Copyright © 2005 Stuart Fischoff. All rights reserved. 1 Media Psychology: A Personal Essay in Definition and Purview by Stuart Fischoff, Ph.D. Introduction The subject matter of media psychology is a mother lode of material that psychology has actively mined for decades, but only within the last ten to fifteen years has the enterprise emerged as a distinct and explicit subdivision of psychology. Media psychology found its inspirational roots more than 90 years ago within the discipline
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Information Systems over the World Wide Web: Improving public participation in environmental decision-making Steve Carver, Andy Evans, Richard Kingston and Ian Turton School of Geography, University of Leeds, Leeds, LS2 9JT, UK Abstract. This paper describes work carried out as part of the Economic and Social Research Council’s Virtual Society? Research Programme and presents some initial developments in the field of spatial decision support systems (SDSS) on the World Wide Web (WWW). Particular
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but a recent study confirms what’s been theorized for years: Comics are a stronger learning tool than text books. It’s gratifying to see for the already-converted, but it should also be a strong signal to publishers and educators that the recent exploration of comics in schools is the right way to go. After all, the brain processes images 60,000 times faster than it processes text. Image-based storytelling is a powerful educational tool. Comics are probably more able to combine story and information
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basin Energy major Reliance Industries has discovered more oil on India's western coast, raising the potential of the exploratory blocks it has been drilling, India's biggest conglomerate whose businesses span petrochemicals, refining, oil and gas exploration and retail said the current flow was at 300 barrels of oil per day (bopd)at the onland exploratory block in the Cambay basin in Gujarat state. The potential commercial interest of the discovery is being evaluated through more data gathering and
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Business Review article: 1 Article Summary The Idea in Brief—the core idea The Idea in Practice—putting the idea to work 2 The Competitive Imperative of Learning 10 Further Reading A list of related materials, with annotations to guide further exploration of the article’s ideas and applications This document is authorized for use only by Suzi Tack (ST@STRATHSPEYCROWN.COM). Copying or posting is an infringement of copyright. Please contact customerservice@harvardbusiness.org or 800-988-0886 for
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Online Brand Communities Used As Part of Relationship Marketing: A Case Study of Blizzard BA-Thesis - Morten Hedegaard Nielsen 2010 Abstract Purpose During the last few decades competition in consumer markets has increase dramatically and fragmented the markets. Consequently, the discipline of marketing has changed radically from transactional marketing into relational marketing. Today, the entertainment industry is one of the most rapidly growing industries, where competition intensifies
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J Manag Gov DOI 10.1007/s10997-010-9154-1 Internationalization, innovation and entrepreneurship: business models for new technology-based firms Alberto Onetti • Antonella Zucchella • Marian V. Jones • Patricia P. McDougall-Covin Ó Springer Science+Business Media, LLC. 2010 Abstract New technology-based firms, particularly those that develop their business around a new technological platform, are likely to be impacted by globalization, in terms of both pace of innovation and pressure of
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Journal of University Teaching & Learning Practice Volume 9 | Issue 1 Article 4 2012 Evaluation of the Effectiveness of Online Resources in Developing Student Critical Thinking: Review of Literature and Case Study of a Critical Thinking Online Site Erst Carmichael University of Western Sydney, e.carmichael@uws.edu.au Helen Farrell University of New South Wales, h.farrell@unsw.edu.au Follow this and additional works at: http://ro.uow.edu.au/jutlp Recommended Citation Carmichael
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THE TECHNICAL UNIVERSITY OF KENYA FACULTY OF SOCIAL SCIENCES AND TECHNOLOGY SCHOOL OF INFORMATION AND COMMUNICATION STUDIES DEPARTMENT OF INFORMATION AND KNOWLEDGE MANAGEMENT CHALLENGES FACED IN ACCESSING AND UTILIZING INFORMATION RESOUR RESOURCES IN LIBRARIES: A CASE STUDY OF THE TECHNICAL UNIVERSITY OF KENYA LIBRARY. BY KENNEDY LESHAN SANKALE 112P04744 A research project submitted to the school of Information and Communication Studies, Department of Information and Knowledge
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Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference Learning to be a Bot: Reinforcement Learning in Shooter Games Michelle McPartland and Marcus Gallagher School of Information Technology and Electrical Engineering University of Queensland St Lucia, Australia {michelle,marcusg}@itee.uq.edu.au Abstract This paper demonstrates the applicability of reinforcement learning for first person shooter bot artificial intelligence. Reinforcement learning
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