methods in a better manner and apply them in everyday life. The insistence on taking up a socially relevant topic like the use of Facebook helped me to understand if the said topic really affects the academic performance of the students. Introduction Overview Social networking websites are currently being used regularly my millions of people. The use of social networking sites has been widespread that they have not only caught the attention of academic and industry researchers worldwide but
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PC game "Personal computer game" redirects here. For video games in general, see video game. For other uses, "Computer Games" redirects here. For the album by George Clinton, see Computer Games (album). PC games, also known as computer games, are video games played on a general-purpose personal computer rather than a dedicated video game console or arcade machine. Their defining characteristics include a lack of any centralized controlling authority and greater capacity in input, processing,
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Introduction A smart phone is a highly developed cell phone which has more applications than the normal mobile phone. It is a personal device that connects to cellular data so as to provide online services. Smart phones have different capabilities in comparison to a normal cell phone. It can check e-mails, make phone calls, and browse the web in its basic form. Examples of smart phones’ operating systems today include, Android (Google), iPhone (Apple), Windows mobile (MS), Blackberry OS (RIM), and
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Should Developing Countries Invest More in technology? In the last 200 years the term “technology” has changed. It was first described as the study of useful arts before the 20th century. Technology is now defined as the making, modification, usage and knowledge of tools, techniques, systems and machines in order to solve a problem or improve the current situation (Merriam-Webster, 2014). The use of technology began with early evolution of man, with the first piece of technology to be used being
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“5 ways the iPhone changed our lives” On June 28, 2007, Nokia was the top selling mobile-phone company in the world, people stopped working when they left their computers, Android phones didn't exist, and high-powered executives were addicted to thumbing on their BlackBerrys. The next day, Apple's first iPhone went on sale. At $600, it was a luxury item at first. But five years later, the phone's dramatic impact can be seen in our daily lives, schools, factories and boardrooms. To date, more
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Systems Faculty of Computer Science and Information Systems Universiti Teknologi Malaysia Article Info Article history: Received May 12 , 2012 Accepted Jun 10th, 2012 Keyword: Social Network Sites Academic Performance Perception Face book th ABSTRACT This study attempts to obtain students’ perceptions on how social networking sites impact their academic performance. In this paper a survey was conducted by distributing 325 questionnaires to selected students from the Faculty of Computer Science and Information
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phones to work, entertain, and even maintain a relationship. Compare to these researches, this paper states what the influences for cell-phone usages and the connections of technology. Impact of the Technology on Each Individual’s Behavior Introduction Jennifer 8 Lee wrote “I think, therefore IM” was about students and teachers with opinions on the new internet messaging, texting generation. Jacqueline Harding, an 8th-grade English teacher at Viking middle school, noticed abbreviations included
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Americans are familiar with the nation s major addictions: narcotics, alcohol, and tobacco. Society has spent countless millions of dollars warning about these substances, however another addiction that receives far less attention is sweeping across America. This addiction is having a major impact on the college campuses across our nation. The executive director of the N.C.A.A., Cedric W. Demsey, in his 1997 State of the Association address called gambling the most serious threat facing intercollegiate
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The 3-D Generation Video Gaming Preference of the Youth of Today Written by: Grade 10 – Timothy Chapter 1 Introduction Video games have been the most favored past time of the youth for the past 50 years. It attracts people of all ages, from kids to even the elderly. Through colorful characters, enticing action, and even heartfelt stories it can almost attract anyone. Even through video games one can learn new skills, from driving a car to even flying a plane. Video games is a true marvel
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illness may take longer to solve and will need continuous help. There are problems caused by our environment such as our history, home situation, and even the types of items we have in our environment such as books, toys, and computers. These types of problems are addiction and disability and
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