coordination but actually kids that spend a whole lot of time playing these games experience harmful effects that are not helpful to some of these growing kids. While playing video games there is a possibility of loss of sight. Kids spending hours on the computer or in front of the TV is one of the main causes of blurred vision among children. Also with these kids playing video games make it a huge factor in rate of obesity. Gamers often do not want to ruin and interrupt their playing time for meals unless
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This article explains the effects of variables such as parental monitoring, leisure boredom, and leisure activity on the adolescent that lead to internet addiction. The internet has become a huge part of the adolescent lifestyle opening up the cyber world for them. The excessive over use of the internet is known as internet addiction and anyone can become an internet addict. The over use of the internet can hinder many things in a person’s life such as cutting oneself off from the outside world,
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A New Disorder: Internet Addiction The Internet has become an essential factor in all aspects of people’s lives. Governments and companies around the world rely on the Internet in most of their work. Employees often use the Internet for their jobs. Most education systems make the Internet a basic standard of their teaching procedure. Students use the Internet to do their assignments or to search for information that could help them. Generally the Internet is a daily basis for most individuals
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Online Addictions: Gaming and Social Networking COM/156 August 18 Online Addictions: Gaming and Social Networking Every year hundreds of people are victims to addiction. People around the world perform several activities like going to work, going to school, socializing (in person or online), gaming, ETC, throughout the course of their day. Some of these people become dependent to these endeavors to the point it becomes a condition that can threaten their welfare. By establishing the concept
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I am really intrigued to bring specific Facts out to an audience about my research topic which is “VIDEO GAME AND CAFFIENE ADDICTION” There is a whole realm of articles concerning my research topic that is why I stuck to areas where I knew my way around untrusted material sources that only lead me to dead ends or material that was not trusted due to certain dates not matching. I have to say that before I commenced my outline setting for this research I thought I had lived through
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surf the internet. Teachers are requiring students at younger ages to get on the computer to do homework. There was a study done in 2006 that noted that “while computers clearly have a place in education, the evidence is mounting that our obsessive use of information technology is dumbing us down, adults as well as kids. While they can be engaging and resourceful tools for learning -- if used in moderation -- computers and the Internet can also distract kids from homework, encourage superficial and
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At an addiction treatment center in Amsterdam, in the Netherlands, teenagers and young adults begin detox by admitting they are powerless over their addiction. But these addicts aren't hooked on drugs or alcohol. They are going cold turkey to break their dependence on video games. Video game addiction in children Video games have been able to consumers for the past thirty years. Nowadays, with everything so advanced, the public has expressed their concerns, regarding video game addiction. “Addiction
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What is an addiction? Addictions are a collection of thoughts, feelings and behavious that together present a syndrome that causes a person problems and is represented in a series of mental illness diaganoses. Addictions are characterised by an inability to stop or reduce a particular behaviour/substance, despite wanting to and despite the behaviour/substance resulting in negative consequences. They are associated with severe negative consequences for the addict and those close to them. There
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percent of American youth ages eight to eighteen who play video games show multiple signs of behavioral addictions (Donna St George). These multiple signs that they used in the study ranged from irritability when play is scaled back to lying about the length of playing time. These young people are really affected by these video games and no one really does anything about them. These addictions aren’t only because of the people or their personality’s but can be linked to the way the video games are
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have lower levels of self-control, which may be brain based, which predispose them to developing problems if exposed to drugs DEFINITIONS: Psychoactive Substance: Substance that alters mood, thought processes, or other psychological states Addiction: Compulsive drug seeking behavior and a loss of control over drug use Tolerance: Decreases in the effects of a substance that occur after chronic use Withdrawal: Adverse physical and psychological symptoms that occur after reducing or ceasing
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