UNIVERSITY OF OREGON INVESTMENT GROUP 12/04/2009 Technology Activision Blizzard, Inc. RECOMMENDATION: HOLD Stock Data Price (52 weeks) Symbol/Exchange Beta (Regression) Shares Outstanding Average daily volume (3 month average) Current market cap Current Price Dividend Dividend Yield Valuation (per share) DCF Analysis Comparables Analysis Target Price Current Price Summary Financials Revenue Net Income 2008A $3,026,000,000 -$107,000,000 $8.14 - $13.14 ATVI / NASDAQ 0.625 1,271,000,000 16,067
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BACKGROUND and HISTORY Nintendo is the oldest gaming organization in the world, founded in 1889 and started as a producer of card-games (Jones, 2013). Nintendo developed its first video game system in 1979, entering the video gaming as their primary business and creating a very successful game console called Nintendo Entertainment Console (NES). Mario Brothers and Donkey Kong were among the most famous games in the world, Nintendo used cartridges to play games, until 2001 where it started releasing
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great beginning of the industry. Along with the fast growth, the authors also brought up how the fast growing industry came to an end in 1984. However, not long after the meltdown of the industry, Nintendo stepped in and rescued the industry with its skillful marketing concepts and management. Nintendo, as stated by the authors, has expanded the video game industry and was an important part of its development (Kline, Dyer-Witheford & Peuter, 2003). Accordingly, I have chosen two periods, that
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JENIS-JENIS SERVIS PING PONG SERVIS DUA LANTUNAN (SHORT SERVIS) Servis dua lantunan merupakan servis yang pendek dan mengambil namanya daripada hakikat bahawa jika bola ping pong dibenarkan meneruskan perjalanan, ia akan melantun dua kali pada permukaan meja sebelah pihak lawan. Servis dua lantunan ini dicapai dapat dicapai dengan mengikut beberapa peraturan. Mula-mula pastikan lantunan bola kita berlaku di tengah-tengah antara garisan belakang dengan jaring. Ini bermakna bahawa lantunan
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Nintendo Wii Marketing plan Table of Content 1. Situation analysis 1.1 Macro analysis 1.2 Micro analysis 1.3 SWOT analysis 1.4 Bowman’s strategy clock 1.5 The Product Life Cycle 2. Target Market 2.1 Positioning 2.2 Segmentation 3. Marketing Mix 3.1 Product 3.2 Price 3.3 Promotion 3.4 Place 3.5 People 3.6 Physical 3.7 Process 1. Situation analysis 1.1. Macro environment The PESTEL analysis describes a framework
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UNIVERSITY OF OREGON INVESTMENT GROUP 12/04/2009 Technology Activision Blizzard, Inc. RECOMMENDATION: HOLD Stock Data Price (52 weeks) Symbol/Exchange Beta (Regression) Shares Outstanding Average daily volume (3 month average) Current market cap Current Price Dividend Dividend Yield Valuation (per share) DCF Analysis Comparables Analysis Target Price Current Price Summary Financials Revenue Net Income 2008A $3,026,000,000 -$107,000,000 $8.14 - $13.14 ATVI / NASDAQ 0.625 1,271,000,000 16,067
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Wii? Fecha de entrega: Lunes 13 de abril 1. ¿Tiene Nintendo una ventaja competitiva? ¿Cuál es? ¿En que se basa? ¿Pueden los competidores copiarla? Nintendo no solo duplica las ventas de sus mayores competidores Sony y Microsoft, sino que observando la utilidad operativa y los márgenes operativos de la industria, podemos observar como Nintendo tiene una gran ventaja sobre la misma. Tomando los resultados desde 1993 hasta el 2007, Nintendo en promedio logra una utilidad operativa de casi 1300 millones
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1) - The fage concept mainly failed because it focused upon the specific features rather than focusing on the products leadership credentials. - Branding is very important in this, because without them there isn’t much left to the actual product. - Niche marketing may be used but most of the time small battles will not win the war. Capturing a small niche market can be the first step but one wants more. - People sometime believe in a name because of its natural sound, such as Muller by Quaker
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access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ABSTRACT Objective: To evaluate the efficacy of Nintendo Wii training in quality of life in Parkinson’s disease (PD) patients when compared to traditional physical therapy (PT). Methods: A randomized, single-blinded trial with 2 parallel arms was performed in a referral center for movement disorders in
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Browse DownloadStandard viewFull view OF 31 Nintendo個案分析 Ratings: 0|Views: 252|Likes: 0 Published by 蘇琇琇 See More Nintendo 個案報告 -12 組 100355040 劉恁宣 100355041 許恆碩 100355043 徐皓筠 100355045 馮千晏 100355054 蘇毓琇 051015202530351967-1982 1983-1993 1994-1999 2000-2003 2004- 消費者需求程度 技術發展程度 一、報告架構 在個案中 Nintendo 的新產品 -Wii 以較便宜、使用者易用的特色,吸引了許多當時非玩家的新顧客,為電玩市場帶來破壞性創新的效果,本組的報告先回顧在具有破壞性創新的產品出現之前,電玩市場的競爭概況,再以 Iwata 上任為轉捩點,分析 Nintendo 為何能夠對競爭越趨白熱化的電玩市場帶來衝擊,最後以競爭者的角度,思考他們如何面對破壞性創新所帶來的產業新局面。
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