Mattel Toys

Page 34 of 50 - About 500 Essays
  • Free Essay

    Build a Bear

    store opened in 1997 in Saint Louis Missouri. By 2007 it had sold over 50 million customer-made teddy bears and registered sales of $474 million. Clark’s inspiration came from her 10 year old friend Katie. She argued why she couldn´t find the stuffed toy she wanted and that it was so easy to make (Build a Bear, 2015); and so the inspiration came. Currently, there are over 400 stores in the USA, UK, Puerto Rico, Canada and franchises in Europe, Asia, Middle East, Australia, Mexico and Africa, with more

    Words: 1414 - Pages: 6

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    Marketing

    Simply put, FBM is selling articles that are in some way or another, related to the movie's characters, events and places. They include a wide range of products such as posters, clothing, stationery, toys and other gift articles. The producers of the movie license merchandising rights to manufacturers (independent and/or own) called as licensees... ------------------------------------------------- FBM - The Indian JourneyBy 2001, India was undoubtedly the world' s largest film producing country

    Words: 1365 - Pages: 6

  • Free Essay

    Tonka Executive Summary

    much more than the toy truck that we all grew to love. Mound Metalcraft was created in 1946 in the small town of Mound, Minnesota by Lynne E. Bake, Avery F. Crouse and Alvin F. Tesch. The first products produced by the young company were two versions of a metal tie rack, and the founders had originally planned on manufacturing garden equipment. The former occupant of their building, Streater Company, had made and patented several toys. Mr. Streater was not interested in the toy business and approached

    Words: 1013 - Pages: 5

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    Lego Supply Chain Management

    childhood around the world. The Lego Company, a multinational corporation was founded in 1932 in Jutland, Denmark. By 2009, it became the fifth largest manufacturer of toys by sales volume. The company had a workforce of over 7000, and was selling its products in over 130 countries. The core idea behind LEGO is to develop a line of marketing toys and accessories in the form of interlocking plastic bricks. Because plastic became readily available following the Second World War, Lego purchased its first plastic

    Words: 5492 - Pages: 22

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    Business Environment

    of China. “Its orders, factories and employees steadily increased in number, and a web of suppliers grew up around it.” Mr. Wu had experience in the toy industry before founding Smart Union, and used his knowledge and entrepreneurial skills and established his own mainland factory in 1997. Within ten years, with clients such as Mattel and Disney, the firm was able to go public on the Hong Kong Stock Exchange and raise HK$53 million (US$7m). The firm had all of the factors of production going

    Words: 778 - Pages: 4

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    Gender Stereotypes Analysis

    relevance of gender, race, and class in children's experience(Chin, 1999). The primary appeal toy makers offer with their correct playthings is the idea that such toys can help minority kids to feel more at home in the world through allowing them to play with toys-and especially dolls that look like them. By framing the representation problem as being one only of race, makers of ethnically correct toys miss

    Words: 803 - Pages: 4

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    Paper

    Losing Magic in the Middle Kingdom Brandusa Borza Chiara Iacaponi Alfred Mense Sandor Olti Ramona Pavel Giulia Sgambati Table of Contents 1. 2. 3. INTRODUCTION .......................................................................................................................................................3 PROBLEM STATEMENT .......................................................................................................................................3 ALTERNATIVES ...........

    Words: 3654 - Pages: 15

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    Hasbrooo

    no. 2-0021 Hasbro Interactive In 1995 at the Tokyo Toy Fair, Alan Hassenfeld, chief executive of toy and game company Hasbro, decided it was time once again for his company to take a risk on interactive games. The company had been stung when betting on the notion that consumers would spurn traditional board games in favor of the electronic variety. However, the personal computer, with its improving multimedia capabilities, looked to be the future of gaming. Mr. Hassenfeld spoke with Tom Dusenberry

    Words: 6462 - Pages: 26

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    Marketing Philosophy and Strategy of Bandai

    Bandai’s business growth within macro environment. ii. Bandai’s Company Background and Mission Founded in 1950 by Mr Naoharu Yamashina, Bandai Co., Ltd. (Bandai) is a leading Japanese toy manufacturer company and is headquartered in Tokyo. It is the forth largest producers of toys in the world (After Mattel, Lego and Hasbro)[1] with revenues

    Words: 4330 - Pages: 18

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    Tuners

    no. 2-0021 Hasbro Interactive In 1995 at the Tokyo Toy Fair, Alan Hassenfeld, chief executive of toy and game company Hasbro, decided it was time once again for his company to take a risk on interactive games. The company had been stung when betting on the notion that consumers would spurn traditional board games in favor of the electronic variety. However, the personal computer, with its improving multimedia capabilities, looked to be the future of gaming. Mr. Hassenfeld spoke with Tom Dusenberry

    Words: 6462 - Pages: 26

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