Original article Using handhelds in a Jigsaw cooperative learning environment C.-Y. Laià & C.-C. Wuw ÃDepartment of Information and Computer Education, National Taiwan Normal University, Taipei, and National Taichung Nursing College, Taichung, Taiwan wDepartment of Information and Computed Education, National Taiwan Normal University, Taipei, Taiwan Abstract This paper reports our implementation of a handheld wireless environment to support Jigsaw cooperative learning activities in
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The 30-Second Recap Lesson 9. Organizing Your Staff Conducting a Survey Implementing Solutions The 30-Second Recap Lesson 10. Managing Your Budget Companies and Budgets Universal Principles Ratio Analysis Cost of Goods Sold and Gross Sales Breakeven Analysis An Example of Budget Analysis The 30-Second Recap Lesson 11. Going on the Road Planning Ahead Packing for the Trip Staying Connected Traveling Abroad The 30-Second Recap Lesson 12. Managing Company Events For-Profit Companies
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as a case study.The primary objective of this research work is to investigate the mechanism, policies and other factors being applied by Enugu Board of Internal Revenue in other to highlight why they are not effective and efficient.In pursuant of the stated goal, primary data was collected by questionnaires and direct interview with both tax payers and tax officials. Secondary data was collected from published materials including textbooks and other relevant literature.The statistical analysis of the
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Strategy Final: Is JetBlue's strategy conducive to sustaining profitability? Team: Grant Carter William DiSciullo Andrea Kalmans Professor McAfee April 9, 2002 1 Introduction In the April 1st, 2002 edition of Barron’s, a tag line in the “Marketweek” column reads, “Airlines and other money-losing companies.” 1 This tag line reflects the intense rivalry and the massive financial losses undergone in the airline industry in the past few months due to the economic recession and the 9/11 terrorists
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Assistants (PDA). The company will launch a new multi-functional device called the Sonic 1000. This device allows consumers to have the usage of various telecommunication abilities at once in the palm of their hand. As Sonic enters a mature market, it will face many challenges from existing PDA makers such as Apple, Palm, Hewlett-Packard, and other well-established companies. Sonic will also face the challenge of the development of new and more innovative technology, industry consolidation, and pricing pressures
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DIVINATION SYSTEMS Written by Nicole Yalsovac Additional sections contributed by Sean Michael Smith and Christine Breese, D.D. Ph.D. Introduction Nichole Yalsovac Prophetic revelation, or Divination, dates back to the earliest known times of human existence. The oldest of all Chinese texts, the I Ching, is a divination system older than recorded history. James Legge says in his translation of I Ching: Book Of Changes (1996), “The desire to seek answers and to predict the future is as old as
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The wearable computing market: a global analysis By Jody Ranck CONNECTED CONSUMER Table of contents EXECUTIVE SUMMARY INTRODUCTION HISTORY FITNESS AND WELLNESS DEVICES European sector Other areas of fitness WEARABLES IN THE ENTERPRISE ENVIRONMENT OPTICAL WARE SKIN SENSORS DISABILITY TECHNOLOGIES FASHION AND ALTERNATIVE PARADIGMS FOR COMPUTING THE INTERSECTION OF WEARABLES, GAMING AND ENTERTAINMENT AUGMENTED REALITY AND WEARABLE TECHNOLOGIES TRENDS COMPANIES TO WATCH KEY TAKEAWAYS ABOUT JODY
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Computers types I, Computer: Definition A computer is a machine that can be programmed to manipulate symbols. Its principal characteristics are: § It responds to a specific set of instructions in a well-defined manner. § It can execute a prerecorded list of instructions (a program). § It can quickly store and retrieve large amounts of data. Therefore computers can perform complex and repetitive procedures quickly, precisely and reliably. Modern computers are electronic and digital. The actual
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AGE From Ossification Activity of the Bones Areas X-Rayed to Determine Age • Wrist & hand – children • Elbow, shoulder, pelvis and knee – Adult • Skull, vertebrae and sternum – Old person • AT BIRTH Lower end of femur, ½ cm in diameter Talus – 7th month (1U) Calcaneum – 5th month (1U) Cuboid – Upper end of tibia & head of humerus • WRIST Number of carpal bone indicate age in years between 2-6yrs. Pisiform ossifies – 10-12yrs Ossification of Carpal Bones
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