NETWORKING Volume 15, Number 9, 2012 ª Mary Ann Liebert, Inc. DOI: 10.1089/cyber.2012.0034 Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games 1 Daria J. Kuss, M.Sc., M.A., Jorik Louws, M.Sc.,2 and Reinout W. Wiers, Ph.D. 3 Abstract Recently, there have been growing concerns about excessive online gaming. Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) appears to be particularly problematic, because these games
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Multiplayer Online Battle Arena (MOBA) on People. Mila Tshering Dhendup Stamford International University Abstract With growing popularity of online video games especially MOBA games, this study is to explore the impacts of these video games on people. Focusing more on the addiction, the psychological effects and how it effects on learning. This study will show the reasons of addiction to this game. How violent gaming can
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ENCEPHALOS 51, 10-14, 2014 INTERNET GAMING ADDICTION. REASONS, DIAGNOSIS, PREVENTION AND TREATMENT ARGIRIS V. KARAPETSAS*, VASILIOS A. KARAPETSAS**, NIKOS X. ZYGOURIS***, APOSTOLOS I. FOTIS**** Abstract We define electronic games addiction as the excessive and morbid use of electronic games (especially those taking advantage of social networking to become accessible to many users). In cases of addiction, this excessive use tends to interfere with everyday reality and to significantly
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Chapter 1 THE PROBLEM AND ITS BACKGROUND Responsible gaming is an attitude the students need if they were to engage into playing computer online games. Developing this attitude is not a personal choice alone, it required the participation of the society. As time continues to run, our world keeps getting more advance and modernize and until now, it doesn’t stop. One of the finished products of modernization is the machine called computer. Since it was invented and being developed, it
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Brain Sci. 2012, 2, 347-374; doi:10.3390/brainsci2030347 OPEN ACCESS brain sciences ISSN 2076-3425 www.mdpi.com/journal/brainsci/ Review Internet and Gaming Addiction: A Systematic Literature Review of Neuroimaging Studies Daria J. Kuss * and Mark D. Griffiths International Gaming Research Unit, Nottingham Trent University, Nottingham NG1 4BU, UK; E-Mail: mark.griffiths@ntu.ac.uk * Author to whom correspondence should be addressed; E-Mail: daria.kuss@ntu.ac.uk; Tel.: +44-789-111-94-90
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Research on Educational Impact of Games A Literature Review Institute for Games for Learning NYU Education/Assessment Group CUNY Education/Assessment Group White Paper # 02/2009 Version 0.1 June 25, 2009 Florrie Ng Helen Zeng Jan L. Plass Gaming Literature Coding In response to researchers’ calls for more systematic investigations of the use of games for learning, we conducted an extensive literature review on this topic. By surveying prior research, we examined the themes that emerged, the
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literature and studies regarding topic about the students who plays MOBA games (Multiplayer Online Base Arena) and its effect to their study habits and time management. Studies on productivity provided ideas as to how to design our own study, while the studies on work breaks gave us an idea of how merely not working for a segment would affect our study. This would mean that we could have a clear idea of the effect of the games themselves rather than merely the break. Foreign Literature A paper made
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The Effects of Computer Games to the Academic Performances of the selected HSU Students Submitted by: Cabasal, Vince Alain S. G11-82 Submitted to: Prof. Ronilo Dacara Chapter 1: Background of the Study: The purpose of the this study is to know if playing computer games affect or doesn’t affect his/her performance in school, also to know that are they addict to the specific game they play to know if their english speaking had improved and to know if they gamble with the use of computer
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Thesis statement: Because of too much indulgence to DOTA 2 the Marian Students of SMAD is affected psychologically, physically and mentally. Outline: I. Introduction A. Definition of terms B. Significance of the study II. Effects A. Psychological * Addiction B. Physical * Poor health C. Mental * Loss of interest in studies III. Conclusion A. Summary of findings B. Recommendations Introduction The youth is the hope of the
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something bigger. According to an article written by Drea Christopher titled “The negative effect of video game addition”, gamers who spend endless amounts of time gaming may cause relationships with friends and family to suffer. Gamers as tend to argue more about the
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