Effects Of Online Gaming In The Students

Page 15 of 50 - About 500 Essays
  • Premium Essay

    Gaming Operations

    William Angliss Institute Final Report Integrated Resorts The Report for Gaming Operations Subject By Quynh Nhu Dang 28 August 2013 Teacher: Simon Hamm Table of Contents Introduction3 Body3 1.An overview of what is Integrated resort a) Sun city – South Africa 2. An overview of the Singapore Government’s approach to Integrated Resorts b) Singapore + Marina Land Bay + Sentosa 3.Objectives and aims, what will happen in the future ? . Discussion and Conclusion Recommendations

    Words: 2283 - Pages: 10

  • Premium Essay

    Telecommunication

    Telkom Institute of Management, Bandung, Indonesia fennyfath@gmail.com Abstract Increasing financial and sales performance of games Angry Birds, a product of Rovio Entertainment Ltd, as a new industry and becoming a success market leader in mobile gaming platform segment show a good part of popularity brands. This is the researcher’s background to do research about brand awareness, brand associations, and perceived quality also its influence on customer loyalty of games Angry Birds in Bandung city

    Words: 6576 - Pages: 27

  • Free Essay

    The Impact of Games,

    .htm) In addition to on-line courses, games, simulations, and puzzles are being implemented into course curriculum. This implementation isn’t or hasn’t been easy because of barriers that may impede progression. We will identify in this study the effect of games, simulations and puzzles in adult learning. The Impact of Games, Simulations, and Puzzle in Adult Learning Throughout history teachers have been able to use games as an effective learning tool. The impact of games in today’s world

    Words: 1074 - Pages: 5

  • Free Essay

    Language Research

    many youth. Some perceived this as a hindrance for a good study habit and a disruption to the focus of the students involved to their scholastic activities. The researcher however, has noticed a positive effect of his that with the emergence of these I serves as cradle for language progress, that this is the epitome of the idea that language is continuously progressing and improving. As gaming has evolved over the years, gamers have come up with all kinds of different terminology to refer to different

    Words: 2840 - Pages: 12

  • Premium Essay

    Negative Effects Of Cyberbullying

    new level of danger. A child could feel so helpless that they could take their own life. A man named John Halligan informs an article about his son named Ryan Patrick who killed himself in 2003 after being threatened and bullied by his classmates online for months (“Prosecuting Cyberbullies”). This type of bullying that technology has created makes bullying a child easier because the bullies do not have to see the victim face to face. That gave the bullies more power and led Ryan Patrick to take

    Words: 1457 - Pages: 6

  • Premium Essay

    Popular Culture and Video Games

    Video Games Annotated Bibliography American Military University SOCI 220 January 29, 2012 Video Games and the Effect on Children The popular culture subtopic I choose that interests me is video games and the effects on children. To start my research I need to find articles, both peer-reviewed and popular source, to gather information. I used both the internet and the online university library and searched terms such as video games and children, popular culture and video games, video game

    Words: 2809 - Pages: 12

  • Premium Essay

    History of Video Games

    To fully understand the importance of video games you need to take a look at all angles. Video games have been around for years and have impacted us more than you can imagine. From the very first prototype, to the futuristic simulations we have today, video games have changed the world as we know it. The video game industry is at an all time high. Video games are no longer a form of entertainment for few, but a world-wide phenomenon for people of all ages joining in on the fun. Consoles have a very

    Words: 3258 - Pages: 14

  • Premium Essay

    Blank Paper

    [pic] College of Humanities HUM 186 Course Syllabus Media Influences on American Culture 6 – 10 p.m. Tuesdays Course Start Date: 06/14/2011 Course End Date: 07/12/2011 University of Phoenix South Florida Campus Miami Learning Center

    Words: 3584 - Pages: 15

  • Premium Essay

    Nintendo - Strategic Analysis

    the memories of one’s brain. Shortly after 2004 a successful console was released on the market. Nearly each household were storing a Wii console. Also at our homes we used to have that „Wii“. During those periods Nintendo was market leader in the gaming industry. Nintendo has had an appearance on the Media since the beginning of 2011. They released a follower of Nintendo DS which is called Nintendo 3DS in Japan, Europe and the USA. The followers shined out benefits

    Words: 4926 - Pages: 20

  • Premium Essay

    The Culture of Dota in the Philippines

    jbrayo@up.edu.ph Abstract. The culture of DOTA (Defense of the Ancients) has taken the Philippines to storm because of its very creative gameplay that caused millions of Filipino students hard for them to avoid playing the game; and it is also evident from media to the internet. This game has brought such intense effects to the Filipino youth and its everyday life; up to the point where they are affected physically, psychologically, and their respective careers. Because of DOTA, the computer

    Words: 15208 - Pages: 61

Page   1 12 13 14 15 16 17 18 19 50