Effects Of Online Gaming In The Studies Of The Students

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    Popular Culture and Video Games

    Video Games Annotated Bibliography American Military University SOCI 220 January 29, 2012 Video Games and the Effect on Children The popular culture subtopic I choose that interests me is video games and the effects on children. To start my research I need to find articles, both peer-reviewed and popular source, to gather information. I used both the internet and the online university library and searched terms such as video games and children, popular culture and video games, video game

    Words: 2809 - Pages: 12

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    Computer Addiction

    causes the excessive use of computers to the extent of it interfering with daily life. Its excessive use may also explain problems in social interaction, personality, mood, work ethic and relationships. Effects of Computer Addiction to Students Computer addiction can have a variety of negative effects on a person. The most immediate are social. The user withdraws from friends and family as he spends more and more time on the computer. Relationships begin to wither as the user stops attending social

    Words: 981 - Pages: 4

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    Bowman Online Game

    Running Head: Online Game Addiction Perception of and Addiction to Online Games as a Function of Personality Traits Searle Huh University of Southern California and Nicholas David Bowman Michigan State University Online Publication Date: April 26, 2008 Journal of Media Psychology, V 13, No. 2, Spring, 2008 Abstract With the growing popularity of online video games, there have been anecdotal reports suggesting that these games are highly

    Words: 4058 - Pages: 17

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    Cango Consulting Project

    and video tapes and customized MP3 players. Can Go, Inc. listed as an online retailer of books and audio/visual entertainment took a leap into the online gaming arena whereby 50% ($25 million) of their divisional revenues was a direct result of this new venture. Can Go’s net sales revenue peaked at $50 million for its 2010 facial period. As Can Go strives to garner a major position in entertainment e-commerce, the online gaming is becoming highly popular. The trend shows the market shares are rising

    Words: 3472 - Pages: 14

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    Relationship Between Extent of Computer Technology Usage and Study Habit of Fourth Year High School Students

    Chapter 1 The Problem and Its Background This chapter is the preface about our problem, the relationship between extent of computer technology usage and study habit of students from Rogationist College and the its background. Introduction Nowadays, technology became an inseparable part of our lives. It now rules the life of an average student and in the field of education in any corner of the world. It has taken over the field of education. Its influence has been taken across the world in every

    Words: 5843 - Pages: 24

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    School

    forces such as advertising, media, and lifestyle and cultural trends in modern American society. Students are asked to cast a critical eye on current trends and changes in our culture. Policies Faculty and students/learners will be held responsible for understanding and adhering to all policies contained within the following two documents: • University policies: You must be logged into the student website to view this document. • Instructor policies: This document is posted in the Course

    Words: 1641 - Pages: 7

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    Blank Paper

    [pic] College of Humanities HUM 186 Course Syllabus Media Influences on American Culture 6 – 10 p.m. Tuesdays Course Start Date: 06/14/2011 Course End Date: 07/12/2011 University of Phoenix South Florida Campus Miami Learning Center

    Words: 3584 - Pages: 15

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    Telecommunication

    Telkom Institute of Management, Bandung, Indonesia fennyfath@gmail.com Abstract Increasing financial and sales performance of games Angry Birds, a product of Rovio Entertainment Ltd, as a new industry and becoming a success market leader in mobile gaming platform segment show a good part of popularity brands. This is the researcher’s background to do research about brand awareness, brand associations, and perceived quality also its influence on customer loyalty of games Angry Birds in Bandung city

    Words: 6576 - Pages: 27

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    The Culture of Dota in the Philippines

    jbrayo@up.edu.ph Abstract. The culture of DOTA (Defense of the Ancients) has taken the Philippines to storm because of its very creative gameplay that caused millions of Filipino students hard for them to avoid playing the game; and it is also evident from media to the internet. This game has brought such intense effects to the Filipino youth and its everyday life; up to the point where they are affected physically, psychologically, and their respective careers. Because of DOTA, the computer

    Words: 15208 - Pages: 61

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    Addiction on Social Networking

    addiction and social network addiction in particular also started being recognized as psychological disorders all over the world. While several 90′s studies focused on Internet addiction, the next decade saw the growth of a new addiction related to all manner of social networking sites, especially the current king of the jungle: Facebook. In a recent study from the University of Athens, Greek psychiatrists argued that a woman who had gone as far as losing her job on account of her compulsion to check

    Words: 1030 - Pages: 5

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