February 28, 2016 How to Get the Best Bark from Your Pooch: Doggie Daycare and Social Media Camp Bow Wow is a doggie daycare center that opened in December of 2000 that offers many other services besides: Grooming, boarding and in-home training are just a few. Since then, locations have sprouted up across the country. As of right now, they do have a presence on the internet through social media, but are not using it to their full advantages, especially when it comes to helping pets out within a community. Over the past decade or so, social media has been a vital part of how a business functions. According to an article by Drew Hendricks, the history of social media really began to gain popularity in the early 2000’s. YouTube came out in 2005 and Twitter and Facebook has been sweeping the nation with growth since 2006, nearly having 1.8 million users. (Hendricks 2013) The best practices used by businesses today are to, according to blogger Trish Forant are “To keep the social media” meaning to, engage with your customers in a positive way. She also states to really focus on a business’s voice and tone; whether a business wants to target a corporate or casual audience. Whether a business wants to have just a strictly professional look or do they want to reach more out to the masses by having a casual business? (Forant 2013) When looking at Camp Bow Wows Facebook and Twitter pages, they definitely have a target audience that spans across all ages. It is obviously...
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...88 Yoshiharu Tsukamoto House & Atelier Bow-Wow, Tokyo, 2005 Perspective section of the House & Atelier Bow-Wow. The different sizes of the floors are disposed in the continuous vertical/lateral space of the building envelope defined by the local code. Working and living are intertwined. Void MetabolisM Since the Second World War, the urban fabric of Tokyo has been shaped by individual landownership and the proliferation of the detached house. For most Japanese architectural offices, domestic practice provides the mainstay of their work. This focus on the single private house, though, also limits the range of possibilities for urban interventions. Yoshiharu Tsukamoto of Atelier Bow-Wow explains how through its development of ‘Void Metabolism’, the studio has been able to turn its focus on the residential into a positive, breaking down the barriers between private and shared space in the city. 89 Atelier Bow-Wow has been designing small houses in Tokyo for more than a decade. But even as the practice is joined by most architects of the same generation, who also predominantly design small single-family homes, it has realised that with each housing unit averaging a floor area of just 80 square metres (861 square feet) within this enormous city of over 30 million inhabitants, this pursuit would have little effect on the city itself. Looking back in history, Japanese architects have worked feverishly on the different housing types of Tokyo, while the area in which...
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...the Guinness World Records 2009 as having the “most-subscribed MMORPG players” numbering at 9.1 million (p. 245). Although I have not played the fantasy game of World of Warcraft (WoW) since its inception in 1994, I have, however, played three of the WoW expansions with each leading into the next game’s storyline. The first expansion was The Burning Crusade, which led into The Wrath of the Lich King, followed by Cataclysm where the endboss, Deathwing, was destroyed. I also participated in the beta testing for the anticipated fourth expansion of Mists of Pandaria (Mists) which has recently been launched for world play. Mists could quite possibly indicate Blizzard is at the end of the storyline in the series of WoW, thereby causing the loss of its mainstream worldwide gaming subscribers—adults. In order to play MMORPG games, a subscription fee is paid monthly that allows the player access to a company’s server. After the launch of Cataclysm in December 2010, the WoW subscribers had globally reached 12 million. The number of subscribers started to decline over the last year and a half when a majority of disgruntle gamers had exhausted the full scope of the third expansion, Cataclysm, after crushing Deathwing the Destroyer in a dramatic endgame raid within months after its release. When WoW gamers learned the next expansion’s new class was a kung fu panda, additional subscribers began dropping the game left and right, bringing Blizzard’s global subscribers down to 9...
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...the players only objective was to hit the rectangle back and forth. Eventually video games transformed into Role-Playing Games, which were multi-dimensional and allowed the player(s) to immerse themselves completely in a fantasy world. The new RPGs allowed the player to problem-solve, strategize, work within a community, and use cognitive skills. According to Squidoo, (2011), RPG’s consist of “a storyline, which usually evolves an epic battle between the forces of good and evil, with the player’s characters fighting on the good side to avert an apocalypse” (What Are Role Playing Games? para.2). A recent trend in video games has immerged into MMORPG, which is an acronym for Massively Multi-Player Online Game. An ideal example is World of Warcraft in which the player is introduced into a new realm of reality. World of Warcraft was first released in November 2004; it currently holds the most subscribed MMORPG title and the Guinness Book of World Records for the most popular MMORPG. WoW crosses age and gender demographics, it helps create communities that involve players, writers, artists, and animation programmers. For example the players are integral in the creation of WoW; some are paid to write biographies and storylines for new characters – as well as create new game realms. The community’s feedback is detrimental to the success of the game. Not only are the players involved, also the game allows them to interact with others on a global basis. MMORPGs are an unconventional...
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...comparison between the two companies and average industry. Our estimation will show that both Metcash and Woolworth are undervalued and suitable for investment 1. Overview : Metcash Limited(MTS) and Woolworths Limited(WOW) 3 1.1 Metcash Limited 3 1.2 Woolworths Limited 3 2. Metcash DCF valuation within FCFF approach 4 2.1 Weighted average cost of capital 4 2.1.1 Cost of equity 4 2.1.2 Cost of debt 4 2.1.3 Capital structure analysis 5 2.1.4 Effective tax rate analysis 5 2.2Estimation of FCFF 6 2.2.1 Growth rate expectation 6 2.2.2 FCFF and present value 6 3. Woolworths Limited DCF valuation within FCFF approach 7 3.1 Weighted average cost of capital 7 3.1.1 Cost of equity 7 3.1.2 Cost of debt 8 3.1.3 Capital structure analysis 8 3.1.4 Effective tax rate analysis 9 3.2 Estimation of FCFF 10 3.2.1 Growth rate expectation 10 3.2.2 FCFF and present value 10 4. Relative Valuation 11 4.1 Price Earnings Model (P/E Ratio) 11 4.2 Price to Sales Model (P/S Ratio) 13 4.3 Enterprise Value to EBITDA Multiple 14 5. Summery and recommendation 15 6. Reference list 17 1. Overview : Metcash Limited(MTS) and Woolworths Limited(WOW) 1.1 Metcash Limited Metcash Limited...
