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    Reading

    sufficiently because of playing video games, outdoor activities, peer influence and reading for entertainment. College students do not read sufficiently because they are spending time on playing video games. Hivner (2012) noted that 65 percent of college students reported playing video and online games regularly. For most of the college students, playing games have become a daily routine instead of just being a hobby. They are spending more leisure time on playing video games rather than reading. Many

    Words: 1203 - Pages: 5

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    Media's Effect on Todays Society

    FINAL ESSAY PT. 1 As the news director of local television station if I had to decide between a local story such as the city council closing three city parks to save money, or a major celebrities death for the lead story for our local nightly broadcast I would choose to make the city council closing three city parks to save money the lead story. I would make this story the lead story because as the news director for the local television station I have a responsibility to the local public to

    Words: 1128 - Pages: 5

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    Hum 176 Week 9 Final

    Part One: Being the director of a local new station, I would cover the local story first with a high recap of the celebrity death to follow. When people tune into the news, they want to know what is happening around them first. A celebrity death will make headlines on every kind of network, but the local happenings will only be the local newscast and be more vital. The park story will have more meaning to the people of the community and could affect the everyday happenings for them. With cities

    Words: 771 - Pages: 4

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    Annual Report Project

    as well. Selected Financial data is also another main section of the annual report. The business section describes the company which is GameStop. GameStop is the world's largest multichannel retailer of video game products and PC entertainment software. We sell new and used video game hardware, video game software and accessories, as well as PC entertainment software and other merchandise. The Risk Factors section tells the stockholders the high degree of risk there is when investing in GameStop.

    Words: 895 - Pages: 4

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    Effects of Online Gaming

    work or school, people like to come home to relax and just lose their mind in meaningless entertainment, be it television or even a video game. Video games provide an escape into a virtual world, where you can forget about everything that is happening in real life and just enjoy yourself, even play with your friends in a multiplayer game. In the past, for a group of video game players to play multiplayer games, it was necessary for them to all be together and all their computers or Xboxes connected

    Words: 2675 - Pages: 11

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    Video Games

    Video Games Nowadays, technology is a way of life. Computers are used by children, adolescents, and adults; no matter what career path a person chooses, the computer plays an essential role in the job. The more our technology progresses and as our industry grows stronger, computers and electronic entertainment will grow to be found everywhere around the world. And this includes videogames. Video games have been a growing phenomenon since the mid-1980s. With the vast improvements in technology

    Words: 828 - Pages: 4

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    Positive and Neagative Effects of Playing Video Games

    Playing Video Games | Stimulating Minds | | Sean Rock | 2/26/2013 | The positive and negative effects associated with playing video games. | Contrary to popular beliefs, being active in the gaming world, with moderation, can enhance behavioral skills. Throughout the years there have been numerous studies to try to prove that gaming was either beneficial or harmful to children and later to adults. There are skills that can be advanced with the right exposure and restraint to video games

    Words: 753 - Pages: 4

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    .Riti

    Reference list ABC News. (2011). The Benefits of Video Games. [Online]. Retrieved on 29 October 2012 from http://abcnews.go.com/blogs/technology/2011/12/the-benefits-of-video-games/ ACEI. (n.d) . Childhood. [ Online ]. Retrieved on 8 November 2012 from http://www.acei.org/childhood.html Bates, C. (n.d). Fat Britain: Tackling the obesity epidemic. [Online]. Retrieved on 11 November 2012 from from online Brady, S. (2006). Video Game Violence Changes Attitudes in the Real World. [ Online

    Words: 595 - Pages: 3

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    Disruptive Technologies

    will discuss. Nevertheless – • It still dominates the market • It was once emerging technology that proved sustaining and very successful in the broadcasting field. • It is customer focused IPTV: IPTV is a disruptive technology in the field of video delivery. Disruptive technologies introduce a very different package of attributes from the one mainstream customers historically value, and they often perform far worse along one or two dimensions that customer value. This is what IPTV did initially

    Words: 1463 - Pages: 6

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    Hum/176 Week 9 Final

    Part One As director of a local television station some of the primary roles we have in the delivery of news media to the public are: to inform the viewers of what is going on, explain how it may affect them, educate them on how they could help or change the situation, and at the same time, allow them to be entertained so that they keep coming back to my station to get their news. How we get our news has changed drastically over the last century. We can now access the news through television

    Words: 816 - Pages: 4

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