of its being a basic element in daily life. After enormous advances in mobile phone technology, the field of education has considered it necessary to bring modern mobiles into the teaching and learning environment. With the advent of smartphones, students and educators have both overcome the hardships in the education system and these devices make learning possible to occur outside the traditional classroom environment at anytime and in anyplace. Keywords: mobile phones, learning and teaching English
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Journal of Vacation Marketing http://jvm.sagepub.com Strategic theming in theme park marketing Kevin K. F. Wong and Phoebe W. Y. Cheung Journal of Vacation Marketing 1999; 5; 319 DOI: 10.1177/135676679900500402 The online version of this article can be found at: http://jvm.sagepub.com/cgi/content/abstract/5/4/319 Published by: http://www.sagepublications.com Additional services and information for Journal of Vacation Marketing can be found at: Email Alerts: http://jvm.sagepub.com/cgi/alerts
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and then to assess the privacy impact of different systems. The critical issues to be considered from a data protection perspective are the proportionality of introducing a biometric system and the requirement to obtain the signed consent of the student users (and their parents or guardians in the case of minors) giving them a clear and unambiguous right to opt out of the system without penalty. The document is not intended to promote any particular system, but is intended to make schools and colleges
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| A grim contradiction: The practice and consequences of corporate social responsibility by British American Tobacco in Malaysia * British American Tobacco Malaysia (BATM) was formed from he merger of Rothmans of Pall Mall (Malaysia) Berhad and Malaysian Tobacco Company Berhad on 3 November 1999. * Today, British American Tobacco Malaysia is the clear market leader with approximately 63% market share, and ranks amongst the top 25 companies on Bursa Malaysia Securities Berhad in terms of market
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the students of Amrita School of Business, are submitting the following document as part of the partial fulfilment of the Marketing Management course requirements of second semester MBA for the batch of 2008-10. The report stands genuine to the best of our knowledge and a tool to be used, only with the objective of academic reference. Any deviation from the above stated, is liable to be termed unethical malpractice and subject to forfeiture of the acknowledgement of the efforts of the students responsible
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QUESTIONS. How can leader or founder help create strong culture in an organisation? Can a leader eliminate culture? Explain. INTRODUCTION 1. BACKGROUND OF THE CULTURE IN ORGANISATIONAL 1.1 LEADER Leadership is a person whose can influence a person for accomplish their objective in organisation to make it more cohesive and coherent. As we know leadership try to influence a group or person to achieve their goal or target. (http://www.nwlink.com/~donc lark/leadcon. html) Always leader
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It's going to be theirs in a few years anyway. I vote we give it to them and go off and start our own. SEVERAL PEOPLE GROAN Arlene: Stan, get a life! Pastor: Here's my problem. Yvonne said, 'someone stole my church'----or words to that effect. Some have told us how Yvonne's comment has affected them, and we pretty much know how Arlene
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societies. (Vorderer, 2010) Positive and negative effects of computer games are discussed heavily especially on teenagers. Negative effects include headaches, eye problems, chest pain, and fatigue. Also game play causes sleep deprivation associated with eyes and 4 muscle problems. Playing computer games also create damage to social life by causing decrease on socialness and less positive behavior towards society. (Griffiths, 2010) Beside of negative effects, computer games also have serious benefits
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“The Effects of Direct Selling Strategy to the Marketing Success of Marikina Shoe Exchange in Marikina City” Chapter 1 The Problem and It’s Background A. Introduction Direct selling has been making the greatest impact on the marketing aspect today. Direct selling is the oldest channel of distribution. It exists since ages; fulfilling consumer’s basic need for trade and the ability to communicate with the goods they exchange. From the seller's point of view, the major attraction of direct selling
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the influence of fast food advertisements on IIUM students’ purchase decision and ii) to investigate the media preferences of IIUM students. The convenience sampling method used to collect data and 105 questionnaires distributed to IIUM students. The finding shows a positive relationship between fast food advertisements and consumers’ buying behavior. Besides, the finding reveals that, TV advertisement is the most preferable media among IIUM students. Keywords: fast food advertisements, consumers’
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