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...the hotels and assigns projects to trainees who identify projects that the hotel can take forward. The project provides the trainees with exposure to the unique arts and crafts of India. It gives the trainees a unique opportunity to live within the community and broaden their own outlook. The project has a strong, long-term impact and creates a strong platform for volunteering Source: http://www.tajhotels.com/About-Taj/Careers/Corporate-Social-Responsibility.html The Silent Brew Masters @ CCD * As part of our social responsibility, a trust has been set up in the field of vocational training to empower the local population in the coffee growing region. * CCD employs over 50 speech and hearing impaired people at various outlets as part of their regular staff as a move towards equal employment. They are called 'Silent Brew Masters' and CCD has tied up with NGO 'Enable India' to increase the number of such differently-abled employees. Source: http://enable-india.org/new/index.php?option=com_content&view=article&id=10&Itemid=18 http://coffeeday.com/sustainability.html ITC launched its Wealth out of Waste (WoW) initiative a few years ago to promote resource conservation and recycling. WoW creates awareness about the...
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...potential sociality of the internet with the fun and challenge of gaming, blurring the lines between entertainment, play, information and socialisation (de Freitas & Griffiths, 2008, p.11). Through fantasy-styled role-playing MMOG (MMORPG) World of Warcraft (WoW), I will explore evidence of the benefits and drawbacks of these new forms of sociality, and examine ways in which of MMORPGs show potential to develop new social practices and ways of learning, both from a player/learner perspective (Jenkins, 2006; Shaffer, Squire, Halverson & Gee, 2005, p.106), and in terms of studying and understanding social dynamics of human groups on a larger scale (Szell & Thurner, 2010, p.314). WoW's enormous success exemplifies the massive social phenomenon of online gaming and virtual worlds (Shaffer, Squire, Halverson & Gee, 2005, p.106). Released in 2004, Steinkuehler & Williams describe WoW as “the latest step in a progression of social games” (2006, p.887), referring to the many evolutions in this style of game since its early origins in Dungeons and Dragons-style pencil and paper games (Bradford, 2010, p.57). Socialisation and the building of relationships is central to the game, which attracts an extremely broad audience worldwide: within 5 years of release, WoW's subscriber base grew to 11.5 million (Bradford, 2010, p.56). Steinkuehler & Williams posit that - as new social environments outside of home, school and work - virtual worlds can provide a social context akin to...
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...Gentlemen” (Kotler & Keller, 2012, p. 401). They train to their staff to execute 3 steps of services and 12 services value. The three steps include: staff use the guest’s name with a warm and sincere greeting; join and satisfy customer’s needs; warm goodbye with the guest’s name. Besides, each manager carries a card with 12 service values such as: “I have the opportunity to continuously learn and grow” and “I am proud of my professional appearance, language and behavior” (Kirkaldy,n.d). These values express that the employees are proud of the brand name “Ritz Carlton”. In addition, Ritz Carlton appreciates each employee. They call their employees as “Lady and Gentlemen”. Each day, the manager gathers their staff within 15 minutes to solve pending issues, read and discuss “Wow story”. By these stories, the company encourages employees who demonstrate their...
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...Andy Crummel MGT 337 Professor McCammon 4/8/2013 Zappos’ Case Analysis 1. What are Zappos’ core competencies and sources of competitive advantage? How sustainable are they? What role does corporate culture play in these questions? I identified quite a few core competencies within Zappos that allow them to distinguish themselves from their competitors. First off, they have a very unique return policy, such that they allow the customer 365 days to return the product, in addition to paying for the customer to ship the item back to them. They also have a much faster web interface, as well as extensive online product information. Adding to the technical side of things, Zappos’ also has trained call center operators, and the ability to call toll free. Aside from all those traits, Zappos has really focused on their customer service, and being “a service company that sells shoes.” They are always striving to WOW their customers, or just make sure every customer they deal with is more satisfied with their company as opposed to another. The CRM that Zappos is using is also very successful in making the customers say WOW. Such a strategy of using technology to organize and synchronize sales, marketing, customer service, and technical support helped Zappos get a 75% repurchase rate with their customers, which is another reason their sales are constantly improving. The company’s culture is about growth, both personally and professionally. Because of this company culture, Zappos executives...
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...from Zappos: Helping new employees socialize into the culture At Zappos, it has special terminal and instrumental values based on their 10 core values. These values control the whole organizational members interaction with each other and also with the customers outside the company. The culture affects its organizational behavior significantly. Zappos applies these values to select candidate, training new hires in order to find the fit ones to grow and thrive. Zappos emphasizes their value “Create fun and a little weirdness” and “be adventurous, creative and open-minded” by the hiring process during their hiring and training process thoroughly. Zappos leadership masters how to use the instrumental value convert to the terminal value. Within Zappos, they are looking for team players, and the employees are encouraged to make friends at work(a desired mode of behavior) . Friends in workplace and fun working atmosphere can create a positive influence, thus employees will initially bring the happy to their customers, and attract more repeat customers (a desired end outcome). Zappos utilizes the instrumental value help their organization to achieve its terminal goals. At Zappos, culture is transmitted to its members by means of socialization...
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