3 Generation

Page 21 of 50 - About 500 Essays
  • Premium Essay

    Nintendo's Disruptive Strategy: Implications for the Video Game Industry

    Summary and Analysis by Aris Metin Burning Questions: 1. Has Nintendo really disrupted the industry and changed the name of the game? 2. Would this disruptive transformation of the video game industry leave the competitors in the cold? 3. What course of action was available to them? Disruptive Technology – coined by Clayton Christensen, a Harvard business professor – leading companies , despite having followed all the right practices, still lost their top positions when confronted

    Words: 1627 - Pages: 7

  • Free Essay

    Angry Birds Technology

    Angry Birds – Tecnología Rovio, una empresa con 8 años de experiencia dedicada a crear videojuegos, había visto el iPhone como una tecnología innovadora y que debía ser aprovechada. El objetivo de la empresa era crear un juego en la plataforma iOS que permitiera explorar las ideas de negocio que ofrecía el App Store y que se volviera una solución para sus problemas financieros. Así nació el videojuego Angry Birds, el cual para el 2010 había contabilizado ya 10 millones de descargas. Al enfocarse

    Words: 645 - Pages: 3

  • Premium Essay

    Ps3 Business Managment

    Nintendo Wii, Xbox, and Sony’s Playstation 3 are the top three video game consoles in the U.S. market. In order to become more competitive, and gain a larger share within the video game console market, Sony must make some changes within their marketing mix. In an industry with a value of over $450M and $670M, the U.S. video game console and video game software markets, respectively, are rapidly growing and highly profitable markets. The largest segment of the market (over 56%) for video game consoles

    Words: 1257 - Pages: 6

  • Free Essay

    Sims 2 Cheat Code

    The Sims 2 Cheat Codes Misc. Codes Press CTRL + SHIFT + C to access the cheat window, then enter the following: |Cheat |Effect | |boolProp guob (True/False) |Set to false to remove shadows on objects | | |inside house | |boolprop objectShadows (True/False)

    Words: 788 - Pages: 4

  • Free Essay

    Sony Reels from Multiple Hacker Attacks

    Introduction The case that is discussed in this paper is Sony Reels from Multiple Hacker Attacks. The paper will touch different points regarding this case. One of the interest points refers to the Sony PSN debacle and the costs of the incident. Another interest point refers to gaming and virtual services over the Internet, such as WOW, SL, and Sony PSN. The paper also focuses on catching hackers and sentencing them (whether or not they should be). Another point of the paper is to discuss whether

    Words: 738 - Pages: 3

  • Premium Essay

    Nintendo Wii

    COMPANY NAME: Nintendo Co.,Ltd WEBSITE: www.nintendo.com INDUSTRY: Video game industry BACKGROUND/HISTORY/TIMELINE: “Nintendo Company Ltd .was founded in 1889 as a producer of Japanese playing cards, but by the 1980’s the corporation had turned its attention towards the production of video game hardware and software”. “Since then, Nintendo has gone on to become the third most valuable company in Japan selling more than 470 million home game consoles and handhelds as of 2009”. Nintendo was founded

    Words: 1124 - Pages: 5

  • Premium Essay

    Case 11: the Launch of the Playstation 31

    the one of most successful company in producing radios. And also, Sony has a great innovation in terms of making the video game player, such as the Playstation 3. Social: The company has caught the attention of the consumers about their technology, special the release of play station and the company’s radios. In the case of the Play station 3, the company failed to keep the interest of the consumers because of their limitations, like the games. And because of their limitations, retailers tend to cancel

    Words: 1073 - Pages: 5

  • Premium Essay

    Preparing a Comprehensive Case Analysis, Part 1

    Hirai states that fiscal 2014 will be the last year in the three-year plan he presented when he was appointed president, so that in fiscal 2015 the company can transition to a three year growth period and deliver stable profits. (Hirai, K. 2014, para. 3) Sony has had much criticism because the company has had losses for two years in a row now. It is vital that the restructuring program be completed FY2014 and a gain be shown in FY2015. In Sony’s 2014 strategy report CEO Hirai discusses three areas:

    Words: 1286 - Pages: 6

  • Premium Essay

    Emotiv Case Study

    1. Evaluate the console gaming market • Size of the existing console gaming market. Console-enabled video games sales were estimated to reach $40 billion globally in 2007. The US Console market has grown almost by 89% from 2004 to 2007 (Exhibit 9). • Who are the gatekeepers (the collaborators)? That is, who does Emotiv need in order for them to get their headset to market? The hardware gatekeepers Emotiv identified in the case study were Sony and Microsoft because their technology was compatible

    Words: 686 - Pages: 3

  • Premium Essay

    Responding to the Wii

    By re-engineering their value proposition, management at Japan’s Nintendo broke free of the knife-edge margins that characterize the console gaming industry and generated a model for value creation in a market entirely new to gaming. Nintendo’s Wii, marketed with the tagline “active, social gaming in your living room,” broke the mould in console gaming. Traditionally, gaming console companies sold their hardware at a loss, hoping to make up the difference by selling game titles to console owners

    Words: 517 - Pages: 3

Page   1 18 19 20 21 22 23 24 25 50