generation, the use of digital electronics such as computers, video games and mobile phones has become the norm and it’s proving to have a negative health impact. Such electronic devices are very common among the youths, and they use them very often for both academic and entertainment purposes. Despite their health risk, it is unavoidable to use such devices and one can only control the rate of use but cannot evade using them Computers A computer is a device that is meant to ease work as well as
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industry workers. The mobile phone is now a part of our popular culture. It has vastly changed our lives, and the (now) small, lightweight, highly portable device is viewed as a necessity in most households. One key way mobile phones have had an impact on our lives is in what they were designed for: communication. Mobile phones have allowed us to expand our person-to-person communication from what used to be a simple phone call, to the use of texting, group messaging, video chat, email and social
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have yet to become conscious of how much of a significant impact technology has on this topic; its pros and cons. To begin with, we, humans, will never be able to keep up with the improvements of society without interacting with technology. All the advancements in communication systems we enjoy today are supposed to keep us better connected. Today’s generation has access to multiple gadgets and gizmos like cell phones, iPods, and computers. Moreover, these devices have programs themselves which further
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CONSUMPTION Fabio Pagnotta Mat:-093579 Mohammad Amran Hossain Mat:-093192 Department of Computer science, University of Camerino Advanced Database In this project, we use a data set about Portuguese student on two courses ( Mathematics and Portuguese ) which was collected and analysed by Paulo Cortez and Alice Silva, University of Minho,Portugal. Our work intends to approach student addiction on alcohol in secondary level using business intelligence (BI) and Data Mining (DM) techniques
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Program in the College of Management College of Management 12-1-2011 Facebook Addiction: Factors Influencing an Individual's Addiction Erica Sherman University of Massachusetts Boston Follow this and additional works at: http://scholarworks.umb.edu/management_hontheses Part of the Marketing Commons Recommended Citation Sherman, Erica, "Facebook Addiction: Factors Influencing an Individual's Addiction" (2011). Honors Thesis Program in the College of Management. Paper 5. This Open
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Meagan Donnelly William S. Durden English 102 March 21, 2013 Smartphones and the Social Life On October 17th, 1973 we made a huge leap forward in communication. The first mobile phone call was made by a company known then and now as Motorola. Mobile phones were not widely known of until the mid-80’s and were not even carried and used by many individuals until the early 90’s. Stated by the U.N. Telecom Agency; now, in 2013 103.9% of the United States population uses a cell phone! That means
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SOCIAL NETWORKING SITES ADDICTION Causes why Students become addicted to Social Networking Sites, students never need to lose touch again. The advent of social networking sites like Facebook and MySpace has made it far easier for students to stay in touch with the people they met in kindergarten and to stay up to date on the events happening in the lives of people you would have lost touch with otherwise. Romantic relationships, In addition to people who meet and begin dating each other online
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is the way they see models walk down a runway. These apply to most people. Furthermore, it is important to dwell on the negative influences of media because these can change the dynamics of the society for the worse. Television can grow to an addiction. The world's most popular leisure pastime is watching television. The amount of time people spend watching television is astonishing. On average, individuals in the industrialized world devote three hours a day to the pursuit-fully half of their
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playing computer games to the students above 16 yrs. old, specifically the researchers tried to find out the answers to the following problems: 1. Is there a positive effect in playing DOTA? 2. How does DOTA affect the performance of a student? 3. Are they aware of what it can do to them? SIGNIFICANCE OF THE STUDY Nowadays, DOTA game is one of the most popular games here in our country. Millions of youth and children really want to play their favorite games at the computer shops
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Thesis statement: … However there is a risk that the emergence and development of Virtual Reality leads to the loss of the ‘real reality’ in the future. II. Body A. Virtual Reality (VR) is an artificial three-dimensional environment created by computer technology and presented to the user in such a way that he/she almost accepts it as a real environment (Rajvanshi, 2005). 1. The way VR works a. Virtual reality immersion b. Virtual reality gear 2. Immersion and interactivity
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