Entertainment

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    The Struggle Of Identity In 'She's All That'

    American youth. The film plots are of dramatic struggles such as social status differences, first loves and the struggle of identity. Teen films are not a true reflection of reality; but a small point of a real experience used and over dramatized for entertainment value. In teen films, there are two influences that can become a teen’s enemy, their peers, and figures of authority. On, the surface peers and their interactions seem to have a strong influence during the teen/ high school period, which cause

    Words: 971 - Pages: 4

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    Harrah's Entertainment

    Case Study - Harrah’s Entertainment, Inc.: Rewarding Our People   Section I - Case Overview Harrah’s Entertainment, a fortune 500 and one of the largest casino entertainment companies had decided to move away from being a product based to more of a strategic marketingoriented company whereby tailoring its products and services based on customer data and creating a customer focused reward program. At the heart of Harrah’s reward program are its employees who would ultimately carry it out in

    Words: 1174 - Pages: 5

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    Cineplex Entertainment

    CUSTOMER RELATIONSHIP MANAGEMENT ASSIGNMENT CINEPLEX ENTERTAINMENT: THE LOYALTY PROGRAM SUBMITTED BY: FAHD AHMAD ABBASI (2010-NUST-EMBA-17) NUST BUSINESS SCHOOL NATIONAL UNIVERSITY OF SCIENCES AND TECHNOLOGY Date: 27th November, 2011 INTRODUCTION Based on the “Cineplex Entertainment : The Loyalty Program” Case Study the following question needed to be answered: Question No. 03: What is the likely increase in Cineplex Entertainment Revenue from your proposed Incentive Program @ 0%

    Words: 1478 - Pages: 6

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    Entertainment Media

    with gossip? The entertainment media industry is booming and shows no sign of ever slowing down. We look up to these people and want to follow the same trends that they start, but the same things they buy and eat at the same places they eat. According to society, celebrities live perfect lives, they’re rich and famous and looking at their lives is an escape from our “mediocre” lives that apparently aren’t good enough for us. Our society is shaped by the changes that the entertainment world inflicts

    Words: 1309 - Pages: 6

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    The Art of Gaming

    Daniel Western Mr. Fatheree 2nd period May 20, 2014 The Art of Gameing Literature has always been considered the original medium of entertainment. It allowed the reader to enter another world and to see the veal world from the writer’s point of view. Eventually new forms of storytelling sprang forth like cinema. This evolution of storytelling allowed an artist to express their ideas without uttering a single word. So this brings up the question, “What is the next evolution of storytelling?”

    Words: 1575 - Pages: 7

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    The Horror Game Until Dawn

    Video games today have evolved from the basic structures of Pong and Space Invaders to have complex and film-like narratives. In many ways, games and film are very similar. Despite the similarities, how do video games approach storytelling differently than film, and does this affect the audience? The critical difference between storytelling in games and movies is how each medium engages its audience. Games transform the simple observer to a grand director. With active engagement, versus passive engagement

    Words: 1781 - Pages: 8

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    Hamful Effects of Television

    Tre' Landry Composition 1302.05 2/15/2015 Negative Effects of Television There is no doubt that the media influences us. These influences are known as media effects. Media effects are commonly described along a cognitive-effective behavioral dimension, which marks a distinction between acquisition of knowledge about an action and performance of the action.(Perse 34)When we go to watch an action movie at a theater. You feel like attempting a stunt you saw in the movie. When some people

    Words: 995 - Pages: 4

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    Children Entertainment

    Name Lecturer Subject Date Entertainment for children Introduction In this essay paper I have given a critical analysis on entertainment content designed for children especially those under the age of 18 and its impact on them. In fact, media’s presence has been ubiquitous in the children’s lives hence being the prolific contributor of all forms of teenage problems. Some of the online web sites entails of information for children that may be destructive if not well guided by their parents

    Words: 935 - Pages: 4

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    Harrahs Entertainment

    • Describe and comment on CRM at Harrah’s? Harrah’s organisation structure was decentralised with each property managing its own revenues, customer base and profitability. Satre, Chairman and Chief Executive Officer was keen to consolidate all CRM activities that would provide a centralised repository of customer information and help build loyalty. To achieve this goal, they came up with the Winner’s Information Network, a national database. They followed it up with a common card across all their

    Words: 1298 - Pages: 6

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    Amores Perros Research Paper

    Christopher R walters Professor Webb Film 101 November 30, 2016 Film Elements In film, we watch, we observe and we enjoy films for they are captivating for people. Movies tented to be moving and some movies become symbolism in movie history; but some movies are loved for their artistic similarity’s and people don’t stop there but they become captivated by the message at hand as well as the creators who shaped those films. One such person named Alejandro Gonzalez born on August 15, 1963 is a Mexican

    Words: 2146 - Pages: 9

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