contact details: Module leader: Dr Roz Sunley Roz.Sunley@winchester.ac.uk Module tutor: Dr Natalia Yakovleva Natalia.Yakovleva@winchester.ac.uk Module administrator: Karen Robbertze Karen.Robbertze@winchester.ac.uk Contents Introduction and learning outcomes 3 Weekly schedule 4-6 Assessment 7-9 Useful texts 9-11 Feedback, Harvard referencing etc 12 Study guide for each week 12 - 17 Marking criteria 18 – 20 Background to Principles
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Environments Publication details, including instructions for authors and subscription information: http://www.tandfonline.com/loi/nile20 Interactive learning environments and games Joe Psotka a a Co-Editor Published online: 12 Jul 2012. To cite this article: Joe Psotka (2012) Interactive learning environments and games, Interactive Learning Environments, 20:4, 309-310, DOI: 10.1080/10494820.2012.689685 To link to this article: http://dx.doi.org/10.1080/10494820.2012.689685 PLEASE SCROLL
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Chapter I THE PROBLEM Introduction Millions of people play online games around the world, in April 2013 it was estimated that 671 million people worldwide played online games. Almost a quarter of these individuals did so on a daily basis and that number as a percentage of total online gamers continue to grow (comScore, 2013). An online game is a video game played over some forms of computer network, using a personal computer or video game console typically on the Internet. This network is usually
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INTRODUCTION TO MANAGERIAL ECONOMICS Dr. Gong Jie National University of Singapore Why Do We Study Economics People have to “Choose” ♦ Resources are scarce. ♦ There is No Such Thing as Free Lunch! Economics: the science of Rational Choice ♦ Rationality: the basic assumption ♦ Rational Choice: Economic agents use all the information available to make decisions that most efficiently satisfy their needs and achieve stated objectives. ♦ How do people make rational choice? This is the subject of
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Artificial Intelligence Shadena Hobbs INF 103: Computer Literacy Instructor: Lawrence Master January 28, 2013 Is the Intelligence of machines and robots and the branch of computer science that aims to create if Al textbook defines the field as the study and
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principles of steganography. We argue that information retrieval systems can be made psychoacoustic, encrypted, and extensible [1,2]. Table of Contents 1) Introduction 2) Related Work 3) Architecture 4) Implementation 5) Results and Analysis 5.1) Hardware and Software Configuration 5.2) Experiments and Results 6) Conclusions 1 Introduction The analysis of lambda calculus is a key question. In the opinions of many, two properties make this approach ideal: we allow Boolean logic to observe
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Gujarat Technological University Syllabus for New MBA Program effective from Academic Year 2011-12 MBA I Semester I Accounting for Managers (AFM) 1. Course Objective: The objective of the course is to acquaint the students with the language of Accounting and to develop in them the ability to evaluate and use accounting data as an aid to decision making. The main purpose is to assist the students in developing skills in problem solving and decision making in the financial area. Emphasis is laid
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pertains to the collection, analysis, interpretation or explanation, and presentation of data,[5] while others consider it a branch ofmathematics[6] concerned with collecting and interpreting data. Because of its empirical roots and its focus on applications, statistics is usually considered a distinct mathematical science rather than a branch of mathematics.[7][8] Much of statistics is non-mathematical: ensuring that data collection is undertaken in a way that
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Shelby Ray, Tommy Walker July 19, 2013 Morehouse College Upward Bound Math/Science Southeastern Regional Institute Table of Contents Title Page …………………………………………………………………………………….1 Abstract ……………………………………………………………………………………..3 Background/ Introduction ……………………………………………………………………4 Literature Review………………………………………………………………………….....6 Methodology ……………………………………………………………………………...…7 Specifications page…………………………………………………………………………...10 Discussion …………………………………………………………………………………....11 Conclusion
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Contents 1 What is game theory? 2 Definitions of games 3 Dominance 4 Nash equilibrium 5 Mixed strategies 6 Extensive games with perfect information 7 Extensive games with imperfect information 8 Zero-sum games and computation 9 Bidding in auctions 10 Further reading 4 6 8 12 17 22 29 33 34 38 This is the draft of an introductory survey of game theory, prepared for the Encyclopedia of Information Systems, Academic Press, to appear in 2002. ∗ 1 Glossary Backward induction Backward induction
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