The online business simulaTion game ThaT makes learning fun! Player manual Contents game basics Starting a game Finding your way around 2 3 Core activities Ordering product Making sales Increasing your sales Hiring staff game score Key Indicators Game characters 4 6 Checking progress Current week Stock levels Purchase reporting systems Check effect of promotions Financial reports Customer comments options a-Z system requirements faQ: game sites
Words: 2190 - Pages: 9
evaluate and provide sound advices to the company, Venture Simulation Ltd on its business simulation game, Sim Venture. Several recommendations will be given for future improvements based on the main business areas of the company. In recent years, the business simulation industry is growing rapidly. With outstanding product design and feature, more and more educational institutes and commercial organizations demand the business simulation to provide their students and staffs quality business and entrepreneurship
Words: 1924 - Pages: 8
Alternative method of teaching is a very important tool to encourage students to learn in a fun and meaningful way. Simulation game is one of the ways to achieve that. A simulation game is a dramatic view of real life situations for the serious purpose of learning about real experiences in a controlled environment. Students of CEC from IIM Raipur created and conceptualized a simulation game, REAL-TY-COON. The main objective of the game is to replicate real life scenario of construction business. The
Words: 654 - Pages: 3
MGMT 1001 Assignment 2 : Report Henry Dinh Student Name : Henry Dinh Student ID: 3372774 Course: MGMT 1001 Tutorial Time: Friday 1pm Tutor’s Name: Noa Date: 24 / 05 / 2013 EXECUTIVE SUMMARY The Everest simulation is a five-player simulation requiring groups of students to work together to overcome challenges and obstacles in order to conquer the mountain and reach the summit. The designers, Harvard Business School, do their best in incorporating real life dangers such as
Words: 3123 - Pages: 13
MGMT 1001 Assignment 2 – Report – 30% of Final Mark Report Focus: Write a report reflecting on your experiences of the Everest group simulation exercise this semester with reference to concepts and theories encountered in this course. Executive Summary Everest, a virtual game designed by Harvard Business School and Forio Business Simulations, forces players to challenge problems that arise and conquer them as a team. After viewing a frightening video that portrays the mountain
Words: 4808 - Pages: 20
Report of my experiences of The Everest group simulation Jialing GUO Z5027270 Executive summary This report is an overview of my group experiences in the Harvard Everest simulation .Everest simulation is group work of students to use their own background knowledge of management attending to reach the summit of the Mountain Everest. It is required to complete by
Words: 3855 - Pages: 16
EXECUTIVE SUMMARY The Everest group simulation was an exercise which encouraged five students to play a unique and vital role on a team of hikers, attempting to reach the summit of Mount Everest. The simulation powerfully encapsulated the concepts and theories learnt in this course, illustrating the power of groups. The purpose of this report is to reflect on the experiences encountered during the Everest team experience and identify how these experiences related to the course. It comprises of
Words: 3665 - Pages: 15
MGMT1001: Everest Report Andrew Lau A critical and reflective self-evaluation of my experiences during the Everest team simulation in the contexts of ‘attitudes, personalities & perceptions’, ‘power & conflict’ and ‘groups & teams’. Executive Summary The Everest simulation is a team simulation designed to emulate real life group processes and the diverse range of intergroup interactions this entails. Developed by Harvard Business School, participants are grouped into teams of
Words: 3899 - Pages: 16
course requirements, and the assignment of members to groups, each group undertook the Everest Simulation – a teamwork and leadership challenge requiring groups to ascent a virtual Mount Everest. Drawing upon a range of fundamental organisational and managerial concepts and coupled with frequent challenges, the simulation effectively replicated a dynamic and teamwork based organisational environment. The simulation seeks to test interpersonal relationships and group dynamics by creating dissonance on
Words: 2073 - Pages: 9
Reflective Report: An analysis of Everest Simulations | Evaluating experiences | Joey Lai z3332966 | Executive Summary: This report is a reflection of the experiences of the two Everest Simulations, examining and analysing the individual’s actions and their role and the impact it has on the group. The discussion then incorporates theories of communication, leadership and organisational structure to compare and critically analyse the results of the simulations and determine the overall success
Words: 3785 - Pages: 16