Research Paper about Online Addiction Table of Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i Acknowledgement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ii Abstract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iii Chapter I: The Problem and its Background Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Statement of the
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Related Literature There is a study that shows the positive impact of technology affecting youth. Other studies also shows its negative impact particularly on youngsters. Focusing of their growth with technology products. In some cases reveal both sides the positive and negative. For balance approach. Based on wikipedea gadget was revealed on 1990’s in creation of social networking (SN) In the software industry, "Gadget" refers to computer programs that provide services without needing an independent
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Internet Addiction and Depression, Anxiety and Stress ABSTRACT The purpose of this study is to examine the relationships between internet addiction and depression, anxiety, and stress. Participants were 300 university students who were enrolled in mid-size state University, in Turkey. In this study, the Online Cognition Scale and the Depression Anxiety Stress Scale were used. In correlation analysis, internet addiction was found positively related to depression, anxiety, and stress. According
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Water pollution has become an issue of great concern in our society. Many of today’s water ecosystems and drinking water are being polluted and destroyed as we speak. There are many types of water ecosystems such as oceans, rivers, lakes, and ponds witch provide homes to many different organisms. There are overwhelming factors that contribute to the problems of water pollution such as sewage, radioactive wastes, improper disposal of trash on land, and careless beachgoers. These are all significant
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EFFECTS OF COMPUTER GAMES TO THE STUDY HABITS OF GRADE THREE PUPILS IN RELATION TO THEIR ACADEMIC PERFORMANCE” A research proposal Presented to: In Partial Fulfillment Of the Requirements for the Subject Research Seminar 1 By: September 9, 2012 INTRODUCTION As time passes by, technology continues to evolve. Because of technology, new things were created that sustains and lightens human work. Computers were created because of technology. Computers were the
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electronics. Electronic devices may include laptops, computer games, cellular phones as well as any access to the internet. It is compulsory for pupils in Oakhill High School to bring a device to school, for educational purposes. The researcher is concerned about the health impact, as well as the impact on a student’s education due to possible uncontrollable electronic device use. Humans have struggled with addictions for thousands of years. With addiction being such an easily susceptible condition, the
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The scope of this paper is to analyze the impacts of excessive use of internet, both positive and negative, on youth. Although the literature covers a wide range of impacts, this review will focus on ten major researches. These researches include Use of internet and its effects on our society: This paper emphasizes on the effects of Information Technology on citizens, adults and teens in perspective of their relations, entertainment, education, socialization and the problems that internet and technology
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Title of the Study: Computer addiction when it comes to online games Purpose of the Study: To provide additional information of the disadvantages if one is addicted to computer games. To be a reference of one of those future researchers and also can be used by many of the students. The purpose of study is to: 1. Identify the effects of computer addiction. 2. Interview the young people in how they engaged with the computer games. 3. Give the examples of the games where the teenagers
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RESEARCH PROPOSAL A STUDY ON THE IMPACT AND ADDICTION BY USING THE TECH-GADGETS BY THE STUDENTS TO THEIR LEARNING PROCESS AT UNIVERSITY COLLEGE SHAHPUTRA: A STUDY ON COLLEGE STUDENTS CHAPTER I Introduction 1.0 Background of the Study The term technology comes from the Greek word “techne”, which means the art or skill used in order to solve a problem, improve a pre-existing solution to a problem, achieve a goal, handle an applied input/output relation or perform a specific function; technology is
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P1 - Explain the impact of computer games on society Playing computer games has its benefits and its drawbacks. It is extremely important to highlight both of these aspects due to the hundreds of millions of people and children who play them. In this report, we will explain four benefits and four drawbacks of playing computer games. Benefits Social connection The majority of computer games in the modern day allow for gamers to be involved in multi-person play, whether this is with people present
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