Dota

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    Dota2

    gaming is one of the most favorite hobbies and pastime of the teenagers aging from 13-19 nowadays aside from watching television and playing sports, until the Valve Corporation released DOTA2 based from the game Warcraft III: Frozen Throne custom map DOTA (DEFENSE OF THE ANCIENTS). The invasion of DOTA2 in the teenagers is very massive, that millions of them all over the world are getting involved ito it. Many other people are encouraged and influenced to play this strategy game that led to their addiction

    Words: 695 - Pages: 3

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    Chapter 2

    Chapter 2 REVIEW OF RELATED LITERATURE AND STUDIES This chapter represents the review on related literature and studies regarding topic about the students who plays MOBA games (Multiplayer Online Base Arena) and its effect to their study habits and time management. Studies on productivity provided ideas as to how to design our own study, while the studies on work breaks gave us an idea of how merely not working for a segment would affect our study. This would mean that we could have a clear

    Words: 3493 - Pages: 14

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    Lalala

    I’m Adrian Adona Three years I guess. Ah nirefer ng kaibigan ko sakin na naglalaro din. Ano, ah.. Nakakalibang, pang-ubos oras. Tas ayun. La lang, masaya. Dami kang nakikilala. Simula nung highschool nung parang naglalaro pa lang kami ng DOTA. Ayan, ayan yung parang asaran naming ng barkada. Nagtatrash-talk kami sa isa’t isa. La lang, maingay lang kami. Ganun lang talaga kaming magkakaibigan. Nakakadegrade siya ng pagkatao ng ano, pero wala lang. Biruan lang naman naming yun kaya okay lang

    Words: 2459 - Pages: 10

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    Ambot Lang

    rates, we build a decision tree on the set. Finally, we characterize the patterns of team success in terms of rules which describe team members’ character attribute growth rates. We present an evaluation of our methodology on three real games: DotA,1 Warcraft III,2 and Starcraft II.3 A standard machine-learning-style evaluation of the experimental results shows the discovered patterns are highly related to successful team strategies and achieve an average 86% prediction accuracy when testing

    Words: 8057 - Pages: 33

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    Computer Addiction

    Chapter II History of Computer Addiction Computer addiction was noticed in 1973 in some people.The addiction is a mental illness which causes the excessive use of computers to the extent of it interfering with daily life. Its excessive use may also explain problems in social interaction, personality, mood, work ethic and relationships. Effects of Computer Addiction to Students Computer addiction can have a variety of negative effects on a person. The most immediate are social. The user withdraws

    Words: 981 - Pages: 4

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    Copycat

    Facebook DarrylHome20+ Requests Messages Notifications Privacy Shortcuts Account Settings Search for people, places and things Recent 2015 2014 2013 2012 2011 2010 2009 1996 Born Cover Photo Update Cover Photo Darryl Lovendino (DarryltheGreat)Add or change other names Update InfoView Activity Log10+ TimelineAboutFriends936Photos More Darryl Lovendino Update Profile Picture Status Photo/Video Life Event News Feed Darryl Lovendino 20 April at 07:53 · Maligayang

    Words: 901 - Pages: 4

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    Marketing Research

    The Market Research Encyclopedia by Vincent E Barabba To market well, you have to satisfy and at times exceed the expeetations of the customer. But how do you know what the customer wants; According to the textbooks, market research ought to provide the answer. Unfortunately, heeause of the way most traditional marketing research is conducted, it has fallen short of this important objective. At the core of the problem is the practice of using marketing research to confirm that a decision already

    Words: 4013 - Pages: 17

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    Phenomenological Paper

    their relatives about my grades. Air went inside my head. I became popular instantly. The “badboy” group acknowledge me and they wanted to be friends with me. I said without a doubt, Yes ! I wanted to be in their group because they are cool. We played DotA everyday after class. We played pranks and hangout every free time. The 2nd periodic examination had passed. The giving of cards arrived. I went to look at the list of the top students top to bottom but I can’t find my name there. I was confused

    Words: 667 - Pages: 3

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    Valve

    United States. Its European-based office opened in 2012 in Luxembourg. Founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington, Valve developed critically acclaimed video game series Half-Life, Counter-Strike, Portal, Left 4 Dead, Dota 2, and Team Fortress 2. It also developed and maintains the Source engine on which most of its games run, and the software distribution platform Steam, which has led to the Steam Machine, a line of pre-built gaming computers running SteamOS. History:

    Words: 366 - Pages: 2

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    Tax Avoidance

    IoD Big Picture Summer 2013 Tax avoidance: remedies and collateral damage SNAPSHOT • The term ‘tax avoidance’ needs to be carefully defined and is not the same as ‘tax abuse’ or ‘tax evasion’. This article considers where avoidance becomes abuse and, in particular, the advantages and disadvantages of some measures to control it. Tax avoidance: remedies and collateral damage Richard Baron, former Head of Taxation at the IoD, and Stephen Herring, his successor, consider the proper use

    Words: 4175 - Pages: 17

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